# Items

Price: 200 po
Speed: 12 m
Type: Monture
WeightCapacity: 660 kg
Id: equipment_hd.md#Éléphant
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Éléphant
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Éléphant
Markdown: >+
  # <!--Name-->Éléphant<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->200 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->660 kg<!--/WeightCapacity-->

Type: Monture
Price: 200 po
Speed: 12 m
WeightCapacity: 660 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Éléphant<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->200 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->660 kg<!--/WeightCapacity-->


Price: 25 po
Speed: 12 m
Type: Monture
WeightCapacity: 97,5 kg
Id: equipment_hd.md#molosse
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Molosse
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Molosse
Markdown: >+
  # <!--Name-->Molosse<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->97,5 kg<!--/WeightCapacity-->

Type: Monture
Price: 25 po
Speed: 12 m
WeightCapacity: 97,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Molosse<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->97,5 kg<!--/WeightCapacity-->


Price: 8 po
Speed: 12 m
Type: Monture
WeightCapacity: 210 kg
Id: equipment_hd.md#Âne-ou-mule
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Âne ou mule
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Âne ou mule
Markdown: >+
  # <!--Name-->Âne ou mule<!--/Name-->


  - **Type** <!--Type-->Monture<!--/Type-->

  - **Prix** <!--Price-->8 po<!--/Price-->

  - **Vitesse** <!--Speed-->12 m<!--/Speed-->

  - **Capacité de charge** <!--WeightCapacity-->210 kg<!--/WeightCapacity-->

Type: Monture
Price: 8 po
Speed: 12 m
WeightCapacity: 210 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Âne ou mule<!--/Name-->

- **Type** <!--Type-->Monture<!--/Type-->
- **Prix** <!--Price-->8 po<!--/Price-->
- **Vitesse** <!--Speed-->12 m<!--/Speed-->
- **Capacité de charge** <!--WeightCapacity-->210 kg<!--/WeightCapacity-->


Price: 1 po
Type: Équipement d'aventurier
Unity: 15 mètres
Weight: 5 kg
Id: equipment_hd.md#corde-en-chanvre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Corde en chanvre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Corde en chanvre
Markdown: >+
  # <!--Name-->Corde en chanvre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

  - **Unité** <!--Unity-->15 mètres<!--/Unity-->


  Une corde a 2 points de vie et peut être rompue en réussissant un test de Force DD 17.

Type: Équipement d'aventurier
Price: 1 po
Weight: 5 kg
Unity: 15 mètres

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Corde en chanvre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->
- **Unité** <!--Unity-->15 mètres<!--/Unity-->

Une corde a 2 points de vie et peut être rompue en réussissant un test de Force DD 17.


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: 1 kg
Id: equipment_hd.md#reliquaire
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Reliquaire
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Reliquaire
Markdown: >+
  # <!--Name-->Reliquaire<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Reliquaire<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: 0,5 kg
Id: equipment_hd.md#amulette
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Amulette
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Amulette
Markdown: >+
  # <!--Name-->Amulette<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Amulette<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: _
Id: equipment_hd.md#totem-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Totem (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Totem (focaliseur druidique)
Markdown: >+
  # <!--Name-->Totem (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 1 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Totem (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: 2 kg
Id: equipment_hd.md#bâton-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Bâton (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Bâton (focaliseur druidique)
Markdown: >+
  # <!--Name-->Bâton (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 5 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Bâton (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: 0,5 kg
Id: equipment_hd.md#baguette-dif-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Baguette d'if (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Baguette d'if (focaliseur druidique)
Markdown: >+
  # <!--Name-->Baguette d'if (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Baguette d'if (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 2 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#gamelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Gamelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Gamelle
Markdown: >+
  # <!--Name-->Gamelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cette boîte métallique contient un gobelet et des couverts simples. La boîte est composée de deux parties qui s'assemblent. Un côté peut être utilisé pour cuire les aliments et l'autre comme une assiette creuse.

Type: Équipement d'aventurier
Price: 2 pa
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Gamelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cette boîte métallique contient un gobelet et des couverts simples. La boîte est composée de deux parties qui s'assemblent. Un côté peut être utilisé pour cuire les aliments et l'autre comme une assiette creuse.


Price: 2 po
Type: Équipement d'aventurier
Weight: 2 kg
Id: equipment_hd.md#grappin
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Grappin
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Grappin
Markdown: >+
  # <!--Name-->Grappin<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Grappin<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 50 po
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#grimoire
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Grimoire
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Grimoire
Markdown: >+
  # <!--Name-->Grimoire<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->


  Un grimoire est un outil indispensable pour un magicien. Il s'agit d'un livre relié en cuir avec cent pages de vélin blanc dans lequel il écrit des sorts.

Type: Équipement d'aventurier
Price: 50 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Grimoire<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Un grimoire est un outil indispensable pour un magicien. Il s'agit d'un livre relié en cuir avec cent pages de vélin blanc dans lequel il écrit des sorts.


Price: 1 po
Type: Équipement d'aventurier / Focaliseur druidique
Weight: _
Id: equipment_hd.md#branche-de-houx-focaliseur-druidique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Branche de houx (focaliseur druidique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Branche de houx (focaliseur druidique)
Markdown: >+
  # <!--Name-->Branche de houx (focaliseur druidique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur druidique
Price: 1 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Branche de houx (focaliseur druidique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur druidique<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 1 pa
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#huile
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Huile
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Huile
Markdown: >+
  # <!--Name-->Huile<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  L'huile est généralement vendue dans des flasques d'argile de 0,5 litre. Vous pouvez utiliser une action pour asperger une créature qui se trouve dans un rayon de 1,50 mètre autour de vous ou pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature ou un objet et l'huile doit être considérée comme une arme improvisée. Si vous touchez votre cible, elle est couverte d'huile et, si elle subit au moins 1 dégât de feu avant que l'huile ne sèche (après 1 minute), la cible subit 5 dégâts de feu supplémentaires causés par l'huile enflammée. Vous pouvez aussi verser le contenu de la flasque d'huile sur une surface plane afin de recouvrir une surface de 1,50 mètre de côté. Si vous y mettez le feu, l'huile brûle pendant 2 rounds et inflige 5 dégâts de feu à toute créature qui pénètre dans la zone ou y termine son tour. Une créature ne peut subir ces dégâts qu'une fois par tour.

Type: Équipement d'aventurier
Price: 1 pa
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Huile<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

L'huile est généralement vendue dans des flasques d'argile de 0,5 litre. Vous pouvez utiliser une action pour asperger une créature qui se trouve dans un rayon de 1,50 mètre autour de vous ou pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature ou un objet et l'huile doit être considérée comme une arme improvisée. Si vous touchez votre cible, elle est couverte d'huile et, si elle subit au moins 1 dégât de feu avant que l'huile ne sèche (après 1 minute), la cible subit 5 dégâts de feu supplémentaires causés par l'huile enflammée. Vous pouvez aussi verser le contenu de la flasque d'huile sur une surface plane afin de recouvrir une surface de 1,50 mètre de côté. Si vous y mettez le feu, l'huile brûle pendant 2 rounds et inflige 5 dégâts de feu à toute créature qui pénètre dans la zone ou y termine son tour. Une créature ne peut subir ces dégâts qu'une fois par tour.


Price: 5 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#lanterne-à-capote
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lanterne à capote
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lanterne à capote
Markdown: >+
  # <!--Name-->Lanterne à capote<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une lanterne à capote dégage une lumière vive sur un rayon de 9 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile. Vous pouvez utiliser une action pour abaisser la capote de la lanterne afin qu'elle ne dégage plus qu'une lumière faible sur un rayon de 1,50 mètre.

Type: Équipement d'aventurier
Price: 5 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lanterne à capote<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une lanterne à capote dégage une lumière vive sur un rayon de 9 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile. Vous pouvez utiliser une action pour abaisser la capote de la lanterne afin qu'elle ne dégage plus qu'une lumière faible sur un rayon de 1,50 mètre.


Price: 10 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#lanterne-sourde
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lanterne sourde
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lanterne sourde
Markdown: >+
  # <!--Name-->Lanterne sourde<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une lanterne sourde dégage une lumière vive sur un cône de 18 mètres et une lumière faible sur 18 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.

Type: Équipement d'aventurier
Price: 10 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lanterne sourde<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une lanterne sourde dégage une lumière vive sur un cône de 18 mètres et une lumière faible sur 18 mètres supplémentaires. Une fois allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.


Price: 25 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#livre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Livre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Livre
Markdown: >+
  # <!--Name-->Livre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Un livre peut contenir de la poésie, des récits historiques, des informations relatives à un domaine particulier de connaissance, des diagrammes et des notes sur des inventions gnomes, ou tout ce qui peut être représenté grâce à du texte ou des images. Un livre de sorts est appelé un grimoire (ses particularités sont décrites plus haut dans cette section).

Type: Équipement d'aventurier
Price: 25 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Livre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Un livre peut contenir de la poésie, des récits historiques, des informations relatives à un domaine particulier de connaissance, des diagrammes et des notes sur des inventions gnomes, ou tout ce qui peut être représenté grâce à du texte ou des images. Un livre de sorts est appelé un grimoire (ses particularités sont décrites plus haut dans cette section).


Price: 1 000 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#longue-vue
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Longue-vue
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Longue-vue
Markdown: >+
  # <!--Name-->Longue-vue<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 000 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Une longue-vue permet de grossir jusqu'à deux fois les objets que vous voyez à distance.

Type: Équipement d'aventurier
Price: 1 000 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Longue-vue<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 000 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Une longue-vue permet de grossir jusqu'à deux fois les objets que vous voyez à distance.


Price: 100 po
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#loupe
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Loupe
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Loupe
Markdown: >+
  # <!--Name-->Loupe<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->100 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->


  Cette lentille permet d'examiner de près les petits objets. Elle peut également remplacer un briquet à silex pour allumer un feu. Allumer un feu à l'aide d'une loupe nécessite d'avoir une lumière aussi vive que celle du soleil afin de faire prendre l'amadou et environ 5 minutes pour que le feu prenne. Une loupe confère un avantage pour les tests de caractéristique faits dans le but d'inspecter ou d'estimer la valeur d'un objet petit ou très détaillé.

Type: Équipement d'aventurier
Price: 100 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Loupe<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->100 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->

Cette lentille permet d'examiner de près les petits objets. Elle peut également remplacer un briquet à silex pour allumer un feu. Allumer un feu à l'aide d'une loupe nécessite d'avoir une lumière aussi vive que celle du soleil afin de faire prendre l'amadou et environ 5 minutes pour que le feu prenne. Une loupe confère un avantage pour les tests de caractéristique faits dans le but d'inspecter ou d'estimer la valeur d'un objet petit ou très détaillé.


Price: 1 po
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#marteau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Marteau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Marteau
Markdown: >+
  # <!--Name-->Marteau<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Marteau<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 5 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#lampe
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Lampe
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Lampe
Markdown: >+
  # <!--Name-->Lampe<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Une lampe dégage une lumière vive dans un rayon de 4,50 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois qu'elle est allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.

Type: Équipement d'aventurier
Price: 5 pa
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Lampe<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Une lampe dégage une lumière vive dans un rayon de 4,50 mètres et une lumière faible sur 9 mètres supplémentaires. Une fois qu'elle est allumée, elle brûle pendant 6 heures et consomme une flasque (0,5 litre) d'huile.


Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#masse
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Masse
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Masse
Markdown: >+
  # <!--Name-->Masse<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Masse<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 0,5 kg
Id: equipment_hd.md#baguette-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Baguette (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Baguette (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Baguette (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Baguette (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 1 kg
Id: equipment_hd.md#sceptre-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sceptre (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sceptre (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Sceptre (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sceptre (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->


Price: 5 pa
Type: Équipement d'aventurier
Weight: 1,5 kg
Id: equipment_hd.md#couverture
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Couverture
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Couverture
Markdown: >+
  # <!--Name-->Couverture<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 pa
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Couverture<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 1 pc
Type: Équipement d'aventurier
Unity: 1 morceau
Weight: _
Id: equipment_hd.md#craie
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Craie
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Craie
Markdown: >+
  # <!--Name-->Craie<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 morceau<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: _
Unity: 1 morceau

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Craie<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 morceau<!--/Unity-->


Capacity: 3,5 L de liquide
Price: 2 pc
Type: Équipement d'aventurier
Weight: 2 kg
Id: equipment_hd.md#cruche-ou-pichet
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cruche ou pichet
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cruche ou pichet
Markdown: >+
  # <!--Name-->Cruche ou pichet<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: 2 kg
Capacity: 3,5 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cruche ou pichet<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->
- **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->


Price: 25 po
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#eau-bénite
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Eau bénite
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Eau bénite
Markdown: >+
  # <!--Name-->Eau bénite<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  Vous pouvez utiliser une action pour asperger d'eau bénite une créature qui se trouve dans un rayon de 1,50 mètre autour de vous, ou lancer la flasque jusqu'à 6 mètres de vous. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature, et l'eau bénite doit être considérée comme une arme improvisée. Si votre cible est un fiélon ou un mort-vivant, elle subit 2d6 dégâts radiants.


  Un clerc ou un paladin peut créer de l'eau bénite, de quoi remplir une flasque, en accomplissant un rituel spécifique. Ce rituel dure 1 heure, consomme pour 25 po de poudre d'argent et requiert du lanceur de sort qu'il utilise un emplacement de sort de niveau 1.

Type: Équipement d'aventurier
Price: 25 po
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Eau bénite<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

Vous pouvez utiliser une action pour asperger d'eau bénite une créature qui se trouve dans un rayon de 1,50 mètre autour de vous, ou lancer la flasque jusqu'à 6 mètres de vous. La flasque se brise à l'impact. Dans les deux cas, il s'agit d'une attaque à distance contre une créature, et l'eau bénite doit être considérée comme une arme improvisée. Si votre cible est un fiélon ou un mort-vivant, elle subit 2d6 dégâts radiants.

Un clerc ou un paladin peut créer de l'eau bénite, de quoi remplir une flasque, en accomplissant un rituel spécifique. Ce rituel dure 1 heure, consomme pour 25 po de poudre d'argent et requiert du lanceur de sort qu'il utilise un emplacement de sort de niveau 1.


Price: 1 pa
Type: Équipement d'aventurier
Unity: 3 mètres
Weight: 12,5 kg
Id: equipment_hd.md#Échelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Échelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Échelle
Markdown: >+
  # <!--Name-->Échelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->12,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->3 mètres<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pa
Weight: 12,5 kg
Unity: 3 mètres

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Échelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->12,5 kg<!--/Weight-->
- **Unité** <!--Unity-->3 mètres<!--/Unity-->


Price: 10 po
Type: Équipement d'aventurier
Unity: bouteille de 30 grammes
Weight: _
Id: equipment_hd.md#encre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Encre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Encre
Markdown: >+
  # <!--Name-->Encre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->bouteille de 30 grammes<!--/Unity-->

Type: Équipement d'aventurier
Price: 10 po
Weight: _
Unity: bouteille de 30 grammes

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Encre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->bouteille de 30 grammes<!--/Unity-->


Price: 5 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 2 kg
Id: equipment_hd.md#bâton-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Bâton (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Bâton (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Bâton (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 5 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Bâton (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->


Price: 25 po
Type: Équipement d'aventurier
Weight: 6 kg
Id: equipment_hd.md#Équipement-descalade
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Équipement d'escalade
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Équipement d'escalade
Markdown: >+
  # <!--Name-->Équipement d'escalade<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->6 kg<!--/Weight-->


  Le matériel d'escalade comprend des pitons spéciaux, des pointes pour chaussures, des gants et un harnais. Vous pouvez utiliser le matériel d'escalade lors d'une action pour vous accrocher à une paroi. Vous ne pouvez alors plus chuter de plus de 7,50 mètres depuis votre point d'ancrage, mais vous devez vous décrocher si vous voulez vous éloigner de plus de 7,50 mètres de ce point.

Type: Équipement d'aventurier
Price: 25 po
Weight: 6 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Équipement d'escalade<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->6 kg<!--/Weight-->

Le matériel d'escalade comprend des pitons spéciaux, des pointes pour chaussures, des gants et un harnais. Vous pouvez utiliser le matériel d'escalade lors d'une action pour vous accrocher à une paroi. Vous ne pouvez alors plus chuter de plus de 7,50 mètres depuis votre point d'ancrage, mais vous devez vous décrocher si vous voulez vous éloigner de plus de 7,50 mètres de ce point.


Price: 1 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#Étui-pour-cartes-ou-parchemins
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Étui pour cartes ou parchemins
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Étui pour cartes ou parchemins
Markdown: >+
  # <!--Name-->Étui pour cartes ou parchemins<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cet étui cylindrique de cuir peut contenir jusqu'à dix feuilles de papier roulées ou cinq feuilles de parchemin roulées.

Type: Équipement d'aventurier
Price: 1 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Étui pour cartes ou parchemins<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cet étui cylindrique de cuir peut contenir jusqu'à dix feuilles de papier roulées ou cinq feuilles de parchemin roulées.


Price: 50 po
Type: Équipement d'aventurier
Unity: flasque
Weight: 0,5 kg
Id: equipment_hd.md#feu-grégeois
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Feu grégeois
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Feu grégeois
Markdown: >+
  # <!--Name-->Feu grégeois<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->flasque<!--/Unity-->


  Ce liquide gluant et collant s'enflamme au contact de l'air. Vous pouvez utiliser une action pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Il s'agit d'une attaque à distance contre une créature ou un objet, et vous devez considérer le feu grégeois comme une arme improvisée. Si vous touchez votre cible, celle-ci subit 1d4 dégâts de feu au début de chacun de ses tours. La cible peut mettre fin à cet effet et tenter d'éteindre les flammes en utilisant son action pour faire un test de Dextérité DD 10.

Type: Équipement d'aventurier
Price: 50 po
Weight: 0,5 kg
Unity: flasque

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Feu grégeois<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->flasque<!--/Unity-->

Ce liquide gluant et collant s'enflamme au contact de l'air. Vous pouvez utiliser une action pour lancer la flasque jusqu'à une distance de 6 mètres. La flasque se brise à l'impact. Il s'agit d'une attaque à distance contre une créature ou un objet, et vous devez considérer le feu grégeois comme une arme improvisée. Si vous touchez votre cible, celle-ci subit 1d4 dégâts de feu au début de chacun de ses tours. La cible peut mettre fin à cet effet et tenter d'éteindre les flammes en utilisant son action pour faire un test de Dextérité DD 10.


Capacity: 100 g de liquide
Price: 1 po
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#fiole
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Fiole
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Fiole
Markdown: >+
  # <!--Name-->Fiole<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Capacité** <!--Capacity-->100 g de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 1 po
Weight: _
Capacity: 100 g de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Fiole<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Capacité** <!--Capacity-->100 g de liquide<!--/Capacity-->


Capacity: 0,5 L de liquide
Price: 2 pc
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#flasque-ou-chope
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Flasque ou chope
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Flasque ou chope
Markdown: >+
  # <!--Name-->Flasque ou chope<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->0,5 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: 0,5 kg
Capacity: 0,5 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Flasque ou chope<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->0,5 L de liquide<!--/Capacity-->


Price: 10 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 0,5 kg
Id: equipment_hd.md#cristal-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Cristal (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Cristal (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Cristal (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->10 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 10 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Cristal (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->10 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 20 po
Type: Équipement d'aventurier / Focaliseur arcanique
Weight: 1,5 kg
Id: equipment_hd.md#orbe-focaliseur-arcanique
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Orbe (focaliseur arcanique)
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Orbe (focaliseur arcanique)
Markdown: >+
  # <!--Name-->Orbe (focaliseur arcanique)<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->

  - **Prix** <!--Price-->20 po<!--/Price-->

  - **Poids** <!--Weight-->1,5 kg<!--/Weight-->

Type: Équipement d'aventurier / Focaliseur arcanique
Price: 20 po
Weight: 1,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Orbe (focaliseur arcanique)<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Focaliseur arcanique<!--/Type-->
- **Prix** <!--Price-->20 po<!--/Price-->
- **Poids** <!--Weight-->1,5 kg<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#Étui-pour-carreaux
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Étui pour carreaux
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Étui pour carreaux
Markdown: >+
  # <!--Name-->Étui pour carreaux<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->


  Cet étui de bois peut contenir jusqu'à vingt carreaux d'arbalète.

Type: Équipement d'aventurier
Price: 1 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Étui pour carreaux<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Cet étui de bois peut contenir jusqu'à vingt carreaux d'arbalète.


Price: 5 po
Type: Équipement d'aventurier / Symbole sacré
Weight: _
Id: equipment_hd.md#emblème
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Emblème
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Emblème
Markdown: >+
  # <!--Name-->Emblème<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier / Symbole sacré
Price: 5 po
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Emblème<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Symbole sacré<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 2 kg
Id: equipment_hd.md#matériel-de-pêche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Matériel de pêche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Matériel de pêche
Markdown: >+
  # <!--Name-->Matériel de pêche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2 kg<!--/Weight-->


  Le matériel de pêche se compose d'une canne de bois, d'un fil de soie, de bouchons en liège, d'hameçons métalliques, de plombs, d'appâts de velours et d'un petit filet.

Type: Équipement d'aventurier
Price: 1 po
Weight: 2 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Matériel de pêche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2 kg<!--/Weight-->

Le matériel de pêche se compose d'une canne de bois, d'un fil de soie, de bouchons en liège, d'hameçons métalliques, de plombs, d'appâts de velours et d'un petit filet.


Price: 5 po
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#miroir-en-acier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Miroir en acier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Miroir en acier
Markdown: >+
  # <!--Name-->Miroir en acier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 po
Weight: 0,25 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Miroir en acier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->


Price: 100 po
Type: Équipement d'aventurier
Unity: fiole
Weight: _
Id: equipment_hd.md#poison
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Poison
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Poison
Markdown: >+
  # <!--Name-->Poison<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->100 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->fiole<!--/Unity-->


  Un personnage peut utiliser le poison qui se trouve dans cette fiole pour enduire la lame d'une arme tranchante ou perforante, ou jusqu'à trois munitions. Il vous faut utiliser une action pour appliquer le poison. Une créature touchée par l'arme ou la munition empoisonnée doit faire un jet de sauvegarde de Constitution DD 10 ou subir 1d4 dégâts de poison. Une fois qu'il est appliqué, le poison reste efficace pendant 1 minute avant de sécher.

Type: Équipement d'aventurier
Price: 100 po
Weight: _
Unity: fiole

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Poison<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->100 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->fiole<!--/Unity-->

Un personnage peut utiliser le poison qui se trouve dans cette fiole pour enduire la lame d'une arme tranchante ou perforante, ou jusqu'à trois munitions. Il vous faut utiliser une action pour appliquer le poison. Une créature touchée par l'arme ou la munition empoisonnée doit faire un jet de sauvegarde de Constitution DD 10 ou subir 1d4 dégâts de poison. Une fois qu'il est appliqué, le poison reste efficace pendant 1 minute avant de sécher.


Price: 2 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#porte-plume
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Porte-plume
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Porte-plume
Markdown: >+
  # <!--Name-->Porte-plume<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Porte-plume<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Capacity: 3,5 L de liquide
Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#pot-en-fer
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pot en fer
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pot en fer
Markdown: >+
  # <!--Name-->Pot en fer<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg
Capacity: 3,5 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pot en fer<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->3,5 L de liquide<!--/Capacity-->


Price: 50 po
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#potion-de-soins
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Potion de soins
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Potion de soins
Markdown: >+
  # <!--Name-->Potion de soins<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->50 po<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->


  Un personnage qui boit le liquide magique rouge qui se trouve dans cette fiole regagne 2d4+2 points de vie. Une action est nécessaire pour boire ou administrer la potion.

Type: Équipement d'aventurier
Price: 50 po
Weight: 0,25 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Potion de soins<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->50 po<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->

Un personnage qui boit le liquide magique rouge qui se trouve dans cette fiole regagne 2d4+2 points de vie. Une action est nécessaire pour boire ou administrer la potion.


Price: 5 pa
Type: Équipement d'aventurier
Unity: 1 jour
Weight: 1 kg
Id: equipment_hd.md#rations
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Rations
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Rations
Markdown: >+
  # <!--Name-->Rations<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Unité** <!--Unity-->1 jour<!--/Unity-->


  Les rations sont des aliments séchés (viande séchée, biscuits, noix…) utilisés pour de longs voyages.

Type: Équipement d'aventurier
Price: 5 pa
Weight: 1 kg
Unity: 1 jour

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Rations<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Unité** <!--Unity-->1 jour<!--/Unity-->

Les rations sont des aliments séchés (viande séchée, biscuits, noix…) utilisés pour de longs voyages.


Price: 25 po
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#sablier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sablier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sablier
Markdown: >+
  # <!--Name-->Sablier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 25 po
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sablier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Price: 5 pc
Type: Équipement d'aventurier
Weight: 125 g
Id: equipment_hd.md#piton
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Piton
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Piton
Markdown: >+
  # <!--Name-->Piton<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->125 g<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 125 g

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Piton<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->125 g<!--/Weight-->


Capacity: 30 L/15 kg d'équipement
Price: 1 pc
Type: Équipement d'aventurier
Weight: 0,25 kg
Id: equipment_hd.md#sac
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac
Markdown: >+
  # <!--Name-->Sac<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->0,25 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->30 L/15 kg d'équipement<!--/Capacity-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: 0,25 kg
Capacity: 30 L/15 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->0,25 kg<!--/Weight-->
- **Capacité** <!--Capacity-->30 L/15 kg d'équipement<!--/Capacity-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 3,5 kg
Id: equipment_hd.md#sac-de-couchage
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac de couchage
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac de couchage
Markdown: >+
  # <!--Name-->Sac de couchage<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->3,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 3,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac de couchage<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->3,5 kg<!--/Weight-->


Capacity: 6 L/3 kg d'équipement
Price: 5 pa
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#sacoche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sacoche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sacoche
Markdown: >+
  # <!--Name-->Sacoche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pa<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->6 L/3 kg d'équipement<!--/Capacity-->


  Une bourse en tissu ou en cuir peut notamment contenir jusqu'à vingt billes de fronde ou cinquante dards de sarbacane. Une sacoche à compartiments qui est utilisée pour stocker les composantes de sorts s'appelle une sacoche à composantes (voir ci-dessous).

Type: Équipement d'aventurier
Price: 5 pa
Weight: 0,5 kg
Capacity: 6 L/3 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sacoche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pa<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->6 L/3 kg d'équipement<!--/Capacity-->

Une bourse en tissu ou en cuir peut notamment contenir jusqu'à vingt billes de fronde ou cinquante dards de sarbacane. Une sacoche à compartiments qui est utilisée pour stocker les composantes de sorts s'appelle une sacoche à composantes (voir ci-dessous).


Price: 25 po
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#sacoche-à-composantes
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sacoche à composantes
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sacoche à composantes
Markdown: >+
  # <!--Name-->Sacoche à composantes<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->25 po<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->


  Une sacoche à composantes est une petite sacoche de cuir imperméable fixée à la ceinture et qui possède plusieurs compartiments permettant de stocker toutes les composantes matérielles et autres objets spéciaux qui vous servent à lancer un sort, à l'exception des composantes qui ont un coût spécifique (ainsi qu'il est indiqué dans la description d'un sort).

Type: Équipement d'aventurier
Price: 25 po
Weight: 1 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sacoche à composantes<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->25 po<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->

Une sacoche à composantes est une petite sacoche de cuir imperméable fixée à la ceinture et qui possède plusieurs compartiments permettant de stocker toutes les composantes matérielles et autres objets spéciaux qui vous servent à lancer un sort, à l'exception des composantes qui ont un coût spécifique (ainsi qu'il est indiqué dans la description d'un sort).


Price: 2 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#savon
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Savon
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Savon
Markdown: >+
  # <!--Name-->Savon<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Savon<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Capacity: 10 L de liquide, 15 L de solide
Price: 5 pc
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#seau
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Seau
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Seau
Markdown: >+
  # <!--Name-->Seau<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->10 L de liquide, 15 L de solide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 1 kg
Capacity: 10 L de liquide, 15 L de solide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Seau<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Capacité** <!--Capacity-->10 L de liquide, 15 L de solide<!--/Capacity-->


Price: 5 pc
Type: Équipement d'aventurier
Weight: _
Id: equipment_hd.md#siflet
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Siflet
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Siflet
Markdown: >+
  # <!--Name-->Siflet<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: _

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Siflet<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->


Capacity: 30 L / 15 kg d'équipement
Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#sac-à-dos
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Sac à dos
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Sac à dos
Markdown: >+
  # <!--Name-->Sac à dos<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->30 L / 15 kg d'équipement<!--/Capacity-->


  Vous pouvez aussi attacher des objets comme un sac de couchage ou un rouleau de corde sur le sac à dos

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg
Capacity: 30 L / 15 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Sac à dos<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->30 L / 15 kg d'équipement<!--/Capacity-->

Vous pouvez aussi attacher des objets comme un sac de couchage ou un rouleau de corde sur le sac à dos


Price: 2 po
Type: Équipement d'aventurier
Weight: 3 kg
Id: equipment_hd.md#menottes
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Menottes
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Menottes
Markdown: >+
  # <!--Name-->Menottes<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->3 kg<!--/Weight-->


  Ces menottes métalliques peuvent être utilisées sur une créature de taille P ou M. Pour s'en échapper, une créature doit réussir un test de Dextérité DD 20. Pour les briser, elle doit réussir un test de Force DD 20. Chaque paire de menotte est accompagnée d'une clef. Une créature qui n'a pas la clef mais qui maîtrise les outils de voleur peut crocheter la serrure des menottes en réussissant un test de Dextérité DD 15. Les menottes ont 15 points de vie.

Type: Équipement d'aventurier
Price: 2 po
Weight: 3 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Menottes<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->3 kg<!--/Weight-->

Ces menottes métalliques peuvent être utilisées sur une créature de taille P ou M. Pour s'en échapper, une créature doit réussir un test de Dextérité DD 20. Pour les briser, elle doit réussir un test de Force DD 20. Chaque paire de menotte est accompagnée d'une clef. Une créature qui n'a pas la clef mais qui maîtrise les outils de voleur peut crocheter la serrure des menottes en réussissant un test de Dextérité DD 15. Les menottes ont 15 points de vie.


Price: 2 po
Type: Équipement d'aventurier
Weight: 5 kg
Id: equipment_hd.md#pioche-de-mineur
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pioche de mineur
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pioche de mineur
Markdown: >+
  # <!--Name-->Pioche de mineur<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pioche de mineur<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->5 kg<!--/Weight-->


Price: 5 po
Type: Équipement d'aventurier
Weight: 12,5 kg
Id: equipment_hd.md#piège-à-mâchoires
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Piège à mâchoires
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Piège à mâchoires
Markdown: >+
  # <!--Name-->Piège à mâchoires<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->12,5 kg<!--/Weight-->


  Vous pouvez utiliser une action pour installer ce piège, qui se présente sous la forme d'un anneau d'acier dentelé qui se referme violemment quand une créature marche sur la plaque de pression qui se trouve en son centre. Le piège est ancré à un objet immobile, comme un arbre ou un piquet enfoncé dans le sol, grâce à une lourde chaîne. Une créature qui marche sur la plaque doit réussir un jet de sauvegarde de Dextérité DD 13 pour éviter de subir 1d4 dégâts perforants et être immobilisée. Si elle échoue, tant que la créature est prise au piège, son déplacement est limité par la longueur de la chaîne (qui fait généralement 1 mètre de long). Une créature peut utiliser une action pour faire un test de Force DD 13 afin de tenter de se libérer elle-même ou une autre créature qui se trouve à sa portée. À chaque échec, la créature prise au piège subit 1 dégât perforant.

Type: Équipement d'aventurier
Price: 5 po
Weight: 12,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Piège à mâchoires<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->12,5 kg<!--/Weight-->

Vous pouvez utiliser une action pour installer ce piège, qui se présente sous la forme d'un anneau d'acier dentelé qui se referme violemment quand une créature marche sur la plaque de pression qui se trouve en son centre. Le piège est ancré à un objet immobile, comme un arbre ou un piquet enfoncé dans le sol, grâce à une lourde chaîne. Une créature qui marche sur la plaque doit réussir un jet de sauvegarde de Dextérité DD 13 pour éviter de subir 1d4 dégâts perforants et être immobilisée. Si elle échoue, tant que la créature est prise au piège, son déplacement est limité par la longueur de la chaîne (qui fait généralement 1 mètre de long). Une créature peut utiliser une action pour faire un test de Force DD 13 afin de tenter de se libérer elle-même ou une autre créature qui se trouve à sa portée. À chaque échec, la créature prise au piège subit 1 dégât perforant.


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,5 kg
Id: equipment_hd.md#flèches
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Flèches
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Flèches
Markdown: >+
  # <!--Name-->Flèches<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,5 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Flèches<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 50
Weight: 0,5 kg
Id: equipment_hd.md#dards-de-sarbacane
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Dards de sarbacane
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Dards de sarbacane
Markdown: >+
  # <!--Name-->Dards de sarbacane<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->50<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,5 kg
Unity: 50

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Dards de sarbacane<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->
- **Unité** <!--Unity-->50<!--/Unity-->


Price: 1 po
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,75 kg
Id: equipment_hd.md#carreaux-darbalète
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Carreaux d'arbalète
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Carreaux d'arbalète
Markdown: >+
  # <!--Name-->Carreaux d'arbalète<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->0,75 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 1 po
Weight: 0,75 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Carreaux d'arbalète<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->0,75 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Price: 4 pc
Type: Équipement d'aventurier / Munitions
Unity: 20
Weight: 0,75 kg
Id: equipment_hd.md#billes-de-fronde
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Billes de fronde
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Billes de fronde
Markdown: >+
  # <!--Name-->Billes de fronde<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->

  - **Prix** <!--Price-->4 pc<!--/Price-->

  - **Poids** <!--Weight-->0,75 kg<!--/Weight-->

  - **Unité** <!--Unity-->20<!--/Unity-->

Type: Équipement d'aventurier / Munitions
Price: 4 pc
Weight: 0,75 kg
Unity: 20

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Billes de fronde<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier / Munitions<!--/Type-->
- **Prix** <!--Price-->4 pc<!--/Price-->
- **Poids** <!--Weight-->0,75 kg<!--/Weight-->
- **Unité** <!--Unity-->20<!--/Unity-->


Capacity: 2 L de liquide
Price: 2 pa
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#outre
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Outre
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Outre
Markdown: >+
  # <!--Name-->Outre<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->2 L de liquide<!--/Capacity-->

Type: Équipement d'aventurier
Price: 2 pa
Weight: 2,5 kg
Capacity: 2 L de liquide

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Outre<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Capacité** <!--Capacity-->2 L de liquide<!--/Capacity-->


Price: 1 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#palan
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Palan
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Palan
Markdown: >+
  # <!--Name-->Palan<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Un palan est un système de poulies avec un câble et un crochet qui vous permet de soulever jusqu'à quatre fois le poids que vous pouvez normalement porter.

Type: Équipement d'aventurier
Price: 1 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Palan<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Un palan est un système de poulies avec un câble et un crochet qui vous permet de soulever jusqu'à quatre fois le poids que vous pouvez normalement porter.


Price: 1 pc
Type: Équipement d'aventurier
Weight: 0,5 kg
Id: equipment_hd.md#pierre-à-affûter
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pierre à affûter
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pierre à affûter
Markdown: >+
  # <!--Name-->Pierre à affûter<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pc<!--/Price-->

  - **Poids** <!--Weight-->0,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 1 pc
Weight: 0,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pierre à affûter<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pc<!--/Price-->
- **Poids** <!--Weight-->0,5 kg<!--/Weight-->


Capacity: 60 L/20 kg d'équipement
Price: 4 pa
Type: Équipement d'aventurier
Weight: 1 kg
Id: equipment_hd.md#panier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Panier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Panier
Markdown: >+
  # <!--Name-->Panier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->4 pa<!--/Price-->

  - **Poids** <!--Weight-->1 kg<!--/Weight-->

  - **Capacité** <!--Capacity-->60 L/20 kg d'équipement<!--/Capacity-->

Type: Équipement d'aventurier
Price: 4 pa
Weight: 1 kg
Capacity: 60 L/20 kg d'équipement

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Panier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->4 pa<!--/Price-->
- **Poids** <!--Weight-->1 kg<!--/Weight-->
- **Capacité** <!--Capacity-->60 L/20 kg d'équipement<!--/Capacity-->


Price: 1 pa
Type: Équipement d'aventurier
Unity: 1 feuille
Weight: _
Id: equipment_hd.md#parchemin
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Parchemin
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Parchemin
Markdown: >+
  # <!--Name-->Parchemin<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 pa<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 feuille<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 pa
Weight: _
Unity: 1 feuille

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Parchemin<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 pa<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 feuille<!--/Unity-->


Price: 5 po
Type: Équipement d'aventurier
Unity: fiole
Weight: _
Id: equipment_hd.md#parfum
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Parfum
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Parfum
Markdown: >+
  # <!--Name-->Parfum<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 po<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->fiole<!--/Unity-->

Type: Équipement d'aventurier
Price: 5 po
Weight: _
Unity: fiole

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Parfum<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->fiole<!--/Unity-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#pelle
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pelle
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pelle
Markdown: >+
  # <!--Name-->Pelle<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pelle<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->


Price: 5 pc
Type: Équipement d'aventurier
Unity: 3 mètres
Weight: 3,5 kg
Id: equipment_hd.md#perche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Perche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Perche
Markdown: >+
  # <!--Name-->Perche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->5 pc<!--/Price-->

  - **Poids** <!--Weight-->3,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->3 mètres<!--/Unity-->

Type: Équipement d'aventurier
Price: 5 pc
Weight: 3,5 kg
Unity: 3 mètres

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Perche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->5 pc<!--/Price-->
- **Poids** <!--Weight-->3,5 kg<!--/Weight-->
- **Unité** <!--Unity-->3 mètres<!--/Unity-->


Price: 1 po
Type: Équipement d'aventurier
Unity: 10
Weight: 2,5 kg
Id: equipment_hd.md#pics-en-fer
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pics en fer
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pics en fer
Markdown: >+
  # <!--Name-->Pics en fer<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->1 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->

  - **Unité** <!--Unity-->10<!--/Unity-->

Type: Équipement d'aventurier
Price: 1 po
Weight: 2,5 kg
Unity: 10

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pics en fer<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->1 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->
- **Unité** <!--Unity-->10<!--/Unity-->


Price: 2 po
Type: Équipement d'aventurier
Weight: 2,5 kg
Id: equipment_hd.md#pied-de-biche
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Pied-de-biche
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Pied-de-biche
Markdown: >+
  # <!--Name-->Pied-de-biche<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 po<!--/Price-->

  - **Poids** <!--Weight-->2,5 kg<!--/Weight-->


  Utiliser un pied-de-biche vous donne un avantage aux tests de Force quand le pied-debiche est utilisé pour faire levier.

Type: Équipement d'aventurier
Price: 2 po
Weight: 2,5 kg

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Pied-de-biche<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 po<!--/Price-->
- **Poids** <!--Weight-->2,5 kg<!--/Weight-->

Utiliser un pied-de-biche vous donne un avantage aux tests de Force quand le pied-debiche est utilisé pour faire levier.


Price: 2 pa
Type: Équipement d'aventurier
Unity: 1 feuille
Weight: _
Id: equipment_hd.md#papier
Discriminator: EquipmentItem
EquipmentItemsId: equipment_hd.md#Équipement
Name: Papier
ParentLink: equipment_hd.md#Équipement
ParentName: Équipement
ParentNameLink: <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->
AttributesDictionary:
Name: Papier
Markdown: >+
  # <!--Name-->Papier<!--/Name-->


  - **Type** <!--Type-->Équipement d'aventurier<!--/Type-->

  - **Prix** <!--Price-->2 pa<!--/Price-->

  - **Poids** <!--Weight-->_<!--/Weight-->

  - **Unité** <!--Unity-->1 feuille<!--/Unity-->

Type: Équipement d'aventurier
Price: 2 pa
Weight: _
Unity: 1 feuille

Markdown:
> <!--ParentNameLink-->[Équipement](equipment_hd.md#Équipement)<!--/ParentNameLink-->

---

# <!--Name-->Papier<!--/Name-->

- **Type** <!--Type-->Équipement d'aventurier<!--/Type-->
- **Prix** <!--Price-->2 pa<!--/Price-->
- **Poids** <!--Weight-->_<!--/Weight-->
- **Unité** <!--Unity-->1 feuille<!--/Unity-->


Id: magicitems_az_hd.md#traité-dautorité-et-dinfluence
AltName: Tome of Leadership and Influence (SRD p247)
Discriminator: MagicItem
MagicItemsId: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
Name: Traité d'autorité et d'influence
ParentLink: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
ParentName: Les objets magiques de A à Z
Source: (CDC p188)
MagicItem_Rarity: très rare
MagicItem_Type: Objet merveilleux
AttributesDictionary:
Name: Traité d'autorité et d'influence
Markdown: >+
  ### <!--Name-->Traité d'autorité et d'influence<!--/Name-->


  - AltName: <!--AltName-->Tome of Leadership and Influence (SRD p247)<!--/AltName-->

  - Source: <!--Source-->(CDC p188)<!--/Source-->

  -  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->


  Ce livre contient des exercices d'interactions sociales basées sur la manipulation et la charme. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur de Charisme ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.

AltName: Tome of Leadership and Influence (SRD p247)
Source: (CDC p188)
Type: Objet merveilleux
Rarity: très rare

Markdown:
> <!--ParentNameLink-->[Les objets magiques de A à Z](magicitems_az_hd.md#les-objets-magiques-de-a-à-z)<!--/ParentNameLink-->

---

### <!--Name-->Traité d'autorité et d'influence<!--/Name-->

- AltName: <!--AltName-->Tome of Leadership and Influence (SRD p247)<!--/AltName-->
- Source: <!--Source-->(CDC p188)<!--/Source-->
-  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->

Ce livre contient des exercices d'interactions sociales basées sur la manipulation et la charme. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur de Charisme ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.


Id: magicitems_az_hd.md#traité-de-compréhension
AltName: Tome of Understanding (SRD p247)
Discriminator: MagicItem
MagicItemsId: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
Name: Traité de compréhension
ParentLink: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
ParentName: Les objets magiques de A à Z
Source: (CDC p188)
MagicItem_Rarity: très rare
MagicItem_Type: Objet merveilleux
AttributesDictionary:
Name: Traité de compréhension
Markdown: >+
  ### <!--Name-->Traité de compréhension<!--/Name-->


  - AltName: <!--AltName-->Tome of Understanding (SRD p247)<!--/AltName-->

  - Source: <!--Source-->(CDC p188)<!--/Source-->

  -  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->


  Ce livre contient des exercices intuitifs de sagacité. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur de Sagesse ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.

AltName: Tome of Understanding (SRD p247)
Source: (CDC p188)
Type: Objet merveilleux
Rarity: très rare

Markdown:
> <!--ParentNameLink-->[Les objets magiques de A à Z](magicitems_az_hd.md#les-objets-magiques-de-a-à-z)<!--/ParentNameLink-->

---

### <!--Name-->Traité de compréhension<!--/Name-->

- AltName: <!--AltName-->Tome of Understanding (SRD p247)<!--/AltName-->
- Source: <!--Source-->(CDC p188)<!--/Source-->
-  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->

Ce livre contient des exercices intuitifs de sagacité. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur de Sagesse ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.


Id: magicitems_az_hd.md#traité-de-perspicacité
AltName: Tome of Clear Thought (SRD p247)
Discriminator: MagicItem
MagicItemsId: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
Name: Traité de perspicacité
ParentLink: magicitems_az_hd.md#les-objets-magiques-de-a-à-z
ParentName: Les objets magiques de A à Z
Source: (CDC p188)
MagicItem_Rarity: très rare
MagicItem_Type: Objet merveilleux
AttributesDictionary:
Name: Traité de perspicacité
Markdown: >+
  ### <!--Name-->Traité de perspicacité<!--/Name-->


  - AltName: <!--AltName-->Tome of Clear Thought (SRD p247)<!--/AltName-->

  - Source: <!--Source-->(CDC p188)<!--/Source-->

  -  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->


  Ce livre contient des exercices de logique et de mémoire. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur d'Intelligence ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.

AltName: Tome of Clear Thought (SRD p247)
Source: (CDC p188)
Type: Objet merveilleux
Rarity: très rare

Markdown:
> <!--ParentNameLink-->[Les objets magiques de A à Z](magicitems_az_hd.md#les-objets-magiques-de-a-à-z)<!--/ParentNameLink-->

---

### <!--Name-->Traité de perspicacité<!--/Name-->

- AltName: <!--AltName-->Tome of Clear Thought (SRD p247)<!--/AltName-->
- Source: <!--Source-->(CDC p188)<!--/Source-->
-  <!--Type-->Objet merveilleux<!--/Type-->, <!--Rarity-->très rare<!--/Rarity-->

Ce livre contient des exercices de logique et de mémoire. Ses mots sont imprégnés de magie. Si vous passez 48 heures, lors d'une période de 6 jours ou moins, à étudier le contenu du traité, à suivre ses indications et faire ses exercices, votre valeur d'Intelligence ainsi que votre valeur maximale dans cette caractéristique augmentent de 2. La magie du traité disparaît ensuite, mais elle réapparaît au bout d'un siècle.


Id: monsters_vo.md#centaur
AltName: [Centaure](monsters_hd.md#centaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Centaur
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 11 (+0)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d10 + 12)
Intelligence: 9 (-1)
Languages: Elvish, Sylvan
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Athletics +6, Perception +3, Survival +3
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Centaur
Markdown: >+
  # <!--Name-->Centaur<!--/Name-->


  - CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.


  ## Actions


  **_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.


  **_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 9 (1d10 + 4) piercing damage.


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.


  **_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Centaure](monsters_hd.md#centaure)'
Size: Large
Type: monstrosity
Alignment: neutral good
ArmorClass: 12
HitPoints: 45 (6d10 + 12)
Speed: 50 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 9 (-1)'
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Athletics +6, Perception +3, Survival +3
Senses: passive Perception 13
Languages: Elvish, Sylvan
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Centaur<!--/Name-->

- CEO: <!--AltName-->[Centaure](monsters_hd.md#centaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +6, Perception +3, Survival +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

## Actions

**_Multiattack_**. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

**_Pike_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 9 (1d10 + 4) piercing damage.

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.

**_Longbow_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#jackal
AltName: [Chacal](monsters_hd.md#chacal)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Jackal
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d6)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Small
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Jackal
Markdown: >+
  # <!--Name-->Jackal<!--/Name-->


  - CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) piercing damage.

AltName: '[Chacal](monsters_hd.md#chacal)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 40 ft.
Strength: ' 8 (-1)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Jackal<!--/Name-->

- CEO: <!--AltName-->[Chacal](monsters_hd.md#chacal)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pack Tactics_**. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.


Id: monsters_vo.md#camel
AltName: [Chameau](monsters_hd.md#chameau)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Camel
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 9
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 14 (+2)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 15 (2d10 + 4)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 9
Size: Large
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Camel
Markdown: >+
  # <!--Name-->Camel<!--/Name-->


  - CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Chameau](monsters_hd.md#chameau)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 9
HitPoints: 15 (2d10 + 4)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 5 (-3)'
Senses: passive Perception 9
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Camel<!--/Name-->

- CEO: <!--AltName-->[Chameau](monsters_hd.md#chameau)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->15 (2d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#cat
AltName: [Chat](monsters_hd.md#chat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Cat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 7 (-2)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Cat
Markdown: >+
  # <!--Name-->Cat<!--/Name-->


  - CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chat](monsters_hd.md#chat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 2 (1d4)
Speed: 40 ft., climb 30 ft.
Strength: ' 3 (-4)'
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Cat<!--/Name-->

- CEO: <!--AltName-->[Chat](monsters_hd.md#chat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The cat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Claws_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#bat
AltName: [Chauve-souris](monsters_hd.md#chauve-souris)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 8 (-1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Tiny
MonsterItem_Speed: 5 ft., fly 30 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Bat
Markdown: >+
  # <!--Name-->Bat<!--/Name-->


  - CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The bat can't use its blindsight while deafened.


  **_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage.

AltName: '[Chauve-souris](monsters_hd.md#chauve-souris)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 30 ft.
Strength: ' 2 (-4)'
Dexterity: 15 (+2)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris](monsters_hd.md#chauve-souris)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-bat
AltName: [Chauve-souris géante](monsters_hd.md#chauve-souris-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Bat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d10)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 60 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Bat
Markdown: >+
  # <!--Name-->Giant Bat<!--/Name-->


  - CEO: <!--AltName-->[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d10)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Echolocation_**. The bat can't use its blindsight while deafened.


  **_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 22 (4d10)
Speed: 10 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: blindsight 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Bat<!--/Name-->

- CEO: <!--AltName-->[Chauve-souris géante](monsters_hd.md#chauve-souris-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d10)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Echolocation_**. The bat can't use its blindsight while deafened.

**_Keen Hearing_**. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#behir
AltName: [Béhir](monsters_hd.md#béhir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Behir
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p265)
Alignment: neutral evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 12 (+1)
Constitution: 18 (+4)
DamageImmunities: lightning
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 168 (16d12 + 64)
Intelligence: 7 (-2)
Languages: Draconic
Senses: darkvision 90 ft., passive Perception 16
Size: Huge
MonsterItem_Skills: Perception +6, Stealth +7
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: monstrosity
Wisdom: 14 (+2)
AttributesDictionary:
Name: Behir
Markdown: >+
  # <!--Name-->Behir<!--/Name-->


  - CEO: <!--AltName-->[Béhir](monsters_hd.md#béhir)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->168 (16d12 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 90 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The behir makes two attacks: one with its bite and one to constrict.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 22 (3d10 + 6) piercing damage.


  **_Constrict_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.


  _Hit_: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.


  **_Lightning Breath (Recharge 5-6)_**. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  **_Swallow_**. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

AltName: '[Béhir](monsters_hd.md#béhir)'
Source: (SRD p265)
Size: Huge
Type: monstrosity
Alignment: neutral evil
ArmorClass: 17 (natural armor)
HitPoints: 168 (16d12 + 64)
Speed: 50 ft., climb 40 ft.
Strength: 23 (+6)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 14 (+2)
Charisma: 12 (+1)
Skills: Perception +6, Stealth +7
Senses: darkvision 90 ft., passive Perception 16
Languages: Draconic
Challenge: 11 (7200 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Behir<!--/Name-->

- CEO: <!--AltName-->[Béhir](monsters_hd.md#béhir)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->168 (16d12 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->darkvision 90 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The behir makes two attacks: one with its bite and one to constrict.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 22 (3d10 + 6) piercing damage.

**_Constrict_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature.

_Hit_: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.

**_Lightning Breath (Recharge 5-6)_**. The behir exhales a line of lightning that is 20 feet long and 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

**_Swallow_**. The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.


Id: monsters_vo.md#warhorse
AltName: [Cheval de guerre](monsters_hd.md#cheval-de-guerre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Warhorse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 60 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Warhorse
Markdown: >+
  # <!--Name-->Warhorse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de guerre](monsters_hd.md#cheval-de-guerre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.


  ## Actions


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Cheval de guerre](monsters_hd.md#cheval-de-guerre)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 60 ft.
Strength: 18 (+4)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Warhorse<!--/Name-->

- CEO: <!--AltName-->[Cheval de guerre](monsters_hd.md#cheval-de-guerre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

## Actions

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#draft-horse
AltName: [Cheval de trait](monsters_hd.md#cheval-de-trait)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Draft Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Draft Horse
Markdown: >+
  # <!--Name-->Draft Horse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d4 + 4) bludgeoning damage.

AltName: '[Cheval de trait](monsters_hd.md#cheval-de-trait)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 19 (3d10 + 3)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Draft Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de trait](monsters_hd.md#cheval-de-trait)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 9 (2d4 + 4) bludgeoning damage.


Id: monsters_vo.md#knight
AltName: [Chevalier](monsters_hd.md#chevalier)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Knight
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 18 (plate)
Challenge: 3 (700 XP)
Charisma: 15 (+2)
Constitution: 14 (+2)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 11 (+0)
Languages: any one language (usually Common)
MonsterItem_SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Knight
Markdown: >+
  # <!--Name-->Knight<!--/Name-->


  - CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Brave_**. The knight has advantage on saving throws against being frightened.


  ## Actions


  **_Multiattack_**. The knight makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.


  _Hit_: 5 (1d10) piercing damage.


  **_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.


  ## Reactions


  **_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

AltName: '[Chevalier](monsters_hd.md#chevalier)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Knight<!--/Name-->

- CEO: <!--AltName-->[Chevalier](monsters_hd.md#chevalier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Brave_**. The knight has advantage on saving throws against being frightened.

## Actions

**_Multiattack_**. The knight makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.

_Hit_: 5 (1d10) piercing damage.

**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

## Reactions

**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#deer
AltName: [Chevreuil](monsters_hd.md#chevreuil)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Deer
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d8)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 12
Size: Medium
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Deer
Markdown: >+
  # <!--Name-->Deer<!--/Name-->


  - CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) piercing damage.

AltName: '[Chevreuil](monsters_hd.md#chevreuil)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 4 (1d8)
Speed: 50 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 14 (+2)
Charisma: ' 5 (-3)'
Senses: passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Deer<!--/Name-->

- CEO: <!--AltName-->[Chevreuil](monsters_hd.md#chevreuil)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.


Id: monsters_vo.md#death-dog
AltName: [Chien du trépas](monsters_hd.md#chien-du-trépas)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Death Dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 6 (-2)
Constitution: 14 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 39 (6d8 + 12)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 120 ft., passive Perception 15
Size: Medium
MonsterItem_Skills: Perception +5, Stealth +4
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Death Dog
Markdown: >+
  # <!--Name-->Death Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.


  ## Actions


  **_Multiattack_**. The dog makes two bite attacks.


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

AltName: '[Chien du trépas](monsters_hd.md#chien-du-trépas)'
Size: Medium
Type: monstrosity
Alignment: neutral evil
ArmorClass: 12
HitPoints: 39 (6d8 + 12)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Death Dog<!--/Name-->

- CEO: <!--AltName-->[Chien du trépas](monsters_hd.md#chien-du-trépas)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Two-Headed_**. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [blinded](conditions_vo.md#blinded), charmed, deafened, frightened, stunned, or knocked unconscious.

## Actions

**_Multiattack_**. The dog makes two bite attacks.

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.


Id: monsters_vo.md#blink-dog
AltName: [Chien esquiveur](monsters_hd.md#chien-esquiveur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Blink Dog
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 13
Challenge: 1/4 (50 XP)
Charisma: 11 (+0)
Constitution: 12 (+1)
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d8 + 4)
Intelligence: 10 (+0)
Languages: Blink Dog understands Sylvan but can't speak it
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: fey
Wisdom: 13 (+1)
AttributesDictionary:
Name: Blink Dog
Markdown: >+
  # <!--Name-->Blink Dog<!--/Name-->


  - CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.

AltName: '[Chien esquiveur](monsters_hd.md#chien-esquiveur)'
Size: Medium
Type: fey
Alignment: lawful good
ArmorClass: 13
HitPoints: 22 (4d8 + 4)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 17 (+3)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: Blink Dog understands Sylvan but can't speak it
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blink Dog<!--/Name-->

- CEO: <!--AltName-->[Chien esquiveur](monsters_hd.md#chien-esquiveur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Blink Dog understands Sylvan but can't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Teleport (Recharge 4-6)_**. The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attack.


Id: monsters_vo.md#chimera
AltName: [Chimère](monsters_hd.md#chimère)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Chimera
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 10 (+0)
Constitution: 19 (+4)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 114 (12d10 + 48)
Intelligence: 3 (-4)
Languages: understands Draconic but can't speak
Senses: darkvision 60 ft., passive Perception 18
Size: Large
MonsterItem_Skills: Perception +8
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: monstrosity
Wisdom: 14 (+2)
AttributesDictionary:
Name: Chimera
Markdown: >+
  # <!--Name-->Chimera<!--/Name-->


  - CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage.


  **_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) bludgeoning damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

AltName: '[Chimère](monsters_hd.md#chimère)'
Size: Large
Type: monstrosity
Alignment: chaotic evil
ArmorClass: 14 (natural armor)
HitPoints: 114 (12d10 + 48)
Speed: 30 ft., fly 60 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 19 (+4)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: 10 (+0)
Skills: Perception +8
Senses: darkvision 60 ft., passive Perception 18
Languages: understands Draconic but can't speak
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chimera<!--/Name-->

- CEO: <!--AltName-->[Chimère](monsters_hd.md#chimère)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->114 (12d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->understands Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Horns_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) bludgeoning damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Fire Breath (Recharge 5-6)_**. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#riding-horse
AltName: [Cheval de selle](monsters_hd.md#cheval-de-selle)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Riding Horse
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 13 (2d10 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Speed: 60 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Riding Horse
Markdown: >+
  # <!--Name-->Riding Horse<!--/Name-->


  - CEO: <!--AltName-->[Cheval de selle](monsters_hd.md#cheval-de-selle)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d4 + 3) bludgeoning damage.

AltName: '[Cheval de selle](monsters_hd.md#cheval-de-selle)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 13 (2d10 + 2)
Speed: 60 ft.
Strength: 16 (+3)
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Riding Horse<!--/Name-->

- CEO: <!--AltName-->[Cheval de selle](monsters_hd.md#cheval-de-selle)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (2d4 + 3) bludgeoning damage.


Id: monsters_vo.md#owl
AltName: [Chouette](monsters_hd.md#chouette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 0 (10 XP)
Charisma: 7 (-2)
Constitution: 8 (-1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 120 ft., passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +3
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Owl
Markdown: >+
  # <!--Name-->Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 1 slashing damage.

AltName: '[Chouette](monsters_hd.md#chouette)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 1 (1d4 - 1)
Speed: 5 ft., fly 60 ft.
Strength: ' 3 (-4)'
Dexterity: 13 (+1)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3, Stealth +3
Senses: darkvision 120 ft., passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette](monsters_hd.md#chouette)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 1 slashing damage.


Id: monsters_vo.md#bulette
AltName: [Bulette](monsters_hd.md#bulette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bulette
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p266)
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 5 (-3)
Constitution: 21 (+5)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 94 (9d10 + 45)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6
MonsterItem_Speed: 40 ft., burrow 40 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: monstrosity
Wisdom: 10 (+0)
AttributesDictionary:
Name: Bulette
Markdown: >+
  # <!--Name-->Bulette<!--/Name-->


  - CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->

  - Source: <!--Source-->(SRD p266)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.


  _Hit_: 30 (4d12 + 4) piercing damage.


  **_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.

AltName: '[Bulette](monsters_hd.md#bulette)'
Source: (SRD p266)
Size: Large
Type: monstrosity
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 94 (9d10 + 45)
Speed: 40 ft., burrow 40 ft.
Strength: 19 (+4)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bulette<!--/Name-->

- CEO: <!--AltName-->[Bulette](monsters_hd.md#bulette)<!--/AltName-->
- Source: <!--Source-->(SRD p266)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->94 (9d10 + 45)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Standing Leap_**. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.

## Actions

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft, one target.

_Hit_: 30 (4d12 + 4) piercing damage.

**_Deadly Leap_**. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.


Id: monsters_vo.md#giant-badger
AltName: [Blaireau géant](monsters_hd.md#blaireau-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p373)
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/4 (50 XP)
Charisma: 5 (-3)
Constitution: 15 (+2)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 13 (2d8 + 4)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 30 ft., burrow 10 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Badger
Markdown: >+
  # <!--Name-->Giant Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->

  - Source: <!--Source-->(SRD p373)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) slashing damage.

AltName: '[Blaireau géant](monsters_hd.md#blaireau-géant)'
Source: (SRD p373)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 13 (2d8 + 4)
Speed: 30 ft., burrow 10 ft.
Strength: 13 (+1)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau géant](monsters_hd.md#blaireau-géant)<!--/AltName-->
- Source: <!--Source-->(SRD p373)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The badger makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) slashing damage.


Id: monsters_vo.md#animated-armor
AltName: [Armure animée](monsters_hd.md#armure-animée)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Animated Armor
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p263)
Alignment: unaligned
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 1 (200 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Constitution: 13 (+1)
DamageImmunities: poison, psychic
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 33 (6d8 + 6)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Size: Medium
MonsterItem_Speed: 25 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: construct
Wisdom: 3 (-4)
AttributesDictionary:
Name: Animated Armor
Markdown: >+
  # <!--Name-->Animated Armor<!--/Name-->


  - CEO: <!--AltName-->[Armure animée](monsters_hd.md#armure-animée)<!--/AltName-->

  - Source: <!--Source-->(SRD p263)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->25 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.


  **_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.


  ## Actions


  **_Multiattack_**. The armor makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) bludgeoning damage.

AltName: '[Armure animée](monsters_hd.md#armure-animée)'
Source: (SRD p263)
Size: Medium
Type: construct
Alignment: unaligned
ArmorClass: 18 (natural armor)
HitPoints: 33 (6d8 + 6)
Speed: 25 ft.
Strength: 14 (+2)
Dexterity: 11 (+0)
Constitution: 13 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 1 (200 XP)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Animated Armor<!--/Name-->

- CEO: <!--AltName-->[Armure animée](monsters_hd.md#armure-animée)<!--/AltName-->
- Source: <!--Source-->(SRD p263)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->25 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Antimagic Susceptibility_**. The armor is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

**_False_**. Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

## Actions

**_Multiattack_**. The armor makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) bludgeoning damage.


Id: monsters_vo.md#assassin
AltName: [Assassin](monsters_hd.md#assassin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Assassin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p396)
Alignment: any non-good alignment
MonsterItem_ArmorClass: 15 (studded leather)
Challenge: 8 (3900 XP)
Charisma: 10 (+0)
Constitution: 14 (+2)
DamageResistances: poison
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 78 (12d8 + 24)
Intelligence: 13 (+1)
Languages: Thieves' cant plus any two languages
MonsterItem_SavingThrows: Dex +6, Int +4
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Assassin
Markdown: >+
  # <!--Name-->Assassin<!--/Name-->


  - CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->

  - Source: <!--Source-->(SRD p396)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->


  ## Special Features


  **_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.


  **_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.


  **_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.


  ## Actions


  **_Multiattack_**. The assassin makes two shortsword attacks.


  **_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.


  _Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Assassin](monsters_hd.md#assassin)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-good alignment
ArmorClass: 15 (studded leather)
HitPoints: 78 (12d8 + 24)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 10 (+0)
SavingThrows: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses: passive Perception 13
Languages: Thieves' cant plus any two languages
Challenge: 8 (3900 XP)
DamageResistances: poison

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Assassin<!--/Name-->

- CEO: <!--AltName-->[Assassin](monsters_hd.md#assassin)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Int +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Acrobatics +6, Deception +3, Perception +3, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Thieves' cant plus any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances-->

## Special Features

**_Assassinate_**. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

**_Evasion_**. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

**_Sneak Attack_**. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

## Actions

**_Multiattack_**. The assassin makes two shortsword attacks.

**_Shortsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

**_Light Crossbow_**. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target.

_Hit_: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#azer
AltName: [Azer](monsters_hd.md#azer)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Azer
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p265)
Alignment: lawful neutral
MonsterItem_ArmorClass: 17 (natural armor, shield)
Challenge: 2 (450 XP)
Charisma: 10 (+0)
ConditionImmunities: poisoned
Constitution: 15 (+2)
DamageImmunities: fire, poison
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 39 (6d8 + 12)
Intelligence: 12 (+1)
Languages: Ignan
MonsterItem_SavingThrows: Con +4
Senses: passive Perception 11
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: elemental
Wisdom: 13 (+1)
AttributesDictionary:
Name: Azer
Markdown: >+
  # <!--Name-->Azer<!--/Name-->


  - CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.


  **_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).


  **_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

AltName: '[Azer](monsters_hd.md#azer)'
Source: (SRD p265)
Size: Medium
Type: elemental
Alignment: lawful neutral
ArmorClass: 17 (natural armor, shield)
HitPoints: 39 (6d8 + 12)
Speed: 30 ft.
Strength: 17 (+3)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: 10 (+0)
SavingThrows: Con +4
Senses: passive Perception 11
Languages: Ignan
Challenge: 2 (450 XP)
DamageImmunities: fire, poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Azer<!--/Name-->

- CEO: <!--AltName-->[Azer](monsters_hd.md#azer)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->lawful neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor, shield)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->39 (6d8 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +4<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Heated Body_**. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

**_Heated Weapons_**. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

**_Illumination_**. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Warhammer_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


Id: monsters_vo.md#baboon
AltName: [Babouin](monsters_hd.md#babouin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Baboon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p367)
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 6 (-2)
Constitution: 11 (+0)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d6)
Intelligence: 4 (-3)
Languages: -
Senses: passive Perception 11
Size: Small
MonsterItem_Speed: 30 ft., climb 30 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Baboon
Markdown: >+
  # <!--Name-->Baboon<!--/Name-->


  - CEO: <!--AltName-->[Babouin](monsters_hd.md#babouin)<!--/AltName-->

  - Source: <!--Source-->(SRD p367)<!--/Source-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 1 (1d4 - 1) piercing damage.

AltName: '[Babouin](monsters_hd.md#babouin)'
Source: (SRD p367)
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 30 ft., climb 30 ft.
Strength: ' 8 (-1)'
Dexterity: 14 (+2)
Constitution: 11 (+0)
Intelligence: ' 4 (-3)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Baboon<!--/Name-->

- CEO: <!--AltName-->[Babouin](monsters_hd.md#babouin)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 1 (1d4 - 1) piercing damage.


Id: monsters_vo.md#gibbering-mouther
AltName: [Babélien](monsters_hd.md#babélien)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gibbering Mouther
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p314)
Alignment: neutral
MonsterItem_ArmorClass: 9
Challenge: 2 (450 XP)
Charisma: 6 (-2)
ConditionImmunities: prone
Constitution: 16 (+3)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 67 (9d8 + 27)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 10 ft., swim 10 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: aberration
Wisdom: 10 (+0)
AttributesDictionary:
Name: Gibbering Mouther
Markdown: >+
  # <!--Name-->Gibbering Mouther<!--/Name-->


  - CEO: <!--AltName-->[Babélien](monsters_hd.md#babélien)<!--/AltName-->

  - Source: <!--Source-->(SRD p314)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->


  ## Special Features


  **_Aberrant Ground_**. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its


  Speed reduced to 0 until the start of its next turn.


  **_Gibbering_**. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.


  ## Actions


  **_Multiattack_**. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.


  **_Bites_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.


  **_Blinding Spittle (Recharge 5-6)_**. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mouther's next turn.

AltName: '[Babélien](monsters_hd.md#babélien)'
Source: (SRD p314)
Size: Medium
Type: aberration
Alignment: neutral
ArmorClass: 9
HitPoints: 67 (9d8 + 27)
Speed: 10 ft., swim 10 ft.
Strength: 10 (+0)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 2 (450 XP)
ConditionImmunities: prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gibbering Mouther<!--/Name-->

- CEO: <!--AltName-->[Babélien](monsters_hd.md#babélien)<!--/AltName-->
- Source: <!--Source-->(SRD p314)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->9<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->prone<!--/ConditionImmunities-->

## Special Features

**_Aberrant Ground_**. The ground in a 10-foot radius around the mouther is doughlike difficult terrain. Each creature that starts its turn in that area must succeed on a DC 10 Strength saving throw or have its

Speed reduced to 0 until the start of its next turn.

**_Gibbering_**. The mouther babbles incoherently while it can see any creature and isn't incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

## Actions

**_Multiattack_**. The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.

**_Bites_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.

**_Blinding Spittle (Recharge 5-6)_**. The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be [blinded](conditions_vo.md#blinded) until the end of the mouther's next turn.


Id: monsters_vo.md#balor
AltName: [Balor](monsters_hd.md#balor)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Balor
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p270)
Alignment: chaotic evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 19 (22000 XP)
Charisma: 22 (+6)
ConditionImmunities: poisoned
Constitution: 22 (+6)
DamageImmunities: fire, poison
DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 262 (21d12 + 126)
Intelligence: 20 (+5)
Languages: Abyssal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +14, Con +12, Wis +9, Cha +12
Senses: truesight 120 ft., passive Perception 13
Size: Huge
MonsterItem_Speed: 40 ft., fly 80 ft.
MonsterItem_Strength: 26 (+8)
MonsterItem_Type: fiend (demon)
Wisdom: 16 (+3)
AttributesDictionary:
Name: Balor
Markdown: >+
  # <!--Name-->Balor<!--/Name-->


  - CEO: <!--AltName-->[Balor](monsters_hd.md#balor)<!--/AltName-->

  - Source: <!--Source-->(SRD p270)<!--/Source-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->262 (21d12 + 126)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->22 (+6)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +14, Con +12, Wis +9, Cha +12<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->19 (22000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.


  **_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.


  **_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The balor's weapon attacks are magical.


  ## Actions


  **_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.


  **_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.


  **_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.


  **_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

AltName: '[Balor](monsters_hd.md#balor)'
Source: (SRD p270)
Size: Huge
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 19 (natural armor)
HitPoints: 262 (21d12 + 126)
Speed: 40 ft., fly 80 ft.
Strength: 26 (+8)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 22 (+6)
SavingThrows: Str +14, Con +12, Wis +9, Cha +12
Senses: truesight 120 ft., passive Perception 13
Languages: Abyssal, telepathy 120 ft.
Challenge: 19 (22000 XP)
DamageImmunities: fire, poison
DamageResistances: cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Balor<!--/Name-->

- CEO: <!--AltName-->[Balor](monsters_hd.md#balor)<!--/AltName-->
- Source: <!--Source-->(SRD p270)<!--/Source-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->262 (21d12 + 126)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->22 (+6)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +14, Con +12, Wis +9, Cha +12<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->19 (22000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Death Throes_**. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

**_Fire Aura_**. At the start of each of the balor's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

**_Magic Resistance_**. The balor has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The balor's weapon attacks are magical.

## Actions

**_Multiattack_**. The balor makes two attacks: one with its longsword and one with its whip.

**_Longsword_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 21 (3d8 + 8) slashing damage plus 13 (3d8) lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.

**_Whip_**. Melee Weapon Attack: +14 to hit, reach 30 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.

**_Teleport_**. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.


Id: monsters_vo.md#ghast
AltName: [Blême](monsters_hd.md#blême)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ghast
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p311)
Alignment: chaotic evil
MonsterItem_ArmorClass: 13
Challenge: 2 (450 XP)
Charisma: 8 (-1)
ConditionImmunities: charmed, exhaustion, poisoned
Constitution: 10 (+0)
DamageImmunities: poison
DamageResistances: necrotic
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 36 (8d8)
Intelligence: 11 (+0)
Languages: Common
Senses: darkvision 60 ft., passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: undead
Wisdom: 10 (+0)
AttributesDictionary:
Name: Ghast
Markdown: >+
  # <!--Name-->Ghast<!--/Name-->


  - CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->

  - Source: <!--Source-->(SRD p311)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.


  **_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.


  _Hit_: 12 (2d8 + 3) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Blême](monsters_hd.md#blême)'
Source: (SRD p311)
Size: Medium
Type: undead
Alignment: chaotic evil
ArmorClass: 13
HitPoints: 36 (8d8)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Senses: darkvision 60 ft., passive Perception 10
Languages: Common
Challenge: 2 (450 XP)
DamageImmunities: poison
DamageResistances: necrotic
ConditionImmunities: charmed, exhaustion, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ghast<!--/Name-->

- CEO: <!--AltName-->[Blême](monsters_hd.md#blême)<!--/AltName-->
- Source: <!--Source-->(SRD p311)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->36 (8d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->necrotic<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, poisoned<!--/ConditionImmunities-->

## Special Features

**_Stench_**. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.

**_Turning Defiance_**. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

_Hit_: 12 (2d8 + 3) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#bandit
AltName: [Bandit](monsters_hd.md#bandit)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bandit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p396)
Alignment: any non-lawful alignment
MonsterItem_ArmorClass: 12 (leather armor)
Challenge: 1/8 (25 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Bandit
Markdown: >+
  # <!--Name-->Bandit<!--/Name-->


  - CEO: <!--AltName-->[Bandit](monsters_hd.md#bandit)<!--/AltName-->

  - Source: <!--Source-->(SRD p396)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) slashing damage.


  **_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.

AltName: '[Bandit](monsters_hd.md#bandit)'
Source: (SRD p396)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 12 (leather armor)
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit<!--/Name-->

- CEO: <!--AltName-->[Bandit](monsters_hd.md#bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p396)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) slashing damage.

**_Light Crossbow_**. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.


Id: monsters_vo.md#basilisk
AltName: [Basilic](monsters_hd.md#basilic)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Basilisk
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p265)
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 3 (700 XP)
Charisma: 7 (-2)
Constitution: 15 (+2)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 9
Size: Medium
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: monstrosity
Wisdom: 8 (-1)
AttributesDictionary:
Name: Basilisk
Markdown: >+
  # <!--Name-->Basilisk<!--/Name-->


  - CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->

  - Source: <!--Source-->(SRD p265)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

AltName: '[Basilic](monsters_hd.md#basilic)'
Source: (SRD p265)
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 20 ft.
Strength: 16 (+3)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: ' 8 (-1)'
Charisma: ' 7 (-2)'
Senses: darkvision 60 ft., passive Perception 9
Languages: '-'
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Basilisk<!--/Name-->

- CEO: <!--AltName-->[Basilic](monsters_hd.md#basilic)<!--/AltName-->
- Source: <!--Source-->(SRD p265)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Petrifying Gaze_**. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the _[greater restoration](spells_vo.md#greater-restoration)_ spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.


Id: monsters_vo.md#axe-beak
AltName: [Bec de hache](monsters_hd.md#bec-de-hache)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Axe Beak
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p366)
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1/4 (50 XP)
Charisma: 5 (-3)
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Large
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Axe Beak
Markdown: >+
  # <!--Name-->Axe Beak<!--/Name-->


  - CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->

  - Source: <!--Source-->(SRD p366)<!--/Source-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) slashing damage.

AltName: '[Bec de hache](monsters_hd.md#bec-de-hache)'
Source: (SRD p366)
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 19 (3d10 + 3)
Speed: 50 ft.
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Axe Beak<!--/Name-->

- CEO: <!--AltName-->[Bec de hache](monsters_hd.md#bec-de-hache)<!--/AltName-->
- Source: <!--Source-->(SRD p366)<!--/Source-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) slashing damage.


Id: monsters_vo.md#weasel
AltName: [Belette](monsters_hd.md#belette)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p392)
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 3 (-4)
Constitution: 8 (-1)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +5
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 3 (-4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Weasel
Markdown: >+
  # <!--Name-->Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->

  - Source: <!--Source-->(SRD p392)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Belette](monsters_hd.md#belette)'
Source: (SRD p392)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 30 ft.
Strength: ' 3 (-4)'
Dexterity: 16 (+3)
Constitution: ' 8 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 3 (-4)'
Skills: Perception +3, Stealth +5
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette](monsters_hd.md#belette)<!--/AltName-->
- Source: <!--Source-->(SRD p392)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 3 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-weasel
AltName: [Belette géante](monsters_hd.md#belette-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Weasel
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p381)
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 10 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 9 (2d8)
Intelligence: 4 (-3)
Languages: -
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Weasel
Markdown: >+
  # <!--Name-->Giant Weasel<!--/Name-->


  - CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->

  - Source: <!--Source-->(SRD p381)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.

AltName: '[Belette géante](monsters_hd.md#belette-géante)'
Source: (SRD p381)
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 9 (2d8)
Speed: 40 ft.
Strength: 11 (+0)
Dexterity: 16 (+3)
Constitution: 10 (+0)
Intelligence: ' 4 (-3)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +5
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Weasel<!--/Name-->

- CEO: <!--AltName-->[Belette géante](monsters_hd.md#belette-géante)<!--/AltName-->
- Source: <!--Source-->(SRD p381)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.


Id: monsters_vo.md#berserker
AltName: [Berserker](monsters_hd.md#berserker)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Berserker
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p397)
Alignment: any chaotic alignment
MonsterItem_ArmorClass: 13 (hide armor)
Challenge: 2 (450 XP)
Charisma: 9 (-1)
Constitution: 17 (+3)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 67 (9d8 + 27)
Intelligence: 9 (-1)
Languages: any one language (usually Common)
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Berserker
Markdown: >+
  # <!--Name-->Berserker<!--/Name-->


  - CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.


  ## Actions


  **_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d12 + 3) slashing damage.

AltName: '[Berserker](monsters_hd.md#berserker)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any chaotic alignment
ArmorClass: 13 (hide armor)
HitPoints: 67 (9d8 + 27)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 17 (+3)
Intelligence: ' 9 (-1)'
Wisdom: 11 (+0)
Charisma: ' 9 (-1)'
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Berserker<!--/Name-->

- CEO: <!--AltName-->[Berserker](monsters_hd.md#berserker)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any chaotic alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (hide armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->67 (9d8 + 27)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Reckless_**. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

## Actions

**_Greataxe_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 9 (1d12 + 3) slashing damage.


Id: monsters_vo.md#badger
AltName: [Blaireau](monsters_hd.md#blaireau)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Badger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p367)
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 12 (+1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d4 + 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 11
Size: Tiny
MonsterItem_Speed: 20 ft., burrow 5 ft.
MonsterItem_Strength: 4 (-3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Badger
Markdown: >+
  # <!--Name-->Badger<!--/Name-->


  - CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->

  - Source: <!--Source-->(SRD p367)<!--/Source-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Blaireau](monsters_hd.md#blaireau)'
Source: (SRD p367)
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 3 (1d4 + 1)
Speed: 20 ft., burrow 5 ft.
Strength: ' 4 (-3)'
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: darkvision 30 ft., passive Perception 11
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Badger<!--/Name-->

- CEO: <!--AltName-->[Blaireau](monsters_hd.md#blaireau)<!--/AltName-->
- Source: <!--Source-->(SRD p367)<!--/Source-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d4 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., burrow 5 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The badger has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#bandit-captain
AltName: [Capitaine Bandit](monsters_hd.md#capitaine-bandit)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bandit Captain
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p397)
Alignment: any non-lawful alignment
MonsterItem_ArmorClass: 15 (studded leather)
Challenge: 2 (450 XP)
Charisma: 14 (+2)
Constitution: 14 (+2)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 65 (10d8 + 20)
Intelligence: 14 (+2)
Languages: any two languages
MonsterItem_SavingThrows: Str +4, Dex +5, Wis +2
Senses: passive Perception 10
Size: Medium
MonsterItem_Skills: Athletics +4, Deception +4
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Bandit Captain
Markdown: >+
  # <!--Name-->Bandit Captain<!--/Name-->


  - CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->

  - Source: <!--Source-->(SRD p397)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any two languages<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.


  **_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage.


  ## Reactions


  **_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

AltName: '[Capitaine Bandit](monsters_hd.md#capitaine-bandit)'
Source: (SRD p397)
Size: Medium
Type: humanoid (any race)
Alignment: any non-lawful alignment
ArmorClass: 15 (studded leather)
HitPoints: 65 (10d8 + 20)
Speed: 30 ft.
Strength: 15 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 11 (+0)
Charisma: 14 (+2)
SavingThrows: Str +4, Dex +5, Wis +2
Skills: Athletics +4, Deception +4
Senses: passive Perception 10
Languages: any two languages
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bandit Captain<!--/Name-->

- CEO: <!--AltName-->[Capitaine Bandit](monsters_hd.md#capitaine-bandit)<!--/AltName-->
- Source: <!--Source-->(SRD p397)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-lawful alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (studded leather)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->65 (10d8 + 20)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +4, Dex +5, Wis +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Athletics +4, Deception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any two languages<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

**_Scimitar_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Dagger_**. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage.

## Reactions

**_Parry_**. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.


Id: monsters_vo.md#archmage
AltName: [Archimage](monsters_hd.md#archimage)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Archmage
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Source: (SRD p395)
Alignment: any alignment
MonsterItem_ArmorClass: 12 (15 with
Challenge: 12 (8400 XP)
Charisma: 16 (+3)
Constitution: 12 (+1)
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 99 (18d8 + 18)
Intelligence: 20 (+5)
Languages: any six languages
MonsterItem_SavingThrows: Int +9, Wis +6
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Arcana +13, History +13
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 15 (+2)
AttributesDictionary:
Name: Archmage
Markdown: >+
  # <!--Name-->Archmage<!--/Name-->


  - CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->

  - Source: <!--Source-->(SRD p395)<!--/Source-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any six languages<!--/Languages-->

  - **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->


  ## Special Features


  **_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.


  **_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:


  * **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_


  * **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_


  * **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_


  * **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_


  * **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_


  * **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_


  * **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_


  * **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_


  * **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*


  * **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_


  (*) The archmage casts these spells on itself before combat.


  ## Actions


  **_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Archimage](monsters_hd.md#archimage)'
Source: (SRD p395)
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 12 (15 with
HitPoints: 99 (18d8 + 18)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 15 (+2)
Charisma: 16 (+3)
SavingThrows: Int +9, Wis +6
Skills: Arcana +13, History +13
Senses: passive Perception 12
Languages: any six languages
Challenge: 12 (8400 XP)
DamageResistances: damage from spells; nonmagical bludgeoning, piercing, and slashing (from

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Archmage<!--/Name-->

- CEO: <!--AltName-->[Archimage](monsters_hd.md#archimage)<!--/AltName-->
- Source: <!--Source-->(SRD p395)<!--/Source-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (15 with<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->99 (18d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->20 (+5)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +9, Wis +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Arcana +13, History +13<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any six languages<!--/Languages-->
- **Challenge** <!--Challenge-->12 (8400 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->damage from spells; nonmagical bludgeoning, piercing, and slashing (from<!--/DamageResistances-->

## Special Features

**_Magic Resistance_**. The archmage has advantage on saving throws against spells and other magical effects.

**_Spellcasting_**. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast _[disguise self](spells_vo.md#disguise-self)_ and _[invisibility](spells_vo.md#invisibility)_ at will and has the following wizard spells prepared:

* **Cantrips (at will):** _[fire bolt](spells_vo.md#fire-bolt)_, _[light](spells_vo.md#light)_, _[mage hand](spells_vo.md#mage-hand)_, _[prestidigitation](spells_vo.md#prestidigitation)_, _[shocking grasp](spells_vo.md#shocking-grasp)_

* **1st level (4 slots):** _[detect magic](spells_vo.md#detect-magic)_, _[identify](spells_vo.md#identify)_, _[mage armor](spells_vo.md#mage-armor)_*, _[magic missile](spells_vo.md#magic-missile)_

* **2nd level (3 slots):** _[detect thoughts](spells_vo.md#detect-thoughts)_, _[mirror image](spells_vo.md#mirror-image)_, _[misty step](spells_vo.md#misty-step)_

* **3rd level (3 slots):** _[counterspell](spells_vo.md#counterspell)_, _[fly](spells_vo.md#fly)_, _[lightning bolt](spells_vo.md#lightning-bolt)_

* **4th level (3 slots):** _[banishment](spells_vo.md#banishment)_, _[fire shield](spells_vo.md#fire-shield)_, _[stoneskin](spells_vo.md#stoneskin)*_

* **5th level (3 slots):** _[cone of cold](spells_vo.md#cone-of-cold)_, _[scrying](spells_vo.md#scrying)_, _[wall of force](spells_vo.md#wall-of-force)_

* **6th level (1 slot):** _[globe of invulnerability](spells_vo.md#globe-of-invulnerability)_

* **7th level (1 slot):** _[teleport](spells_vo.md#teleport)_

* **8th level (1 slot):** _[mind blank](spells_vo.md#mind-blank)_*

* **9th level (1 slot):** _[time stop](spells_vo.md#time-stop)_

(*) The archmage casts these spells on itself before combat.

## Actions

**_Dagger_**. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#giant-owl
AltName: [Chouette géante](monsters_hd.md#chouette-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Owl
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 10 (+0)
Constitution: 12 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d10 + 3)
Intelligence: 8 (-1)
Languages: Giant Owl understands Common, Elvish, and
Senses: darkvision 120 ft., passive Perception 15
Size: Large
MonsterItem_Skills: Perception +5, Stealth +4
MonsterItem_Speed: 5 ft., fly 60 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Giant Owl
Markdown: >+
  # <!--Name-->Giant Owl<!--/Name-->


  - CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  **_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.


  ## Actions


  **_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 8 (2d6 + 1) slashing damage.

AltName: '[Chouette géante](monsters_hd.md#chouette-géante)'
Size: Large
Type: beast
Alignment: neutral
ArmorClass: 12
HitPoints: 19 (3d10 + 3)
Speed: 5 ft., fly 60 ft.
Strength: 13 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: ' 8 (-1)'
Wisdom: 13 (+1)
Charisma: 10 (+0)
Skills: Perception +5, Stealth +4
Senses: darkvision 120 ft., passive Perception 15
Languages: Giant Owl understands Common, Elvish, and
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Owl<!--/Name-->

- CEO: <!--AltName-->[Chouette géante](monsters_hd.md#chouette-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d10 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Giant Owl understands Common, Elvish, and<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

**_Keen Hearing and Sight_**. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

## Actions

**_Talons_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 8 (2d6 + 1) slashing damage.


Id: monsters_vo.md#goat
AltName: [Chèvre](monsters_hd.md#chèvre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Goat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d8)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Goat
Markdown: >+
  # <!--Name-->Goat<!--/Name-->


  - CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.


  **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) bludgeoning damage.

AltName: '[Chèvre](monsters_hd.md#chèvre)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 10 (+0)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Goat<!--/Name-->

- CEO: <!--AltName-->[Chèvre](monsters_hd.md#chèvre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

**_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) bludgeoning damage.


Id: monsters_vo.md#imp
AltName: [Diablotin](monsters_hd.md#diablotin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Imp
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 13
Challenge: 1 (200 XP)
Charisma: 14 (+2)
ConditionImmunities: poisoned
Constitution: 13 (+1)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 10 (3d4 + 3)
Intelligence: 11 (+0)
Languages: Infernal, Common
Senses: darkvision 120 ft., passive Perception 11
Size: Tiny
MonsterItem_Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
MonsterItem_Speed: 20 ft., fly 40 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: fiend (devil
Wisdom: 12 (+1)
AttributesDictionary:
Name: Imp
Markdown: >+
  # <!--Name-->Imp<!--/Name-->


  - CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.


  **_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


  **_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

AltName: '[Diablotin](monsters_hd.md#diablotin)'
Size: Tiny
Type: fiend (devil
Alignment: shapechanger), lawful evil
ArmorClass: 13
HitPoints: 10 (3d4 + 3)
Speed: 20 ft., fly 40 ft.
Strength: ' 6 (-2)'
Dexterity: 17 (+3)
Constitution: 13 (+1)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Senses: darkvision 120 ft., passive Perception 11
Languages: Infernal, Common
Challenge: 1 (200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Imp<!--/Name-->

- CEO: <!--AltName-->[Diablotin](monsters_hd.md#diablotin)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (devil<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->10 (3d4 + 3)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +4, Insight +3, Persuasion +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Infernal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Devil's Sight_**. Magical darkness doesn't impede the imp's darkvision.

**_Magic Resistance_**. The imp has advantage on saving throws against spells and other magical effects.

## Actions

**_Sting (Bite in Beast Form)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

**_Invisibility_**. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.


Id: monsters_vo.md#pit-fiend
AltName: [Diantrefosse](monsters_hd.md#diantrefosse)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pit Fiend
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 20 (25000 XP)
Charisma: 24 (+7)
ConditionImmunities: poisoned
Constitution: 24 (+7)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 300 (24d10 + 168)
Intelligence: 22 (+6)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Size: Large
MonsterItem_Speed: 30 ft., fly 60 ft.
MonsterItem_Strength: 26 (+8)
MonsterItem_Type: fiend (devil)
Wisdom: 18 (+4)
AttributesDictionary:
Name: Pit Fiend
Markdown: >+
  # <!--Name-->Pit Fiend<!--/Name-->


  - CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.


  **_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.


  **_Magic Weapons_**. The pit fiend's weapon attacks are magical.


  **_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:


  At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_


  3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_


  ## Actions


  **_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.


  _Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d8 + 8) slashing damage.


  **_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 24 (3d10 + 8) bludgeoning damage.

AltName: '[Diantrefosse](monsters_hd.md#diantrefosse)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 300 (24d10 + 168)
Speed: 30 ft., fly 60 ft.
Strength: 26 (+8)
Dexterity: 14 (+2)
Constitution: 24 (+7)
Intelligence: 22 (+6)
Wisdom: 18 (+4)
Charisma: 24 (+7)
SavingThrows: Dex +8, Con +13, Wis +10
Senses: truesight 120 ft., passive Perception 14
Languages: Infernal, telepathy 120 ft.
Challenge: 20 (25000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pit Fiend<!--/Name-->

- CEO: <!--AltName-->[Diantrefosse](monsters_hd.md#diantrefosse)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->300 (24d10 + 168)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->22 (+6)<!--/Intelligence-->|<!--Wisdom-->18 (+4)<!--/Wisdom-->|<!--Charisma-->24 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +8, Con +13, Wis +10<!--/SavingThrows-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Fear Aura_**. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.

**_Magic Resistance_**. The pit fiend has advantage on saving throws against spells and other magical effects.

**_Magic Weapons_**. The pit fiend's weapon attacks are magical.

**_Innate Spellcasting_**. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:

At will: _[detect magic](spells_vo.md#detect-magic)_, _[fireball](spells_vo.md#fireball)_

3/day each: _[hold monster](spells_vo.md#hold-monster)_, _[wall of fire](spells_vo.md#wall-of-fire)_

## Actions

**_Multiattack_**. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.

_Hit_: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 17 (2d8 + 8) slashing damage.

**_Mace_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 24 (3d10 + 8) bludgeoning damage.


Id: monsters_vo.md#djinni
AltName: [Djinn](monsters_hd.md#djinn)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Djinni
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 20 (+5)
Constitution: 22 (+6)
DamageImmunities: lightning, thunder
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 161 (14d10 + 84)
Intelligence: 15 (+2)
Languages: Auran
MonsterItem_SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Size: Large
MonsterItem_Speed: 30 ft., fly 90 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: elemental
Wisdom: 16 (+3)
AttributesDictionary:
Name: Djinni
Markdown: >+
  # <!--Name-->Djinni<!--/Name-->


  - CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Auran<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->


  ## Special Features


  **_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.


  **_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_


  3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_


  1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_


  ## Actions


  **_Multiattack_**. The djinni makes three scimitar attacks.


  **_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).


  **_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

AltName: '[Djinn](monsters_hd.md#djinn)'
Size: Large
Type: elemental
Alignment: chaotic good
ArmorClass: 17 (natural armor)
HitPoints: 161 (14d10 + 84)
Speed: 30 ft., fly 90 ft.
Strength: 21 (+5)
Dexterity: 15 (+2)
Constitution: 22 (+6)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 20 (+5)
SavingThrows: Dex +6, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 13
Languages: Auran
Challenge: 11 (7200 XP)
DamageImmunities: lightning, thunder

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Djinni<!--/Name-->

- CEO: <!--AltName-->[Djinn](monsters_hd.md#djinn)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->161 (14d10 + 84)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence-->15 (+2)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Auran<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning, thunder<!--/DamageImmunities-->

## Special Features

**_Elemental Demise_**. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

**_Innate Spellcasting_**. The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[detect magic](spells_vo.md#detect-magic)_, _[thunderwave](spells_vo.md#thunderwave)_

3/day each: _[create food and water](spells_vo.md#create-food-and-water)_ (can create wine instead of water), _[tongues](spells_vo.md#tongues)_, _[wind walk](spells_vo.md#wind-walk)_

1/day each: _[conjure elemental](spells_vo.md#conjure-elemental)_ (air elemental only), _[creation](spells_vo.md#creation)_, _[gaseous form](spells_vo.md#gaseous-form)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[plane shift](spells_vo.md#plane-shift)_

## Actions

**_Multiattack_**. The djinni makes three scimitar attacks.

**_Scimitar_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).

**_Create Whirlwind_**. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.


Id: monsters_vo.md#doppelganger
AltName: [Doppleganger](monsters_hd.md#doppleganger)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Doppelganger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 14
Challenge: 3 (700 XP)
Charisma: 14 (+2)
ConditionImmunities: charmed
Constitution: 14 (+2)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 11 (+0)
Languages: Common
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
MonsterItem_Skills: Deception +6, Insight +3
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 11 (+0)
MonsterItem_Type: monstrosity (shapechanger)
Wisdom: 12 (+1)
AttributesDictionary:
Name: Doppelganger
Markdown: >+
  # <!--Name-->Doppelganger<!--/Name-->


  - CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Common<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.


  **_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.


  ## Actions


  **_Multiattack_**. The doppelganger makes two melee attacks.


  **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) bludgeoning damage.


  **_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.

AltName: '[Doppleganger](monsters_hd.md#doppleganger)'
Size: Medium
Type: monstrosity (shapechanger)
Alignment: neutral
ArmorClass: 14
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 11 (+0)
Dexterity: 18 (+4)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
Skills: Deception +6, Insight +3
Senses: darkvision 60 ft., passive Perception 11
Languages: Common
Challenge: 3 (700 XP)
ConditionImmunities: charmed

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Doppelganger<!--/Name-->

- CEO: <!--AltName-->[Doppleganger](monsters_hd.md#doppleganger)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity (shapechanger)<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +6, Insight +3<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Common<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->charmed<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Ambusher_**. In the first round of a combat, the doppelganger has advantage on attack rolls against any creature it has surprised.

**_Surprise Attack_**. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

## Actions

**_Multiattack_**. The doppelganger makes two melee attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) bludgeoning damage.

**_Read Thoughts_**. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.


Id: monsters_vo.md#adult-white-dragon
AltName: [Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult White Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 12 (+1)
Constitution: 22 (+6)
DamageImmunities: cold
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 200 (16d12 + 96)
Intelligence: 8 (-1)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Size: Huge
MonsterItem_Skills: Perception +11, Stealth +5
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 22 (+6)
MonsterItem_Type: dragon
Wisdom: 12 (+1)
AttributesDictionary:
Name: Adult White Dragon
Markdown: >+
  # <!--Name-->Adult White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)'
Size: Huge
Type: dragon
Alignment: chaotic evil
ArmorClass: 18 (natural armor)
HitPoints: 200 (16d12 + 96)
Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
Strength: 22 (+6)
Dexterity: 10 (+0)
Constitution: 22 (+6)
Intelligence: ' 8 (-1)'
Wisdom: 12 (+1)
Charisma: 12 (+1)
SavingThrows: Dex +5, Con +11, Wis +6, Cha +6
Skills: Perception +11, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc adulte](monsters_hd.md#dragon-blanc-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d12 + 96)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +6, Cha +6<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#ancient-white-dragon
AltName: [Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient White Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 20 (25000 XP)
Charisma: 14 (+2)
Constitution: 26 (+8)
DamageImmunities: cold
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 333 (18d20 + 144)
Intelligence: 10 (+0)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Size: Gargantuan
MonsterItem_Skills: Perception +13, Stealth +6
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 26 (+8)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Ancient White Dragon
Markdown: >+
  # <!--Name-->Ancient White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: chaotic evil
ArmorClass: 20 (natural armor)
HitPoints: 333 (18d20 + 144)
Speed: 40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.
Strength: 26 (+8)
Dexterity: 10 (+0)
Constitution: 26 (+8)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 14 (+2)
SavingThrows: Dex +6, Con +14, Wis +7, Cha +8
Skills: Perception +13, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient White Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon blanc vénérable](monsters_hd.md#dragon-blanc-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->333 (18d20 + 144)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->26 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->26 (+8)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +14, Wis +7, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +13, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 23<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#bone-devil
AltName: [Diable osseux](monsters_hd.md#diable-osseux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Bone Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 16 (+3)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 142 (15d10 + 60)
Intelligence: 13 (+1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Int +5, Wis +6, Cha +7
Senses: darkvision 120 ft., passive Perception 12
Size: Large
MonsterItem_Skills: Deception +7, Insight +6
MonsterItem_Speed: 40 ft., fly 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: fiend (devil)
Wisdom: 14 (+2)
AttributesDictionary:
Name: Bone Devil
Markdown: >+
  # <!--Name-->Bone Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.


  **_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 8 (1d8 + 4) slashing damage.


  **_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Diable osseux](monsters_hd.md#diable-osseux)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 142 (15d10 + 60)
Speed: 40 ft., fly 40 ft.
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 14 (+2)
Charisma: 16 (+3)
SavingThrows: Int +5, Wis +6, Cha +7
Skills: Deception +7, Insight +6
Senses: darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 9 (5000 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Bone Devil<!--/Name-->

- CEO: <!--AltName-->[Diable osseux](monsters_hd.md#diable-osseux)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->142 (15d10 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Int +5, Wis +6, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Deception +7, Insight +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 8 (1d8 + 4) slashing damage.

**_Sting_**. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#young-white-dragon
AltName: [Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young White Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 12 (+1)
Constitution: 18 (+4)
DamageImmunities: cold
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 133 (14d10 + 56)
Intelligence: 6 (-2)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6, Stealth +3
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Young White Dragon
Markdown: >+
  # <!--Name-->Young White Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.


  ## Actions


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)'
Size: Large
Type: dragon
Alignment: chaotic evil
ArmorClass: 17 (natural armor)
HitPoints: 133 (14d10 + 56)
Speed: 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 10 (+0)
Constitution: 18 (+4)
Intelligence: ' 6 (-2)'
Wisdom: 11 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +3, Con +7, Wis +3, Cha +4
Skills: Perception +6, Stealth +3
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages: Common, Draconic
Challenge: 6 (2300 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young White Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon blanc](monsters_hd.md#jeune-dragon-blanc)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->133 (14d10 + 56)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +3, Con +7, Wis +3, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Ice Walk_**. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

## Actions

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#adult-blue-dragon
AltName: [Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Blue Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 16 (15000 XP)
Charisma: 19 (+4)
Constitution: 23 (+6)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 225 (18d12 + 108)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Size: Huge
MonsterItem_Skills: Perception +12, Stealth +5
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 25 (+7)
MonsterItem_Type: dragon
Wisdom: 15 (+2)
AttributesDictionary:
Name: Adult Blue Dragon
Markdown: >+
  # <!--Name-->Adult Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.


  _Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d6 + 7) slashing damage.


  **_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.


  _Hit_: 16 (2d8 + 7) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

AltName: '[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)'
Size: Huge
Type: dragon
Alignment: lawful evil
ArmorClass: 19 (natural armor)
HitPoints: 225 (18d12 + 108)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 23 (+6)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +5, Con +11, Wis +7, Cha +9
Skills: Perception +12, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 22
Languages: Common, Draconic
Challenge: 16 (15000 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu adulte](monsters_hd.md#dragon-bleu-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->225 (18d12 + 108)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->23 (+6)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +11, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +12, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 22<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +12 to hit, reach 10 ft., one target.

_Hit_: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 14 (2d6 + 7) slashing damage.

**_Tail_**. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.

_Hit_: 16 (2d8 + 7) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.


Id: monsters_vo.md#ancient-blue-dragon
AltName: [Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Blue Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 22 (natural armor)
Challenge: 23 (50000 XP)
Charisma: 21 (+5)
Constitution: 27 (+8)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 481 (26d20 + 208)
Intelligence: 18 (+4)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Size: Gargantuan
MonsterItem_Skills: Perception +17, Stealth +7
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 29 (+9)
MonsterItem_Type: dragon
Wisdom: 17 (+3)
AttributesDictionary:
Name: Ancient Blue Dragon
Markdown: >+
  # <!--Name-->Ancient Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.


  _Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d6 + 9) slashing damage.


  **_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.


  _Hit_: 18 (2d8 + 9) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: '[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)'
Size: Gargantuan
Type: dragon
Alignment: lawful evil
ArmorClass: 22 (natural armor)
HitPoints: 481 (26d20 + 208)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 29 (+9)
Dexterity: 10 (+0)
Constitution: 27 (+8)
Intelligence: 18 (+4)
Wisdom: 17 (+3)
Charisma: 21 (+5)
SavingThrows: Dex +7, Con +15, Wis +10, Cha +12
Skills: Perception +17, Stealth +7
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages: Common, Draconic
Challenge: 23 (50000 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon bleu vénérable](monsters_hd.md#dragon-bleu-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->22 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->481 (26d20 + 208)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->29 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->27 (+8)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->17 (+3)<!--/Wisdom-->|<!--Charisma-->21 (+5)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +15, Wis +10, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +17, Stealth +7<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 27<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->23 (50000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +16 to hit, reach 15 ft., one target.

_Hit_: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.

_Hit_: 16 (2d6 + 9) slashing damage.

**_Tail_**. Melee Weapon Attack: +16 to hit, reach 20 ft., one target.

_Hit_: 18 (2d8 + 9) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#young-blue-dragon
AltName: [Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Young Blue Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 9 (5000 XP)
Charisma: 17 (+3)
Constitution: 19 (+4)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 152 (16d10 + 64)
Intelligence: 14 (+2)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Size: Large
MonsterItem_Skills: Perception +9, Stealth +4
MonsterItem_Speed: 40 ft., burrow 20 ft., fly 80 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Young Blue Dragon
Markdown: >+
  # <!--Name-->Young Blue Dragon<!--/Name-->


  - CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.


  **_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)'
Size: Large
Type: dragon
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 152 (16d10 + 64)
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Strength: 21 (+5)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +4, Con +8, Wis +5, Cha +7
Skills: Perception +9, Stealth +4
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages: Common, Draconic
Challenge: 9 (5000 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Young Blue Dragon<!--/Name-->

- CEO: <!--AltName-->[Jeune dragon bleu](monsters_hd.md#jeune-dragon-bleu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->152 (16d10 + 64)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +8, Wis +5, Cha +7<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +9, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., darkvision 120 ft., passive Perception 19<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Multiattack_**. The dragon makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 16 (2d10 + 5) piercing damage plus 5 (1d10) lightning damage.

**_Claw_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#blue-dragon-wyrmling
AltName: [Dragonnet bleu](monsters_hd.md#dragonnet-bleu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Blue Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 3 (700 XP)
Charisma: 15 (+2)
Constitution: 15 (+2)
DamageImmunities: lightning
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d8 + 16)
Intelligence: 12 (+1)
Languages: Draconic
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +2
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: dragon
Wisdom: 11 (+0)
AttributesDictionary:
Name: Blue Dragon Wyrmling
Markdown: >+
  # <!--Name-->Blue Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.


  **_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)'
Size: Medium
Type: dragon
Alignment: lawful evil
ArmorClass: 17 (natural armor)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft., burrow 15 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +4
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 3 (700 XP)
DamageImmunities: lightning

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Blue Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet bleu](monsters_hd.md#dragonnet-bleu)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +4<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

**_Lightning Breath (Recharge 5-6)_**. The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#adult-brass-dragon
AltName: [Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Adult Brass Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 17 (+3)
Constitution: 21 (+5)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 172 (15d12 + 75)
Intelligence: 14 (+2)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Size: Huge
MonsterItem_Skills: History +7, Perception +11, Persuasion +8, Stealth +5
MonsterItem_Speed: 40 ft., burrow 30 ft., fly 80 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: dragon
Wisdom: 13 (+1)
AttributesDictionary:
Name: Adult Brass Dragon
Markdown: >+
  # <!--Name-->Adult Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 17 (2d10 + 6) piercing damage.


  **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d6 + 6) slashing damage.


  **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.


  _Hit_: 15 (2d8 + 6) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.


  **_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)"
Size: Huge
Type: dragon
Alignment: chaotic good
ArmorClass: 18 (natural armor)
HitPoints: 172 (15d12 + 75)
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Strength: 23 (+6)
Dexterity: 10 (+0)
Constitution: 21 (+5)
Intelligence: 14 (+2)
Wisdom: 13 (+1)
Charisma: 17 (+3)
SavingThrows: Dex +5, Con +10, Wis +6, Cha +8
Skills: History +7, Perception +11, Persuasion +8, Stealth +5
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 21
Languages: Common, Draconic
Challenge: 13 (10000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Adult Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain adulte](monsters_hd.md#dragon-dairain-adulte)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->172 (15d12 + 75)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 30 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Con +10, Wis +6, Cha +8<!--/SavingThrows-->
- **Skills** <!--Skills-->History +7, Perception +11, Persuasion +8, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 17 (2d10 + 6) piercing damage.

**_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.

_Hit_: 13 (2d6 + 6) slashing damage.

**_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target.

_Hit_: 15 (2d8 + 6) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons.

**_Fire Breath_**. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#ancient-brass-dragon
AltName: [Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ancient Brass Dragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 20 (natural armor)
Challenge: 20 (25000 XP)
Charisma: 19 (+4)
Constitution: 25 (+7)
DamageImmunities: fire
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 297 (17d20 + 119)
Intelligence: 16 (+3)
Languages: Common, Draconic
MonsterItem_SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Size: Gargantuan
MonsterItem_Skills: History +9, Perception +14, Persuasion +10, Stealth +6
MonsterItem_Speed: 40 ft., burrow 40 ft., fly 80 ft.
MonsterItem_Strength: 27 (+8)
MonsterItem_Type: dragon
Wisdom: 15 (+2)
AttributesDictionary:
Name: Ancient Brass Dragon
Markdown: >+
  # <!--Name-->Ancient Brass Dragon<!--/Name-->


  - CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->

  - **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->

  - **Languages** <!--Languages-->Common, Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->


  ## Special Features


  **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.


  ## Actions


  **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.


  _Hit_: 19 (2d10 + 8) piercing damage.


  **_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d6 + 8) slashing damage.


  **_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.


  _Hit_: 17 (2d8 + 8) bludgeoning damage.


  **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.


  **_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:


  **_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.


  **_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.


  **_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.


  ## Legendary Actions


  The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.


  **_Detect_**. The dragon makes a Wisdom (Perception) check.


  **_Tail Attack_**. The dragon makes a tail attack.


  **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.

AltName: "[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)"
Size: Gargantuan
Type: dragon
Alignment: chaotic good
ArmorClass: 20 (natural armor)
HitPoints: 297 (17d20 + 119)
Speed: 40 ft., burrow 40 ft., fly 80 ft.
Strength: 27 (+8)
Dexterity: 10 (+0)
Constitution: 25 (+7)
Intelligence: 16 (+3)
Wisdom: 15 (+2)
Charisma: 19 (+4)
SavingThrows: Dex +6, Con +13, Wis +8, Cha +10
Skills: History +9, Perception +14, Persuasion +10, Stealth +6
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages: Common, Draconic
Challenge: 20 (25000 XP)
DamageImmunities: fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ancient Brass Dragon<!--/Name-->

- CEO: <!--AltName-->[Dragon d'airain vénérable](monsters_hd.md#dragon-dairain-vénérable)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->20 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->297 (17d20 + 119)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., burrow 40 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->27 (+8)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->25 (+7)<!--/Constitution-->|<!--Intelligence-->16 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->19 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Con +13, Wis +8, Cha +10<!--/SavingThrows-->
- **Skills** <!--Skills-->History +9, Perception +14, Persuasion +10, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 24<!--/Senses-->
- **Languages** <!--Languages-->Common, Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->20 (25000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

## Special Features

**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.

## Actions

**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.

_Hit_: 19 (2d10 + 8) piercing damage.

**_Claw_**. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.

_Hit_: 15 (2d6 + 8) slashing damage.

**_Tail_**. Melee Weapon Attack: +14 to hit, reach 20 ft., one target.

_Hit_: 17 (2d8 + 8) bludgeoning damage.

**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

**_Breath Weapons (Recharge 5-6)_**. The dragon uses one of the following breath weapons:

**_Fire Breath_**. The dragon exhales fire in an 90-foot line that is 10 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

**_Sleep Breath_**. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

**_Change Shape_**. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

## Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

**_Detect_**. The dragon makes a Wisdom (Perception) check.

**_Tail Attack_**. The dragon makes a tail attack.

**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.


Id: monsters_vo.md#white-dragon-wyrmling
AltName: [Dragonnet blanc](monsters_hd.md#dragonnet-blanc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: White Dragon Wyrmling
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 2 (450 XP)
Charisma: 11 (+0)
Constitution: 14 (+2)
DamageImmunities: cold
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 32 (5d8 + 10)
Intelligence: 5 (-3)
Languages: Draconic
MonsterItem_SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +2
MonsterItem_Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: dragon
Wisdom: 10 (+0)
AttributesDictionary:
Name: White Dragon Wyrmling
Markdown: >+
  # <!--Name-->White Dragon Wyrmling<!--/Name-->


  - CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Draconic<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.


  **_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

AltName: '[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)'
Size: Medium
Type: dragon
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 32 (5d8 + 10)
Speed: 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
Strength: 14 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 5 (-3)'
Wisdom: 10 (+0)
Charisma: 11 (+0)
SavingThrows: Dex +2, Con +4, Wis +2, Cha +2
Skills: Perception +4, Stealth +2
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages: Draconic
Challenge: 2 (450 XP)
DamageImmunities: cold

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->White Dragon Wyrmling<!--/Name-->

- CEO: <!--AltName-->[Dragonnet blanc](monsters_hd.md#dragonnet-blanc)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->32 (5d8 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +2, Con +4, Wis +2, Cha +2<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4, Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Draconic<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold<!--/DamageImmunities-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

**_Cold Breath (Recharge 5-6)_**. The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#chuul
AltName: [Chuul](monsters_hd.md#chuul)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Chuul
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 4 (1100 XP)
Charisma: 5 (-3)
ConditionImmunities: poisoned
Constitution: 16 (+3)
DamageImmunities: poison
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 93 (11d10 + 33)
Intelligence: 5 (-3)
Languages: understands Deep Speech but can't speak
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: aberration
Wisdom: 11 (+0)
AttributesDictionary:
Name: Chuul
Markdown: >+
  # <!--Name-->Chuul<!--/Name-->


  - CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Amphibious_**. The chuul can breathe air and water.


  **_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.


  ## Actions


  **_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.


  **_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.


  **_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

AltName: '[Chuul](monsters_hd.md#chuul)'
Size: Large
Type: aberration
Alignment: chaotic evil
ArmorClass: 16 (natural armor)
HitPoints: 93 (11d10 + 33)
Speed: 30 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 11 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: understands Deep Speech but can't speak
Challenge: 4 (1100 XP)
DamageImmunities: poison
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Chuul<!--/Name-->

- CEO: <!--AltName-->[Chuul](monsters_hd.md#chuul)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->aberration<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->93 (11d10 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->understands Deep Speech but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Amphibious_**. The chuul can breathe air and water.

**_Sense Magic_**. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the _[detect magic](spells_vo.md#detect-magic)_ spell but isn't itself magical.

## Actions

**_Multiattack_**. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

**_Pincer_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

**_Tentacles_**. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Id: monsters_vo.md#ice-devil
AltName: [Diable gelé](monsters_hd.md#diable-gelé)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Ice Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 14 (11500 XP)
Charisma: 18 (+4)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 180 (19d10 + 76)
Intelligence: 18 (+4)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: fiend (devil)
Wisdom: 15 (+2)
AttributesDictionary:
Name: Ice Devil
Markdown: >+
  # <!--Name-->Ice Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->

  - **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.


  **_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.


  **_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.

AltName: '[Diable gelé](monsters_hd.md#diable-gelé)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 180 (19d10 + 76)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +7, Con +9, Wis +7, Cha +9
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 12
Languages: Infernal, telepathy 120 ft.
Challenge: 14 (11500 XP)
DamageImmunities: cold, fire, poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Ice Devil<!--/Name-->

- CEO: <!--AltName-->[Diable gelé](monsters_hd.md#diable-gelé)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->180 (19d10 + 76)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->18 (+4)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +7, Con +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 60 ft., darkvision 120 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->14 (11500 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

**_Claws_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

_Hit_: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

**_Wall of Ice (Recharge 6)_**. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one. The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.


Id: monsters_vo.md#horned-devil
AltName: [Diable cornu](monsters_hd.md#diable-cornu)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Horned Devil
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 17 (+3)
ConditionImmunities: poisoned
Constitution: 21 (+5)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 178 (17d10 + 85)
Intelligence: 12 (+1)
Languages: Infernal, telepathy 120 ft.
MonsterItem_SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Size: Large
MonsterItem_Speed: 20 ft., fly 60 ft.
MonsterItem_Strength: 22 (+6)
MonsterItem_Type: fiend (devil)
Wisdom: 16 (+3)
AttributesDictionary:
Name: Horned Devil
Markdown: >+
  # <!--Name-->Horned Devil<!--/Name-->


  - CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.


  **_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.


  **_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 15 (2d8 + 6) piercing damage.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.


  **_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.


  _Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

AltName: '[Diable cornu](monsters_hd.md#diable-cornu)'
Size: Large
Type: fiend (devil)
Alignment: lawful evil
ArmorClass: 18 (natural armor)
HitPoints: 178 (17d10 + 85)
Speed: 20 ft., fly 60 ft.
Strength: 22 (+6)
Dexterity: 17 (+3)
Constitution: 21 (+5)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 17 (+3)
SavingThrows: Str +10, Dex +7, Wis +7, Cha +7
Senses: darkvision 120 ft., passive Perception 13
Languages: Infernal, telepathy 120 ft.
Challenge: 11 (7200 XP)
DamageImmunities: fire, poison
DamageResistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Horned Devil<!--/Name-->

- CEO: <!--AltName-->[Diable cornu](monsters_hd.md#diable-cornu)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->178 (17d10 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->17 (+3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Str +10, Dex +7, Wis +7, Cha +7<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Infernal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Devil's Sight_**. Magical darkness doesn't impede the devil's darkvision.

**_Magic Resistance_**. The devil has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.

**_Fork_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 15 (2d8 + 6) piercing damage.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.

**_Hurl Flame_**. Ranged Spell Attack: +7 to hit, range 150 ft., one target.

_Hit_: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.


