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Ajustements

This commit is contained in:
Yan Maniez 2019-05-01 11:24:43 +02:00
parent 6a144873ed
commit b981bdd4bc
2 changed files with 16 additions and 9 deletions

View file

@ -2,13 +2,19 @@
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:skviews="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
xmlns:views="clr-namespace:AideDeJeu.Views"
x:Class="AideDeJeu.Views.DicesPage">
<ContentPage.Content>
<StackLayout>
<!--<Label Text="Welcome to Xamarin.Forms!"
VerticalOptions="CenterAndExpand"
HorizontalOptions="CenterAndExpand" />-->
<StackLayout Orientation="Horizontal">
<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
<views:StringPickerView BindingContext="{Binding}" Title="{Binding PreferedBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding BackgroundSpecialty, Mode=TwoWay}" />
</StackLayout>
<skviews:SKCanvasView Margin="15" HorizontalOptions="FillAndExpand" VerticalOptions="FillAndExpand" PaintSurface="SKCanvasView_PaintSurface">
</skviews:SKCanvasView>

View file

@ -33,14 +33,6 @@ namespace AideDeJeu.Views
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
SKPaint strokePaint = new SKPaint()
{
Color = new SKColor(0x9B, 0x1C, 0x47),
Style = SKPaintStyle.Stroke,
StrokeWidth = 1,
TextSize = 12,
};
canvas.Clear();
float minx = diceRolls.Min(kv => kv.Value);
float miny = diceRolls.Min(kv => kv.Key);
@ -48,12 +40,21 @@ namespace AideDeJeu.Views
float maxy = diceRolls.Max(kv => kv.Key);
float sumx = diceRolls.Sum(kv => kv.Value);
float sizey = info.Height / (maxy - miny + 1);
SKPaint strokePaint = new SKPaint()
{
Color = new SKColor(0x9B, 0x1C, 0x47),
Style = SKPaintStyle.Stroke,
StrokeWidth = 1,
TextSize = sizey * 0.8f,
};
canvas.Clear();
foreach (var diceRoll in diceRolls)
{
float x = diceRoll.Value;
float y = diceRoll.Key;
canvas.DrawRect(new SKRect(0, ((y - miny) * sizey), x * info.Width / maxx, ((y - miny) * sizey) + sizey - 5), strokePaint);
canvas.DrawText($"{y} => {x / sumx * 100}", 10, ((y - miny) * sizey) + 15, strokePaint);
canvas.DrawText($"{y} => {x / sumx * 100:0.00}%", 10, ((y - miny) * sizey) + sizey * 0.8f, strokePaint);
}
}
}