--- !Spell Family: SpellVO Level: 6 Type: transmutation CastingTime: 1 minute Range: 30 feet Components: V, S, M (fire and holy water) Duration: 8 hours Classes: Druid Id: spells_vo.md#wind-walk ParentLink: spells_vo.md#spells-srd-p Name: Wind Walk ParentName: Spells (SRD p) NameLevel: 1 AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)' Source: (SRD p192) Attributes: {} --- > [Spells (SRD p)](srd_spells.md) --- # Wind Walk - MDR: [Marche sur le vent](hd_spells_marche_sur_le_vent.md) - Source: (SRD p192) -  6th-level transmutation - **Casting Time :** 1 minute - **Range :** 30 feet - **Components :** V, S, M (fire and holy water) - **Duration :** 8 hours - Classes: Druid ### Description You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation. If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.