mirror of
				https://github.com/Nioux/AideDeJeu.git
				synced 2025-10-30 23:16:09 +00:00 
			
		
		
		
	Modif
This commit is contained in:
		
							parent
							
								
									1203887cbc
								
							
						
					
					
						commit
						c78d296810
					
				
					 1 changed files with 10 additions and 9 deletions
				
			
		|  | @ -21,6 +21,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|     { |     { | ||||||
|         public PlayerCharacterEditorViewModel() |         public PlayerCharacterEditorViewModel() | ||||||
|         { |         { | ||||||
|  |             SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel() }; | ||||||
|             ResetAlignments(); |             ResetAlignments(); | ||||||
|             Races = new NotifyTaskCompletion<List<RaceViewModel>>(Task.Run(() => LoadRacesAsync())); |             Races = new NotifyTaskCompletion<List<RaceViewModel>>(Task.Run(() => LoadRacesAsync())); | ||||||
|             Classes = new NotifyTaskCompletion<List<ClassViewModel>>(Task.Run(() => LoadClassesAsync())); |             Classes = new NotifyTaskCompletion<List<ClassViewModel>>(Task.Run(() => LoadClassesAsync())); | ||||||
|  | @ -47,7 +48,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         #region Selected PC |         #region Selected PC | ||||||
|         private PlayerCharacterViewModel _SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel() }; |         private PlayerCharacterViewModel _SelectedPlayerCharacter = null; | ||||||
|         public PlayerCharacterViewModel SelectedPlayerCharacter |         public PlayerCharacterViewModel SelectedPlayerCharacter | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|  | @ -72,38 +73,38 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | ||||||
|         { |         { | ||||||
|             if(string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Race") |             if(string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Race") | ||||||
|             { |             { | ||||||
|                 OnRaceChanged(); |                 OnSelectedPlayerCharacterRaceChanged(); | ||||||
|             } |             } | ||||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Class") |             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Class") | ||||||
|             { |             { | ||||||
|                 OnClassChanged(); |                 OnSelectedPlayerCharacterClassChanged(); | ||||||
|             } |             } | ||||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Background") |             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Background") | ||||||
|             { |             { | ||||||
|                 OnBackgroundChnaged(); |                 OnSelectedPlayerCharacterBackgroundChnaged(); | ||||||
|             } |             } | ||||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Alignment") |             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Alignment") | ||||||
|             { |             { | ||||||
|                 OnAlignmentChanged(); |                 OnSelectedPlayerCharacterAlignmentChanged(); | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void OnAlignmentChanged() |         private void OnSelectedPlayerCharacterAlignmentChanged() | ||||||
|         { |         { | ||||||
| 
 | 
 | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void OnBackgroundChnaged() |         private void OnSelectedPlayerCharacterBackgroundChnaged() | ||||||
|         { |         { | ||||||
| 
 | 
 | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void OnClassChanged() |         private void OnSelectedPlayerCharacterClassChanged() | ||||||
|         { |         { | ||||||
| 
 | 
 | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void OnRaceChanged() |         private void OnSelectedPlayerCharacterRaceChanged() | ||||||
|         { |         { | ||||||
| 
 | 
 | ||||||
|         } |         } | ||||||
|  |  | ||||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Yan Maniez
						Yan Maniez