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	DrawText
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					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -33,19 +33,27 @@ namespace AideDeJeu.Views | ||||||
|             SKImageInfo info = args.Info; |             SKImageInfo info = args.Info; | ||||||
|             SKSurface surface = args.Surface; |             SKSurface surface = args.Surface; | ||||||
|             SKCanvas canvas = surface.Canvas; |             SKCanvas canvas = surface.Canvas; | ||||||
|             SKPaint strokePaint = new SKPaint() { Color = new SKColor(0x9B, 0x1C, 0x47), Style = SKPaintStyle.Stroke, StrokeWidth = 2 }; |             SKPaint strokePaint = new SKPaint() | ||||||
|  |             { | ||||||
|  |                 Color = new SKColor(0x9B, 0x1C, 0x47), | ||||||
|  |                 Style = SKPaintStyle.Stroke, | ||||||
|  |                 StrokeWidth = 1, | ||||||
|  |                 TextSize = 12, | ||||||
|  |             }; | ||||||
|             canvas.Clear(); |             canvas.Clear(); | ||||||
| 
 | 
 | ||||||
|             float minx = diceRolls.Min(kv => kv.Value); |             float minx = diceRolls.Min(kv => kv.Value); | ||||||
|             float miny = diceRolls.Min(kv => kv.Key); |             float miny = diceRolls.Min(kv => kv.Key); | ||||||
|             float maxx = diceRolls.Max(kv => kv.Value); |             float maxx = diceRolls.Max(kv => kv.Value); | ||||||
|             float maxy = diceRolls.Max(kv => kv.Key); |             float maxy = diceRolls.Max(kv => kv.Key); | ||||||
|  |             float sumx = diceRolls.Sum(kv => kv.Value); | ||||||
|             float sizey = info.Height / (maxy - miny + 1); |             float sizey = info.Height / (maxy - miny + 1); | ||||||
|             foreach (var diceRoll in diceRolls) |             foreach (var diceRoll in diceRolls) | ||||||
|             { |             { | ||||||
|                 float x = diceRoll.Value; |                 float x = diceRoll.Value; | ||||||
|                 float y = diceRoll.Key; |                 float y = diceRoll.Key; | ||||||
|                 canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint); |                 canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint); | ||||||
|  |                 canvas.DrawText($"{y} => {x / sumx * 100}", 10, ((y - miny) * sizey) + 15, strokePaint); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez