--- !MonsterVO Type: undead Size: Large Alignment: lawful evil ArmorClass: 12 (natural armor) HitPoints: 67 (9d10 + 18) Speed: 40 ft. Strength: 18 (+4) Dexterity: 11 (+0) Constitution: 15 (+2) Intelligence: ' 6 (-2)' Wisdom: ' 8 (-1)' Charisma: ' 5 (-3)' DamageImmunities: poison ConditionImmunities: exhaustion, poisoned Senses: darkvision 60 ft., passive Perception 9 Languages: understands Abyssal but can't speak Challenge: 2 (450 XP) Id: monsters_vo.md#minotaur-skeleton ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Minotaur Skeleton ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Squelette minotaure](hd_monsters_squelette_minotaure.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Minotaur Skeleton - CEO: [Squelette minotaure](hd_monsters_squelette_minotaure.md) -  Large undead, lawful evil - **Armor Class** 12 (natural armor) - **Hit Points** 67 (9d10 + 18) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |18 (+4)|11 (+0)|15 (+2)| 6 (-2)| 8 (-1)| 5 (-3)| - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** understands Abyssal but can't speak - **Challenge** 2 (450 XP) - **Damage Immunities** poison - **Damage Vulnerabilities** bludgeoning - **Condition Immunities** exhaustion, poisoned ## Special Features **_Charge_**. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. ## Actions **_Greataxe_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 17 (2d12 + 4) slashing damage. **_Gore_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) piercing damage.