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					 3 changed files with 39 additions and 12 deletions
				
			
		|  | @ -1,8 +1,33 @@ | ||||||
| namespace AideDeJeuLib | using System.Collections.Generic; | ||||||
|  | using System.Linq; | ||||||
|  | 
 | ||||||
|  | namespace AideDeJeuLib | ||||||
| { | { | ||||||
| 
 | 
 | ||||||
|     public class BackgroundSpecialtyItem : Item, TableProperty |     public class BackgroundSpecialtyItem : Item, TableProperty | ||||||
|     { |     { | ||||||
|         public string Table { get; set; } |         public string Table { get; set; } | ||||||
|  |         public List<string> BindableTable | ||||||
|  |         { | ||||||
|  |             get | ||||||
|  |             { | ||||||
|  |                 return ExtractSimpleTable(Table); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         public List<string> ExtractSimpleTable(string table) | ||||||
|  |         { | ||||||
|  |             var lines = table.Split('\n'); | ||||||
|  |             var result = new List<string>(); | ||||||
|  |             foreach (var line in lines.Skip(2)) | ||||||
|  |             { | ||||||
|  |                 if (line.StartsWith("|")) | ||||||
|  |                 { | ||||||
|  |                     var cols = line.Split('|'); | ||||||
|  |                     var text = cols[2].Replace("<!--br-->", " ").Replace("  ", " "); | ||||||
|  |                     result.Add(text); | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             return result; | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,6 +1,7 @@ | ||||||
| using AideDeJeu.Tools; | using AideDeJeu.Tools; | ||||||
| using AideDeJeuLib; | using AideDeJeuLib; | ||||||
| using Microsoft.EntityFrameworkCore; | using Microsoft.EntityFrameworkCore; | ||||||
|  | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Linq; | using System.Linq; | ||||||
| using System.Text.RegularExpressions; | using System.Text.RegularExpressions; | ||||||
|  | @ -24,7 +25,7 @@ namespace AideDeJeu.ViewModels | ||||||
|             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(null); |             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(null); | ||||||
|             PersonalityLinks = new NotifyTaskCompletion<List<string>>(null); |             PersonalityLinks = new NotifyTaskCompletion<List<string>>(null); | ||||||
|             PersonalityDefects = new NotifyTaskCompletion<List<string>>(null); |             PersonalityDefects = new NotifyTaskCompletion<List<string>>(null); | ||||||
|             BackgroundSpecialties = new NotifyTaskCompletion<List<string>>(null); |             BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(null); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         #region Selected PC |         #region Selected PC | ||||||
|  | @ -192,7 +193,7 @@ namespace AideDeJeu.ViewModels | ||||||
|             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityIdealsAsync(SelectedPlayerCharacter.Background))); |             PersonalityIdeals = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityIdealsAsync(SelectedPlayerCharacter.Background))); | ||||||
|             PersonalityLinks = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityLinksAsync(SelectedPlayerCharacter.Background))); |             PersonalityLinks = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityLinksAsync(SelectedPlayerCharacter.Background))); | ||||||
|             PersonalityDefects = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityDefectsAsync(SelectedPlayerCharacter.Background))); |             PersonalityDefects = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadPersonalityDefectsAsync(SelectedPlayerCharacter.Background))); | ||||||
|             BackgroundSpecialties = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedPlayerCharacter.Background))); |             BackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedPlayerCharacter.Background))); | ||||||
|             Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(SelectedPlayerCharacter.Background)); |             Task.Run(async () => SelectedPlayerCharacter.BackgroundSkill = await LoadSkillAsync(SelectedPlayerCharacter.Background)); | ||||||
|             SelectedPlayerCharacter.SubBackground = null; |             SelectedPlayerCharacter.SubBackground = null; | ||||||
|             SelectedPlayerCharacter.PersonalityTrait = null; |             SelectedPlayerCharacter.PersonalityTrait = null; | ||||||
|  | @ -249,7 +250,7 @@ namespace AideDeJeu.ViewModels | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|             { |             { | ||||||
|                 SubBackgroundSpecialties = new NotifyTaskCompletion<List<string>>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedPlayerCharacter.SubBackground))); |                 SubBackgroundSpecialties = new NotifyTaskCompletion<BackgroundSpecialtyItem>(Task.Run(() => LoadBackgroundsSpecialtiesAsync(SelectedPlayerCharacter.SubBackground))); | ||||||
|                 Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(SelectedPlayerCharacter.SubBackground)); |                 Task.Run(async () => SelectedPlayerCharacter.SubBackgroundSkill = await LoadSkillAsync(SelectedPlayerCharacter.SubBackground)); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|  | @ -302,8 +303,8 @@ namespace AideDeJeu.ViewModels | ||||||
|                 SetProperty(ref _PersonalityDefects, value); |                 SetProperty(ref _PersonalityDefects, value); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         private NotifyTaskCompletion<List<string>> _BackgroundSpecialties = null; |         private NotifyTaskCompletion<BackgroundSpecialtyItem> _BackgroundSpecialties = null; | ||||||
|         public NotifyTaskCompletion<List<string>> BackgroundSpecialties |         public NotifyTaskCompletion<BackgroundSpecialtyItem> BackgroundSpecialties | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -315,8 +316,8 @@ namespace AideDeJeu.ViewModels | ||||||
|                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); |                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         private NotifyTaskCompletion<List<string>> _SubBackgroundSpecialties = null; |         private NotifyTaskCompletion<BackgroundSpecialtyItem> _SubBackgroundSpecialties = null; | ||||||
|         public NotifyTaskCompletion<List<string>> SubBackgroundSpecialties |         public NotifyTaskCompletion<BackgroundSpecialtyItem> SubBackgroundSpecialties | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -328,7 +329,7 @@ namespace AideDeJeu.ViewModels | ||||||
|                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); |                 OnPropertyChanged(nameof(SelectedBackgroundSpecialties)); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|         public NotifyTaskCompletion<List<string>> SelectedBackgroundSpecialties |         public NotifyTaskCompletion<BackgroundSpecialtyItem> SelectedBackgroundSpecialties | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|  | @ -425,7 +426,7 @@ namespace AideDeJeu.ViewModels | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public async Task<List<string>> LoadBackgroundsSpecialtiesAsync(BackgroundItem background) |         public async Task<BackgroundSpecialtyItem> LoadBackgroundsSpecialtiesAsync(BackgroundItem background) | ||||||
|         { |         { | ||||||
|             if (background != null) |             if (background != null) | ||||||
|             { |             { | ||||||
|  | @ -433,7 +434,7 @@ namespace AideDeJeu.ViewModels | ||||||
|                 { |                 { | ||||||
|                     var list = await context.BackgroundSpecialties.Where(it => it.ParentLink == background.Id).ToListAsync().ConfigureAwait(false); |                     var list = await context.BackgroundSpecialties.Where(it => it.ParentLink == background.Id).ToListAsync().ConfigureAwait(false); | ||||||
|                     var item = list.FirstOrDefault(); |                     var item = list.FirstOrDefault(); | ||||||
|                     return item == null ? null : ExtractSimpleTable(item.Table); |                     return item; | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|             else |             else | ||||||
|  |  | ||||||
|  | @ -59,7 +59,8 @@ | ||||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" /> |                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Name, StringFormat='# {0}'}" /> | ||||||
|                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" /> |                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.SelectedBackgroundSkill.Description}" /> | ||||||
| 
 | 
 | ||||||
|                 <views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty}" ItemsSource="{Binding SelectedBackgroundSpecialties.Result}" /> |                 <views:StringPickerView BindingContext="{Binding}" Title="{Binding SelectedBackgroundSpecialties.Result.Name}" ItemsSource="{Binding SelectedBackgroundSpecialties.Result.BindableTable}" /> | ||||||
|  |                 <mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedBackgroundSpecialties.Result.Description}" /> | ||||||
|                 <!--SelectedItem="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty, Mode=TwoWay}"--> |                 <!--SelectedItem="{Binding SelectedPlayerCharacter.SelectedBackgroundSpecialty, Mode=TwoWay}"--> | ||||||
|                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" /> |                 <!--<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" /> | ||||||
|                 <Button Visual="Material" IsVisible="{Binding SelectedBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding BackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SelectedBackgroundSpecialties.Result}" /> |                 <Button Visual="Material" IsVisible="{Binding SelectedBackgroundSpecialties.IsSuccessfullyCompleted}" Text="Spécialité" Command="{Binding BackgroundSpecialtyPickerCommand}" CommandParameter="{Binding SelectedBackgroundSpecialties.Result}" /> | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez