--- !MonsterItem Family: MonsterVO Type: fiend (demon) Size: Small Alignment: chaotic evil ArmorClass: 11 (natural armor) HitPoints: 18 (4d6 + 4) Speed: 20 ft. Strength: 11 (+0) Dexterity: 11 (+0) Constitution: 12 (+1) Intelligence: ' 5 (-3)' Wisdom: ' 8 (-1)' Charisma: ' 3 (-4)' DamageImmunities: poison ConditionImmunities: poisoned DamageResistances: cold, fire, lightning Senses: darkvision 60 ft., passive Perception 9 Languages: Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) Challenge: 1/4 (50 XP) Id: monsters_vo.md#dretch ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Dretch ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Dretch](hd_monsters_dretch.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Dretch - CEO: [Dretch](hd_monsters_dretch.md) -  Small fiend (demon), chaotic evil - **Armor Class** 11 (natural armor) - **Hit Points** 18 (4d6 + 4) - **Speed** 20 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |11 (+0)|11 (+0)|12 (+1)| 5 (-3)| 8 (-1)| 3 (-4)| - **Senses** darkvision 60 ft., passive Perception 9 - **Languages** Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal) - **Challenge** 1/4 (50 XP) - **Damage Immunities** poison - **Damage Resistances** cold, fire, lightning - **Condition Immunities** poisoned ## Special Features **_Multiattack_**. The dretch makes two attacks: one with its bite and one with its claws. **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 3 (1d6) piercing damage. **_Claws_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. _Hit_: 5 (2d4) slashing damage. **_Fetid Cloud (1/Day)_**. A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.