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		|  | @ -1,6 +1,7 @@ | |||
| using AideDeJeu; | ||||
| using AideDeJeu.Tools; | ||||
| using Markdig.Syntax; | ||||
| using SQLite; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
|  | @ -12,10 +13,15 @@ namespace AideDeJeuLib | |||
| { | ||||
|     public class MonsterItem : Item | ||||
|     { | ||||
|         [Indexed] | ||||
|         public string Family { get; set; } | ||||
|         [Indexed] | ||||
|         public string Type { get; set; } | ||||
|         [Indexed] | ||||
|         public string Size { get; set; } | ||||
|         [Indexed] | ||||
|         public string Alignment { get; set; } | ||||
|         [Indexed] | ||||
|         public string Terrain { get; set; } | ||||
|         public string Legendary { get; set; } | ||||
|         //public string Source { get; set; } | ||||
|  | @ -36,6 +42,7 @@ namespace AideDeJeuLib | |||
|         public string DamageResistances { get; set; } | ||||
|         public string Senses { get; set; } | ||||
|         public string Languages { get; set; } | ||||
|         [Indexed] | ||||
|         public string Challenge { get; set; } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez