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MD monstres VO/HD

This commit is contained in:
Yan Maniez 2018-07-01 23:29:38 +02:00
parent 8dfdc06710
commit 5c3b573476
2 changed files with 10 additions and 52 deletions

View file

@ -22,6 +22,11 @@ namespace AideDeJeuLib.Monsters
$"|---|---|---|---|---|---|\n" +
$"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
$"**Compétences** {Skills}\n" +
(SavingThrows != null ? $"**Jets de sauvegarde** {SavingThrows}\n" : "") +
(DamageVulnerabilities != null ? $"**Vulnérabilité aux dégâts** {DamageVulnerabilities}\n" : "") +
(DamageImmunities != null ? $"**Immunité contre les dégâts** {DamageImmunities}\n" : "") +
(ConditionImmunities != null ? $"**Immunité contre les états** {ConditionImmunities}\n" : "") +
(DamageResistances != null ? $"**Résistance aux dégâts** {DamageResistances}\n" : "") +
$"**Sens** {Senses}\n" +
$"**Langues** {Languages}\n" +
$"**Dangerosité** {Challenge}\n\n" +
@ -29,32 +34,6 @@ namespace AideDeJeuLib.Monsters
(Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
(Reactions != null ? $"## Réactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
(LegendaryActions != null ? $"## Actions Légendaires\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
//public string Type { get; set; }
//public string Size { get; set; }
//public string Alignment { get; set; }
//public string Legendary { get; set; }
//public string Source { get; set; }
//public string ArmorClass { get; set; }
//public string HitPoints { get; set; }
//public string Speed { get; set; }
//public string Strength { get; set; }
//public string Dexterity { get; set; }
//public string Constitution { get; set; }
//public string Intelligence { get; set; }
//public string Wisdom { get; set; }
//public string Charisma { get; set; }
//public string SavingThrows { get; set; }
//public string Skills { get; set; }
//public string DamageVulnerabilities { get; set; }
//public string DamageImmunities { get; set; }
//public string ConditionImmunities { get; set; }
//public string DamageResistances { get; set; }
//public string Senses { get; set; }
//public string Languages { get; set; }
//public string Challenge { get; set; }
//public string Description { get; set; }
// return "";
}
}
}

View file

@ -22,6 +22,11 @@ namespace AideDeJeuLib.Monsters
$"|---|---|---|---|---|---|\n" +
$"|{Strength}|{Dexterity}|{Constitution}|{Intelligence}|{Wisdom}|{Charisma}|\n\n" +
$"**Skills** {Skills}\n" +
(SavingThrows != null ? $"**Saving Throws** {SavingThrows}\n" : "") +
(DamageVulnerabilities != null ? $"**Damage Vulnerabilities** {DamageVulnerabilities}\n" : "") +
(DamageImmunities != null ? $"**Damage Immunities** {DamageImmunities}\n" : "") +
(ConditionImmunities != null ? $"**Condition Immunities** {ConditionImmunities}\n" : "") +
(DamageResistances != null ? $"**Damage Resistances** {DamageResistances}\n" : "") +
$"**Senses** {Senses}\n" +
$"**Languages** {Languages}\n" +
$"**Challenge** {Challenge}\n\n" +
@ -29,32 +34,6 @@ namespace AideDeJeuLib.Monsters
(Actions != null ? $"## Actions\n\n" + Actions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
(Reactions != null ? $"## Reactions\n\n" + Reactions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "") +
(LegendaryActions != null ? $"## Legendary Actions\n\n" + LegendaryActions.Aggregate((s1, s2) => s1 + "\n\n" + s2) : "");
//public string Type { get; set; }
//public string Size { get; set; }
//public string Alignment { get; set; }
//public string Legendary { get; set; }
//public string Source { get; set; }
//public string ArmorClass { get; set; }
//public string HitPoints { get; set; }
//public string Speed { get; set; }
//public string Strength { get; set; }
//public string Dexterity { get; set; }
//public string Constitution { get; set; }
//public string Intelligence { get; set; }
//public string Wisdom { get; set; }
//public string Charisma { get; set; }
//public string SavingThrows { get; set; }
//public string Skills { get; set; }
//public string DamageVulnerabilities { get; set; }
//public string DamageImmunities { get; set; }
//public string ConditionImmunities { get; set; }
//public string DamageResistances { get; set; }
//public string Senses { get; set; }
//public string Languages { get; set; }
//public string Challenge { get; set; }
//public string Description { get; set; }
// return "";
}
}
}