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Affinage filtre équipement
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parent
0215252ff2
commit
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1 changed files with 16 additions and 16 deletions
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@ -748,7 +748,7 @@ namespace AideDeJeu.ViewModels
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{
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{
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 },
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new Filter() { Key = FilterKeys.Type, Name = "Type", KeyValues = Types, _Index = 0 },
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new Filter() { Key = FilterKeys.MinPrice, Name = "Prix Minimum", KeyValues = Prices, _Index = 0 },
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new Filter() { Key = FilterKeys.MinPrice, Name = "Prix Minimum", KeyValues = Prices, _Index = 0 },
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new Filter() { Key = FilterKeys.MaxPrice, Name = "Prix Maximum", KeyValues = Prices, _Index = 7 },
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new Filter() { Key = FilterKeys.MaxPrice, Name = "Prix Maximum", KeyValues = Prices, _Index = 9 },
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};
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};
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RegisterFilters();
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RegisterFilters();
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}
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}
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@ -791,25 +791,25 @@ namespace AideDeJeu.ViewModels
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public override List<KeyValuePair<string, string>> Types { get; } = new List<KeyValuePair<string, string>>()
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public override List<KeyValuePair<string, string>> Types { get; } = new List<KeyValuePair<string, string>>()
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{
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{
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new KeyValuePair<string, string>("", "Toutes" ),
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new KeyValuePair<string, string>("", "Tous" ),
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new KeyValuePair<string, string>("Armure", "Armure" ),
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new KeyValuePair<string, string>("Armure", "Armure" ),
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new KeyValuePair<string, string>("Armure légère", "Armure légère" ),
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new KeyValuePair<string, string>("Armure légère", " Armure légère" ),
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new KeyValuePair<string, string>("Armure intermédiaire", "Armure intermédiaire" ),
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new KeyValuePair<string, string>("Armure intermédiaire", " Armure intermédiaire" ),
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new KeyValuePair<string, string>("Armure lourde", "Armure lourde" ),
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new KeyValuePair<string, string>("Armure lourde", " Armure lourde" ),
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new KeyValuePair<string, string>("Bouclier", "Bouclier" ),
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new KeyValuePair<string, string>("Bouclier", " Bouclier" ),
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new KeyValuePair<string, string>("Arme", "Arme" ),
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new KeyValuePair<string, string>("Arme", "Arme" ),
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new KeyValuePair<string, string>("Arme de corps-à-corps", "Arme de corps-à-corps" ),
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new KeyValuePair<string, string>("Arme de corps-à-corps", " Arme de corps-à-corps" ),
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new KeyValuePair<string, string>("Arme à distance", "Arme à distance" ),
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new KeyValuePair<string, string>("Arme à distance", " Arme à distance" ),
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new KeyValuePair<string, string>("Équipement d'aventurier", "Équipement d'aventurier" ),
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new KeyValuePair<string, string>("Équipement d'aventurier", "Équipement d'aventurier" ),
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new KeyValuePair<string, string>("Focaliseur arcanique", "Focaliseur arcanique" ),
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new KeyValuePair<string, string>("Focaliseur arcanique", " Focaliseur arcanique" ),
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new KeyValuePair<string, string>("Focaliseur druidique", "Focaliseur druidique" ),
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new KeyValuePair<string, string>("Focaliseur druidique", " Focaliseur druidique" ),
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new KeyValuePair<string, string>("Munitions", "Munitions" ),
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new KeyValuePair<string, string>("Munitions", " Munitions" ),
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new KeyValuePair<string, string>("Symbole sacré", "Symbole sacré" ),
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new KeyValuePair<string, string>("Symbole sacré", " Symbole sacré" ),
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new KeyValuePair<string, string>("Vêtements", "Vêtements" ),
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new KeyValuePair<string, string>("Vêtements", " Vêtements" ),
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new KeyValuePair<string, string>("Outil", "Outil" ),
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new KeyValuePair<string, string>("Outil", "Outil" ),
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new KeyValuePair<string, string>("Instrument de musique", "Instrument de musique" ),
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new KeyValuePair<string, string>("Instrument de musique", " Instrument de musique" ),
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new KeyValuePair<string, string>("Jeu", "Jeu" ),
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new KeyValuePair<string, string>("Jeu", " Jeu" ),
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new KeyValuePair<string, string>("Outil d'artisan", "Outil d'artisan" ),
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new KeyValuePair<string, string>("Outil d'artisan", " Outil d'artisan" ),
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new KeyValuePair<string, string>("Monture", "Monture" ),
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new KeyValuePair<string, string>("Monture", "Monture" ),
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new KeyValuePair<string, string>("Équipement, sellerie et véhicules à traction", "Équipement, sellerie et véhicules à traction" ),
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new KeyValuePair<string, string>("Équipement, sellerie et véhicules à traction", "Équipement, sellerie et véhicules à traction" ),
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new KeyValuePair<string, string>("Bateau", "Bateau" ),
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new KeyValuePair<string, string>("Bateau", "Bateau" ),
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