1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-11-01 16:05:42 +00:00

Liens inter conditions

This commit is contained in:
Yan Maniez 2018-07-02 20:26:50 +02:00
parent 813191a15f
commit 9806ed72a4
2 changed files with 17 additions and 17 deletions

View file

@ -2,9 +2,9 @@
- NameVO: [États spéciaux](conditions_hd.md#États-spéciaux)
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monsters attack, or other effect. Most conditions, such as [blinded](conditions_vo.md#blinded), are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
A condition lasts either until it is countered (the [prone](conditions_vo.md#prone) condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
@ -51,7 +51,7 @@ The following definitions specify what happens to a creature while it is subject
* A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
* The condition ends if the grappler is incapacitated (see the condition).
* The condition ends if the grappler is [incapacitated](conditions_vo.md#incapacitated) (see the condition).
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
@ -76,7 +76,7 @@ The following definitions specify what happens to a creature while it is subject
- NameVO: [Paralysé](conditions_hd.md#paralysé)
* A paralyzed creature is incapacitated (see the condition) and can't move or speak.
* A paralyzed creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition) and can't move or speak.
* The creature automatically fails Strength and Dexterity saving throws.
@ -91,7 +91,7 @@ The following definitions specify what happens to a creature while it is subject
* A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
* The creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings.
* The creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
@ -135,7 +135,7 @@ The following definitions specify what happens to a creature while it is subject
- NameVO: [Étourdi](conditions_hd.md#Étourdi)
* A stunned creature is incapacitated (see the condition), can't move, and can speak only falteringly.
* A stunned creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move, and can speak only falteringly.
* The creature automatically fails Strength and Dexterity saving throws.
@ -146,9 +146,9 @@ The following definitions specify what happens to a creature while it is subject
- NameVO: [Inconscient](conditions_hd.md#inconscient)
* An unconscious creature is incapacitated (see the condition), can't move or speak, and is unaware of its surroundings
* An unconscious creature is [incapacitated](conditions_vo.md#incapacitated) (see the condition), can't move or speak, and is unaware of its surroundings
* The creature drops whatever it's holding and falls prone.
* The creature drops whatever it's holding and falls [prone](conditions_vo.md#prone).
* The creature automatically fails Strength and Dexterity saving throws.