--- !MonsterVO Type: undead Size: Large Alignment: neutral evil ArmorClass: 8 HitPoints: 85 (9d10 + 36) Speed: 30 ft. Strength: 19 (+4) Dexterity: ' 6 (-2)' Constitution: 18 (+4) Intelligence: ' 3 (-4)' Wisdom: ' 6 (-2)' Charisma: ' 5 (-3)' SavingThrows: Wis +0 DamageImmunities: poison ConditionImmunities: poisoned Senses: darkvision 60 ft., passive Perception 8 Languages: understands Common and Giant but can't speak Challenge: 2 (450 XP) Id: monsters_vo.md#ogre-zombie ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Ogre Zombie ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Zombi ogre](hd_monsters_zombi_ogre.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Ogre Zombie - CEO: [Zombi ogre](hd_monsters_zombi_ogre.md) -  Large undead, neutral evil - **Armor Class** 8 - **Hit Points** 85 (9d10 + 36) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |19 (+4)| 6 (-2)|18 (+4)| 3 (-4)| 6 (-2)| 5 (-3)| - **Saving Throws** Wis +0 - **Senses** darkvision 60 ft., passive Perception 8 - **Languages** understands Common and Giant but can't speak - **Challenge** 2 (450 XP) - **Damage Immunities** poison - **Condition Immunities** poisoned ## Special Features **_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ## Actions **_Morningstar_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. _Hit_: 13 (2d8 + 4) bludgeoning damage.