--- !MonsterVO Type: humanoid (any race) Size: Medium Alignment: any non-good alignment ArmorClass: 12 (leather armor) HitPoints: 9 (2d8) Speed: 30 ft. Strength: 11 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 11 (+0) Charisma: 10 (+0) Skills: Deception +2, Religion +2 Senses: passive Perception 10 Languages: any one language (usually Common) Challenge: 1/8 (25 XP) Id: monsters_vo.md#cultist ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Cultist ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Cultist - CEO: [Membre de secte](hd_monsters_membre_de_secte.md) -  Medium humanoid (any race), any non-good alignment - **Armor Class** 12 (leather armor) - **Hit Points** 9 (2d8) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |11 (+0)|12 (+1)|10 (+0)|10 (+0)|11 (+0)|10 (+0)| - **Skills** Deception +2, Religion +2 - **Senses** passive Perception 10 - **Languages** any one language (usually Common) - **Challenge** 1/8 (25 XP) ## Special Features **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened. ## Actions **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. _Hit_: 4 (1d6 + 1) slashing damage.