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https://github.com/Nioux/AideDeJeu.git
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Nouvelle ergo pc
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d25de58c6d
commit
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4 changed files with 67 additions and 41 deletions
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@ -1,5 +1,6 @@
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using AideDeJeu.ViewModels;
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using AideDeJeu.ViewModels;
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using AideDeJeu.ViewModels.Library;
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using AideDeJeu.ViewModels.Library;
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using AideDeJeu.ViewModels.PlayerCharacter;
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using AideDeJeu.Views;
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using AideDeJeu.Views;
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using AideDeJeuLib;
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using AideDeJeuLib;
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using System.Linq;
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using System.Linq;
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@ -20,6 +21,7 @@ namespace AideDeJeu
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DependencyService.Register<MainViewModel>();
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DependencyService.Register<MainViewModel>();
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DependencyService.Register<BookmarksViewModel>();
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DependencyService.Register<BookmarksViewModel>();
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DependencyService.Register<StoreViewModel>();
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DependencyService.Register<StoreViewModel>();
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DependencyService.Register<PlayerCharacterEditorViewModel>();
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var vm = DependencyService.Get<MainViewModel>();
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var vm = DependencyService.Get<MainViewModel>();
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var titlered = (Color)Resources["HDRed"];
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var titlered = (Color)Resources["HDRed"];
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var bgtan = (Color)Resources["HDWhite"];
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var bgtan = (Color)Resources["HDWhite"];
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@ -21,37 +21,54 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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public class PlayerCharacterEditorViewModel : BaseViewModel
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public class PlayerCharacterEditorViewModel : BaseViewModel
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{
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{
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private Random _Random;
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private Random _Random;
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public ICommand ResetPlayerCharacterCommand
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{
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get
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{
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return new Command(async() => await ExecuteResetPlayerCharacterCommandAsync());
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}
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}
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private async Task ExecuteResetPlayerCharacterCommandAsync()
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{
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await Task.Run(() =>
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{
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_Random = new Random(DateTime.Now.Millisecond);
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SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel(), Abilities = new AbilitiesViewModel() };
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SelectedPlayerCharacter.PropertyChanged += SelectedPlayerCharacter_PropertyChanged;
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ResetAlignments();
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Races = new NotifyTaskCompletion<List<RaceViewModel>>(Task.Run(() => LoadRacesAsync()));
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Classes = new NotifyTaskCompletion<List<ClassViewModel>>(Task.Run(() => LoadClassesAsync()));
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Backgrounds = new NotifyTaskCompletion<List<BackgroundItem>>(Task.Run(() => LoadBackgroundsAsync()));
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SelectedBackground = null;
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//NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(null);
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SubBackgrounds = null;
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SelectedSubBackground = null;
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//NotifySelectedSubBackground = new NotifyTaskCompletion<SubBackgroundItem>(null);
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PersonalityTraits = null;
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PersonalityIdeals = null;
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PersonalityLinks = null;
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PersonalityDefects = null;
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SelectedPersonalityTrait = null;
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SelectedPersonalityIdeal = null;
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SelectedPersonalityLink = null;
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SelectedPersonalityDefect = null;
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BackgroundSpecialties = null;
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SubBackgroundSpecialties = null;
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BackgroundSpecialty = null;
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BackgroundSkill = null;
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SubBackgroundSkill = null;
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});
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}
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public PlayerCharacterEditorViewModel()
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public PlayerCharacterEditorViewModel()
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{
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{
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_Random = new Random(DateTime.Now.Millisecond);
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ExecuteResetPlayerCharacterCommandAsync();
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SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel(), Abilities = new AbilitiesViewModel() };
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SelectedPlayerCharacter.PropertyChanged += SelectedPlayerCharacter_PropertyChanged;
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ResetAlignments();
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Races = new NotifyTaskCompletion<List<RaceViewModel>>(Task.Run(() => LoadRacesAsync()));
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Classes = new NotifyTaskCompletion<List<ClassViewModel>>(Task.Run(() => LoadClassesAsync()));
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Backgrounds = new NotifyTaskCompletion<List<BackgroundItem>>(Task.Run(() => LoadBackgroundsAsync()));
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SelectedBackground = null;
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//NotifySelectedBackground = new NotifyTaskCompletion<BackgroundItem>(null);
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SubBackgrounds = null;
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SelectedSubBackground = null;
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//NotifySelectedSubBackground = new NotifyTaskCompletion<SubBackgroundItem>(null);
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PersonalityTraits = null;
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PersonalityIdeals = null;
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PersonalityLinks = null;
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PersonalityDefects = null;
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SelectedPersonalityTrait = null;
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SelectedPersonalityIdeal = null;
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SelectedPersonalityLink = null;
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SelectedPersonalityDefect = null;
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BackgroundSpecialties = null;
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SubBackgroundSpecialties = null;
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BackgroundSpecialty = null;
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BackgroundSkill = null;
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SubBackgroundSkill = null;
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}
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}
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private void SelectedPlayerCharacter_PropertyChanged(object sender, PropertyChangedEventArgs e)
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private void SelectedPlayerCharacter_PropertyChanged(object sender, PropertyChangedEventArgs e)
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@ -52,9 +52,9 @@
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<tools:NullToFalseConverter x:Key="NullToFalseConverter" />
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<tools:NullToFalseConverter x:Key="NullToFalseConverter" />
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</ResourceDictionary>
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</ResourceDictionary>
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</CarouselPage.Resources>
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</CarouselPage.Resources>
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<CarouselPage.ToolbarItems>
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<!--<CarouselPage.ToolbarItems>
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<ToolbarItem Text="Ouvrir en PDF avec..." Command="{Binding GenerateAndOpenPdfCommand}" Order="Secondary" />
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<ToolbarItem Text="Ouvrir en PDF avec..." Command="{Binding GenerateAndOpenPdfCommand}" Order="Secondary" />
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</CarouselPage.ToolbarItems>
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</CarouselPage.ToolbarItems>-->
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<ContentPage x:Name="Race" Title="Race">
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<ContentPage x:Name="Race" Title="Race">
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<Grid>
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<Grid>
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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@ -68,6 +68,7 @@
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<pcviews:RaceView Grid.ColumnSpan="2" BindingContext="{Binding}" />
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<pcviews:RaceView Grid.ColumnSpan="2" BindingContext="{Binding}" />
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<Button Grid.Column="0" Grid.Row="1" Text="Nouveau" Command="{Binding ResetPlayerCharacterCommand}"/>
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<Button Grid.Column="1" Grid.Row="1" Text="Classe" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Class}"/>
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<Button Grid.Column="1" Grid.Row="1" Text="Classe" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Class}"/>
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</Grid>
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</Grid>
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</ContentPage>
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</ContentPage>
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@ -170,6 +171,7 @@
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<pcviews:ResumeView Grid.ColumnSpan="2" BindingContext="{Binding}" />
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<pcviews:ResumeView Grid.ColumnSpan="2" BindingContext="{Binding}" />
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<Button Grid.Column="0" Grid.Row="1" Text="Finalisation" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Finalize}"/>
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<Button Grid.Column="0" Grid.Row="1" Text="Finalisation" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Finalize}"/>
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<Button Grid.Column="1" Grid.Row="1" Text="Ouvrir en PDF" Command="{Binding GenerateAndOpenPdfCommand}" />
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</Grid>
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</Grid>
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</ContentPage>
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</ContentPage>
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</CarouselPage>
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</CarouselPage>
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@ -17,21 +17,26 @@ namespace AideDeJeu.Views.PlayerCharacter
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{
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{
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public PlayerCharacterEditorPage()
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public PlayerCharacterEditorPage()
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{
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{
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BindingContext = new PlayerCharacterEditorViewModel();
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//if(DependencyService.Get<PlayerCharacterEditorViewModel>() == null)
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//{
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// DependencyService.Register<PlayerCharacterEditorViewModel>();
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//}
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BindingContext = DependencyService.Get<PlayerCharacterEditorViewModel>(); // new PlayerCharacterEditorViewModel();
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InitializeComponent();
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InitializeComponent();
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}
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}
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protected override bool OnBackButtonPressed()
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//protected override bool OnBackButtonPressed()
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{
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//{
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Device.BeginInvokeOnMainThread(async () => {
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// Device.BeginInvokeOnMainThread(async () => {
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var result = await this.DisplayAlert("Attention", "Si vous revenez au menu, vous perdrez le personnage en cours de création", "Menu", "Annuler");
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// var result = await this.DisplayAlert("Attention", "Si vous revenez au menu, vous perdrez le personnage en cours de création", "Menu", "Annuler");
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if (result) await this.Navigation.PopAsync();
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// if (result) await this.Navigation.PopAsync();
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});
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// });
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return true;
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// return true;
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//return base.OnBackButtonPressed();
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// //return base.OnBackButtonPressed();
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}
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//}
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public Command ChangePageCommand
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public Command ChangePageCommand
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{
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{
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