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	Renommage colonnes
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					 3 changed files with 47 additions and 2 deletions
				
			
		|  | @ -117,6 +117,9 @@ namespace AideDeJeuLib | |||
|         //    throw new NotImplementedException(); | ||||
|         //} | ||||
| 
 | ||||
|         [DataMember] | ||||
|         public virtual string ItemType { get; set; } | ||||
| 
 | ||||
|         [DataMember(Name = "Item_Id", Order = 0)] | ||||
|         [PrimaryKey] | ||||
|         public virtual string Id { get; set; } | ||||
|  |  | |||
|  | @ -711,8 +711,6 @@ namespace AideDeJeu.ViewModels | |||
|                 modelBuilder.Entity<AlignmentItem>(); | ||||
|                 modelBuilder.Entity<GenericItem>(); | ||||
|                 // voir https://docs.microsoft.com/fr-fr/ef/core/modeling/inheritance | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<MonsterItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<MonsterItem>().HasIndex(i => new { i.Id, i.Family, i.Type, i.Size, i.Terrain, i.Challenge, i.XP, i.Name, i.AltNameText, i.NormalizedName, i.NormalizedAltName }); | ||||
|                 modelBuilder.Entity<MonsterItems>(); | ||||
|                 modelBuilder.Entity<SpellItem>(); | ||||
|  | @ -749,6 +747,50 @@ namespace AideDeJeu.ViewModels | |||
|                 modelBuilder.Entity<Items>().HasIndex(i => new { i.Id, i.Name, i.AltNameText, i.NormalizedName, i.NormalizedAltName }); | ||||
|                 modelBuilder.Entity<Item>().HasIndex(i => new { i.Id, i.Name, i.AltNameText, i.NormalizedName, i.NormalizedAltName }); | ||||
| 
 | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<MonsterItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<ClassEvolutionItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<MagicItem>().Property(i => i.Rarity).HasColumnName("Rarity"); | ||||
|                 modelBuilder.Entity<MagicItem>().Property(i => i.Type).HasColumnName("Type"); | ||||
|                 modelBuilder.Entity<MagicItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<MagicItems>().Property(i => i.Types).HasColumnName("Types"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Skills).HasColumnName("Skills"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Speed).HasColumnName("Speed"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Strength).HasColumnName("Strength"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Type).HasColumnName("Type"); | ||||
|                 modelBuilder.Entity<MonsterItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<MonsterItems>().Property(i => i.Types).HasColumnName("Types"); | ||||
|                 modelBuilder.Entity<PersonalityDefectItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<PersonalityIdealItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<PersonalityLinkItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<PersonalityTraitItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<RaceItem>().Property(i => i.Alignment).HasColumnName("Alignment"); | ||||
|                 modelBuilder.Entity<RaceItem>().Property(i => i.Languages).HasColumnName("Languages"); | ||||
|                 modelBuilder.Entity<RaceItem>().Property(i => i.Size).HasColumnName("Size"); | ||||
|                 modelBuilder.Entity<RaceItem>().Property(i => i.Speed).HasColumnName("Speed"); | ||||
|                 modelBuilder.Entity<SpellItem>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<SpellItem>().Property(i => i.Type).HasColumnName("Type"); | ||||
|                 modelBuilder.Entity<SpellItem>().Property(i => i.Classes).HasColumnName("Classes"); | ||||
|                 modelBuilder.Entity<SpellItems>().Property(i => i.Classes).HasColumnName("Classes"); | ||||
|                 modelBuilder.Entity<SpellItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<SpellItems>().Property(i => i.Sources).HasColumnName("Sources"); | ||||
|                 modelBuilder.Entity<BackgroundSpecialtyItem>().Property(i => i.Table).HasColumnName("Table"); | ||||
|                 modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.SavingThrows).HasColumnName("SavingThrows"); | ||||
|                 modelBuilder.Entity<ClassProficienciesItem>().Property(i => i.Skills).HasColumnName("Skills"); | ||||
|                 modelBuilder.Entity<EquipmentItem>().Property(i => i.ArmorClass).HasColumnName("ArmorClass"); | ||||
|                 modelBuilder.Entity<EquipmentItem>().Property(i => i.Rarity).HasColumnName("Rarity"); | ||||
|                 modelBuilder.Entity<EquipmentItem>().Property(i => i.Speed).HasColumnName("Speed"); | ||||
|                 modelBuilder.Entity<EquipmentItem>().Property(i => i.Strength).HasColumnName("Strength"); | ||||
|                 modelBuilder.Entity<EquipmentItem>().Property(i => i.Type).HasColumnName("Type"); | ||||
|                 modelBuilder.Entity<EquipmentItems>().Property(i => i.Family).HasColumnName("Family"); | ||||
|                 modelBuilder.Entity<EquipmentItems>().Property(i => i.Types).HasColumnName("Types"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Alignment).HasColumnName("Alignment"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Languages).HasColumnName("Languages"); | ||||
|                 modelBuilder.Entity<MonsterItem>().Property(i => i.Size).HasColumnName("Size"); | ||||
|                 modelBuilder.Entity<MonsterItems>().Property(i => i.Sources).HasColumnName("Sources"); | ||||
|                 modelBuilder.Entity<Item>().HasDiscriminator(i => i.ItemType); | ||||
|             } | ||||
|         } | ||||
| 
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	 Yan Maniez
						Yan Maniez