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MD monstres VO/HD
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2 changed files with 10 additions and 52 deletions
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@ -22,6 +22,11 @@ namespace AideDeJeuLib.Monsters
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$"|---|---|---|---|---|---|\n" +
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$"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
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$"**Compétences** {Skills}\n" +
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(SavingThrows != null ? $"**Jets de sauvegarde** {SavingThrows}\n" : "") +
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(DamageVulnerabilities != null ? $"**Vulnérabilité aux dégâts** {DamageVulnerabilities}\n" : "") +
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(DamageImmunities != null ? $"**Immunité contre les dégâts** {DamageImmunities}\n" : "") +
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(ConditionImmunities != null ? $"**Immunité contre les états** {ConditionImmunities}\n" : "") +
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(DamageResistances != null ? $"**Résistance aux dégâts** {DamageResistances}\n" : "") +
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$"**Sens** {Senses}\n" +
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$"**Langues** {Languages}\n" +
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$"**Dangerosité** {Challenge}\n\n" +
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@ -29,32 +34,6 @@ namespace AideDeJeuLib.Monsters
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(Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
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(Reactions != null ? $"## Réactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
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(LegendaryActions != null ? $"## Actions Légendaires\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
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//public string Type { get; set; }
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//public string Size { get; set; }
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//public string Alignment { get; set; }
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//public string Legendary { get; set; }
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//public string Source { get; set; }
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//public string ArmorClass { get; set; }
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//public string HitPoints { get; set; }
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//public string Speed { get; set; }
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//public string Strength { get; set; }
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//public string Dexterity { get; set; }
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//public string Constitution { get; set; }
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//public string Intelligence { get; set; }
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//public string Wisdom { get; set; }
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//public string Charisma { get; set; }
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//public string SavingThrows { get; set; }
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//public string Skills { get; set; }
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//public string DamageVulnerabilities { get; set; }
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//public string DamageImmunities { get; set; }
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//public string ConditionImmunities { get; set; }
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//public string DamageResistances { get; set; }
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//public string Senses { get; set; }
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//public string Languages { get; set; }
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//public string Challenge { get; set; }
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//public string Description { get; set; }
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// return "";
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}
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}
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}
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@ -22,6 +22,11 @@ namespace AideDeJeuLib.Monsters
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$"|---|---|---|---|---|---|\n" +
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$"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
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$"**Skills** {Skills}\n" +
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(SavingThrows != null ? $"**Saving Throws** {SavingThrows}\n" : "") +
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(DamageVulnerabilities != null ? $"**Damage Vulnerabilities** {DamageVulnerabilities}\n" : "") +
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(DamageImmunities != null ? $"**Damage Immunities** {DamageImmunities}\n" : "") +
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(ConditionImmunities != null ? $"**Condition Immunities** {ConditionImmunities}\n" : "") +
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(DamageResistances != null ? $"**Damage Resistances** {DamageResistances}\n" : "") +
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$"**Senses** {Senses}\n" +
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$"**Languages** {Languages}\n" +
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$"**Challenge** {Challenge}\n\n" +
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@ -29,32 +34,6 @@ namespace AideDeJeuLib.Monsters
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(Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
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(Reactions != null ? $"## Reactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
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(LegendaryActions != null ? $"## Legendary Actions\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
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//public string Type { get; set; }
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//public string Size { get; set; }
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//public string Alignment { get; set; }
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//public string Legendary { get; set; }
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//public string Source { get; set; }
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//public string ArmorClass { get; set; }
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//public string HitPoints { get; set; }
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//public string Speed { get; set; }
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//public string Strength { get; set; }
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//public string Dexterity { get; set; }
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//public string Constitution { get; set; }
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//public string Intelligence { get; set; }
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//public string Wisdom { get; set; }
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//public string Charisma { get; set; }
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//public string SavingThrows { get; set; }
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//public string Skills { get; set; }
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//public string DamageVulnerabilities { get; set; }
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//public string DamageImmunities { get; set; }
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//public string ConditionImmunities { get; set; }
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//public string DamageResistances { get; set; }
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//public string Senses { get; set; }
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//public string Languages { get; set; }
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//public string Challenge { get; set; }
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//public string Description { get; set; }
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// return "";
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}
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}
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}
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