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	SkiaSharp
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					 2 changed files with 13 additions and 13 deletions
				
			
		|  | @ -5,11 +5,11 @@ | ||||||
|              x:Class="AideDeJeu.Views.DicesPage"> |              x:Class="AideDeJeu.Views.DicesPage"> | ||||||
|     <ContentPage.Content> |     <ContentPage.Content> | ||||||
|         <StackLayout> |         <StackLayout> | ||||||
|             <Label Text="Welcome to Xamarin.Forms!" |             <!--<Label Text="Welcome to Xamarin.Forms!" | ||||||
|                 VerticalOptions="CenterAndExpand"  |                 VerticalOptions="CenterAndExpand"  | ||||||
|                 HorizontalOptions="CenterAndExpand" /> |                 HorizontalOptions="CenterAndExpand" />--> | ||||||
| 
 | 
 | ||||||
|             <skviews:SKCanvasView PaintSurface="SKCanvasView_PaintSurface"> |             <skviews:SKCanvasView HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" PaintSurface="SKCanvasView_PaintSurface"> | ||||||
|                  |                  | ||||||
|             </skviews:SKCanvasView> |             </skviews:SKCanvasView> | ||||||
|         </StackLayout> |         </StackLayout> | ||||||
|  |  | ||||||
|  | @ -33,19 +33,19 @@ namespace AideDeJeu.Views | ||||||
|             SKImageInfo info = args.Info; |             SKImageInfo info = args.Info; | ||||||
|             SKSurface surface = args.Surface; |             SKSurface surface = args.Surface; | ||||||
|             SKCanvas canvas = surface.Canvas; |             SKCanvas canvas = surface.Canvas; | ||||||
|             SKPaint strokePaint = new SKPaint() { Color = new SKColor(255,0,0,128) }; |             SKPaint strokePaint = new SKPaint() { Color = new SKColor(0x9B, 0x1C, 0x47), Style = SKPaintStyle.Stroke, StrokeWidth = 2 }; | ||||||
|             canvas.Clear(); |             canvas.Clear(); | ||||||
| 
 | 
 | ||||||
|             // Draw path with cubic Bezier curve |             float minx = diceRolls.Min(kv => kv.Value); | ||||||
|             using (SKPath path = new SKPath()) |             float miny = diceRolls.Min(kv => kv.Key); | ||||||
|             { |             float maxx = diceRolls.Max(kv => kv.Value); | ||||||
|                 path.MoveTo(0, 0); |             float maxy = diceRolls.Max(kv => kv.Key); | ||||||
|  |             float sizey = info.Height / (maxy - miny + 1); | ||||||
|             foreach (var diceRoll in diceRolls) |             foreach (var diceRoll in diceRolls) | ||||||
|             { |             { | ||||||
| 
 |                 float x = diceRoll.Value; | ||||||
|                     path.LineTo(diceRoll.Key * 20, diceRoll.Value * 20); |                 float y = diceRoll.Key; | ||||||
|                 } |                 canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint); | ||||||
|                 canvas.DrawPath(path, strokePaint); |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez