--- !MonsterVO Type: beast Size: Medium Alignment: unaligned ArmorClass: 10 HitPoints: 4 (1d8) Speed: 40 ft. Strength: 12 (+1) Dexterity: 10 (+0) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: 10 (+0) Charisma: ' 5 (-3)' Senses: passive Perception 10 Languages: '-' Challenge: 0 (10 XP) Id: monsters_vo.md#goat ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Goat ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Chèvre](hd_monsters_chevre.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Goat - CEO: [Chèvre](hd_monsters_chevre.md) -  Medium beast, unaligned - **Armor Class** 10 - **Hit Points** 4 (1d8) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |12 (+1)|10 (+0)|11 (+0)| 2 (-4)|10 (+0)| 5 (-3)| - **Senses** passive Perception 10 - **Languages** - - **Challenge** 0 (10 XP) ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 3 (1d4 + 1) bludgeoning damage.