--- !MonsterVO Type: monstrosity Size: Large Alignment: chaotic evil ArmorClass: 13 (natural armor) HitPoints: 97 (13d10 + 26) Speed: 30 ft. Strength: 16 (+3) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 14 (+2) Wisdom: 15 (+2) Charisma: 16 (+3) Skills: Deception +7, Insight +4, Stealth +3 Senses: darkvision 60 ft., passive Perception 12 Languages: Abyssal, Common Challenge: 4 (1100 XP) Id: monsters_vo.md#lamia ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Lamia ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Lamie](hd_monsters_lamie.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Lamia - CEO: [Lamie](hd_monsters_lamie.md) -  Large monstrosity, chaotic evil - **Armor Class** 13 (natural armor) - **Hit Points** 97 (13d10 + 26) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |16 (+3)|13 (+1)|15 (+2)|14 (+2)|15 (+2)|16 (+3)| - **Skills** Deception +7, Insight +4, Stealth +3 - **Senses** darkvision 60 ft., passive Perception 12 - **Languages** Abyssal, Common - **Challenge** 4 (1100 XP) ## Special Features **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: _[disguise self](srd_spells_disguise_self.md)_ (any humanoid form), _[major image](srd_spells_major_image.md)_ 3/day each: _[charm person](srd_spells_charm_person.md)_, _[mirror image](srd_spells_mirror_image.md)_, _[scrying](srd_spells_scrying.md)_, _[suggestion](srd_spells_suggestion.md)_ 1/day: _[geas](srd_spells_geas.md)_ ## Actions **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 14 (2d10 + 3) slashing damage. **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage. **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.