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	3d6
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					 1 changed files with 9 additions and 7 deletions
				
			
		|  | @ -83,17 +83,19 @@ namespace AideDeJeu.Views | ||||||
|             bars = new List<Bar>(sizei * sizej); |             bars = new List<Bar>(sizei * sizej); | ||||||
| 
 | 
 | ||||||
|             //DrawRolls(diceRolls, sumx, 0, 1); |             //DrawRolls(diceRolls, sumx, 0, 1); | ||||||
|             for (int i = 0; i < sizei; i ++) |             for (int j = 0; j < sizej; j++) | ||||||
|             { |             { | ||||||
|                 for (int j = 0; j < sizej; j ++) |                 for (int i = 0; i < sizei; i ++) | ||||||
|                 { |                 { | ||||||
|                     var boxNode = plotNode.CreateChild(); |  | ||||||
|                     boxNode.Position = new Vector3(sizei / 2f - (float)i * 1.5f, 0, sizej / 2f - (float)j * 1.5f); |  | ||||||
|                     var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); |  | ||||||
|                     boxNode.AddComponent(bar); |  | ||||||
|                     //bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); |  | ||||||
|                     IDice dice = new Dice(); |                     IDice dice = new Dice(); | ||||||
|                     var diceResult = dice.Roll("3d6", new RandomDieRoller()); |                     var diceResult = dice.Roll("3d6", new RandomDieRoller()); | ||||||
|  | 
 | ||||||
|  |                     var boxNode = plotNode.CreateChild(); | ||||||
|  |                     boxNode.Position = new Vector3(sizei / 2f - (float)i * 1.5f, 0, sizej / 2f - (float)j * 1.5f); | ||||||
|  |                     //var bar = new Bar(new Color(RandomHelper.NextRandom(), RandomHelper.NextRandom(), RandomHelper.NextRandom(), 0.9f)); | ||||||
|  |                     var bar = new Bar(new Color(1f - (((float)diceResult.Value - 3f) / 15f), (((float)diceResult.Value - 3f) / 15f), 0, 0.9f)); | ||||||
|  |                     boxNode.AddComponent(bar); | ||||||
|  |                     //bar.SetValueWithAnimation((Math.Abs(i) + Math.Abs(j) + 1) / 2f); | ||||||
|                     bar.SetValueWithAnimation(diceResult.Value); |                     bar.SetValueWithAnimation(diceResult.Value); | ||||||
|                     //bar.SetValueWithAnimation(diceRolls[idice + 3] / 10); |                     //bar.SetValueWithAnimation(diceRolls[idice + 3] / 10); | ||||||
|                     bars.Add(bar); |                     bars.Add(bar); | ||||||
|  |  | ||||||
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	 Yan Maniez
						Yan Maniez