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https://github.com/Nioux/AideDeJeu.git
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Ajustements
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parent
6a144873ed
commit
b981bdd4bc
2 changed files with 16 additions and 9 deletions
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@ -2,13 +2,19 @@
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<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
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xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
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xmlns:skviews="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
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xmlns:views="clr-namespace:AideDeJeu.Views"
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x:Class="AideDeJeu.Views.DicesPage">
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<ContentPage.Content>
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<StackLayout>
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<!--<Label Text="Welcome to Xamarin.Forms!"
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VerticalOptions="CenterAndExpand"
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HorizontalOptions="CenterAndExpand" />-->
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<StackLayout Orientation="Horizontal">
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<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
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<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
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<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
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</StackLayout>
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<skviews:SKCanvasView Margin="15" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" PaintSurface="SKCanvasView_PaintSurface">
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</skviews:SKCanvasView>
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@ -33,14 +33,6 @@ namespace AideDeJeu.Views
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SKImageInfo info = args.Info;
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SKSurface surface = args.Surface;
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SKCanvas canvas = surface.Canvas;
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SKPaint strokePaint = new SKPaint()
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{
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Color = new SKColor(0x9B, 0x1C, 0x47),
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Style = SKPaintStyle.Stroke,
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StrokeWidth = 1,
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TextSize = 12,
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};
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canvas.Clear();
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float minx = diceRolls.Min(kv => kv.Value);
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float miny = diceRolls.Min(kv => kv.Key);
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@ -48,12 +40,21 @@ namespace AideDeJeu.Views
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float maxy = diceRolls.Max(kv => kv.Key);
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float sumx = diceRolls.Sum(kv => kv.Value);
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float sizey = info.Height / (maxy - miny + 1);
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SKPaint strokePaint = new SKPaint()
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{
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Color = new SKColor(0x9B, 0x1C, 0x47),
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Style = SKPaintStyle.Stroke,
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StrokeWidth = 1,
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TextSize = sizey * 0.8f,
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};
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canvas.Clear();
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foreach (var diceRoll in diceRolls)
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{
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float x = diceRoll.Value;
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float y = diceRoll.Key;
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canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint);
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canvas.DrawText($"{y} => {x / sumx * 100}", 10, ((y - miny) * sizey) + 15, strokePaint);
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canvas.DrawText($"{y} => {x / sumx * 100:0.00}%", 10, ((y - miny) * sizey) + sizey * 0.8f, strokePaint);
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}
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}
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}
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