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# Conditions
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- NameVO: [États spéciaux](conditions_hd.md#États-spéciaux)
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The following definitions specify what happens to a creature while it is subjected to a condition.
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## Blinded
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# Blinded
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- NameVO: [Aveuglé](conditions_hd.md#aveuglé)
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* Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.
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## Charmed
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# Charmed
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- NameVO: [Charmé](conditions_hd.md#charmé)
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* The charmer has advantage on any ability check to interact socially with the creature.
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## Deafened
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# Deafened
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- NameVO: [Assourdi](conditions_hd.md#assourdi)
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* A deafened creature can't hear and automatically fails any ability check that requires hearing.
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## Frightened
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# Frightened
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- NameVO: [Terrorisé](conditions_hd.md#terrorisé)
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* The creature can't willingly move closer to the source of its fear.
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## Grappled
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# Grappled
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- NameVO: [Empoigné](conditions_hd.md#empoigné)
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* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the [thunder-wave](spells_vo.md#thunderwave) spell.
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## Incapacitated
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# Incapacitated
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- NameVO: [Neutralisé](conditions_hd.md#neutralisé)
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* An incapacitated creature can't take actions or reactions.
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## Invisible
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# Invisible
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- NameVO: [Invisible](conditions_hd.md#invisible)
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* Attack rolls against the creature have disadvantage, and the creature's attack rolls have advantage.
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## Paralyzed
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# Paralyzed
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- NameVO: [Paralysé](conditions_hd.md#paralysé)
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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## Petrified
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# Petrified
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- NameVO: [Pétrifié](conditions_hd.md#pétrifié)
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* The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
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## Poisoned
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# Poisoned
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- NameVO: [Empoisonné](conditions_hd.md#empoisonné)
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* A poisoned creature has disadvantage on attack rolls and ability checks.
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## Prone
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# Prone
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- NameVO: [À terre](conditions_hd.md#À-terre)
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* An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
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## Restrained
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# Restrained
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- NameVO: [Entravé](conditions_hd.md#entravé)
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* The creature has disadvantage on Dexterity saving throws.
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## Stunned
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# Stunned
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- NameVO: [Étourdi](conditions_hd.md#Étourdi)
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* Attack rolls against the creature have advantage.
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## Unconscious
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# Unconscious
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- NameVO: [Inconscient](conditions_hd.md#inconscient)
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* Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
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## Exhaustion
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# Exhaustion
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- NameVO: [Fatigue et épuisement](conditions_hd.md#fatigue-et-épuisement)
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