--- !MonsterVO Type: celestial Size: Large Alignment: lawful good ArmorClass: 19 (natural armor) HitPoints: 200 (16d10 + 112) Speed: 40 ft., fly 120 ft. Strength: 24 (+7) Dexterity: 20 (+5) Constitution: 24 (+7) Intelligence: 19 (+4) Wisdom: 22 (+6) Charisma: 25 (+7) SavingThrows: Con +12, Wis +11, Cha +12 Skills: Perception +11 ConditionImmunities: charmed, exhaustion, frightened DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks Senses: truesight 120 ft., passive Perception 21 Languages: all, telepathy 120 ft. Challenge: 16 (15000 XP) Id: monsters_vo.md#planetar ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Planetar ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Planétar](hd_monsters_planetar.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Planetar - CEO: [Planétar](hd_monsters_planetar.md) -  Large celestial, lawful good - **Armor Class** 19 (natural armor) - **Hit Points** 200 (16d10 + 112) - **Speed** 40 ft., fly 120 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |24 (+7)|20 (+5)|24 (+7)|19 (+4)|22 (+6)|25 (+7)| - **Saving Throws** Con +12, Wis +11, Cha +12 - **Skills** Perception +11 - **Senses** truesight 120 ft., passive Perception 21 - **Languages** all, telepathy 120 ft. - **Challenge** 16 (15000 XP) - **Damage Resistances** radiant; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** charmed, exhaustion, frightened ## Special Features **_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). **_Divine Awareness_**. The planetar knows if it hears a lie. **_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: At will: _[detect evil and good](srd_spells_detect_evil_and_good.md)_, _[invisibility](srd_spells_invisibility.md)_ (self only) 3/day each: _[blade barrier](srd_spells_blade_barrier.md)_, _[dispel evil and good](srd_spells_dispel_evil_and_good.md)_, _[flame strike](srd_spells_flame_strike.md)_, _[raise dead](srd_spells_raise_dead.md)_ 1/day each: _[commune](srd_spells_commune.md)_, _[control weather](srd_spells_control_weather.md)_, _[insect plague](srd_spells_insect_plague.md)_ **_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects. ## Actions **_Multiattack_**. The planetar makes two melee attacks. **_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. _Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage. **_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.