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		|  | @ -43,7 +43,10 @@ namespace AideDeJeu.ViewModels | ||||||
|                     } |                     } | ||||||
|                     enumerator.MoveNext(); |                     enumerator.MoveNext(); | ||||||
|                 } |                 } | ||||||
| 
 |             } | ||||||
|  |             catch(Exception ex) | ||||||
|  |             { | ||||||
|  |                 Debug.WriteLine(ex); | ||||||
|             } |             } | ||||||
|             finally |             finally | ||||||
|             { |             { | ||||||
|  | @ -55,9 +58,8 @@ namespace AideDeJeu.ViewModels | ||||||
|         public Item ParseItem(string source, ref ContainerBlock.Enumerator enumerator, Dictionary<string, Item> allItems) |         public Item ParseItem(string source, ref ContainerBlock.Enumerator enumerator, Dictionary<string, Item> allItems) | ||||||
|         { |         { | ||||||
|             var currentItem = GetNewItem(enumerator.Current); |             var currentItem = GetNewItem(enumerator.Current); | ||||||
|  |             var currentProps = new Dictionary<string, PropertyInfo>(); | ||||||
|             currentItem.Markdown = string.Empty; |             currentItem.Markdown = string.Empty; | ||||||
|             PropertyInfo currentProp = null; |  | ||||||
|             Dictionary<string, PropertyInfo> currentProps = new Dictionary<string, PropertyInfo>(); |  | ||||||
|             currentProps["Markdown"] = currentItem.GetType().GetProperty("Markdown", BindingFlags.Public | BindingFlags.Instance); |             currentProps["Markdown"] = currentItem.GetType().GetProperty("Markdown", BindingFlags.Public | BindingFlags.Instance); | ||||||
| 
 | 
 | ||||||
|             if (currentItem != null) |             if (currentItem != null) | ||||||
|  | @ -121,8 +123,7 @@ namespace AideDeJeu.ViewModels | ||||||
|                                         } |                                         } | ||||||
|                                         else |                                         else | ||||||
|                                         { |                                         { | ||||||
|                                             var items = currentItem; // as Items; |                                             currentItem.AddChild(subItem); | ||||||
|                                             items.AddChild(subItem); |  | ||||||
|                                         } |                                         } | ||||||
|                                     } |                                     } | ||||||
|                                     enumerator.MoveNext(); |                                     enumerator.MoveNext(); | ||||||
|  | @ -135,15 +136,13 @@ namespace AideDeJeu.ViewModels | ||||||
|                                     PropertyInfo prop = currentItem.GetType().GetProperty(parsedComment.Name, BindingFlags.Public | BindingFlags.Instance); |                                     PropertyInfo prop = currentItem.GetType().GetProperty(parsedComment.Name, BindingFlags.Public | BindingFlags.Instance); | ||||||
|                                     if (null != prop && prop.CanWrite) |                                     if (null != prop && prop.CanWrite) | ||||||
|                                     { |                                     { | ||||||
|                                         prop.SetValue(currentItem, "", null); |                                         prop.SetValue(currentItem, string.Empty, null); | ||||||
|                                         currentProp = prop; |  | ||||||
|                                         currentProps[parsedComment.Name] = prop; |                                         currentProps[parsedComment.Name] = prop; | ||||||
|                                     } |                                     } | ||||||
|                                     enumerator.MoveNext(); |                                     enumerator.MoveNext(); | ||||||
|                                 } |                                 } | ||||||
|                                 else |                                 else | ||||||
|                                 { |                                 { | ||||||
|                                     currentProp = null; |  | ||||||
|                                     currentProps.Remove(parsedComment.Name); |                                     currentProps.Remove(parsedComment.Name); | ||||||
|                                     enumerator.MoveNext(); |                                     enumerator.MoveNext(); | ||||||
|                                 } |                                 } | ||||||
|  | @ -151,23 +150,12 @@ namespace AideDeJeu.ViewModels | ||||||
|                             else // comment html différent de item et property |                             else // comment html différent de item et property | ||||||
|                             { |                             { | ||||||
|                                 AddBlockContent(currentItem, currentProps, enumerator.Current); |                                 AddBlockContent(currentItem, currentProps, enumerator.Current); | ||||||
|                                 //currentItem.Markdown += md; |  | ||||||
|                                 //if (currentProp != null) |  | ||||||
|                                 //{ |  | ||||||
|                                 //    currentProp.SetValue(currentItem, currentProp.GetValue(currentItem) + md, null); |  | ||||||
|                                 //} |  | ||||||
|                                 enumerator.MoveNext(); |                                 enumerator.MoveNext(); | ||||||
|                             } |                             } | ||||||
|                         } |                         } | ||||||
|                         else // autre chose qu'un comment html |                         else // autre chose qu'un comment html | ||||||
|                         { |                         { | ||||||
|                             AddBlockContent(currentItem, currentProps, enumerator.Current); |                             AddBlockContent(currentItem, currentProps, enumerator.Current); | ||||||
|                             //var md = enumerator.Current.ToMarkdownString(); |  | ||||||
|                             //currentItem.Markdown += md; |  | ||||||
|                             //if (currentProp != null) |  | ||||||
|                             //{ |  | ||||||
|                             //    currentProp.SetValue(currentItem, currentProp.GetValue(currentItem) + md, null); |  | ||||||
|                             //} |  | ||||||
|                             enumerator.MoveNext(); |                             enumerator.MoveNext(); | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|  | @ -175,12 +163,6 @@ namespace AideDeJeu.ViewModels | ||||||
|                     { |                     { | ||||||
|                         ParseItemProperties(source, currentItem, block); |                         ParseItemProperties(source, currentItem, block); | ||||||
|                         AddBlockContent(currentItem, currentProps, enumerator.Current); |                         AddBlockContent(currentItem, currentProps, enumerator.Current); | ||||||
|                         //var md = enumerator.Current.ToMarkdownString(); |  | ||||||
|                         //currentItem.Markdown += md; |  | ||||||
|                         //if (currentProp != null) |  | ||||||
|                         //{ |  | ||||||
|                         //    currentProp.SetValue(currentItem, currentProp.GetValue(currentItem) + md, null); |  | ||||||
|                         //} |  | ||||||
|                         enumerator.MoveNext(); |                         enumerator.MoveNext(); | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  | @ -205,52 +187,38 @@ namespace AideDeJeu.ViewModels | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|         public bool ParseItemProperties(string source, Item item, Block block) |         public void ParseItemProperties(string source, Item item, Block block) | ||||||
|         { |         { | ||||||
|             switch (block) |             switch (block) | ||||||
|             { |             { | ||||||
|                 case Markdig.Extensions.Tables.Table table: |                 case Markdig.Extensions.Tables.Table table: | ||||||
|                     return ParseItemProperties(source, item, table); |                     ParseItemProperties(source, item, table); | ||||||
|  |                     break; | ||||||
|                 case ContainerBlock blocks: |                 case ContainerBlock blocks: | ||||||
|                     return ParseItemProperties(source, item, blocks); |                     ParseItemProperties(source, item, blocks); | ||||||
|  |                     break; | ||||||
|                 case HeadingBlock heading: |                 case HeadingBlock heading: | ||||||
|                     bool isnamee = ParseItemProperties(source, item, heading.Inline, heading); |                     ParseItemProperties(source, item, heading.Inline, heading); | ||||||
|                     if (isnamee) |                     break; | ||||||
|                     { |  | ||||||
|                         //item.NameLevel = heading.Level; |  | ||||||
|                     } |  | ||||||
|                     return isnamee; |  | ||||||
|                 case LeafBlock leaf: |                 case LeafBlock leaf: | ||||||
|                     bool isname = ParseItemProperties(source, item, leaf.Inline); |                     ParseItemProperties(source, item, leaf.Inline); | ||||||
|                     if(isname) |                     break; | ||||||
|                     { |  | ||||||
|                         if(leaf is HeadingBlock) |  | ||||||
|                         { |  | ||||||
|                             var headingBlock = leaf as HeadingBlock; |  | ||||||
|                             //item.NameLevel = headingBlock.Level; |  | ||||||
|                         } |  | ||||||
|                     } |  | ||||||
|                     return isname; |  | ||||||
|             } |             } | ||||||
|             return false; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool ParseItemProperties(string source, Item item, ContainerBlock blocks) |         public void ParseItemProperties(string source, Item item, ContainerBlock blocks) | ||||||
|         { |         { | ||||||
|             bool isname = false; |  | ||||||
|             foreach (var block in blocks) |             foreach (var block in blocks) | ||||||
|             { |             { | ||||||
|                 isname |= ParseItemProperties(source, item, block); |                 ParseItemProperties(source, item, block); | ||||||
|             } |             } | ||||||
|             return isname; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool ParseItemProperties(string source, Item item, ContainerInline inlines, HeadingBlock headingBlock = null) |         public void ParseItemProperties(string source, Item item, ContainerInline inlines, HeadingBlock headingBlock = null) | ||||||
|         { |         { | ||||||
|             bool isname = false; |  | ||||||
|             if (inlines == null) |             if (inlines == null) | ||||||
|             { |             { | ||||||
|                 return isname; |                 return; | ||||||
|             } |             } | ||||||
|             PropertyInfo prop = null; |             PropertyInfo prop = null; | ||||||
|             string propertyName = null; |             string propertyName = null; | ||||||
|  | @ -273,7 +241,6 @@ namespace AideDeJeu.ViewModels | ||||||
|                         propertyName = tag.Substring(4, tag.Length - 7); |                         propertyName = tag.Substring(4, tag.Length - 7); | ||||||
|                         if(propertyName == "Name") |                         if(propertyName == "Name") | ||||||
|                         { |                         { | ||||||
|                             isname = true; |  | ||||||
|                             if (headingBlock != null) |                             if (headingBlock != null) | ||||||
|                             { |                             { | ||||||
|                                 item.NameLevel = headingBlock.Level; |                                 item.NameLevel = headingBlock.Level; | ||||||
|  | @ -301,7 +268,6 @@ namespace AideDeJeu.ViewModels | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|             return isname; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Avantage et désavantage |  | ||||||
| Id: abilities_hd.md#avantage-et-désavantage | Id: abilities_hd.md#avantage-et-désavantage | ||||||
| ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ||||||
|  | Name: Avantage et désavantage | ||||||
| ParentName: Utiliser les caractéristiques | ParentName: Utiliser les caractéristiques | ||||||
| NameLevel: 1 | NameLevel: 1 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Bonus de maîtrise |  | ||||||
| Id: abilities_hd.md#bonus-de-maîtrise | Id: abilities_hd.md#bonus-de-maîtrise | ||||||
| ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ||||||
|  | Name: Bonus de maîtrise | ||||||
| ParentName: Utiliser les caractéristiques | ParentName: Utiliser les caractéristiques | ||||||
| NameLevel: 1 | NameLevel: 1 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Autres tests de Charisme |  | ||||||
| Id: abilities_charisma_hd.md#autres-tests-de-charisme | Id: abilities_charisma_hd.md#autres-tests-de-charisme | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Autres tests de Charisme | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Caractéristique d'incantation |  | ||||||
| Id: abilities_charisma_hd.md#caractéristique-dincantation | Id: abilities_charisma_hd.md#caractéristique-dincantation | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Caractéristique d'incantation | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Intimidation |  | ||||||
| Id: abilities_charisma_hd.md#intimidation | Id: abilities_charisma_hd.md#intimidation | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Intimidation | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Persuasion |  | ||||||
| Id: abilities_charisma_hd.md#persuasion | Id: abilities_charisma_hd.md#persuasion | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Persuasion | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Représentation |  | ||||||
| Id: abilities_charisma_hd.md#représentation | Id: abilities_charisma_hd.md#représentation | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Représentation | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Supercherie |  | ||||||
| Id: abilities_charisma_hd.md#supercherie | Id: abilities_charisma_hd.md#supercherie | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Supercherie | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Tests de Charisme |  | ||||||
| Id: abilities_charisma_hd.md#tests-de-charisme | Id: abilities_charisma_hd.md#tests-de-charisme | ||||||
| ParentLink: abilities_charisma_hd.md#charisme | ParentLink: abilities_charisma_hd.md#charisme | ||||||
|  | Name: Tests de Charisme | ||||||
| ParentName: Charisme | ParentName: Charisme | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Compétences |  | ||||||
| Id: abilities_hd.md#compétences | Id: abilities_hd.md#compétences | ||||||
| ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ParentLink: abilities_hd.md#utiliser-les-caractéristiques | ||||||
|  | Name: Compétences | ||||||
| ParentName: Utiliser les caractéristiques | ParentName: Utiliser les caractéristiques | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Points de vie |  | ||||||
| Id: abilities_constitution_hd.md#points-de-vie | Id: abilities_constitution_hd.md#points-de-vie | ||||||
| ParentLink: abilities_constitution_hd.md#constitution | ParentLink: abilities_constitution_hd.md#constitution | ||||||
|  | Name: Points de vie | ||||||
| ParentName: Constitution | ParentName: Constitution | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Tests de Constitution |  | ||||||
| Id: abilities_constitution_hd.md#tests-de-constitution | Id: abilities_constitution_hd.md#tests-de-constitution | ||||||
| ParentLink: abilities_constitution_hd.md#constitution | ParentLink: abilities_constitution_hd.md#constitution | ||||||
|  | Name: Tests de Constitution | ||||||
| ParentName: Constitution | ParentName: Constitution | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Acrobaties |  | ||||||
| Id: abilities_dexterity_hd.md#acrobaties | Id: abilities_dexterity_hd.md#acrobaties | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Acrobaties | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Autres tests de Dextérité |  | ||||||
| Id: abilities_dexterity_hd.md#autres-tests-de-dextérité | Id: abilities_dexterity_hd.md#autres-tests-de-dextérité | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Autres tests de Dextérité | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Classe d'armure |  | ||||||
| Id: abilities_dexterity_hd.md#classe-darmure | Id: abilities_dexterity_hd.md#classe-darmure | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Classe d'armure | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Discrétion |  | ||||||
| Id: abilities_dexterity_hd.md#discrétion | Id: abilities_dexterity_hd.md#discrétion | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Discrétion | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Escamotage |  | ||||||
| Id: abilities_dexterity_hd.md#escamotage | Id: abilities_dexterity_hd.md#escamotage | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Escamotage | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Initiative |  | ||||||
| Id: abilities_dexterity_hd.md#initiative | Id: abilities_dexterity_hd.md#initiative | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Initiative | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Jets d'attaque et de dégâts |  | ||||||
| Id: abilities_dexterity_hd.md#jets-dattaque-et-de-dégâts | Id: abilities_dexterity_hd.md#jets-dattaque-et-de-dégâts | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Jets d'attaque et de dégâts | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 2 | NameLevel: 2 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Perception passive |  | ||||||
| Id: abilities_dexterity_hd.md#perception-passive | Id: abilities_dexterity_hd.md#perception-passive | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Perception passive | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Que pouvez-vous voir ? |  | ||||||
| Id: abilities_dexterity_hd.md#que-pouvez-vous-voir-? | Id: abilities_dexterity_hd.md#que-pouvez-vous-voir-? | ||||||
| ParentLink: abilities_dexterity_hd.md#dextérité | ParentLink: abilities_dexterity_hd.md#dextérité | ||||||
|  | Name: Que pouvez-vous voir ? | ||||||
| ParentName: Dextérité | ParentName: Dextérité | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Se cacher |  | ||||||
| Id: abilities_dexterity_hd.md#se-cacher | Id: abilities_dexterity_hd.md#se-cacher | ||||||
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| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Chaotique Neutre (CN) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: L'alignement dans le multivers |  | ||||||
| Id: alignment_hd.md#lalignement-dans-le-multivers | Id: alignment_hd.md#lalignement-dans-le-multivers | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: L'alignement dans le multivers | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Loyal Bon (LB) |  | ||||||
| Id: alignment_hd.md#loyal-bon-lb | Id: alignment_hd.md#loyal-bon-lb | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Loyal Bon (LB) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Loyal Mauvais (LM) |  | ||||||
| Id: alignment_hd.md#loyal-mauvais-lm | Id: alignment_hd.md#loyal-mauvais-lm | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Loyal Mauvais (LM) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Loyal Neutre (LN) |  | ||||||
| Id: alignment_hd.md#loyal-neutre-ln | Id: alignment_hd.md#loyal-neutre-ln | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Loyal Neutre (LN) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Neutre Bon (NB) |  | ||||||
| Id: alignment_hd.md#neutre-bon-nb | Id: alignment_hd.md#neutre-bon-nb | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Neutre Bon (NB) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Neutre Mauvais (NM) |  | ||||||
| Id: alignment_hd.md#neutre-mauvais-nm | Id: alignment_hd.md#neutre-mauvais-nm | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Neutre Mauvais (NM) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,8 +1,8 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Neutre (N) |  | ||||||
| Id: alignment_hd.md#neutre-n | Id: alignment_hd.md#neutre-n | ||||||
| ParentLink: alignment_hd.md#alignement | ParentLink: alignment_hd.md#alignement | ||||||
|  | Name: Neutre (N) | ||||||
| ParentName: Alignement | ParentName: Alignement | ||||||
| NameLevel: 4 | NameLevel: 4 | ||||||
| Attributes: {} | Attributes: {} | ||||||
|  |  | ||||||
|  | @ -1,12 +1,12 @@ | ||||||
| --- | --- | ||||||
| !GenericItem | !GenericItem | ||||||
| Name: Armures intermédiaires |  | ||||||
| AltName: Medium Armor (SRD p63) |  | ||||||
| Source: (MDR p224) |  | ||||||
| Id: armor_hd.md#armures-intermédiaires | Id: armor_hd.md#armures-intermédiaires | ||||||
| ParentLink: armor_hd.md#armures | ParentLink: armor_hd.md#armures | ||||||
|  | Name: Armures intermédiaires | ||||||
| ParentName: Armures | ParentName: Armures | ||||||
| NameLevel: 3 | NameLevel: 3 | ||||||
|  | AltName: Medium Armor (SRD p63) | ||||||
|  | Source: (MDR p224) | ||||||
| Attributes: {} | Attributes: {} | ||||||
| --- | --- | ||||||
| > [Armures](hd_armor.md) | > [Armures](hd_armor.md) | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez