--- !MonsterVO Type: humanoid (any race) Size: Medium Alignment: any alignment ArmorClass: 15 (breastplate) HitPoints: 9 (2d8) Speed: 30 ft. Strength: 11 (+0) Dexterity: 12 (+1) Constitution: 11 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Skills: Deception +5, Insight +4, Persuasion +5 Senses: passive Perception 12 Languages: any two languages Challenge: 1/8 (25 XP) Id: monsters_vo.md#noble ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Noble ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Noble](hd_monsters_noble.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Noble - CEO: [Noble](hd_monsters_noble.md) -  Medium humanoid (any race), any alignment - **Armor Class** 15 (breastplate) - **Hit Points** 9 (2d8) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |11 (+0)|12 (+1)|11 (+0)|12 (+1)|14 (+2)|16 (+3)| - **Skills** Deception +5, Insight +4, Persuasion +5 - **Senses** passive Perception 12 - **Languages** any two languages - **Challenge** 1/8 (25 XP) ## Special Features **_Rapier_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 5 (1d8 + 1) piercing damage. ## Reactions **_Parry_**. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.