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Refonte Background suite
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parent
712d449f46
commit
e8fe98b227
3 changed files with 96 additions and 93 deletions
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@ -8,10 +8,33 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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public class BackgroundViewModel : BaseViewModel
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public class BackgroundViewModel : BaseViewModel
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{
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{
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private BackgroundItem _Background = null;
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private BackgroundItem _Background = null;
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public BackgroundItem Background { get { return _Background; } set { SubBackground = null; SetProperty(ref _Background, value); OnPropertyChanged(nameof(BackgroundOrSubBackground)); } }
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public BackgroundItem Background
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{
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get
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{
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return _Background;
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}
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set
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{
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SubBackground = null;
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SetProperty(ref _Background, value);
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OnPropertyChanged(nameof(BackgroundOrSubBackground));
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}
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}
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private SubBackgroundItem _SubBackground = null;
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private SubBackgroundItem _SubBackground = null;
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public SubBackgroundItem SubBackground { get { return _SubBackground; } set { SetProperty(ref _SubBackground, value); OnPropertyChanged(nameof(BackgroundOrSubBackground)); } }
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public SubBackgroundItem SubBackground
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{
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get
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{
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return _SubBackground;
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}
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set
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{
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SetProperty(ref _SubBackground, value);
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OnPropertyChanged(nameof(BackgroundOrSubBackground));
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}
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}
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public BackgroundItem BackgroundOrSubBackground
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public BackgroundItem BackgroundOrSubBackground
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{
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{
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@ -78,43 +101,8 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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set
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set
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{
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{
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SetProperty(ref _BackgroundSpecialty, value);
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SetProperty(ref _BackgroundSpecialty, value);
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OnPropertyChanged(nameof(SelectedBackgroundSpecialty));
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}
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}
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}
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}
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private string _SubBackgroundSpecialty = null;
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public string SubBackgroundSpecialty
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{
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get
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{
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return _SubBackgroundSpecialty;
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}
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set
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{
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SetProperty(ref _SubBackgroundSpecialty, value);
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OnPropertyChanged(nameof(SelectedBackgroundSpecialty));
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}
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}
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public string SelectedBackgroundSpecialty
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{
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get
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{
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return _SubBackgroundSpecialty ?? _BackgroundSpecialty;
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}
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}
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private string _PickedBackgroundSpecialty = null;
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public string PickedBackgroundSpecialty
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{
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get
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{
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return _PickedBackgroundSpecialty;
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}
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set
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{
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SetProperty(ref _PickedBackgroundSpecialty, value);
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}
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}
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private SkillItem _BackgroundSkill = null;
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private SkillItem _BackgroundSkill = null;
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public SkillItem BackgroundSkill
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public SkillItem BackgroundSkill
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{
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{
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@ -125,7 +113,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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set
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set
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{
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{
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SetProperty(ref _BackgroundSkill, value);
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SetProperty(ref _BackgroundSkill, value);
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OnPropertyChanged(nameof(SelectedBackgroundSkill));
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OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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}
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}
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}
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}
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private SkillItem _SubBackgroundSkill = null;
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private SkillItem _SubBackgroundSkill = null;
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@ -138,10 +126,10 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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set
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set
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{
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{
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SetProperty(ref _SubBackgroundSkill, value);
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SetProperty(ref _SubBackgroundSkill, value);
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OnPropertyChanged(nameof(SelectedBackgroundSkill));
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OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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}
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}
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}
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}
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public SkillItem SelectedBackgroundSkill
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public SkillItem BackgroundOrSubBackgroundSkill
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{
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{
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get
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get
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{
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{
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@ -60,8 +60,8 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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BackgroundSpecialties = null;
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BackgroundSpecialties = null;
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SubBackgroundSpecialties = null;
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SubBackgroundSpecialties = null;
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//BackgroundSpecialty = null;
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//BackgroundSpecialty = null;
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BackgroundSkill = null;
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SelectedPlayerCharacter.Background.BackgroundSkill = null;
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SubBackgroundSkill = null;
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SelectedPlayerCharacter.Background.SubBackgroundSkill = null;
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}
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}
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private async void Background_PropertyChanged(object sender, PropertyChangedEventArgs e)
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private async void Background_PropertyChanged(object sender, PropertyChangedEventArgs e)
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@ -72,6 +72,10 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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await LoadBackgroundAsync(SelectedPlayerCharacter.Background.Background);
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await LoadBackgroundAsync(SelectedPlayerCharacter.Background.Background);
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//SubBackgrounds = await LoadSubBackgroundsAsync(SelectedPlayerCharacter.Background.Background);
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//SubBackgrounds = await LoadSubBackgroundsAsync(SelectedPlayerCharacter.Background.Background);
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break;
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break;
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case nameof(SelectedPlayerCharacter.Background.SubBackground):
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await LoadSubBackgroundAsync(SelectedPlayerCharacter.Background.SubBackground);
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//SubBackgrounds = await LoadSubBackgroundsAsync(SelectedPlayerCharacter.Background.Background);
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break;
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}
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}
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}
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}
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@ -353,7 +357,7 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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BackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(background);
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BackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(background);
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//BackgroundSpecialty = null;
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//BackgroundSpecialty = null;
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//SubBackgroundSpecialties = null;
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//SubBackgroundSpecialties = null;
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BackgroundSkill = await LoadSkillAsync(background);
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SelectedPlayerCharacter.Background.BackgroundSkill = await LoadSkillAsync(background);
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//SubBackgroundSkill = null;
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//SubBackgroundSkill = null;
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ResetAlignments();
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ResetAlignments();
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}
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}
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@ -429,13 +433,13 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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if (subbackground == null)
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if (subbackground == null)
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{
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{
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SubBackgroundSpecialties = null;
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SubBackgroundSpecialties = null;
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SubBackgroundSkill = null;
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SelectedPlayerCharacter.Background.SubBackgroundSkill = null;
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//SubBackgroundSpecialty = null;
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//SubBackgroundSpecialty = null;
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}
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}
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else
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else
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{
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{
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SubBackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(subbackground);
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SubBackgroundSpecialties = await LoadBackgroundsSpecialtiesAsync(subbackground);
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SubBackgroundSkill = await LoadSkillAsync(subbackground);
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SelectedPlayerCharacter.Background.SubBackgroundSkill = await LoadSkillAsync(subbackground);
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}
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}
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return subbackground;
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return subbackground;
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}
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}
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@ -622,41 +626,41 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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// }
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// }
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//}
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//}
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private SkillItem _BackgroundSkill = null;
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//private SkillItem _BackgroundSkill = null;
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public SkillItem BackgroundSkill
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//public SkillItem BackgroundSkill
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{
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//{
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get
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// get
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{
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// {
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return _BackgroundSkill;
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// return _BackgroundSkill;
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}
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// }
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set
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// set
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{
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// {
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SetProperty(ref _BackgroundSkill, value);
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// SetProperty(ref _BackgroundSkill, value);
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OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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// OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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//OnPropertyChanged(nameof(HasBackgroundSkill));
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// //OnPropertyChanged(nameof(HasBackgroundSkill));
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}
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// }
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}
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//}
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private SkillItem _SubBackgroundSkill = null;
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//private SkillItem _SubBackgroundSkill = null;
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public SkillItem SubBackgroundSkill
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//public SkillItem SubBackgroundSkill
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{
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//{
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get
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// get
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{
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// {
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return _SubBackgroundSkill;
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// return _SubBackgroundSkill;
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}
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// }
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set
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// set
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{
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// {
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SetProperty(ref _SubBackgroundSkill, value);
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// SetProperty(ref _SubBackgroundSkill, value);
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OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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// OnPropertyChanged(nameof(BackgroundOrSubBackgroundSkill));
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//OnPropertyChanged(nameof(HasBackgroundSkill));
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// //OnPropertyChanged(nameof(HasBackgroundSkill));
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}
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// }
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}
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//}
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public SkillItem BackgroundOrSubBackgroundSkill
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//public SkillItem BackgroundOrSubBackgroundSkill
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{
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//{
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get
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// get
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{
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// {
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return _SubBackgroundSkill ?? _BackgroundSkill;
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// return _SubBackgroundSkill ?? _BackgroundSkill;
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}
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// }
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}
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//}
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//public bool HasBackgroundSkill
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//public bool HasBackgroundSkill
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//{
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//{
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// get
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// get
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@ -23,6 +23,27 @@
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<pickers:ItemPickerView BindingContext="{Binding}" Title="Historique" ItemsSource="{Binding Backgrounds}" SelectedItem="{Binding SelectedPlayerCharacter.Background.Background, Mode=TwoWay}" />
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<pickers:ItemPickerView BindingContext="{Binding}" Title="Historique" ItemsSource="{Binding Backgrounds}" SelectedItem="{Binding SelectedPlayerCharacter.Background.Background, Mode=TwoWay}" />
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<pickers:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds}" SelectedItem="{Binding SelectedPlayerCharacter.Background.SubBackground, Mode=TwoWay}" IsVisible="{Binding SubBackgrounds, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" />
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<pickers:ItemPickerView BindingContext="{Binding}" Title="Variante" ItemsSource="{Binding SubBackgrounds}" SelectedItem="{Binding SelectedPlayerCharacter.Background.SubBackground, Mode=TwoWay}" IsVisible="{Binding SubBackgrounds, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" />
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<pickers:StringPickerView
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BindingContext="{Binding}"
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IsVisible="{Binding BackgroundOrSubBackgroundSpecialties, Converter={StaticResource NullToFalseConverter}}"
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Title="{Binding BackgroundOrSubBackgroundSpecialties.Name}"
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Description="{Binding BackgroundOrSubBackgroundSpecialties.Description}"
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ItemsSource="{Binding BackgroundOrSubBackgroundSpecialties.BindableTable}"
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SelectedItem="{Binding SelectedPlayerCharacter.Background.BackgroundSpecialty, Mode=TwoWay}" />
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<pickers:StringPickerView
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BindingContext="{Binding}"
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Title="Trait de personnalité"
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IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}"
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ItemsSource="{Binding PersonalityTraits}"
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SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityTrait, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityIdeals}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityIdeal, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityLinks}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityLink, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityDefects}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityDefect, Mode=TwoWay}" />
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<!-- test -->
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<!-- test -->
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<!--<views:StringPickerView BindingContext="{Binding}" IsVisible="{Binding SelectedBackground, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" Title="Compétences" SelectedItem="{Binding PreferedBackground.Abilities}" />-->
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<!--<views:StringPickerView BindingContext="{Binding}" IsVisible="{Binding SelectedBackground, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" Title="Compétences" SelectedItem="{Binding PreferedBackground.Abilities}" />-->
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@ -50,23 +71,13 @@
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.Background.BackgroundOrSubBackground.Equipment}" />
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.Background.BackgroundOrSubBackground.Equipment}" />
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</StackLayout>
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</StackLayout>
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</Frame>
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</Frame>
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<Frame BorderColor="Black" Padding="2" Margin="10" IsVisible="{Binding BackgroundOrSubBackgroundSkill, Converter={StaticResource NullToFalseConverter}}">
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<Frame BorderColor="Black" Padding="2" Margin="10" IsVisible="{Binding SelectedPlayerCharacter.Background.BackgroundOrSubBackgroundSkill, Converter={StaticResource NullToFalseConverter}}">
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<StackLayout Padding="0">
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<StackLayout Padding="0">
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding BackgroundOrSubBackgroundSkill.Name, StringFormat='# {0}'}" />
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.Background.BackgroundOrSubBackgroundSkill.Name, StringFormat='# {0}'}" />
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding BackgroundOrSubBackgroundSkill.Description}" />
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<mdview:MarkdownView Theme="{StaticResource MonsterMarkdownTheme}" HorizontalOptions="FillAndExpand" Markdown="{Binding SelectedPlayerCharacter.Background.BackgroundOrSubBackgroundSkill.Description}" />
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</StackLayout>
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</StackLayout>
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</Frame>
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</Frame>
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<pickers:StringPickerView BindingContext="{Binding}" IsVisible="{Binding BackgroundSpecialties, Converter={StaticResource NullToFalseConverter}}" Title="{Binding BackgroundOrSubBackgroundSpecialties.Name}" Description="{Binding PreferedBackgroundSpecialties.Description}" ItemsSource="{Binding PreferedBackgroundSpecialties.BindableTable}" SelectedItem="{Binding SelectedPlayerCharacter.Background.BackgroundSpecialty, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Trait de personnalité" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityTraits}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityTrait, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Idéal" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityIdeals}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityIdeal, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Lien" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityLinks}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityLink, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Défaut" IsVisible="{Binding SelectedPlayerCharacter.Background.Background, Converter={StaticResource NullToFalseConverter}, FallbackValue=False}" ItemsSource="{Binding PersonalityDefects}" SelectedItem="{Binding SelectedPlayerCharacter.Background.PersonalityDefect, Mode=TwoWay}" />
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</StackLayout>
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</StackLayout>
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</ScrollView>
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</ScrollView>
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</ContentView.Content>
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</ContentView.Content>
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