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	Shaker
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					 1 changed files with 12 additions and 1 deletions
				
			
		|  | @ -6,7 +6,7 @@ using System.Diagnostics; | |||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
| 
 | ||||
| using Xamarin.Essentials; | ||||
| using Xamarin.Forms; | ||||
| using Xamarin.Forms.Xaml; | ||||
| 
 | ||||
|  | @ -26,6 +26,17 @@ namespace AideDeJeu.Views.PlayerCharacter | |||
| 
 | ||||
|             InitializeComponent(); | ||||
| 
 | ||||
|             if (!Accelerometer.IsMonitoring) | ||||
|             { | ||||
|                 Accelerometer.ShakeDetected += Accelerometer_ShakeDetected; | ||||
|                 Accelerometer.Start(SensorSpeed.Game); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void Accelerometer_ShakeDetected(object sender, EventArgs e) | ||||
|         { | ||||
|             var vm = BindingContext as PlayerCharacterEditorViewModel; | ||||
|             vm.RollDicesMRickCommand.Execute(null); | ||||
|         } | ||||
| 
 | ||||
|         //protected override bool OnBackButtonPressed() | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez