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Shake + retourne
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parent
c5c8afdd4b
commit
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2 changed files with 45 additions and 13 deletions
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@ -103,7 +103,7 @@
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<Button Grid.Column="1" Grid.Row="1" Text="Caractéristiques" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Abilities}"/>
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<Button Grid.Column="1" Grid.Row="1" Text="Caractéristiques" Command="{Binding ChangePageCommand, Source={x:Reference This}}" CommandParameter="{x:Reference Abilities}"/>
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</Grid>
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</Grid>
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</ContentPage>
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</ContentPage>
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<ContentPage x:Name="Abilities" Title="Caractéristiques">
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<ContentPage x:Name="Abilities" Title="Caractéristiques" Appearing="Abilities_Appearing" Disappearing="Abilities_Disappearing">
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<Grid>
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<Grid>
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<Grid.ColumnDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="*" />
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@ -25,18 +25,6 @@ namespace AideDeJeu.Views.PlayerCharacter
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BindingContext = DependencyService.Get<PlayerCharacterEditorViewModel>(); // new PlayerCharacterEditorViewModel();
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BindingContext = DependencyService.Get<PlayerCharacterEditorViewModel>(); // new PlayerCharacterEditorViewModel();
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InitializeComponent();
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InitializeComponent();
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if (!Accelerometer.IsMonitoring)
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{
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Accelerometer.ShakeDetected += Accelerometer_ShakeDetected;
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Accelerometer.Start(SensorSpeed.Game);
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}
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}
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private void Accelerometer_ShakeDetected(object sender, EventArgs e)
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{
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var vm = BindingContext as PlayerCharacterEditorViewModel;
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vm.RollDicesMRickCommand.Execute(null);
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}
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}
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//protected override bool OnBackButtonPressed()
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//protected override bool OnBackButtonPressed()
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@ -79,5 +67,49 @@ namespace AideDeJeu.Views.PlayerCharacter
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//Navigation.PushModalAsync(page, true);
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//Navigation.PushModalAsync(page, true);
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await Navigation.PushAsync(page, true);
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await Navigation.PushAsync(page, true);
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}
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}
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private void Abilities_Appearing(object sender, EventArgs e)
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{
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if (!Accelerometer.IsMonitoring)
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{
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Accelerometer.ShakeDetected += Accelerometer_ShakeDetected;
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Accelerometer.Start(SensorSpeed.Game);
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}
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if (!Gyroscope.IsMonitoring)
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{
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Gyroscope.ReadingChanged += Gyroscope_ReadingChanged;
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Gyroscope.Start(SensorSpeed.Game);
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}
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}
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private void Gyroscope_ReadingChanged(object sender, GyroscopeChangedEventArgs e)
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{
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if(e.Reading.AngularVelocity.Z >= 1)
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{
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var vm = BindingContext as PlayerCharacterEditorViewModel;
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vm.ResetDicesCommand.Execute(null);
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}
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}
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private void Accelerometer_ShakeDetected(object sender, EventArgs e)
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{
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var vm = BindingContext as PlayerCharacterEditorViewModel;
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vm.RollDicesMRickCommand.Execute(null);
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}
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private void Abilities_Disappearing(object sender, EventArgs e)
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{
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if (Gyroscope.IsMonitoring)
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{
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Gyroscope.Stop();
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Gyroscope.ReadingChanged -= Gyroscope_ReadingChanged;
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}
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if (Accelerometer.IsMonitoring)
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{
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Accelerometer.Stop();
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Accelerometer.ShakeDetected -= Accelerometer_ShakeDetected;
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}
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}
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}
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}
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}
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}
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