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					 1 changed files with 10 additions and 9 deletions
				
			
		|  | @ -21,6 +21,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | |||
|     { | ||||
|         public PlayerCharacterEditorViewModel() | ||||
|         { | ||||
|             SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel() }; | ||||
|             ResetAlignments(); | ||||
|             Races = new NotifyTaskCompletion<List<RaceViewModel>>(Task.Run(() => LoadRacesAsync())); | ||||
|             Classes = new NotifyTaskCompletion<List<ClassViewModel>>(Task.Run(() => LoadClassesAsync())); | ||||
|  | @ -47,7 +48,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | |||
|         } | ||||
| 
 | ||||
|         #region Selected PC | ||||
|         private PlayerCharacterViewModel _SelectedPlayerCharacter = new PlayerCharacterViewModel() { Background = new BackgroundViewModel() }; | ||||
|         private PlayerCharacterViewModel _SelectedPlayerCharacter = null; | ||||
|         public PlayerCharacterViewModel SelectedPlayerCharacter | ||||
|         { | ||||
|             get | ||||
|  | @ -72,38 +73,38 @@ namespace AideDeJeu.ViewModels.PlayerCharacter | |||
|         { | ||||
|             if(string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Race") | ||||
|             { | ||||
|                 OnRaceChanged(); | ||||
|                 OnSelectedPlayerCharacterRaceChanged(); | ||||
|             } | ||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Class") | ||||
|             { | ||||
|                 OnClassChanged(); | ||||
|                 OnSelectedPlayerCharacterClassChanged(); | ||||
|             } | ||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Background") | ||||
|             { | ||||
|                 OnBackgroundChnaged(); | ||||
|                 OnSelectedPlayerCharacterBackgroundChnaged(); | ||||
|             } | ||||
|             if (string.IsNullOrEmpty(e.PropertyName) || e.PropertyName == "Alignment") | ||||
|             { | ||||
|                 OnAlignmentChanged(); | ||||
|                 OnSelectedPlayerCharacterAlignmentChanged(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void OnAlignmentChanged() | ||||
|         private void OnSelectedPlayerCharacterAlignmentChanged() | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         private void OnBackgroundChnaged() | ||||
|         private void OnSelectedPlayerCharacterBackgroundChnaged() | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         private void OnClassChanged() | ||||
|         private void OnSelectedPlayerCharacterClassChanged() | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         private void OnRaceChanged() | ||||
|         private void OnSelectedPlayerCharacterRaceChanged() | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
|  |  | |||
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	 Yan Maniez
						Yan Maniez