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SkiaSharp
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981cae2440
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2 changed files with 13 additions and 13 deletions
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@ -5,11 +5,11 @@
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x:Class="AideDeJeu.Views.DicesPage">
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<ContentPage.Content>
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<StackLayout>
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<Label Text="Welcome to Xamarin.Forms!"
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<!--<Label Text="Welcome to Xamarin.Forms!"
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VerticalOptions="CenterAndExpand"
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HorizontalOptions="CenterAndExpand" />
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HorizontalOptions="CenterAndExpand" />-->
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<skviews:SKCanvasView PaintSurface="SKCanvasView_PaintSurface">
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<skviews:SKCanvasView HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" PaintSurface="SKCanvasView_PaintSurface">
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</skviews:SKCanvasView>
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</StackLayout>
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@ -33,19 +33,19 @@ namespace AideDeJeu.Views
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SKImageInfo info = args.Info;
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SKSurface surface = args.Surface;
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SKCanvas canvas = surface.Canvas;
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SKPaint strokePaint = new SKPaint() { Color = new SKColor(255,0,0,128) };
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SKPaint strokePaint = new SKPaint() { Color = new SKColor(0x9B, 0x1C, 0x47), Style = SKPaintStyle.Stroke, StrokeWidth = 2 };
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canvas.Clear();
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// Draw path with cubic Bezier curve
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using (SKPath path = new SKPath())
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{
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path.MoveTo(0, 0);
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float minx = diceRolls.Min(kv => kv.Value);
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float miny = diceRolls.Min(kv => kv.Key);
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float maxx = diceRolls.Max(kv => kv.Value);
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float maxy = diceRolls.Max(kv => kv.Key);
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float sizey = info.Height / (maxy - miny + 1);
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foreach (var diceRoll in diceRolls)
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{
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path.LineTo(diceRoll.Key * 20, diceRoll.Value * 20);
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}
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canvas.DrawPath(path, strokePaint);
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float x = diceRoll.Value;
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float y = diceRoll.Key;
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canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint);
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}
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}
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}
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