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	Dices
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					 1 changed files with 44 additions and 16 deletions
				
			
		|  | @ -60,7 +60,7 @@ namespace AideDeJeu.Views | ||||||
| 
 | 
 | ||||||
|             var cameraNode = scene.CreateChild(); |             var cameraNode = scene.CreateChild(); | ||||||
|             camera = cameraNode.CreateComponent<Camera>(); |             camera = cameraNode.CreateComponent<Camera>(); | ||||||
|             cameraNode.Position = new Vector3(10, 15, 10) / 1.75f; |             cameraNode.Position = new Vector3(10, 15, 10) / (1.75f / 2); | ||||||
|             cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f); |             cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f); | ||||||
| 
 | 
 | ||||||
|             Node lightNode = cameraNode.CreateChild(); |             Node lightNode = cameraNode.CreateChild(); | ||||||
|  | @ -69,21 +69,33 @@ namespace AideDeJeu.Views | ||||||
|             light.Range = 100; |             light.Range = 100; | ||||||
|             light.Brightness = 1.3f; |             light.Brightness = 1.3f; | ||||||
| 
 | 
 | ||||||
|             int size = 3; | 
 | ||||||
|             baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f); | 
 | ||||||
|             bars = new List<Bar>(size * size); |             var diceRoller = new ViewModels.DiceRollerViewModel(); | ||||||
|             for (var i = 0f; i < size * 1.5f; i += 1.5f) |             var diceRolls = diceRoller.DicesValues(6, 3); | ||||||
|             { |             float sumx = diceRolls.Sum(kv => kv.Value); | ||||||
|                 for (var j = 0f; j < size * 1.5f; j += 1.5f) | 
 | ||||||
|                 { |             int sizei = 6; | ||||||
|                     var boxNode = plotNode.CreateChild(); |             int sizej = 3; | ||||||
|                     boxNode.Position = new Vector3(size / 2f - i, 0, size / 2f - j); |             baseNode.Scale = new Vector3(sizei * 1.5f, 1, sizej * 1.5f); | ||||||
|                     var box = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); |             bars = new List<Bar>(sizei * sizej); | ||||||
|                     boxNode.AddComponent(box); | 
 | ||||||
|                     box.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); |             DrawRolls(diceRolls, sumx, 0, 1); | ||||||
|                     bars.Add(box); |             //int idice = 0; | ||||||
|                 } |             //for (var i = 0f; i < sizei * 1.5f; i += 1.5f) | ||||||
|             } |             //{ | ||||||
|  |             //    for (var j = 0f; j < sizej * 1.5f; j += 1.5f) | ||||||
|  |             //    { | ||||||
|  |             //        var boxNode = plotNode.CreateChild(); | ||||||
|  |             //        boxNode.Position = new Vector3(sizei / 2f - i, 0, sizej / 2f - j); | ||||||
|  |             //        var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); | ||||||
|  |             //        boxNode.AddComponent(bar); | ||||||
|  |             //        //bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); | ||||||
|  |             //        bar.SetValueWithAnimation(diceRolls[idice+3] / 10); | ||||||
|  |             //        bars.Add(bar); | ||||||
|  |             //    } | ||||||
|  |             //    idice++; | ||||||
|  |             //} | ||||||
| 
 | 
 | ||||||
|             SelectedBar = bars.First(); |             SelectedBar = bars.First(); | ||||||
|             SelectedBar.Select(); |             SelectedBar.Select(); | ||||||
|  | @ -98,6 +110,22 @@ namespace AideDeJeu.Views | ||||||
|             movementsEnabled = true; |             movementsEnabled = true; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         void DrawRolls(Dictionary<int, int> rolls, float sumx, int j, int sizej) | ||||||
|  |         { | ||||||
|  |             var sizei = rolls.Count; | ||||||
|  |             for (var i = 0; i < sizei; i ++) | ||||||
|  |             { | ||||||
|  |                 var boxNode = plotNode.CreateChild(); | ||||||
|  |                 boxNode.Position = new Vector3(sizei / 2f - i * 1.5f, 0, sizej / 2f - j * 1.5f); | ||||||
|  |                 var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); | ||||||
|  |                 boxNode.AddComponent(bar); | ||||||
|  |                 //bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); | ||||||
|  |                 bar.SetValueWithAnimation(rolls[i+3] * 100 / sumx); | ||||||
|  |                 bars.Add(bar); | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         void OnTouched(TouchEndEventArgs e) |         void OnTouched(TouchEndEventArgs e) | ||||||
|         { |         { | ||||||
|             Ray cameraRay = camera.GetScreenRay((float)e.X / Graphics.Width, (float)e.Y / Graphics.Height); |             Ray cameraRay = camera.GetScreenRay((float)e.X / Graphics.Width, (float)e.Y / Graphics.Height); | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez