--- !MonsterItem Family: MonsterVO Type: humanoid (any race) Size: Medium Alignment: any alignment ArmorClass: 13 (leather armor) HitPoints: 16 (3d8 + 3) Speed: 30 ft. Strength: 11 (+0) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 11 (+0) Wisdom: 13 (+1) Charisma: 11 (+0) Skills: Nature +4, Perception +5, Stealth +6, Survival +5 Senses: passive Perception 15 Languages: any one language (usually Common) Challenge: 1/2 (100 XP) Id: monsters_vo.md#scout ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Scout ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Éclaireur](hd_monsters_eclaireur.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Scout - CEO: [Éclaireur](hd_monsters_eclaireur.md) -  Medium humanoid (any race), any alignment - **Armor Class** 13 (leather armor) - **Hit Points** 16 (3d8 + 3) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |11 (+0)|14 (+2)|12 (+1)|11 (+0)|13 (+1)|11 (+0)| - **Skills** Nature +4, Perception +5, Stealth +6, Survival +5 - **Senses** passive Perception 15 - **Languages** any one language (usually Common) - **Challenge** 1/2 (100 XP) ## Special Features **_Keen Hearing and Sight_**. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. ## Actions **_Multiattack_**. The scout makes two melee attacks or two ranged attacks. **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Longbow_**. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage.