--- !MonsterItem Family: MonsterVO Type: undead Size: Tiny Alignment: chaotic evil ArmorClass: 19 HitPoints: 22 (9d4) Speed: 0 ft., fly 50 ft. (hover) Strength: ' 1 (-5)' Dexterity: 28 (+9) Constitution: 10 (+0) Intelligence: 13 (+1) Wisdom: 14 (+2) Charisma: 11 (+0) DamageImmunities: lightning, poison ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks Senses: darkvision 120 ft., passive Perception 12 Languages: the languages it knew in life Challenge: 2 (450 XP) Id: monsters_vo.md#will-o-wisp ParentLink: monsters_vo.md#monsters-npc-and-animals Name: Will-o'-Wisp ParentName: Monsters, NPC and Animals NameLevel: 1 AltName: '[Feu follet](hd_monsters_feu_follet.md)' Attributes: {} --- > [Monsters, NPC and Animals](srd_monsters.md) --- # Will-o'-Wisp - CEO: [Feu follet](hd_monsters_feu_follet.md) -  Tiny undead, chaotic evil - **Armor Class** 19 - **Hit Points** 22 (9d4) - **Speed** 0 ft., fly 50 ft. (hover) |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)| - **Senses** darkvision 120 ft., passive Perception 12 - **Languages** the languages it knew in life - **Challenge** 2 (450 XP) - **Damage Immunities** lightning, poison - **Damage Resistances** acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious ## Special Features **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points. **_Ephemeral_**. The will-o'-wisp can't wear or carry anything. **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. ## Actions **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 9 (2d8) lightning damage. **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).