--- !MonsterVO Type: humanoid (any race) Size: Medium Alignment: any alignment ArmorClass: 12 HitPoints: 27 (6d8) Speed: 30 ft. Strength: 10 (+0) Dexterity: 15 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 Senses: passive Perception 16 Languages: any two languages Challenge: 1 (200 XP) Id: monsters_vo.md#spy ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Spy ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Espion](hd_monsters_espion.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Spy - CEO: [Espion](hd_monsters_espion.md) -  Medium humanoid (any race), any alignment - **Armor Class** 12 - **Hit Points** 27 (6d8) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |10 (+0)|15 (+2)|10 (+0)|12 (+1)|14 (+2)|16 (+3)| - **Skills** Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 - **Senses** passive Perception 16 - **Languages** any two languages - **Challenge** 1 (200 XP) ## Special Features **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. ## Actions **_Multiattack_**. The spy makes two melee attacks. **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage.