--- !MonsterVO Type: undead Size: Medium Alignment: neutral evil ArmorClass: 8 HitPoints: 22 (3d8 + 9) Speed: 20 ft. Strength: 13 (+1) Dexterity: ' 6 (-2)' Constitution: 16 (+3) Intelligence: ' 3 (-4)' Wisdom: ' 6 (-2)' Charisma: ' 5 (-3)' SavingThrows: Wis +0 DamageImmunities: poison ConditionImmunities: poisoned Senses: darkvision 60 ft., passive Perception 8 Languages: understands the languages it knew in life but can't speak Challenge: 1/4 (50 XP) Id: monsters_vo.md#zombie ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Zombie ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Zombi](hd_monsters_zombi.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Zombie - CEO: [Zombi](hd_monsters_zombi.md) -  Medium undead, neutral evil - **Armor Class** 8 - **Hit Points** 22 (3d8 + 9) - **Speed** 20 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |13 (+1)| 6 (-2)|16 (+3)| 3 (-4)| 6 (-2)| 5 (-3)| - **Saving Throws** Wis +0 - **Senses** darkvision 60 ft., passive Perception 8 - **Languages** understands the languages it knew in life but can't speak - **Challenge** 1/4 (50 XP) - **Damage Immunities** poison - **Condition Immunities** poisoned ## Special Features **_Undead Fortitude_**. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ## Actions **_Slam_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 4 (1d6 + 1) bludgeoning damage.