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	SkiaSharp
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					 2 changed files with 13 additions and 13 deletions
				
			
		|  | @ -5,11 +5,11 @@ | |||
|              x:Class="AideDeJeu.Views.DicesPage"> | ||||
|     <ContentPage.Content> | ||||
|         <StackLayout> | ||||
|             <Label Text="Welcome to Xamarin.Forms!" | ||||
|             <!--<Label Text="Welcome to Xamarin.Forms!" | ||||
|                 VerticalOptions="CenterAndExpand"  | ||||
|                 HorizontalOptions="CenterAndExpand" /> | ||||
|                 HorizontalOptions="CenterAndExpand" />--> | ||||
| 
 | ||||
|             <skviews:SKCanvasView PaintSurface="SKCanvasView_PaintSurface"> | ||||
|             <skviews:SKCanvasView HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" PaintSurface="SKCanvasView_PaintSurface"> | ||||
|                  | ||||
|             </skviews:SKCanvasView> | ||||
|         </StackLayout> | ||||
|  |  | |||
|  | @ -33,19 +33,19 @@ namespace AideDeJeu.Views | |||
|             SKImageInfo info = args.Info; | ||||
|             SKSurface surface = args.Surface; | ||||
|             SKCanvas canvas = surface.Canvas; | ||||
|             SKPaint strokePaint = new SKPaint() { Color = new SKColor(255,0,0,128) }; | ||||
|             SKPaint strokePaint = new SKPaint() { Color = new SKColor(0x9B, 0x1C, 0x47), Style = SKPaintStyle.Stroke, StrokeWidth = 2 }; | ||||
|             canvas.Clear(); | ||||
| 
 | ||||
|             // Draw path with cubic Bezier curve | ||||
|             using (SKPath path = new SKPath()) | ||||
|             float minx = diceRolls.Min(kv => kv.Value); | ||||
|             float miny = diceRolls.Min(kv => kv.Key); | ||||
|             float maxx = diceRolls.Max(kv => kv.Value); | ||||
|             float maxy = diceRolls.Max(kv => kv.Key); | ||||
|             float sizey = info.Height / (maxy - miny + 1); | ||||
|             foreach (var diceRoll in diceRolls) | ||||
|             { | ||||
|                 path.MoveTo(0, 0); | ||||
|                 foreach (var diceRoll in diceRolls) | ||||
|                 { | ||||
| 
 | ||||
|                     path.LineTo(diceRoll.Key * 20, diceRoll.Value * 20); | ||||
|                 } | ||||
|                 canvas.DrawPath(path, strokePaint); | ||||
|                 float x = diceRoll.Value; | ||||
|                 float y = diceRoll.Key; | ||||
|                 canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez