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	Alignement
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					 2 changed files with 87 additions and 22 deletions
				
			
		|  | @ -6,6 +6,7 @@ using System.Collections.Generic; | |||
| using System.Diagnostics; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Text.RegularExpressions; | ||||
| using System.Threading.Tasks; | ||||
| using System.Windows.Input; | ||||
| using Xamarin.Forms; | ||||
|  | @ -16,6 +17,7 @@ namespace AideDeJeu.ViewModels | |||
|     { | ||||
|         public PlayerCharacterEditorViewModel() | ||||
|         { | ||||
|             ResetAlignments(); | ||||
|             Races = new NotifyTaskCompletion<List<RaceItem>>(Task.Run(() => LoadRacesAsync())); | ||||
|             Classes = new NotifyTaskCompletion<List<ClassItem>>(Task.Run(() => LoadClassesAsync())); | ||||
| 
 | ||||
|  | @ -42,9 +44,59 @@ namespace AideDeJeu.ViewModels | |||
|         } | ||||
|         #endregion Selected PC | ||||
| 
 | ||||
|         #region Alignment | ||||
|         private List<string> _AllAllignments = new List<string>() | ||||
|             { | ||||
|                 "Loyal Bon", | ||||
|                 "Loyal Neutre", | ||||
|                 "Loyal Mauvais", | ||||
|                 "Neutre Bon", | ||||
|                 "Neutre", | ||||
|                 "Neutre Mauvais", | ||||
|                 "Chaotique Bon", | ||||
|                 "Chaotique Neutre", | ||||
|                 "Chaotique Mauvais" | ||||
|             }; | ||||
| 
 | ||||
|         private List<string> _Alignments = null; | ||||
|         public List<string> Alignments | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return _Alignments; | ||||
|             } | ||||
|             set | ||||
|             { | ||||
|                 SetProperty(ref _Alignments, value); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void ResetAlignments() | ||||
|         { | ||||
|             if (!string.IsNullOrEmpty(SelectedPlayerCharacter.PersonalityIdeal)) | ||||
|             { | ||||
|                 var regex = new Regex(".*\\((?<alignment>.*?)\\)$"); | ||||
|                 var match = regex.Match(SelectedPlayerCharacter.PersonalityIdeal); | ||||
|                 var alignment = match.Groups["alignment"].Value; | ||||
|                 if (!string.IsNullOrEmpty(alignment)) | ||||
|                 { | ||||
|                     Alignments = _AllAllignments.Where(a => a.ToLower().Contains(alignment.ToLower())).ToList(); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     Alignments = _AllAllignments; | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 Alignments = _AllAllignments; | ||||
|             } | ||||
|         } | ||||
|         #endregion Alignment | ||||
| 
 | ||||
|         #region Race | ||||
|         public NotifyTaskCompletion<List<RaceItem>> Races { get; private set; } | ||||
|         private int _RaceSelectedIndex = 0; | ||||
|         private int _RaceSelectedIndex = -1; | ||||
|         public int RaceSelectedIndex | ||||
|         { | ||||
|             get | ||||
|  | @ -73,7 +125,7 @@ namespace AideDeJeu.ViewModels | |||
|         #region Class | ||||
|         public NotifyTaskCompletion<List<ClassItem>> Classes { get; private set; } | ||||
| 
 | ||||
|         private int _ClassSelectedIndex = 0; | ||||
|         private int _ClassSelectedIndex = -1; | ||||
|         public int ClassSelectedIndex | ||||
|         { | ||||
|             get | ||||
|  | @ -99,7 +151,7 @@ namespace AideDeJeu.ViewModels | |||
|         #region Background | ||||
|         public NotifyTaskCompletion<List<BackgroundItem>> Backgrounds { get; private set; } | ||||
| 
 | ||||
|         private int _BackgroundSelectedIndex = 0; | ||||
|         private int _BackgroundSelectedIndex = -1; | ||||
|         public int BackgroundSelectedIndex | ||||
|         { | ||||
|             get | ||||
|  | @ -120,6 +172,7 @@ namespace AideDeJeu.ViewModels | |||
|                 SelectedPlayerCharacter.PersonalityIdeal = null; | ||||
|                 SelectedPlayerCharacter.PersonalityLink = null; | ||||
|                 SelectedPlayerCharacter.PersonalityDefect = null; | ||||
|                 ResetAlignments(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | @ -136,7 +189,7 @@ namespace AideDeJeu.ViewModels | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private int _SubBackgroundSelectedIndex = 0; | ||||
|         private int _SubBackgroundSelectedIndex = -1; | ||||
|         public int SubBackgroundSelectedIndex | ||||
|         { | ||||
|             get | ||||
|  | @ -324,7 +377,29 @@ namespace AideDeJeu.ViewModels | |||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return new Command<List<string>>(async (strings) => SelectedPlayerCharacter.PersonalityIdeal = await ExecuteStringPickerCommandAsync(strings)); | ||||
|                 return new Command<List<string>>(async (strings) => | ||||
|                     { | ||||
|                         SelectedPlayerCharacter.PersonalityIdeal = await ExecuteStringPickerCommandAsync(strings); | ||||
|                         if (!string.IsNullOrEmpty(SelectedPlayerCharacter.PersonalityIdeal)) | ||||
|                         { | ||||
|                             var regex = new Regex(".*\\((?<alignment>.*?)\\)$"); | ||||
|                             var match = regex.Match(SelectedPlayerCharacter.PersonalityIdeal); | ||||
|                             var alignment = match.Groups["alignment"].Value; | ||||
|                             if (!string.IsNullOrEmpty(alignment)) | ||||
|                             { | ||||
|                                 Alignments = _AllAllignments.Where(a => a.ToLower().Contains(alignment.ToLower())).ToList(); | ||||
|                             } | ||||
|                             else | ||||
|                             { | ||||
|                                 Alignments = _AllAllignments; | ||||
|                             } | ||||
|                         } | ||||
|                         else | ||||
|                         { | ||||
|                             Alignments = _AllAllignments; | ||||
|                         } | ||||
|                     } | ||||
|                 ); | ||||
|             } | ||||
|         } | ||||
|         public ICommand PersonalityLinkPickerCommand | ||||
|  | @ -346,7 +421,6 @@ namespace AideDeJeu.ViewModels | |||
|         { | ||||
|             var picker = new Views.StringPicker(); | ||||
|             var vm = picker.ViewModel; | ||||
|             vm.Title = "Trait de personnalité"; | ||||
|             vm.Items = strings; | ||||
|             await Main.Navigator.Navigation.PushModalAsync(picker, true); | ||||
|             var result = await vm.PickValueAsync(); | ||||
|  |  | |||
|  | @ -21,16 +21,7 @@ | |||
|     <ContentPage Title="Généralités"> | ||||
|         <StackLayout> | ||||
|             <Entry Placeholder="Nom" Text="{Binding Name}" /> | ||||
|             <Picker Title="Genre" HorizontalOptions="FillAndExpand"> | ||||
|                 <Picker.ItemsSource> | ||||
|                     <x:Array Type="{x:Type x:String}"> | ||||
|                         <x:String>Autre</x:String> | ||||
|                         <x:String>Féminin</x:String> | ||||
|                         <x:String>Masculin</x:String> | ||||
|                         <x:String>Non précisé</x:String> | ||||
|                     </x:Array> | ||||
|                 </Picker.ItemsSource> | ||||
|             </Picker> | ||||
|             <Picker Title="Alignement" HorizontalOptions="FillAndExpand" ItemsSource="{Binding Alignments}" ItemDisplayBinding="{Binding StringFormat='Alignement : {0}'}" /> | ||||
|             <Picker Title="Niveau" HorizontalOptions="FillAndExpand" ItemsSource="{Binding Levels}" ItemDisplayBinding="{Binding StringFormat='Niveau : {0}'}" /> | ||||
|         </StackLayout> | ||||
|     </ContentPage> | ||||
|  | @ -59,20 +50,20 @@ | |||
|                     <mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.Background.Description}" /> | ||||
|                     <mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.SubBackground.Description}" /> | ||||
| 
 | ||||
|                     <Button IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" Text="Trait de personnalité" Command="{Binding PersonalityTraitPickerCommand}" CommandParameter="{Binding PersonalityTraits.Result}" /> | ||||
|                     <Button Visual="Material" IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" Text="Trait de personnalité" Command="{Binding PersonalityTraitPickerCommand}" CommandParameter="{Binding PersonalityTraits.Result}" /> | ||||
|                     <mdview:MarkdownView IsVisible="{Binding PersonalityTraits.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityTrait}" /> | ||||
| 
 | ||||
|                     <Button IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" Text="Idéal" Command="{Binding PersonalityIdealPickerCommand}" CommandParameter="{Binding PersonalityIdeals.Result}" /> | ||||
|                     <Button Visual="Material" IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" Text="Idéal" Command="{Binding PersonalityIdealPickerCommand}" CommandParameter="{Binding PersonalityIdeals.Result}" /> | ||||
|                     <mdview:MarkdownView IsVisible="{Binding PersonalityIdeals.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityIdeal}" /> | ||||
| 
 | ||||
|                     <Button IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" Text="Lien" Command="{Binding PersonalityLinkPickerCommand}" CommandParameter="{Binding PersonalityLinks.Result}" /> | ||||
|                     <Button Visual="Material" IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" Text="Lien" Command="{Binding PersonalityLinkPickerCommand}" CommandParameter="{Binding PersonalityLinks.Result}" /> | ||||
|                     <mdview:MarkdownView IsVisible="{Binding PersonalityLinks.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityLink}" /> | ||||
| 
 | ||||
|                     <Button IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" Text="Défaut" Command="{Binding PersonalityDefectPickerCommand}" CommandParameter="{Binding PersonalityDefects.Result}" /> | ||||
|                     <Button Visual="Material" IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" Text="Défaut" Command="{Binding PersonalityDefectPickerCommand}" CommandParameter="{Binding PersonalityDefects.Result}" /> | ||||
|                     <mdview:MarkdownView IsVisible="{Binding PersonalityDefects.IsSuccessfullyCompleted}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.PersonalityDefect}" /> | ||||
| 
 | ||||
|                     <!--<mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.Background.Markdown}" /> | ||||
|                     <mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.SubBackground.Markdown}" />--> | ||||
|                     <mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.Background.Markdown}" /> | ||||
|                     <mdview:MarkdownView Markdown="{Binding SelectedPlayerCharacter.SubBackground.Markdown}" /> | ||||
|                 </StackLayout> | ||||
|             </ScrollView> | ||||
|         </StackLayout> | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez