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		|  | @ -1,6 +1,6 @@ | ||||||
| namespace AideDeJeuLib | namespace AideDeJeuLib | ||||||
| { | { | ||||||
|     public class SkillItemtoto : Item |     public class SkillItem : Item | ||||||
|     { |     { | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -58,6 +58,7 @@ namespace AideDeJeu.ViewModels | ||||||
|         public Item ParseItem(string source, ref ContainerBlock.Enumerator enumerator, Dictionary<string, Item> allItems) |         public Item ParseItem(string source, ref ContainerBlock.Enumerator enumerator, Dictionary<string, Item> allItems) | ||||||
|         { |         { | ||||||
|             var currentItem = GetNewItem(enumerator.Current); |             var currentItem = GetNewItem(enumerator.Current); | ||||||
|  |             Debug.Assert(currentItem != null, $"Item invalide : {source} {enumerator.Current.ToMarkdownString()}"); | ||||||
|             var currentProps = new Dictionary<string, PropertyInfo>(); |             var currentProps = new Dictionary<string, PropertyInfo>(); | ||||||
|             currentItem.Markdown = string.Empty; |             currentItem.Markdown = string.Empty; | ||||||
|             currentProps["Markdown"] = currentItem.GetType().GetProperty("Markdown", BindingFlags.Public | BindingFlags.Instance); |             currentProps["Markdown"] = currentItem.GetType().GetProperty("Markdown", BindingFlags.Public | BindingFlags.Instance); | ||||||
|  |  | ||||||
										
											
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	 Yan Maniez
						Yan Maniez