--- !MonsterVO Type: dragon Size: Medium Alignment: lawful good ArmorClass: 17 (natural armor) HitPoints: 60 (8d8 + 24) Speed: 30 ft., fly 60 ft., swim 30 ft. Strength: 19 (+4) Dexterity: 14 (+2) Constitution: 17 (+3) Intelligence: 14 (+2) Wisdom: 11 (+0) Charisma: 16 (+3) SavingThrows: Dex +4, Con +5, Wis +2, Cha +5 Skills: Perception +4, Stealth +4 DamageImmunities: fire Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages: Draconic Challenge: 3 (700 XP) Id: monsters_vo.md#gold-dragon-wyrmling ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Gold Dragon Wyrmling ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: "[Dragonnet d'or](hd_monsters_dragonnet_dor.md)" Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Gold Dragon Wyrmling - CEO: [Dragonnet d'or](hd_monsters_dragonnet_dor.md) -  Medium dragon, lawful good - **Armor Class** 17 (natural armor) - **Hit Points** 60 (8d8 + 24) - **Speed** 30 ft., fly 60 ft., swim 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)|14 (+2)|17 (+3)|14 (+2)|11 (+0)|16 (+3)| - **Saving Throws** Dex +4, Con +5, Wis +2, Cha +5 - **Skills** Perception +4, Stealth +4 - **Senses** blindsight 10 ft., darkvision 60 ft., passive Perception 14 - **Languages** Draconic - **Challenge** 3 (700 XP) - **Damage Immunities** fire ## Special Features **_Amphibious_**. The dragon can breathe air and water. ## Actions **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 9 (1d10 + 4) piercing damage. **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons. **_Fire Breath_**. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. **_Weakening Breath_**. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.