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Dispatched bonus
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parent
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commit
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5 changed files with 64 additions and 18 deletions
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@ -13,7 +13,14 @@ namespace AideDeJeuLib
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string IntelligenceBonus { get; set; }
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string WisdomBonus { get; set; }
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string CharismaBonus { get; set; }
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string AnyAbilityBonus { get; set; }
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string DispatchedBonus { get; set; }
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string MaxDispatchedStrengthBonus { get; set; }
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string MaxDispatchedDexterityBonus { get; set; }
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string MaxDispatchedConstitutionBonus { get; set; }
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string MaxDispatchedIntelligenceBonus { get; set; }
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string MaxDispatchedWisdomBonus { get; set; }
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string MaxDispatchedCharismaBonus { get; set; }
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string AbilityScoreIncrease { get; set; }
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string Age { get; set; }
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@ -28,12 +28,49 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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public class AbilityViewModel : BaseViewModel
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{
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private int? _BaseValue = null;
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public int? BaseValue { get { return _BaseValue; } set { SetProperty(ref _BaseValue, value); OnPropertyChanged(nameof(Value)); OnPropertyChanged(nameof(Mod)); } }
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private int _Bonus = 0;
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public int Bonus { get { return _Bonus; } set { SetProperty(ref _Bonus, value); OnPropertyChanged(nameof(Value)); OnPropertyChanged(nameof(Mod)); } }
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public int? BaseValue
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{
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get { return _BaseValue; }
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set
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{
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SetProperty(ref _BaseValue, value);
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OnPropertyChanged(nameof(Value));
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OnPropertyChanged(nameof(Mod));
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OnPropertyChanged(nameof(ValueString));
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OnPropertyChanged(nameof(ModString));
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}
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}
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private int _RacialBonus = 0;
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public int RacialBonus
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{
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get { return _RacialBonus; }
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set
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{
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SetProperty(ref _RacialBonus, value);
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OnPropertyChanged(nameof(Value));
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OnPropertyChanged(nameof(Mod));
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OnPropertyChanged(nameof(ValueString));
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OnPropertyChanged(nameof(ModString));
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}
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}
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private int _RacialDispatchedBonus = 0;
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public int RacialDispatchedBonus
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{
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get { return _RacialDispatchedBonus; }
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set
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{
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SetProperty(ref _RacialDispatchedBonus, value);
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OnPropertyChanged(nameof(Value));
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OnPropertyChanged(nameof(Mod));
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OnPropertyChanged(nameof(ValueString));
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OnPropertyChanged(nameof(ModString));
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}
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}
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public int? Value { get { return BaseValue != null ? BaseValue + Bonus : null; } }
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public int? Value { get { return BaseValue != null ? BaseValue + RacialBonus + RacialDispatchedBonus : null; } }
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public string ValueString { get { return Value != null ? Value.ToString() : null; } }
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public int? Mod { get { return Value != null ? Value / 2 - 5 : null; } }
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public string ModString { get { return Mod != null ? Mod.Value.ToString("+0;-#") : null; } }
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}
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}
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@ -56,12 +56,12 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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switch(e.PropertyName)
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{
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case nameof(SelectedPlayerCharacter.Race):
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SelectedPlayerCharacter.Abilities.Strength.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.StrengthBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Dexterity.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.DexterityBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Constitution.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.ConstitutionBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Intelligence.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.IntelligenceBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Wisdom.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.WisdomBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Charisma.Bonus = int.Parse(SelectedPlayerCharacter.Race.Race.CharismaBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Strength.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.StrengthBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Dexterity.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.DexterityBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Constitution.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.ConstitutionBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Intelligence.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.IntelligenceBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Wisdom.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.WisdomBonus ?? "0");
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SelectedPlayerCharacter.Abilities.Charisma.RacialBonus = int.Parse(SelectedPlayerCharacter.Race.Race.CharismaBonus ?? "0");
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break;
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}
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}
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@ -1229,17 +1229,17 @@ namespace AideDeJeu.ViewModels.PlayerCharacter
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(SelectedPersonalityDefect ?? string.Empty)
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);
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form.SetField("For Valeur", SelectedPlayerCharacter?.Abilities?.Strength?.Value?.ToString());
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form.SetField("For MOD", SelectedPlayerCharacter?.Abilities?.Strength?.Mod?.ToString());
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form.SetField("For MOD", SelectedPlayerCharacter?.Abilities?.Strength?.ModString);
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form.SetField("Dex Valeur", SelectedPlayerCharacter?.Abilities?.Dexterity?.Value?.ToString());
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form.SetField("Dex MOD", SelectedPlayerCharacter?.Abilities?.Dexterity?.Mod?.ToString());
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form.SetField("Dex MOD", SelectedPlayerCharacter?.Abilities?.Dexterity?.ModString);
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form.SetField("Con Valeur", SelectedPlayerCharacter?.Abilities?.Constitution?.Value?.ToString());
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form.SetField("Con MOD", SelectedPlayerCharacter?.Abilities?.Constitution?.Mod?.ToString());
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form.SetField("Con MOD", SelectedPlayerCharacter?.Abilities?.Constitution?.ModString);
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form.SetField("Int Valeur", SelectedPlayerCharacter?.Abilities?.Intelligence?.Value?.ToString());
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form.SetField("Int MOD", SelectedPlayerCharacter?.Abilities?.Intelligence?.Mod?.ToString());
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form.SetField("Int MOD", SelectedPlayerCharacter?.Abilities?.Intelligence?.ModString);
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form.SetField("Sag Valeur", SelectedPlayerCharacter?.Abilities?.Wisdom?.Value?.ToString());
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form.SetField("Sag MOD", SelectedPlayerCharacter?.Abilities?.Wisdom?.Mod?.ToString());
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form.SetField("Sag MOD", SelectedPlayerCharacter?.Abilities?.Wisdom?.ModString);
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form.SetField("Cha Valeur", SelectedPlayerCharacter?.Abilities?.Charisma?.Value?.ToString());
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form.SetField("Cha MOD", SelectedPlayerCharacter?.Abilities?.Charisma?.Mod?.ToString());
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form.SetField("Cha MOD", SelectedPlayerCharacter?.Abilities?.Charisma?.ModString);
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//PdfContentByte cb = stamper.GetOverContent(1);
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//cb.SetRGBColorFill(255, 0, 0);
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@ -207,6 +207,8 @@
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<ImageButton Source="rolling_dice_cup.png" Command="{Binding RollDicesCommand}" />
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</Frame>
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<pickers:StringPickerView BindingContext="{Binding}" Title="Force" ItemsSource="{Binding Abilities}" SelectedItem="{Binding SelectedPlayerCharacter.Abilities.Strength.BaseValue, Mode=TwoWay}" />
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<Stepper></Stepper>
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<pickers:StringPickerView BindingContext="{Binding}" Title="Dextérité" ItemsSource="{Binding Abilities}" SelectedItem="{Binding SelectedPlayerCharacter.Abilities.Dexterity.BaseValue, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Constitution" ItemsSource="{Binding Abilities}" SelectedItem="{Binding SelectedPlayerCharacter.Abilities.Constitution.BaseValue, Mode=TwoWay}" />
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<pickers:StringPickerView BindingContext="{Binding}" Title="Intelligence" ItemsSource="{Binding Abilities}" SelectedItem="{Binding SelectedPlayerCharacter.Abilities.Intelligence.BaseValue, Mode=TwoWay}" />
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@ -1,5 +1,5 @@
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<!--RaceItem CharismaBonus="2" AnyAbilityBonus="2"-->
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<!--RaceItem CharismaBonus="2" DispatchedBonus="2" MaxDispatchedStrengthBonus="1" MaxDispatchedDexterityBonus="1" MaxDispatchedConstitutionBonus="1" MaxDispatchedIntelligenceBonus="1" MaxDispatchedWisdomBonus="1"-->
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> <!--ParentNameLink-->[Races](races_hd.md#)<!--/ParentNameLink-->
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