diff --git a/AideDeJeu/AideDeJeu.UWP/AideDeJeu.UWP.csproj b/AideDeJeu/AideDeJeu.UWP/AideDeJeu.UWP.csproj
index dcfb9a17..783cb733 100644
--- a/AideDeJeu/AideDeJeu.UWP/AideDeJeu.UWP.csproj
+++ b/AideDeJeu/AideDeJeu.UWP/AideDeJeu.UWP.csproj
@@ -9,7 +9,7 @@
Properties
AideDeJeu.UWP
AideDeJeu.UWP
- en-US
+ fr-FR
UAP
10.0.16299.0
10.0.16299.0
diff --git a/AideDeJeu/AideDeJeu.UWP/Package.appxmanifest b/AideDeJeu/AideDeJeu.UWP/Package.appxmanifest
index c4498940..bd2a2ac0 100644
--- a/AideDeJeu/AideDeJeu.UWP/Package.appxmanifest
+++ b/AideDeJeu/AideDeJeu.UWP/Package.appxmanifest
@@ -1,48 +1,27 @@
-
-
-
-
-
-
-
+
+
+
AideDeJeu.UWP
899f1516-2a42-438b-8163-40d8e0e659aa
Assets\StoreLogo.png
-
-
-
+
-
-
-
-
+
+
+
+
-
diff --git a/AideDeJeu/AideDeJeu/Views/MonsterDetailPage.xaml b/AideDeJeu/AideDeJeu/Views/MonsterDetailPage.xaml
index 9eec07dd..7de018c2 100644
--- a/AideDeJeu/AideDeJeu/Views/MonsterDetailPage.xaml
+++ b/AideDeJeu/AideDeJeu/Views/MonsterDetailPage.xaml
@@ -76,6 +76,8 @@
+
+
\ No newline at end of file
diff --git a/AideDeJeu/AideDeJeuLib/Monsters/Monster.cs b/AideDeJeu/AideDeJeuLib/Monsters/Monster.cs
index 88eb2ec8..ea049ebb 100644
--- a/AideDeJeu/AideDeJeuLib/Monsters/Monster.cs
+++ b/AideDeJeu/AideDeJeuLib/Monsters/Monster.cs
@@ -69,6 +69,48 @@ namespace AideDeJeuLib.Monsters
monster.Senses = divRed?.SelectSingleNode("strong[contains(text(),'Sens')]")?.NextSibling?.InnerText;
monster.Languages = divRed?.SelectSingleNode("strong[contains(text(),'Langues')]")?.NextSibling?.InnerText;
monster.Power = divRed?.SelectSingleNode("strong[contains(text(),'Puissance')]")?.NextSibling?.InnerText;
+
+ List actions = new List();
+ List beforeActions = null;
+ List commonActions = null;
+ List legendaryActions = null;
+ var p = divSansSerif.SelectSingleNode("p");
+ while(p != null)
+ {
+ if(p.NodeType == HtmlNodeType.Element && p.Name == "p")
+ {
+ actions.Add(p.InnerText);
+ }
+ else if(p.NodeType == HtmlNodeType.Element && p.Name == "div")
+ {
+ if(p.InnerText == "ACTIONS")
+ {
+ beforeActions = actions;
+ actions = new List();
+ }
+ else if (p.InnerText == "ACTIONS LÉGENDAIRES")
+ {
+ commonActions = actions;
+ actions = new List();
+ }
+ }
+ p = p.NextSibling;
+ }
+ if(commonActions == null)
+ {
+ if(beforeActions == null)
+ {
+ beforeActions = actions;
+ }
+ else
+ {
+ commonActions = actions;
+ }
+ }
+ else
+ {
+ legendaryActions = actions;
+ }
return monster;
}