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mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-30 06:56:10 +00:00
This commit is contained in:
Yan Maniez 2019-07-28 00:01:17 +02:00
parent e6bb2ba216
commit 943168e40f

View file

@ -56,13 +56,13 @@ namespace AideDeJeu.Views
plotNode = scene.CreateChild(); plotNode = scene.CreateChild();
var baseNode = plotNode.CreateChild().CreateChild(); var baseNode = plotNode.CreateChild().CreateChild();
var plane = baseNode.CreateComponent<StaticModel>(); //var plane = baseNode.CreateComponent<StaticModel>();
plane.Model = CoreAssets.Models.Plane; //plane.Model = CoreAssets.Models.Plane;
plane.Material = Material.FromColor(new Color(0, 0, 0, 1)); //plane.Material = Material.FromColor(new Color(0, 0, 0, 1));
var cameraNode = scene.CreateChild(); var cameraNode = scene.CreateChild();
camera = cameraNode.CreateComponent<Camera>(); camera = cameraNode.CreateComponent<Camera>();
cameraNode.Position = new Vector3(10, 15, 10) / (1.75f / 2); cameraNode.Position = new Vector3(10, 15, 10) / (1f);
cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f); cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);
Node lightNode = cameraNode.CreateChild(); Node lightNode = cameraNode.CreateChild();
@ -77,19 +77,18 @@ namespace AideDeJeu.Views
//var diceRolls = diceRoller.DicesValues(6, 3); //var diceRolls = diceRoller.DicesValues(6, 3);
//float sumx = diceRolls.Sum(kv => kv.Value); //float sumx = diceRolls.Sum(kv => kv.Value);
int sizei = 3; int sizei = 6;
int sizej = 2; int sizej = 3;
baseNode.Scale = new Vector3(sizei * 1.5f, 1, sizej * 1.5f); baseNode.Scale = new Vector3(sizei * 1.5f, 1, sizej * 1.5f);
bars = new List<Bar>(sizei * sizej); bars = new List<Bar>(sizei * sizej);
//DrawRolls(diceRolls, sumx, 0, 1); //DrawRolls(diceRolls, sumx, 0, 1);
int idice = 0; for (int i = 0; i < sizei; i ++)
for (var i = 0f; i < sizei * 1.5f; i += 1.5f)
{ {
for (var j = 0f; j < sizej * 1.5f; j += 1.5f) for (int j = 0; j < sizej; j ++)
{ {
var boxNode = plotNode.CreateChild(); var boxNode = plotNode.CreateChild();
boxNode.Position = new Vector3(sizei / 2f - i, 0, sizej / 2f - j); boxNode.Position = new Vector3(sizei / 2f - (float)i * 1.5f, 0, sizej / 2f - (float)j * 1.5f);
var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
boxNode.AddComponent(bar); boxNode.AddComponent(bar);
//bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); //bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
@ -99,7 +98,6 @@ namespace AideDeJeu.Views
//bar.SetValueWithAnimation(diceRolls[idice + 3] / 10); //bar.SetValueWithAnimation(diceRolls[idice + 3] / 10);
bars.Add(bar); bars.Add(bar);
} }
idice++;
} }
SelectedBar = bars.First(); SelectedBar = bars.First();
@ -115,21 +113,6 @@ namespace AideDeJeu.Views
movementsEnabled = true; movementsEnabled = true;
} }
void DrawRolls(Dictionary<int, int> rolls, float sumx, int j, int sizej)
{
var sizei = rolls.Count;
for (var i = 0; i < sizei; i ++)
{
var boxNode = plotNode.CreateChild();
boxNode.Position = new Vector3(sizei / 2f - i * 1.5f, 0, sizej / 2f - j * 1.5f);
var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f));
boxNode.AddComponent(bar);
//bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f);
bar.SetValueWithAnimation(rolls[i+3] * 100 / sumx);
bars.Add(bar);
}
}
void OnTouched(TouchEndEventArgs e) void OnTouched(TouchEndEventArgs e)
{ {
@ -190,7 +173,7 @@ namespace AideDeJeu.Views
public void SetValueWithAnimation(float value) public void SetValueWithAnimation(float value)
{ {
finalValue = value; finalValue = value;
barNode.RunActionsAsync(new EaseBackOut(new ScaleTo(3f, 1, value, 1))); barNode.RunActionsAsync(new EaseBackOut(new ScaleTo(3f, 1, value / 2, 1)));
} }
public Bar(Color color) public Bar(Color color)