mirror of
https://github.com/Nioux/AideDeJeu.git
synced 2025-12-16 15:19:56 +00:00
Un peu de blindage, y'a un bug qui reste
This commit is contained in:
parent
f324ea3f15
commit
8ff866f8b6
5 changed files with 75 additions and 170 deletions
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@ -19,6 +19,9 @@ namespace AideDeJeu.Tools
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{
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{
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public override int Compare(string x, string y)
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public override int Compare(string x, string y)
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{
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{
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if (string.IsNullOrEmpty(x) && string.IsNullOrEmpty(y)) return 0;
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if (string.IsNullOrEmpty(x)) return 1;
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if (string.IsNullOrEmpty(y)) return -1;
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var regex = new Regex(@"\((?<xp>\d*?) (PX|XP)\)");
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var regex = new Regex(@"\((?<xp>\d*?) (PX|XP)\)");
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int xpx = int.Parse(regex.Match(x).Groups["xp"].Value);
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int xpx = int.Parse(regex.Match(x).Groups["xp"].Value);
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int xpy = int.Parse(regex.Match(y).Groups["xp"].Value);
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int xpy = int.Parse(regex.Match(y).Groups["xp"].Value);
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@ -90,58 +90,6 @@ namespace AideDeJeu.Tools
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}
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}
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}
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}
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public class ItemsTypeTemplateConverter : IValueConverter
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{
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public ControlTemplate SpellsTemplate { get; set; }
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public ControlTemplate MonstersTemplate { get; set; }
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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var itemType = value as ItemType?;
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if (itemType == ItemType.Spell)
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{
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return SpellsTemplate;
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}
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if (itemType == ItemType.Monster)
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{
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return MonstersTemplate;
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}
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return null;
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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return null;
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}
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}
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public class ItemTypeConverter<T> : IValueConverter
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{
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public T Spells { get; set; }
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public T Monsters { get; set; }
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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var itemType = value as ItemType?;
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if (itemType == ItemType.Spell)
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{
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return Spells;
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}
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if (itemType == ItemType.Monster)
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{
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return Monsters;
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}
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return null;
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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return null;
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}
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}
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public class ItemTypeToStringConverter : ItemTypeConverter<string> { }
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public class ItemSourceTypeConverter<T> : IValueConverter
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public class ItemSourceTypeConverter<T> : IValueConverter
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{
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{
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@ -154,31 +102,31 @@ namespace AideDeJeu.Tools
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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{
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//var itemType = value as ItemSourceType?;
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var itemType = value as ItemSourceType?;
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//if (itemType == ItemSourceType.SpellVF)
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if (itemType == ItemSourceType.SpellVF)
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//{
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{
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// return SpellVF;
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return SpellVF;
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//}
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}
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//if (itemType == ItemSourceType.SpellVO)
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if (itemType == ItemSourceType.SpellVO)
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//{
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{
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// return SpellVO;
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return SpellVO;
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//}
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}
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//if (itemType == ItemSourceType.SpellHD)
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if (itemType == ItemSourceType.SpellHD)
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//{
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{
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// return SpellHD;
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return SpellHD;
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//}
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}
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//if (itemType == ItemSourceType.MonsterVF)
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if (itemType == ItemSourceType.MonsterVF)
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//{
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{
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// return MonsterVF;
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return MonsterVF;
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//}
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}
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//if (itemType == ItemSourceType.MonsterVO)
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if (itemType == ItemSourceType.MonsterVO)
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//{
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{
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// return MonsterVO;
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return MonsterVO;
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//}
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}
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//if (itemType == ItemSourceType.MonsterHD)
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if (itemType == ItemSourceType.MonsterHD)
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//{
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{
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// return MonsterHD;
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return MonsterHD;
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//}
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}
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return null;
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return null;
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}
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}
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@ -188,6 +136,8 @@ namespace AideDeJeu.Tools
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}
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}
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}
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}
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public class ItemSourceTypeToStringConverter : ItemSourceTypeConverter<string> { }
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public class ItemSourceTypeToItemsConverter : IValueConverter
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public class ItemSourceTypeToItemsConverter : IValueConverter
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{
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{
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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@ -4,6 +4,7 @@ using AideDeJeuLib.Monsters;
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using AideDeJeuLib.Spells;
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using AideDeJeuLib.Spells;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Windows.Input;
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using System.Windows.Input;
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@ -52,7 +53,7 @@ namespace AideDeJeu.ViewModels
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public FilterKeys Key { get; set; }
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public FilterKeys Key { get; set; }
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public string Name { get; set; }
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public string Name { get; set; }
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public List<KeyValuePair<string, string>> KeyValues { get; set; }
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public List<KeyValuePair<string, string>> KeyValues { get; set; }
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private int _Index;
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public int _Index;
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public int Index
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public int Index
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{
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{
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get
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get
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@ -72,9 +73,13 @@ namespace AideDeJeu.ViewModels
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public string SelectedKey
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public string SelectedKey
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{
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{
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get
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get
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{
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if(Index >= 0 && Index < KeyValues.Count)
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{
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{
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return KeyValues[Index].Key;
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return KeyValues[Index].Key;
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}
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}
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return null;
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}
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}
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}
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}
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}
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@ -90,12 +95,12 @@ namespace AideDeJeu.ViewModels
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{
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{
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_Filters = new List<Filter>()
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_Filters = new List<Filter>()
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{
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{
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new Filter() { Key = FilterKeys.Class, Name = "Classe", KeyValues = Classes, Index = 0 },
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new Filter() { Key = FilterKeys.Class, Name = "Classe", KeyValues = Classes, _Index = 0 },
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new Filter() { Key = FilterKeys.MinLevel, Name = "Niveau Min", KeyValues = Niveaux, Index = 0 },
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new Filter() { Key = FilterKeys.MinLevel, Name = "Niveau Minimum", KeyValues = Niveaux, _Index = 0 },
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new Filter() { Key = FilterKeys.MaxLevel, Name = "Niveau Max", KeyValues = Niveaux, Index = 9 },
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new Filter() { Key = FilterKeys.MaxLevel, Name = "Niveau Maximum", KeyValues = Niveaux, _Index = 9 },
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new Filter() { Key = FilterKeys.School, Name = "Ecole", KeyValues = Ecoles, Index = 0 },
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new Filter() { Key = FilterKeys.School, Name = "École", KeyValues = Ecoles, _Index = 0 },
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new Filter() { Key = FilterKeys.Ritual, Name = "Rituel", KeyValues = Rituels, Index = 0 },
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new Filter() { Key = FilterKeys.Ritual, Name = "Rituel", KeyValues = Rituels, _Index = 0 },
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new Filter() { Key = FilterKeys.Source, Name = "Source", KeyValues = Sources, Index = 0 },
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new Filter() { Key = FilterKeys.Source, Name = "Source", KeyValues = Sources, _Index = 0 },
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};
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};
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}
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}
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return _Filters;
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return _Filters;
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@ -105,12 +110,12 @@ namespace AideDeJeu.ViewModels
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public override IEnumerable<Item> FilterItems(IEnumerable<Item> items)
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public override IEnumerable<Item> FilterItems(IEnumerable<Item> items)
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{
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{
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var classe = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Class).SelectedKey;
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var classe = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Class).SelectedKey ?? "";
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var niveauMin = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinLevel).SelectedKey;
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var niveauMin = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinLevel).SelectedKey ?? "0";
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var niveauMax = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxLevel).SelectedKey;
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var niveauMax = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxLevel).SelectedKey ?? "9";
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var ecole = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.School).SelectedKey;
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var ecole = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.School).SelectedKey ?? "";
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var rituel = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Ritual).SelectedKey;
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var rituel = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Ritual).SelectedKey ?? "";
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var source = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Source).SelectedKey;
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var source = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Source).SelectedKey ?? "";
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return items
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return items
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.Where(item =>
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.Where(item =>
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@ -322,13 +327,13 @@ namespace AideDeJeu.ViewModels
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{
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{
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_Filters = new List<Filter>()
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_Filters = new List<Filter>()
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{
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{
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new Filter() { Key = FilterKeys.Category, Name = "Catégories", KeyValues = Categories, Index = 0 },
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//new Filter() { Key = FilterKeys.Category, Name = "Catégories", KeyValues = Categories, _Index = 0 },
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, Index = 0 },
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 },
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new Filter() { Key = FilterKeys.MinPower, Name = "Challenge Min", KeyValues = Powers, Index = 0 },
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new Filter() { Key = FilterKeys.MinPower, Name = "FP Minimum", KeyValues = Powers, _Index = 0 },
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new Filter() { Key = FilterKeys.MaxPower, Name = "Challenge Max", KeyValues = Powers, Index = 28 },
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new Filter() { Key = FilterKeys.MaxPower, Name = "FP Maximum", KeyValues = Powers, _Index = 28 },
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new Filter() { Key = FilterKeys.Size, Name = "Taille", KeyValues = Sizes, Index = 0 },
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new Filter() { Key = FilterKeys.Size, Name = "Taille", KeyValues = Sizes, _Index = 0 },
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new Filter() { Key = FilterKeys.Legendary, Name = "Légendaire", KeyValues = Legendaries, Index = 0 },
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//new Filter() { Key = FilterKeys.Legendary, Name = "Légendaire", KeyValues = Legendaries, _Index = 0 },
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new Filter() { Key = FilterKeys.Source, Name = "Source", KeyValues = Sources, Index = 0 },
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new Filter() { Key = FilterKeys.Source, Name = "Source", KeyValues = Sources, _Index = 0 },
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};
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};
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}
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}
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return _Filters;
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return _Filters;
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@ -339,13 +344,13 @@ namespace AideDeJeu.ViewModels
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{
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{
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var powerComparer = new PowerComparer();
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var powerComparer = new PowerComparer();
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var category = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Category).SelectedKey;
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//var category = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Category).SelectedKey ?? "";
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var type = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Type).SelectedKey;
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var type = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Type).SelectedKey ?? "";
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var minPower = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinPower).SelectedKey;
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var minPower = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MinPower).SelectedKey ?? "0 (0 PX)";
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var maxPower = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxPower).SelectedKey;
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var maxPower = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.MaxPower).SelectedKey ?? "30 (155000 PX)";
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var size = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Size).SelectedKey;
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var size = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Size).SelectedKey ?? "";
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var legendary = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Legendary).SelectedKey;
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//var legendary = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Legendary).SelectedKey ?? "";
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var source = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Source).SelectedKey;
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var source = Filters.SingleOrDefault(filter => filter.Key == FilterKeys.Source).SelectedKey ?? "";
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return items.Where(item =>
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return items.Where(item =>
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{
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{
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@ -46,9 +46,7 @@ namespace AideDeJeu.ViewModels
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}
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}
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set
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set
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{
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{
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//CurrentViewModel.SearchText = "";
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SetProperty(ref _ItemSourceType, value);
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SetProperty(ref _ItemSourceType, value);
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//CurrentViewModel.SearchText = "";
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LoadItemsCommand.Execute(null);
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LoadItemsCommand.Execute(null);
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OnPropertyChanged(nameof(Items));
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OnPropertyChanged(nameof(Items));
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}
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}
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@ -115,10 +113,9 @@ namespace AideDeJeu.ViewModels
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public Command<string> SearchCommand { get; private set; }
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public Command<string> SearchCommand { get; private set; }
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public Navigator Navigator { get; set; }
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public Navigator Navigator { get; set; }
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public MainViewModel()
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public MainViewModel()
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{
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{
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//Spells = new SpellsViewModel(navigator, Items);
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//Monsters = new MonstersViewModel(navigator, Items);
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LoadItemsCommand = new Command(() =>
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LoadItemsCommand = new Command(() =>
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{
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{
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GetItemsViewModel(ItemSourceType).ExecuteLoadItemsCommand();
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GetItemsViewModel(ItemSourceType).ExecuteLoadItemsCommand();
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@ -129,7 +126,7 @@ namespace AideDeJeu.ViewModels
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SwitchToVF = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VO & ~ItemSourceType.HD) | ItemSourceType.VF);
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SwitchToVF = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VO & ~ItemSourceType.HD) | ItemSourceType.VF);
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SwitchToVO = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VF & ~ItemSourceType.HD) | ItemSourceType.VO);
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SwitchToVO = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VF & ~ItemSourceType.HD) | ItemSourceType.VO);
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SwitchToHD = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VF & ~ItemSourceType.VO) | ItemSourceType.HD);
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SwitchToHD = new Command(() => ItemSourceType = (ItemSourceType & ~ItemSourceType.VF & ~ItemSourceType.VO) | ItemSourceType.HD);
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//AboutCommand = new Command(async() => await navigator.GotoAboutPageAsync());
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AboutCommand = new Command(async() => await Main.Navigator.GotoAboutPageAsync());
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SearchCommand = new Command<string>((text) =>
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SearchCommand = new Command<string>((text) =>
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{
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{
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GetFilterViewModel(ItemSourceType).SearchText = text;
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GetFilterViewModel(ItemSourceType).SearchText = text;
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@ -6,68 +6,18 @@
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x:Class="AideDeJeu.Views.MainPage"
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x:Class="AideDeJeu.Views.MainPage"
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x:Name="This"
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x:Name="This"
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IsPresented="False"
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IsPresented="False"
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Title="{Binding ItemsType,Converter={StaticResource ItemTypeToStringConverter}}">
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Title="{Binding ItemSourceType,Converter={StaticResource ItemSourceTypeToTitleConverter}}">
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<MasterDetailPage.Resources>
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<MasterDetailPage.Resources>
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<ResourceDictionary>
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<ResourceDictionary>
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<ControlTemplate x:Key="SpellsMasterDataTemplate">
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<tools:ItemSourceTypeToStringConverter
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<ScrollView Orientation="Vertical">
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x:Key="ItemSourceTypeToTitleConverter"
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<StackLayout Orientation="Vertical" Padding="15">
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SpellVF="Sorts"
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SpellVO="Spells"
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<Label Text="Classe" Style="{StaticResource Key=subsubsection}" />
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SpellHD="Sorts (H&D)"
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Classes, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.Classe}" />
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MonsterVF="Monstres"
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MonsterVO="Monsters"
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<Label Text="Niveau minimum" Style="{StaticResource Key=subsubsection}" />
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MonsterHD="Créatures (H&D)"
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Niveaux, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.NiveauMin}" />
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/>
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<Label Text="Niveau maximum" Style="{StaticResource Key=subsubsection}" />
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Niveaux, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.NiveauMax}" />
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<Label Text="École" Style="{StaticResource Key=subsubsection}" />
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Ecoles, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.Ecole}" />
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<Label Text="Rituel" Style="{StaticResource Key=subsubsection}" />
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Rituels, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.Rituel}" />
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<Label Text="Source" Style="{StaticResource Key=subsubsection}" />
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Spells.Sources, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Spells.Source}" IsEnabled="False" />
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</StackLayout>
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</ScrollView>
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</ControlTemplate>
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<ControlTemplate x:Key="MonstersMasterDataTemplate">
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<ScrollView Orientation="Vertical">
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<StackLayout Orientation="Vertical" Padding="15">
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<Label Text="Type" Style="{StaticResource Key=subsubsection}" />
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<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Monsters.Types, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Monsters.Type}" />
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|
||||||
|
|
||||||
<StackLayout Orientation="Horizontal">
|
|
||||||
<StackLayout Orientation="Vertical">
|
|
||||||
<Label Text="FP minimum" Style="{StaticResource Key=subsubsection}" />
|
|
||||||
<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Monsters.Powers, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Monsters.MinPower}" />
|
|
||||||
</StackLayout>
|
|
||||||
|
|
||||||
<StackLayout Orientation="Vertical">
|
|
||||||
<Label Text="FP maximum" Style="{StaticResource Key=subsubsection}" />
|
|
||||||
<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Monsters.Powers, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Monsters.MaxPower}" />
|
|
||||||
</StackLayout>
|
|
||||||
</StackLayout>
|
|
||||||
|
|
||||||
<Label Text="Taille" Style="{StaticResource Key=subsubsection}" />
|
|
||||||
<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Monsters.Sizes, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Monsters.Size}" />
|
|
||||||
|
|
||||||
<Label Text="Source" Style="{StaticResource Key=subsubsection}" />
|
|
||||||
<Picker HorizontalOptions="FillAndExpand" ItemsSource="{TemplateBinding Parent.BindingContext.Monsters.Sources, Mode=OneWay}" ItemDisplayBinding="{Binding Value, Mode=OneWay}" SelectedIndex="{TemplateBinding Parent.BindingContext.Monsters.Source}" IsEnabled="False"/>
|
|
||||||
</StackLayout>
|
|
||||||
</ScrollView>
|
|
||||||
</ControlTemplate>
|
|
||||||
<tools:ItemTypeToStringConverter
|
|
||||||
x:Key="ItemTypeToStringConverter"
|
|
||||||
Spells="Sorts"
|
|
||||||
Monsters="Monstres" />
|
|
||||||
<tools:ItemsTypeTemplateConverter
|
|
||||||
x:Key="ItemsTypeTemplateConverter"
|
|
||||||
SpellsTemplate="{StaticResource SpellsMasterDataTemplate}"
|
|
||||||
MonstersTemplate="{StaticResource MonstersMasterDataTemplate}" />
|
|
||||||
<tools:ItemSourceTypeToItemsConverter
|
<tools:ItemSourceTypeToItemsConverter
|
||||||
x:Key="ItemSourceTypeToItemsConverter" />
|
x:Key="ItemSourceTypeToItemsConverter" />
|
||||||
<tools:ItemSourceTypeToFilterConverter
|
<tools:ItemSourceTypeToFilterConverter
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue