mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-31 15:36:07 +00:00 
			
		
		
		
	Début filtres
This commit is contained in:
		
							parent
							
								
									900c49e614
								
							
						
					
					
						commit
						90b643e216
					
				
					 1 changed files with 25 additions and 50 deletions
				
			
		|  | @ -99,7 +99,6 @@ class MonsterItem extends Item { | |||
|     this.Languages = map["Languages"]; | ||||
|     this.Challenge = map["Challenge"]; | ||||
|     this.XP = map["XP"]; | ||||
| 
 | ||||
|   } | ||||
| } | ||||
| 
 | ||||
|  | @ -117,62 +116,38 @@ class FilteredItems extends Items { | |||
|       : super.fromMap(map) { | ||||
|     this.Family = map["Family"]; | ||||
|   } | ||||
| 
 | ||||
|   Map<String, dynamic> toFilterMap() { | ||||
| 
 | ||||
|   } | ||||
| } | ||||
| 
 | ||||
| class MonsterItems extends FilteredItems { | ||||
|   String Type; | ||||
|   String Size; | ||||
|   String Alignment; | ||||
|   String Terrain; | ||||
|   String Legendary; | ||||
|   String ArmorClass; | ||||
|   String HitPoints; | ||||
|   String Speed; | ||||
|   String Strength; | ||||
|   String Dexterity; | ||||
|   String Constitution; | ||||
|   String Intelligence; | ||||
|   String Wisdom; | ||||
|   String Charisma; | ||||
|   String SavingThrows; | ||||
|   String Skills; | ||||
|   String DamageVulnerabilities; | ||||
|   String DamageImmunities; | ||||
|   String ConditionImmunities; | ||||
|   String DamageResistances; | ||||
|   String Senses; | ||||
|   String Languages; | ||||
|   String Challenge; | ||||
|   int XP; | ||||
|   String Types; | ||||
|   String Challenges; | ||||
|   String Sizes; | ||||
|   String Sources; | ||||
|   String Terrains; | ||||
| 
 | ||||
|   MonsterItems.fromMap(Map<String, dynamic> map) | ||||
|       : super.fromMap(map) { | ||||
|     this.Type = map["Type"]; | ||||
|     this.Size = map["Size"]; | ||||
|     this.Alignment = map["Alignment"]; | ||||
|     this.Terrain = map["Terrain"]; | ||||
|     this.Legendary = map["Legendary"]; | ||||
|     this.ArmorClass = map["ArmorClass"]; | ||||
|     this.HitPoints = map["HitPoints"]; | ||||
|     this.Speed = map["Speed"]; | ||||
|     this.Strength = map["Strength"]; | ||||
|     this.Dexterity = map["Dexterity"]; | ||||
|     this.Constitution = map["Constitution"]; | ||||
|     this.Intelligence = map["Intelligence"]; | ||||
|     this.Wisdom = map["Wisdom"]; | ||||
|     this.Charisma = map["Charisma"]; | ||||
|     this.SavingThrows = map["SavingThrows"]; | ||||
|     this.Skills = map["Skills"]; | ||||
|     this.DamageVulnerabilities = map["DamageVulnerabilities"]; | ||||
|     this.DamageImmunities = map["DamageImmunities"]; | ||||
|     this.ConditionImmunities = map["ConditionImmunities"]; | ||||
|     this.DamageResistances = map["DamageResistances"]; | ||||
|     this.Senses = map["Senses"]; | ||||
|     this.Languages = map["Languages"]; | ||||
|     this.Challenge = map["Challenge"]; | ||||
|     this.XP = map["XP"]; | ||||
| 
 | ||||
|     this.Types = map["Types"]; | ||||
|     this.Challenges = map["Challenges"]; | ||||
|     this.Sizes = map["Sizes"]; | ||||
|     this.Sources = map["Sources"]; | ||||
|     this.Terrains = map["Terrains"]; | ||||
|   } | ||||
| 
 | ||||
| //  Map<String, dynamic> toMap() => { | ||||
|   //"Id": Id, | ||||
|   Map<String, dynamic> toFilterMap() => { | ||||
|     "Types": Types, | ||||
|     "Challenges": Challenges, | ||||
|     "Sizes": Sizes, | ||||
|     "Sources": Sources, | ||||
|     "Terrains": Terrains, | ||||
|   }; | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| Item itemFromMap(Map<String, dynamic> map) { | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Yan Maniez
						Yan Maniez