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	DrawText
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					 1 changed files with 9 additions and 1 deletions
				
			
		|  | @ -33,19 +33,27 @@ namespace AideDeJeu.Views | |||
|             SKImageInfo info = args.Info; | ||||
|             SKSurface surface = args.Surface; | ||||
|             SKCanvas canvas = surface.Canvas; | ||||
|             SKPaint strokePaint = new SKPaint() { Color = new SKColor(0x9B, 0x1C, 0x47), Style = SKPaintStyle.Stroke, StrokeWidth = 2 }; | ||||
|             SKPaint strokePaint = new SKPaint() | ||||
|             { | ||||
|                 Color = new SKColor(0x9B, 0x1C, 0x47), | ||||
|                 Style = SKPaintStyle.Stroke, | ||||
|                 StrokeWidth = 1, | ||||
|                 TextSize = 12, | ||||
|             }; | ||||
|             canvas.Clear(); | ||||
| 
 | ||||
|             float minx = diceRolls.Min(kv => kv.Value); | ||||
|             float miny = diceRolls.Min(kv => kv.Key); | ||||
|             float maxx = diceRolls.Max(kv => kv.Value); | ||||
|             float maxy = diceRolls.Max(kv => kv.Key); | ||||
|             float sumx = diceRolls.Sum(kv => kv.Value); | ||||
|             float sizey = info.Height / (maxy - miny + 1); | ||||
|             foreach (var diceRoll in diceRolls) | ||||
|             { | ||||
|                 float x = diceRoll.Value; | ||||
|                 float y = diceRoll.Key; | ||||
|                 canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint); | ||||
|                 canvas.DrawText($"{y} => {x / sumx * 100}", 10, ((y - miny) * sizey) + 15, strokePaint); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez