--- !Spell Family: SpellVO Level: 6 Type: evocation CastingTime: 1 action Range: Self (60-foot line) Components: V, S, M (a magnifying glass) Duration: Concentration, up to 1 minute Classes: Druid, Sorcerer, Wizard Id: spells_vo.md#sunbeam ParentLink: spells_vo.md#spells-srd-p Name: Sunbeam ParentName: Spells (SRD p) NameLevel: 1 AltName: '[Rayon de soleil](hd_spells_rayon_de_soleil.md)' Source: (SRD p184) Attributes: {} --- > [Spells (SRD p)](srd_spells.md) --- # Sunbeam - MDR: [Rayon de soleil](hd_spells_rayon_de_soleil.md) - Source: (SRD p184) -  6th-level evocation - **Casting Time :** 1 action - **Range :** Self (60-foot line) - **Components :** V, S, M (a magnifying glass) - **Duration :** Concentration, up to 1 minute - Classes: Druid, Sorcerer, Wizard ### Description A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is [blinded](srd_conditions_blinded.md) until your next turn. On a successful save, it takes half as much damage and isn't [blinded](srd_conditions_blinded.md) by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.