# Items

Id: spells_hd.md#aura-magique-de-larcaniste
AltName: [Arcanist's Magic Aura](spells_vo.md#arcanists-magic-aura)
Discriminator: SpellItem
Name: Aura magique de l'arcaniste
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p326)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)
Components: V, S, M (un petit carré de soie)
Duration: 24 heures
SpellItem_Family: SpellHD
Level: 2
MaterialComponent: M (un petit carré de soie)
Range: contact
SomaticComponent: S
SpellItem_Type: Illusion
VerbalComponent: V
AttributesDictionary:
Name: Aura magique de l'arcaniste
Markdown: >+
  # <!--Name-->Aura magique de l'arcaniste<!--/Name-->


  - SRD: <!--AltName-->[Arcanist's Magic Aura](spells_vo.md#arcanists-magic-aura)<!--/AltName-->


  -  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->2<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->contact<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un petit carré de soie)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Duration-->24 heures<!--/Duration-->


  - Classes: <!--Classes-->[Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p326)<!--/Source-->


  ### Description


  Vous enveloppez la créature ou l'objet touché d'une illusion, afin que les sorts de divination révèlent des informations erronées à son propos. La cible du sort doit être une créature consentante ou un objet qui n'est ni porté ni transporté par une autre créature.


  Lorsque vous lancez le sort, vous choisissez l'un des effets suivants, ou les deux, qui persistent pendant toute la durée du sort. Si vous lancez ce sort sur la même créature ou le même objet chaque jour pendant 30 jours, en lui attribuant le même effet à chaque fois, l'illusion persiste jusqu'à ce que quelqu'un la dissipe.


  **_Aura factice._** Vous modifiez la manière dont la cible apparaît vis-à-vis des sorts et effets magiques détectant les auras magiques, comme _[détection de la magie](spells_hd.md#détection-de-la-magie)_. Vous pouvez ainsi faire en sorte qu'un objet magique paraisse dépourvu de magie ou qu'un objet ordinaire semble magique. Vous pouvez aussi modifier l'aura magique de la cible de manière à ce qu'elle paraisse appartenir à l'école de magie de votre choix. Quand vous conférez cet effet à un objet, vous pouvez faire en sorte que la magie factice se manifeste à toute personne qui manipule l'objet.


  **_Masque._** Vous modifiez la manière dont la cible apparaît aux sorts et effets magiques qui détectent les types de créatures, comme le sens divin d'un paladin ou le déclencheur d'un sort de [symbole](spells_hd.md#symbole). Vous choisissez un type de créatures : les autres sorts et effets magiques traitent la cible comme si elle appartenait au type ou à l'alignement choisi.

AltName: "[Arcanist's Magic Aura](spells_vo.md#arcanists-magic-aura)"
Type: Illusion
Level: 2
CastingTime: 1 action
Range: contact
Components: V, S, M (un petit carré de soie)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un petit carré de soie)
Duration: 24 heures
Classes: '[Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)'
Source: (MDR p326)
Description: >+
  Vous enveloppez la créature ou l'objet touché d'une illusion, afin que les sorts de divination révèlent des informations erronées à son propos. La cible du sort doit être une créature consentante ou un objet qui n'est ni porté ni transporté par une autre créature.


  Lorsque vous lancez le sort, vous choisissez l'un des effets suivants, ou les deux, qui persistent pendant toute la durée du sort. Si vous lancez ce sort sur la même créature ou le même objet chaque jour pendant 30 jours, en lui attribuant le même effet à chaque fois, l'illusion persiste jusqu'à ce que quelqu'un la dissipe.


  **_Aura factice._** Vous modifiez la manière dont la cible apparaît vis-à-vis des sorts et effets magiques détectant les auras magiques, comme _[détection de la magie](spells_hd.md#détection-de-la-magie)_. Vous pouvez ainsi faire en sorte qu'un objet magique paraisse dépourvu de magie ou qu'un objet ordinaire semble magique. Vous pouvez aussi modifier l'aura magique de la cible de manière à ce qu'elle paraisse appartenir à l'école de magie de votre choix. Quand vous conférez cet effet à un objet, vous pouvez faire en sorte que la magie factice se manifeste à toute personne qui manipule l'objet.


  **_Masque._** Vous modifiez la manière dont la cible apparaît aux sorts et effets magiques qui détectent les types de créatures, comme le sens divin d'un paladin ou le déclencheur d'un sort de [symbole](spells_hd.md#symbole). Vous choisissez un type de créatures : les autres sorts et effets magiques traitent la cible comme si elle appartenait au type ou à l'alignement choisi.


Description:
Vous enveloppez la créature ou l'objet touché d'une illusion, afin que les sorts de divination révèlent des informations erronées à son propos. La cible du sort doit être une créature consentante ou un objet qui n'est ni porté ni transporté par une autre créature.

Lorsque vous lancez le sort, vous choisissez l'un des effets suivants, ou les deux, qui persistent pendant toute la durée du sort. Si vous lancez ce sort sur la même créature ou le même objet chaque jour pendant 30 jours, en lui attribuant le même effet à chaque fois, l'illusion persiste jusqu'à ce que quelqu'un la dissipe.

**_Aura factice._** Vous modifiez la manière dont la cible apparaît vis-à-vis des sorts et effets magiques détectant les auras magiques, comme _[détection de la magie](spells_hd.md#détection-de-la-magie)_. Vous pouvez ainsi faire en sorte qu'un objet magique paraisse dépourvu de magie ou qu'un objet ordinaire semble magique. Vous pouvez aussi modifier l'aura magique de la cible de manière à ce qu'elle paraisse appartenir à l'école de magie de votre choix. Quand vous conférez cet effet à un objet, vous pouvez faire en sorte que la magie factice se manifeste à toute personne qui manipule l'objet.

**_Masque._** Vous modifiez la manière dont la cible apparaît aux sorts et effets magiques qui détectent les types de créatures, comme le sens divin d'un paladin ou le déclencheur d'un sort de [symbole](spells_hd.md#symbole). Vous choisissez un type de créatures : les autres sorts et effets magiques traitent la cible comme si elle appartenait au type ou à l'alignement choisi.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Aura magique de l'arcaniste<!--/Name-->

- SRD: <!--AltName-->[Arcanist's Magic Aura](spells_vo.md#arcanists-magic-aura)<!--/AltName-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->2<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un petit carré de soie)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Duration-->24 heures<!--/Duration-->

- Classes: <!--Classes-->[Magicien](wizard_hd.md), [Ombrelame](rogue_ombrelame_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p326)<!--/Source-->

### Description

Vous enveloppez la créature ou l'objet touché d'une illusion, afin que les sorts de divination révèlent des informations erronées à son propos. La cible du sort doit être une créature consentante ou un objet qui n'est ni porté ni transporté par une autre créature.

Lorsque vous lancez le sort, vous choisissez l'un des effets suivants, ou les deux, qui persistent pendant toute la durée du sort. Si vous lancez ce sort sur la même créature ou le même objet chaque jour pendant 30 jours, en lui attribuant le même effet à chaque fois, l'illusion persiste jusqu'à ce que quelqu'un la dissipe.

**_Aura factice._** Vous modifiez la manière dont la cible apparaît vis-à-vis des sorts et effets magiques détectant les auras magiques, comme _[détection de la magie](spells_hd.md#détection-de-la-magie)_. Vous pouvez ainsi faire en sorte qu'un objet magique paraisse dépourvu de magie ou qu'un objet ordinaire semble magique. Vous pouvez aussi modifier l'aura magique de la cible de manière à ce qu'elle paraisse appartenir à l'école de magie de votre choix. Quand vous conférez cet effet à un objet, vous pouvez faire en sorte que la magie factice se manifeste à toute personne qui manipule l'objet.

**_Masque._** Vous modifiez la manière dont la cible apparaît aux sorts et effets magiques qui détectent les types de créatures, comme le sens divin d'un paladin ou le déclencheur d'un sort de [symbole](spells_hd.md#symbole). Vous choisissez un type de créatures : les autres sorts et effets magiques traitent la cible comme si elle appartenait au type ou à l'alignement choisi.


Id: spells_hd.md#aura-sacrée
AltName: [Holy Aura](spells_vo.md#holy-aura)
Discriminator: SpellItem
Name: Aura sacrée
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p326)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Clerc](cleric_hd.md)
Concentration: concentration
Duration: jusqu'à 1 minute
SpellItem_Family: SpellHD
Level: 8
Range: personnelle
SomaticComponent: S
SpellItem_Type: Abjuration
VerbalComponent: V
AttributesDictionary:
Name: Aura sacrée
Markdown: >+
  # <!--Name-->Aura sacrée<!--/Name-->


  - SRD: <!--AltName-->[Holy Aura](spells_vo.md#holy-aura)<!--/AltName-->


  -  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->8<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->personnelle<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p326)<!--/Source-->


  ### Description


  Une lumière divine émane de votre personne dans un rayon de 9 mètres et forme un doux halo qui vous enveloppe.


  Les créatures de votre choix qui se trouvent dans cette zone au moment où vous lancez ce sort émettent une faible lumière dans un rayon de 1,50 mètre. De plus, jusqu'à la fin du sort, elles ont l'avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) tandis que les autres créatures subissent un désavantage quand elles effectuent un jet d'attaque contre elles. Quand un fiélon ou un mort-vivant touche une créature affectée avec une attaque au corps-à-corps, l'aura qui enveloppe la créature flamboie soudain. L'assaillant doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) ou se retrouver [aveuglé](conditions_hd.md#aveuglé) jusqu'à la fin du sort.

AltName: '[Holy Aura](spells_vo.md#holy-aura)'
Type: Abjuration
Level: 8
CastingTime: 1 action
Range: personnelle
Components: V, S, M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)
Concentration: concentration
Duration: jusqu'à 1 minute
Classes: '[Clerc](cleric_hd.md)'
Source: (MDR p326)
Description: >+
  Une lumière divine émane de votre personne dans un rayon de 9 mètres et forme un doux halo qui vous enveloppe.


  Les créatures de votre choix qui se trouvent dans cette zone au moment où vous lancez ce sort émettent une faible lumière dans un rayon de 1,50 mètre. De plus, jusqu'à la fin du sort, elles ont l'avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) tandis que les autres créatures subissent un désavantage quand elles effectuent un jet d'attaque contre elles. Quand un fiélon ou un mort-vivant touche une créature affectée avec une attaque au corps-à-corps, l'aura qui enveloppe la créature flamboie soudain. L'assaillant doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) ou se retrouver [aveuglé](conditions_hd.md#aveuglé) jusqu'à la fin du sort.


Description:
Une lumière divine émane de votre personne dans un rayon de 9 mètres et forme un doux halo qui vous enveloppe.

Les créatures de votre choix qui se trouvent dans cette zone au moment où vous lancez ce sort émettent une faible lumière dans un rayon de 1,50 mètre. De plus, jusqu'à la fin du sort, elles ont l'avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) tandis que les autres créatures subissent un désavantage quand elles effectuent un jet d'attaque contre elles. Quand un fiélon ou un mort-vivant touche une créature affectée avec une attaque au corps-à-corps, l'aura qui enveloppe la créature flamboie soudain. L'assaillant doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) ou se retrouver [aveuglé](conditions_hd.md#aveuglé) jusqu'à la fin du sort.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Aura sacrée<!--/Name-->

- SRD: <!--AltName-->[Holy Aura](spells_vo.md#holy-aura)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->8<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p326)<!--/Source-->

### Description

Une lumière divine émane de votre personne dans un rayon de 9 mètres et forme un doux halo qui vous enveloppe.

Les créatures de votre choix qui se trouvent dans cette zone au moment où vous lancez ce sort émettent une faible lumière dans un rayon de 1,50 mètre. De plus, jusqu'à la fin du sort, elles ont l'avantage lors des [jets de sauvegarde](abilities_hd.md#jets-de-sauvegarde) tandis que les autres créatures subissent un désavantage quand elles effectuent un jet d'attaque contre elles. Quand un fiélon ou un mort-vivant touche une créature affectée avec une attaque au corps-à-corps, l'aura qui enveloppe la créature flamboie soudain. L'assaillant doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Constitution](abilities_constitution_hd.md) ou se retrouver [aveuglé](conditions_hd.md#aveuglé) jusqu'à la fin du sort.

Components:
V, S, M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)

MaterialComponent:
M (un petit reliquaire d'une valeur minimum de 1 000 po contenant une relique sacrée, comme un bout de la robe d'un saint ou un morceau de parchemin prélevé sur un texte sacré)


Id: spells_hd.md#bagou
AltName: [Glibness](spells_vo.md#glibness)
Discriminator: SpellItem
Name: Bagou
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p326)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Barde](bard_hd.md), [Sorcier](warlock_hd.md)
Components: V
Duration: 1 heure
SpellItem_Family: SpellHD
Level: 8
Range: personnelle
SpellItem_Type: Transmutation
VerbalComponent: V
AttributesDictionary:
Name: Bagou
Markdown: >+
  # <!--Name-->Bagou<!--/Name-->


  - SRD: <!--AltName-->[Glibness](spells_vo.md#glibness)<!--/AltName-->


  -  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->8<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->personnelle<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent--></Components-->


  - **Durée :** <!--Duration-->1 heure<!--/Duration-->


  - Classes: <!--Classes-->[Barde](bard_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p326)(SRD)<!--/Source-->


  ### Description


  Jusqu'à la fin du sort, chaque fois que vous effectuez un test de [Charisme](abilities_charisma_hd.md), vous pouvez remplacer le nombre obtenu au dé par un 15. De plus, quoi que vous disiez, la magie visant à déterminer si vous dites la vérité vous identifie toujours comme sincère.

AltName: '[Glibness](spells_vo.md#glibness)'
Type: Transmutation
Level: 8
CastingTime: 1 action
Range: personnelle
Components: V
VerbalComponent: V
Duration: 1 heure
Classes: '[Barde](bard_hd.md), [Sorcier](warlock_hd.md)'
Source: (MDR p326)(SRD)
Description: >+
  Jusqu'à la fin du sort, chaque fois que vous effectuez un test de [Charisme](abilities_charisma_hd.md), vous pouvez remplacer le nombre obtenu au dé par un 15. De plus, quoi que vous disiez, la magie visant à déterminer si vous dites la vérité vous identifie toujours comme sincère.


Description:
Jusqu'à la fin du sort, chaque fois que vous effectuez un test de [Charisme](abilities_charisma_hd.md), vous pouvez remplacer le nombre obtenu au dé par un 15. De plus, quoi que vous disiez, la magie visant à déterminer si vous dites la vérité vous identifie toujours comme sincère.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bagou<!--/Name-->

- SRD: <!--AltName-->[Glibness](spells_vo.md#glibness)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->8<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent--></Components-->

- **Durée :** <!--Duration-->1 heure<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p326)(SRD)<!--/Source-->

### Description

Jusqu'à la fin du sort, chaque fois que vous effectuez un test de [Charisme](abilities_charisma_hd.md), vous pouvez remplacer le nombre obtenu au dé par un 15. De plus, quoi que vous disiez, la magie visant à déterminer si vous dites la vérité vous identifie toujours comme sincère.


Id: spells_hd.md#bouclier-de-feu
AltName: [Fire Shield](spells_vo.md#fire-shield)
Discriminator: SpellItem
Name: Bouclier de feu
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p328)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Magicien](wizard_hd.md)
Components: V, S, M (un morceau de phosphore ou une luciole)
Duration: 10 minutes
SpellItem_Family: SpellHD
Level: 4
MaterialComponent: M (un morceau de phosphore ou une luciole)
Range: personnelle
SomaticComponent: S
SpellItem_Type: Évocation
VerbalComponent: V
AttributesDictionary:
Name: Bouclier de feu
Markdown: >+
  # <!--Name-->Bouclier de feu<!--/Name-->


  - SRD: <!--AltName-->[Fire Shield](spells_vo.md#fire-shield)<!--/AltName-->


  -  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->personnelle<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un morceau de phosphore ou une luciole)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Duration-->10 minutes<!--/Duration-->


  - Classes: <!--Classes-->[Magicien](wizard_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p328)(SRD)<!--/Source-->


  ### Description


  De fines volutes de flammes enveloppent votre corps pendant toute la durée du sort, émettant une lumière vive dans un rayon de 3 mètres et une lumière faible dans un rayon additionnel de 3 mètres. Vous pouvez mettre prématurément un terme au sort en utilisant une action.


  Les flammes vous offrent un bouclier chaud ou froid, comme bon vous semble. Le bouclier chaud vous apporte une résistance contre les dégâts de froid, le bouclier froid une résistance contre les dégâts de feu.


  De plus, quand une créature située dans un rayon de 1,50 mètre autour de vous vous touche avec une attaque au corps-à-corps, le bouclier génère une gerbe de flammes. Si le bouclier est chaud, il inflige 2d8 dégâts de feu à l'assaillant, s'il est froid, il lui inflige 2d8 dégâts de froid.

AltName: '[Fire Shield](spells_vo.md#fire-shield)'
Type: Évocation
Level: 4
CastingTime: 1 action
Range: personnelle
Components: V, S, M (un morceau de phosphore ou une luciole)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un morceau de phosphore ou une luciole)
Duration: 10 minutes
Classes: '[Magicien](wizard_hd.md)'
Source: (MDR p328)(SRD)
Description: >+
  De fines volutes de flammes enveloppent votre corps pendant toute la durée du sort, émettant une lumière vive dans un rayon de 3 mètres et une lumière faible dans un rayon additionnel de 3 mètres. Vous pouvez mettre prématurément un terme au sort en utilisant une action.


  Les flammes vous offrent un bouclier chaud ou froid, comme bon vous semble. Le bouclier chaud vous apporte une résistance contre les dégâts de froid, le bouclier froid une résistance contre les dégâts de feu.


  De plus, quand une créature située dans un rayon de 1,50 mètre autour de vous vous touche avec une attaque au corps-à-corps, le bouclier génère une gerbe de flammes. Si le bouclier est chaud, il inflige 2d8 dégâts de feu à l'assaillant, s'il est froid, il lui inflige 2d8 dégâts de froid.


Description:
De fines volutes de flammes enveloppent votre corps pendant toute la durée du sort, émettant une lumière vive dans un rayon de 3 mètres et une lumière faible dans un rayon additionnel de 3 mètres. Vous pouvez mettre prématurément un terme au sort en utilisant une action.

Les flammes vous offrent un bouclier chaud ou froid, comme bon vous semble. Le bouclier chaud vous apporte une résistance contre les dégâts de froid, le bouclier froid une résistance contre les dégâts de feu.

De plus, quand une créature située dans un rayon de 1,50 mètre autour de vous vous touche avec une attaque au corps-à-corps, le bouclier génère une gerbe de flammes. Si le bouclier est chaud, il inflige 2d8 dégâts de feu à l'assaillant, s'il est froid, il lui inflige 2d8 dégâts de froid.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bouclier de feu<!--/Name-->

- SRD: <!--AltName-->[Fire Shield](spells_vo.md#fire-shield)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un morceau de phosphore ou une luciole)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Duration-->10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p328)(SRD)<!--/Source-->

### Description

De fines volutes de flammes enveloppent votre corps pendant toute la durée du sort, émettant une lumière vive dans un rayon de 3 mètres et une lumière faible dans un rayon additionnel de 3 mètres. Vous pouvez mettre prématurément un terme au sort en utilisant une action.

Les flammes vous offrent un bouclier chaud ou froid, comme bon vous semble. Le bouclier chaud vous apporte une résistance contre les dégâts de froid, le bouclier froid une résistance contre les dégâts de feu.

De plus, quand une créature située dans un rayon de 1,50 mètre autour de vous vous touche avec une attaque au corps-à-corps, le bouclier génère une gerbe de flammes. Si le bouclier est chaud, il inflige 2d8 dégâts de feu à l'assaillant, s'il est froid, il lui inflige 2d8 dégâts de froid.


Id: spells_hd.md#baies-nourricières
AltName: [Goodberry](spells_vo.md#goodberry)
Discriminator: SpellItem
Name: Baies nourricières
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p326)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Druide](druid_hd.md), [Rôdeur](ranger_hd.md)
Components: V, S, M (un brin de gui)
Duration: instantanée
SpellItem_Family: SpellHD
Level: 1
MaterialComponent: M (un brin de gui)
Range: contact
SomaticComponent: S
SpellItem_Type: Transmutation
VerbalComponent: V
AttributesDictionary:
Name: Baies nourricières
Markdown: >+
  # <!--Name-->Baies nourricières<!--/Name-->


  - SRD: <!--AltName-->[Goodberry](spells_vo.md#goodberry)<!--/AltName-->


  -  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->1<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->contact<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un brin de gui)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Duration-->instantanée<!--/Duration-->


  - Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p326)(SRD)<!--/Source-->


  ### Description


  Un maximum de dix baies apparaissent dans votre main. Elles sont imprégnées de magie pendant une journée.


  Une créature peut utiliser son action pour manger une baie, ce qui lui rend 1 point de vie et la nourrit pour la journée.


  Les baies perdent leurs propriétés si personne ne les mange dans les 24 heures qui suivent l'incantation.

AltName: '[Goodberry](spells_vo.md#goodberry)'
Type: Transmutation
Level: 1
CastingTime: 1 action
Range: contact
Components: V, S, M (un brin de gui)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un brin de gui)
Duration: instantanée
Classes: '[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)'
Source: (MDR p326)(SRD)
Description: >+
  Un maximum de dix baies apparaissent dans votre main. Elles sont imprégnées de magie pendant une journée.


  Une créature peut utiliser son action pour manger une baie, ce qui lui rend 1 point de vie et la nourrit pour la journée.


  Les baies perdent leurs propriétés si personne ne les mange dans les 24 heures qui suivent l'incantation.


Description:
Un maximum de dix baies apparaissent dans votre main. Elles sont imprégnées de magie pendant une journée.

Une créature peut utiliser son action pour manger une baie, ce qui lui rend 1 point de vie et la nourrit pour la journée.

Les baies perdent leurs propriétés si personne ne les mange dans les 24 heures qui suivent l'incantation.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Baies nourricières<!--/Name-->

- SRD: <!--AltName-->[Goodberry](spells_vo.md#goodberry)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un brin de gui)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Rôdeur](ranger_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p326)(SRD)<!--/Source-->

### Description

Un maximum de dix baies apparaissent dans votre main. Elles sont imprégnées de magie pendant une journée.

Une créature peut utiliser son action pour manger une baie, ce qui lui rend 1 point de vie et la nourrit pour la journée.

Les baies perdent leurs propriétés si personne ne les mange dans les 24 heures qui suivent l'incantation.


Id: spells_hd.md#bannissement
AltName: [Banishment](spells_vo.md#banishment)
Discriminator: SpellItem
Name: Bannissement
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Components: V, S, M (un objet qui répugne à la cible)
Concentration: concentration
Duration: jusqu'à 1 minute
SpellItem_Family: SpellHD
Level: 4
MaterialComponent: M (un objet qui répugne à la cible)
Range: 18 mètres
SomaticComponent: S
SpellItem_Type: Abjuration
VerbalComponent: V
AttributesDictionary:
Name: Bannissement
Markdown: >+
  # <!--Name-->Bannissement<!--/Name-->


  - SRD: <!--AltName-->[Banishment](spells_vo.md#banishment)<!--/AltName-->


  -  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->4<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->18 mètres<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un objet qui répugne à la cible)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->


  ### Description


  Vous tentez d'envoyer une créature située dans votre champ de vision dans un autre plan d'existence. Elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) ou être bannie.


  Si la cible est native du plan d'existence sur lequel vous vous trouvez, vous l'exilez dans un demi-plan inoffensif.


  Elle est [neutralisée](conditions_hd.md#neutralisé) tant qu'elle se trouve là-bas et y reste jusqu'à la fin du sort. À ce moment, elle réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé.


  Si la cible est originaire d'un plan d'existence autre que celui sur lequel vous vous trouvez, une légère détonation accompagne son retour contraint sur son plan d'origine.


  Si le sort se termine avant que 1 minute ne se soit écoulée, la cible réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé. Sinon, elle ne revient pas.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 5 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 4.

AltName: '[Banishment](spells_vo.md#banishment)'
Type: Abjuration
Level: 4
CastingTime: 1 action
Range: 18 mètres
Components: V, S, M (un objet qui répugne à la cible)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un objet qui répugne à la cible)
Concentration: concentration
Duration: jusqu'à 1 minute
Classes: '[Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)'
Source: (MDR p327)(SRD)
Description: >+
  Vous tentez d'envoyer une créature située dans votre champ de vision dans un autre plan d'existence. Elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) ou être bannie.


  Si la cible est native du plan d'existence sur lequel vous vous trouvez, vous l'exilez dans un demi-plan inoffensif.


  Elle est [neutralisée](conditions_hd.md#neutralisé) tant qu'elle se trouve là-bas et y reste jusqu'à la fin du sort. À ce moment, elle réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé.


  Si la cible est originaire d'un plan d'existence autre que celui sur lequel vous vous trouvez, une légère détonation accompagne son retour contraint sur son plan d'origine.


  Si le sort se termine avant que 1 minute ne se soit écoulée, la cible réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé. Sinon, elle ne revient pas.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 5 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 4.


Description:
Vous tentez d'envoyer une créature située dans votre champ de vision dans un autre plan d'existence. Elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) ou être bannie.

Si la cible est native du plan d'existence sur lequel vous vous trouvez, vous l'exilez dans un demi-plan inoffensif.

Elle est [neutralisée](conditions_hd.md#neutralisé) tant qu'elle se trouve là-bas et y reste jusqu'à la fin du sort. À ce moment, elle réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé.

Si la cible est originaire d'un plan d'existence autre que celui sur lequel vous vous trouvez, une légère détonation accompagne son retour contraint sur son plan d'origine.

Si le sort se termine avant que 1 minute ne se soit écoulée, la cible réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé. Sinon, elle ne revient pas.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 5 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 4.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bannissement<!--/Name-->

- SRD: <!--AltName-->[Banishment](spells_vo.md#banishment)<!--/AltName-->

-  <!--Type-->Abjuration<!--/Type--> de niveau <!--Level-->4<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->18 mètres<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un objet qui répugne à la cible)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->

### Description

Vous tentez d'envoyer une créature située dans votre champ de vision dans un autre plan d'existence. Elle doit réussir un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Charisme](abilities_charisma_hd.md) ou être bannie.

Si la cible est native du plan d'existence sur lequel vous vous trouvez, vous l'exilez dans un demi-plan inoffensif.

Elle est [neutralisée](conditions_hd.md#neutralisé) tant qu'elle se trouve là-bas et y reste jusqu'à la fin du sort. À ce moment, elle réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé.

Si la cible est originaire d'un plan d'existence autre que celui sur lequel vous vous trouvez, une légère détonation accompagne son retour contraint sur son plan d'origine.

Si le sort se termine avant que 1 minute ne se soit écoulée, la cible réapparaît à l'endroit qu'elle a quitté, ou dans l'emplacement inoccupé le plus proche si son emplacement de départ est occupé. Sinon, elle ne revient pas.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 5 ou supérieur, vous pouvez viser une créature de plus par niveau au-delà du niveau 4.

Classes:
[Clerc](cleric_hd.md), [Ensorceleur](sorcerer_hd.md), [Magicien](wizard_hd.md), [Paladin](paladin_hd.md), [Sorcier](warlock_hd.md)


Id: spells_hd.md#barrière-de-lames
AltName: [Blade Barrier](spells_vo.md#blade-barrier)
Discriminator: SpellItem
Name: Barrière de lames
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Clerc](cleric_hd.md)
Components: V, S
Concentration: concentration
Duration: jusqu'à 10 minutes
SpellItem_Family: SpellHD
Level: 6
Range: 27 mètres
SomaticComponent: S
SpellItem_Type: Évocation
VerbalComponent: V
AttributesDictionary:
Name: Barrière de lames
Markdown: >+
  # <!--Name-->Barrière de lames<!--/Name-->


  - SRD: <!--AltName-->[Blade Barrier](spells_vo.md#blade-barrier)<!--/AltName-->


  -  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->6<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->27 mètres<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->


  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 10 minutes<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->


  ### Description


  Vous créez un mur vertical constitué de lames tournoyantes faites d'énergie magique et tranchantes comme des rasoirs. Le mur apparaît à portée et persiste pour toute la durée du sort. Vous pouvez créer un mur droit d'un maximum de 30 mètres de long, 6 mètres de haut et 1,50 mètre d'épaisseur, ou un mur circulaire d'un maximum de 18 mètres de diamètre, 6 mètres de haut et 1,50 mètre d'épaisseur. Le mur offre un abri important aux créatures qui se trouvent derrière lui, et son espace est traité comme un terrain difficile.


  Quand une créature pénètre dans la zone du mur pour la première fois au cours de son tour ou quand elle commence son tour dans cette zone, elle doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle le rate, elle subit 6d10 dégâts tranchants ; si elle le réussit, elle en subit seulement la moitié.

AltName: '[Blade Barrier](spells_vo.md#blade-barrier)'
Type: Évocation
Level: 6
CastingTime: 1 action
Range: 27 mètres
Components: V, S
VerbalComponent: V
SomaticComponent: S
Concentration: concentration
Duration: jusqu'à 10 minutes
Classes: '[Clerc](cleric_hd.md)'
Source: (MDR p327)(SRD)
Description: >+
  Vous créez un mur vertical constitué de lames tournoyantes faites d'énergie magique et tranchantes comme des rasoirs. Le mur apparaît à portée et persiste pour toute la durée du sort. Vous pouvez créer un mur droit d'un maximum de 30 mètres de long, 6 mètres de haut et 1,50 mètre d'épaisseur, ou un mur circulaire d'un maximum de 18 mètres de diamètre, 6 mètres de haut et 1,50 mètre d'épaisseur. Le mur offre un abri important aux créatures qui se trouvent derrière lui, et son espace est traité comme un terrain difficile.


  Quand une créature pénètre dans la zone du mur pour la première fois au cours de son tour ou quand elle commence son tour dans cette zone, elle doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle le rate, elle subit 6d10 dégâts tranchants ; si elle le réussit, elle en subit seulement la moitié.


Description:
Vous créez un mur vertical constitué de lames tournoyantes faites d'énergie magique et tranchantes comme des rasoirs. Le mur apparaît à portée et persiste pour toute la durée du sort. Vous pouvez créer un mur droit d'un maximum de 30 mètres de long, 6 mètres de haut et 1,50 mètre d'épaisseur, ou un mur circulaire d'un maximum de 18 mètres de diamètre, 6 mètres de haut et 1,50 mètre d'épaisseur. Le mur offre un abri important aux créatures qui se trouvent derrière lui, et son espace est traité comme un terrain difficile.

Quand une créature pénètre dans la zone du mur pour la première fois au cours de son tour ou quand elle commence son tour dans cette zone, elle doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle le rate, elle subit 6d10 dégâts tranchants ; si elle le réussit, elle en subit seulement la moitié.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Barrière de lames<!--/Name-->

- SRD: <!--AltName-->[Blade Barrier](spells_vo.md#blade-barrier)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->6<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->27 mètres<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->

- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 10 minutes<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->

### Description

Vous créez un mur vertical constitué de lames tournoyantes faites d'énergie magique et tranchantes comme des rasoirs. Le mur apparaît à portée et persiste pour toute la durée du sort. Vous pouvez créer un mur droit d'un maximum de 30 mètres de long, 6 mètres de haut et 1,50 mètre d'épaisseur, ou un mur circulaire d'un maximum de 18 mètres de diamètre, 6 mètres de haut et 1,50 mètre d'épaisseur. Le mur offre un abri important aux créatures qui se trouvent derrière lui, et son espace est traité comme un terrain difficile.

Quand une créature pénètre dans la zone du mur pour la première fois au cours de son tour ou quand elle commence son tour dans cette zone, elle doit faire un [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde) de [Dextérité](abilities_dexterity_hd.md). Si elle le rate, elle subit 6d10 dégâts tranchants ; si elle le réussit, elle en subit seulement la moitié.


Id: spells_hd.md#bénédiction
AltName: [Bless](spells_vo.md#bless)
Discriminator: SpellItem
Name: Bénédiction
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Clerc](cleric_hd.md), [Paladin](paladin_hd.md)
Components: V, S, M (un peu d'eau bénite à asperger)
Concentration: concentration
Duration: jusqu'à 1 minute
SpellItem_Family: SpellHD
Level: 1
MaterialComponent: M (un peu d'eau bénite à asperger)
Range: 9 mètres
SomaticComponent: S
SpellItem_Type: Enchantement
VerbalComponent: V
AttributesDictionary:
Name: Bénédiction
Markdown: >+
  # <!--Name-->Bénédiction<!--/Name-->


  - SRD: <!--AltName-->[Bless](spells_vo.md#bless)<!--/AltName-->


  -  <!--Type-->Enchantement<!--/Type--> de niveau <!--Level-->1<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->9 mètres<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un peu d'eau bénite à asperger)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md), [Paladin](paladin_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->


  ### Description


  Vous bénissez jusqu'à trois créatures de votre choix situées à portée. Quand une cible fait un jet d'attaque ou de sauvegarde avant la fin du sort, elle lance 1d4 et ajoute le résultat obtenu au jet d'attaque ou de sauvegarde.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, vous pouvez affecter une créature de plus par niveau au-delà du niveau 1.

AltName: '[Bless](spells_vo.md#bless)'
Type: Enchantement
Level: 1
CastingTime: 1 action
Range: 9 mètres
Components: V, S, M (un peu d'eau bénite à asperger)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un peu d'eau bénite à asperger)
Concentration: concentration
Duration: jusqu'à 1 minute
Classes: '[Clerc](cleric_hd.md), [Paladin](paladin_hd.md)'
Source: (MDR p327)(SRD)
Description: >+
  Vous bénissez jusqu'à trois créatures de votre choix situées à portée. Quand une cible fait un jet d'attaque ou de sauvegarde avant la fin du sort, elle lance 1d4 et ajoute le résultat obtenu au jet d'attaque ou de sauvegarde.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, vous pouvez affecter une créature de plus par niveau au-delà du niveau 1.


Description:
Vous bénissez jusqu'à trois créatures de votre choix situées à portée. Quand une cible fait un jet d'attaque ou de sauvegarde avant la fin du sort, elle lance 1d4 et ajoute le résultat obtenu au jet d'attaque ou de sauvegarde.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, vous pouvez affecter une créature de plus par niveau au-delà du niveau 1.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bénédiction<!--/Name-->

- SRD: <!--AltName-->[Bless](spells_vo.md#bless)<!--/AltName-->

-  <!--Type-->Enchantement<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un peu d'eau bénite à asperger)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md), [Paladin](paladin_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->

### Description

Vous bénissez jusqu'à trois créatures de votre choix situées à portée. Quand une cible fait un jet d'attaque ou de sauvegarde avant la fin du sort, elle lance 1d4 et ajoute le résultat obtenu au jet d'attaque ou de sauvegarde.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, vous pouvez affecter une créature de plus par niveau au-delà du niveau 1.


Id: spells_hd.md#bénédiction-héroïque
Discriminator: SpellItem
Name: Bénédiction héroïque
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Paladin](paladin_hd.md)
Components: V
Concentration: concentration
Duration: jusqu'à 1 minute
SpellItem_Family: SpellHD
Level: 3
Range: 18 mètres
SpellItem_Type: Divination
VerbalComponent: V
AttributesDictionary:
Name: Bénédiction héroïque
Markdown: >+
  # <!--Name-->Bénédiction héroïque<!--/Name-->


  -  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->3<!--/Level-->

  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

  - **Portée :** <!--Range-->18 mètres<!--/Range-->

  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent--></Components-->

  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->

  - Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->

  - Source: <!--Source-->(MDR p327)<!--/Source-->


  ### Description


  Vous désignez jusqu'à 5 créatures à portée et que vous pouvez voir. Les cibles et vous-même bénéficiez d'un avantage au jet d'attaque sur la première attaque de chacun de vos tours pour toute la durée du sort.

Type: Divination
Level: 3
CastingTime: 1 action
Range: 18 mètres
Components: V
VerbalComponent: V
Concentration: concentration
Duration: jusqu'à 1 minute
Classes: '[Paladin](paladin_hd.md)'
Source: (MDR p327)
Description: >+
  Vous désignez jusqu'à 5 créatures à portée et que vous pouvez voir. Les cibles et vous-même bénéficiez d'un avantage au jet d'attaque sur la première attaque de chacun de vos tours pour toute la durée du sort.


Description:
Vous désignez jusqu'à 5 créatures à portée et que vous pouvez voir. Les cibles et vous-même bénéficiez d'un avantage au jet d'attaque sur la première attaque de chacun de vos tours pour toute la durée du sort.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bénédiction héroïque<!--/Name-->

-  <!--Type-->Divination<!--/Type--> de niveau <!--Level-->3<!--/Level-->
- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Portée :** <!--Range-->18 mètres<!--/Range-->
- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent--></Components-->
- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 minute<!--/Duration-->
- Classes: <!--Classes-->[Paladin](paladin_hd.md)<!--/Classes-->
- Source: <!--Source-->(MDR p327)<!--/Source-->

### Description

Vous désignez jusqu'à 5 créatures à portée et que vous pouvez voir. Les cibles et vous-même bénéficiez d'un avantage au jet d'attaque sur la première attaque de chacun de vos tours pour toute la durée du sort.


Id: spells_hd.md#blessure
AltName: [Inflict Wounds](spells_vo.md#inflict-wounds)
Discriminator: SpellItem
Name: Blessure
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Clerc](cleric_hd.md)
Components: V, S
Duration: instantanée
SpellItem_Family: SpellHD
Level: 1
Range: contact
SomaticComponent: S
SpellItem_Type: Nécromancie
VerbalComponent: V
AttributesDictionary:
Name: Blessure
Markdown: >+
  # <!--Name-->Blessure<!--/Name-->


  - SRD: <!--AltName-->[Inflict Wounds](spells_vo.md#inflict-wounds)<!--/AltName-->


  -  <!--Type-->Nécromancie<!--/Type--> de niveau <!--Level-->1<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->contact<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->


  - **Durée :** <!--Duration-->instantanée<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->


  ### Description


  Faites une attaque de sort au corps-à-corps contre une créature située à une distance inférieure ou égale à votre allonge. Si vous la touchez, elle subit 3d10 dégâts nécrotiques.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d10 par niveau au-delà du niveau 1.

AltName: '[Inflict Wounds](spells_vo.md#inflict-wounds)'
Type: Nécromancie
Level: 1
CastingTime: 1 action
Range: contact
Components: V, S
VerbalComponent: V
SomaticComponent: S
Duration: instantanée
Classes: '[Clerc](cleric_hd.md)'
Source: (MDR p327)(SRD)
Description: >+
  Faites une attaque de sort au corps-à-corps contre une créature située à une distance inférieure ou égale à votre allonge. Si vous la touchez, elle subit 3d10 dégâts nécrotiques.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d10 par niveau au-delà du niveau 1.


Description:
Faites une attaque de sort au corps-à-corps contre une créature située à une distance inférieure ou égale à votre allonge. Si vous la touchez, elle subit 3d10 dégâts nécrotiques.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d10 par niveau au-delà du niveau 1.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Blessure<!--/Name-->

- SRD: <!--AltName-->[Inflict Wounds](spells_vo.md#inflict-wounds)<!--/AltName-->

-  <!--Type-->Nécromancie<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->contact<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->

- **Durée :** <!--Duration-->instantanée<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->

### Description

Faites une attaque de sort au corps-à-corps contre une créature située à une distance inférieure ou égale à votre allonge. Si vous la touchez, elle subit 3d10 dégâts nécrotiques.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d10 par niveau au-delà du niveau 1.


Id: spells_hd.md#bouche-magique
AltName: [Magic Mouth](spells_vo.md#magic-mouth)
Discriminator: SpellItem
Name: Bouche magique
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p328)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 minute
Classes: [Barde](bard_hd.md), [Magicien](wizard_hd.md)
Components: V, S, M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)
Duration: jusqu'à dissipation
SpellItem_Family: SpellHD
Level: 2
MaterialComponent: M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)
Range: 9 mètres
Ritual: rituel
SomaticComponent: S
SpellItem_Type: Illusion
VerbalComponent: V
AttributesDictionary:
Name: Bouche magique
Markdown: >+
  # <!--Name-->Bouche magique<!--/Name-->


  - SRD: <!--AltName-->[Magic Mouth](spells_vo.md#magic-mouth)<!--/AltName-->


  -  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->2<!--/Level--> (<!--Ritual-->rituel<!--/Ritual-->)


  - **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->


  - **Portée :** <!--Range-->9 mètres<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Duration-->jusqu'à dissipation<!--/Duration-->


  - Classes: <!--Classes-->[Barde](bard_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p328)(SRD)<!--/Source-->


  ### Description


  Vous implantez un message dans un objet situé à portée.


  On entend le message dès que les conditions qui le déclenchent sont remplies. Choisissez un objet situé dans votre champ de vision qui n'est ni porté ni transporté par une autre créature. Prononcez ensuite le message, qui doit comprendre au maximum vingt-cinq mots, mais peut se répéter pendant un maximum de 10 minutes. Enfin, déterminez les circonstances dans lesquelles le message s'active.


  Quand les conditions de déclenchement sont remplies, une bouche magique apparaît sur l'objet et énonce le message avec la même voix que vous et au volume où vous l'avez prononcé. Si l'objet choisi possède une bouche ou quelque chose qui y ressemble (comme la bouche d'une statue), la bouche magique apparaît de manière à donner l'impression que les paroles sortent des lèvres figurées sur l'objet. Lors de l'incantation, vous pouvez décider que le sort se termine une fois le message transmis ou qu'il reste actif et répète le message chaque fois que les conditions de déclenchement sont remplies.


  Ces dernières peuvent être aussi génériques ou spécifiques que vous le désirez, mais elles doivent se baser sur des données visuelles ou audibles, perceptibles dans un rayon de 9 mètres autour de l'objet. Par exemple, vous pouvez ordonner à la bouche de parler dès qu'une créature approche à 9 mètres ou moins de l'objet ou quand une cloche d'argent retentit dans un rayon de 9 mètres.

AltName: '[Magic Mouth](spells_vo.md#magic-mouth)'
Type: Illusion
Level: 2
Ritual: rituel
CastingTime: 1 minute
Range: 9 mètres
Components: V, S, M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)
Duration: jusqu'à dissipation
Classes: '[Barde](bard_hd.md), [Magicien](wizard_hd.md)'
Source: (MDR p328)(SRD)
Description: >+
  Vous implantez un message dans un objet situé à portée.


  On entend le message dès que les conditions qui le déclenchent sont remplies. Choisissez un objet situé dans votre champ de vision qui n'est ni porté ni transporté par une autre créature. Prononcez ensuite le message, qui doit comprendre au maximum vingt-cinq mots, mais peut se répéter pendant un maximum de 10 minutes. Enfin, déterminez les circonstances dans lesquelles le message s'active.


  Quand les conditions de déclenchement sont remplies, une bouche magique apparaît sur l'objet et énonce le message avec la même voix que vous et au volume où vous l'avez prononcé. Si l'objet choisi possède une bouche ou quelque chose qui y ressemble (comme la bouche d'une statue), la bouche magique apparaît de manière à donner l'impression que les paroles sortent des lèvres figurées sur l'objet. Lors de l'incantation, vous pouvez décider que le sort se termine une fois le message transmis ou qu'il reste actif et répète le message chaque fois que les conditions de déclenchement sont remplies.


  Ces dernières peuvent être aussi génériques ou spécifiques que vous le désirez, mais elles doivent se baser sur des données visuelles ou audibles, perceptibles dans un rayon de 9 mètres autour de l'objet. Par exemple, vous pouvez ordonner à la bouche de parler dès qu'une créature approche à 9 mètres ou moins de l'objet ou quand une cloche d'argent retentit dans un rayon de 9 mètres.


Description:
Vous implantez un message dans un objet situé à portée.

On entend le message dès que les conditions qui le déclenchent sont remplies. Choisissez un objet situé dans votre champ de vision qui n'est ni porté ni transporté par une autre créature. Prononcez ensuite le message, qui doit comprendre au maximum vingt-cinq mots, mais peut se répéter pendant un maximum de 10 minutes. Enfin, déterminez les circonstances dans lesquelles le message s'active.

Quand les conditions de déclenchement sont remplies, une bouche magique apparaît sur l'objet et énonce le message avec la même voix que vous et au volume où vous l'avez prononcé. Si l'objet choisi possède une bouche ou quelque chose qui y ressemble (comme la bouche d'une statue), la bouche magique apparaît de manière à donner l'impression que les paroles sortent des lèvres figurées sur l'objet. Lors de l'incantation, vous pouvez décider que le sort se termine une fois le message transmis ou qu'il reste actif et répète le message chaque fois que les conditions de déclenchement sont remplies.

Ces dernières peuvent être aussi génériques ou spécifiques que vous le désirez, mais elles doivent se baser sur des données visuelles ou audibles, perceptibles dans un rayon de 9 mètres autour de l'objet. Par exemple, vous pouvez ordonner à la bouche de parler dès qu'une créature approche à 9 mètres ou moins de l'objet ou quand une cloche d'argent retentit dans un rayon de 9 mètres.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Bouche magique<!--/Name-->

- SRD: <!--AltName-->[Magic Mouth](spells_vo.md#magic-mouth)<!--/AltName-->

-  <!--Type-->Illusion<!--/Type--> de niveau <!--Level-->2<!--/Level--> (<!--Ritual-->rituel<!--/Ritual-->)

- **Temps d'incantation :** <!--CastingTime-->1 minute<!--/CastingTime-->

- **Portée :** <!--Range-->9 mètres<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un rayon de miel et de la poussière de jade d'une valeur de 10 po, que le sort consume)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Duration-->jusqu'à dissipation<!--/Duration-->

- Classes: <!--Classes-->[Barde](bard_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p328)(SRD)<!--/Source-->

### Description

Vous implantez un message dans un objet situé à portée.

On entend le message dès que les conditions qui le déclenchent sont remplies. Choisissez un objet situé dans votre champ de vision qui n'est ni porté ni transporté par une autre créature. Prononcez ensuite le message, qui doit comprendre au maximum vingt-cinq mots, mais peut se répéter pendant un maximum de 10 minutes. Enfin, déterminez les circonstances dans lesquelles le message s'active.

Quand les conditions de déclenchement sont remplies, une bouche magique apparaît sur l'objet et énonce le message avec la même voix que vous et au volume où vous l'avez prononcé. Si l'objet choisi possède une bouche ou quelque chose qui y ressemble (comme la bouche d'une statue), la bouche magique apparaît de manière à donner l'impression que les paroles sortent des lèvres figurées sur l'objet. Lors de l'incantation, vous pouvez décider que le sort se termine une fois le message transmis ou qu'il reste actif et répète le message chaque fois que les conditions de déclenchement sont remplies.

Ces dernières peuvent être aussi génériques ou spécifiques que vous le désirez, mais elles doivent se baser sur des données visuelles ou audibles, perceptibles dans un rayon de 9 mètres autour de l'objet. Par exemple, vous pouvez ordonner à la bouche de parler dès qu'une créature approche à 9 mètres ou moins de l'objet ou quand une cloche d'argent retentit dans un rayon de 9 mètres.


Id: spells_hd.md#balisage
AltName: [Guiding Bolt](spells_vo.md#guiding-bolt)
Discriminator: SpellItem
Name: Balisage
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p327)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Clerc](cleric_hd.md)
Components: V, S
Duration: 1 round
SpellItem_Family: SpellHD
Level: 1
Range: 36 mètres
SomaticComponent: S
SpellItem_Type: Évocation
VerbalComponent: V
AttributesDictionary:
Name: Balisage
Markdown: >+
  # <!--Name-->Balisage<!--/Name-->


  - SRD: <!--AltName-->[Guiding Bolt](spells_vo.md#guiding-bolt)<!--/AltName-->


  -  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->1<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->36 mètres<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->


  - **Durée :** <!--Duration-->1 round<!--/Duration-->


  - Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->


  ### Description


  Un rayon de lumière frappe une créature de votre choix située à portée. Faites un jet d'attaque de sort à distance contre elle. Si vous le réussissez, elle subit 4d6 dégâts radiants et scintille d'une faible lumière mystique jusqu'à la fin de votre prochain tour. D'ici là et grâce à cette lueur, le prochain jet d'attaque effectué contre elle bénéficie d'un avantage.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d6 par niveau au-delà du niveau 1.

AltName: '[Guiding Bolt](spells_vo.md#guiding-bolt)'
Type: Évocation
Level: 1
CastingTime: 1 action
Range: 36 mètres
Components: V, S
VerbalComponent: V
SomaticComponent: S
Duration: 1 round
Classes: '[Clerc](cleric_hd.md)'
Source: (MDR p327)(SRD)
Description: >+
  Un rayon de lumière frappe une créature de votre choix située à portée. Faites un jet d'attaque de sort à distance contre elle. Si vous le réussissez, elle subit 4d6 dégâts radiants et scintille d'une faible lumière mystique jusqu'à la fin de votre prochain tour. D'ici là et grâce à cette lueur, le prochain jet d'attaque effectué contre elle bénéficie d'un avantage.


  **_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d6 par niveau au-delà du niveau 1.


Description:
Un rayon de lumière frappe une créature de votre choix située à portée. Faites un jet d'attaque de sort à distance contre elle. Si vous le réussissez, elle subit 4d6 dégâts radiants et scintille d'une faible lumière mystique jusqu'à la fin de votre prochain tour. D'ici là et grâce à cette lueur, le prochain jet d'attaque effectué contre elle bénéficie d'un avantage.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d6 par niveau au-delà du niveau 1.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Balisage<!--/Name-->

- SRD: <!--AltName-->[Guiding Bolt](spells_vo.md#guiding-bolt)<!--/AltName-->

-  <!--Type-->Évocation<!--/Type--> de niveau <!--Level-->1<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->36 mètres<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent--></Components-->

- **Durée :** <!--Duration-->1 round<!--/Duration-->

- Classes: <!--Classes-->[Clerc](cleric_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p327)(SRD)<!--/Source-->

### Description

Un rayon de lumière frappe une créature de votre choix située à portée. Faites un jet d'attaque de sort à distance contre elle. Si vous le réussissez, elle subit 4d6 dégâts radiants et scintille d'une faible lumière mystique jusqu'à la fin de votre prochain tour. D'ici là et grâce à cette lueur, le prochain jet d'attaque effectué contre elle bénéficie d'un avantage.

**_À plus haut niveau._** Si vous lancez ce sort en utilisant un emplacement de niveau 2 ou supérieur, les dégâts augmentent de 1d6 par niveau au-delà du niveau 1.


Id: spells_hd.md#changement-de-forme
AltName: [Shapechange](spells_vo.md#shapechange)
Discriminator: SpellItem
Name: Changement de forme
ParentLink: spells_hd.md#sorts
ParentName: Sorts
ParentNameLink: <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->
Source: (MDR p333)(SRD)
SpellItemsId: spells_hd.md#sorts
CastingTime: 1 action
Classes: [Druide](druid_hd.md), [Magicien](wizard_hd.md)
Concentration: concentration
Duration: jusqu'à 1 heure
SpellItem_Family: SpellHD
Level: 9
Range: personnelle
SomaticComponent: S
SpellItem_Type: Transmutation
VerbalComponent: V
AttributesDictionary:
Name: Changement de forme
Markdown: >+
  # <!--Name-->Changement de forme<!--/Name-->


  - SRD: <!--AltName-->[Shapechange](spells_vo.md#shapechange)<!--/AltName-->


  -  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->9<!--/Level-->


  - **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->


  - **Portée :** <!--Range-->personnelle<!--/Range-->


  - **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)<!--/MaterialComponent--></Components-->


  - **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 heure<!--/Duration-->


  - Classes: <!--Classes-->[Druide](druid_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->


  - Source: <!--Source-->(MDR p333)(SRD)<!--/Source-->


  ### Description


  Vous prenez la forme d'une créature différente pendant toute la durée du sort. Vous pouvez revêtir l'apparence de n'importe quelle créature dotée d'un indice de dangerosité inférieur ou égal à votre niveau. En revanche, vous ne pouvez pas vous changer en une créature artificielle ni en mort-vivant, et vous devez avoir vu au moins une fois la créature que vous imitez. Vous vous changez en un spécimen ordinaire de cette créature, sans niveau de classe et sans l'aptitude incantations.


  Votre profil technique est remplacé par celui de la créature choisie, mais vous conservez votre alignement et vos valeurs d'[Intelligence](abilities_intelligence_hd.md), de [Sagesse](abilities_wisdom_hd.md) et de [Charisme](abilities_charisma_hd.md).


  Vous conservez également vos compétences et vos maîtrises de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde), en plus de gagner celles de la créature. Si elle possède les mêmes maîtrises que vous, mais que son bonus est plus élevé, utilisez-le à la place du vôtre. Vous ne pouvez pas utiliser les actions d'antre ni les actions légendaires de la créature.


  Vous adoptez les dés de vie et les points de vie de votre nouvelle forme. Quand vous reprenez votre forme initiale, vous revenez au nombre de points de vie qui était le vôtre avant de vous transformer. Si vous reprenez votre forme initiale parce que vous êtes tombé à 0 point de vie, les dégâts en surplus sont déduits de vos points de vie normaux.


  Tant que ces dégâts ne font pas tomber les points de vie de votre forme initiale à 0, vous n'êtes pas [inconscient](conditions_hd.md#inconscient).


  Vous conservez vos aptitudes de race, de classe et autre, et vous êtes toujours en mesure de les utiliser, à condition que votre nouvelle forme soit physiquement capable de le faire. Vous ne pouvez pas utiliser vos sens spéciaux (comme la vision dans le noir), à moins que votre nouvelle forme n'en soit aussi dotée. Vous pouvez parler uniquement si votre nouvelle forme en est normalement capable.


  Quand vous vous transformez, vous choisissez si votre équipement tombe au sol, s'il fusionne avec votre nouvelle forme ou si cette nouvelle forme le porte sur elle, auquel cas il fonctionne normalement. C'est au MJ de déterminer si la nouvelle forme peut porter une pièce d'équipement, en fonction de sa taille et de sa morphologie. Votre équipement ne change pas de forme ni de taille pour s'accorder à votre nouvelle forme ; si cette dernière ne peut s'en accommoder, l'équipement ou certaines pièces d'équipement tombent au sol ou fusionnent avec votre nouvelle silhouette. L'équipement fusionné ne génère aucun effet.


  Pendant la durée du sort, vous pouvez utiliser votre action pour prendre une nouvelle forme répondant aux mêmes critères et aux mêmes règles que précédemment, à une exception : si votre nouvelle forme possède plus de points de vie que la précédente, votre nombre de points de vie reste tel qu'il était.

AltName: '[Shapechange](spells_vo.md#shapechange)'
Type: Transmutation
Level: 9
CastingTime: 1 action
Range: personnelle
Components: V, S, M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)
VerbalComponent: V
SomaticComponent: S
MaterialComponent: M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)
Concentration: concentration
Duration: jusqu'à 1 heure
Classes: '[Druide](druid_hd.md), [Magicien](wizard_hd.md)'
Source: (MDR p333)(SRD)
Description: >+
  Vous prenez la forme d'une créature différente pendant toute la durée du sort. Vous pouvez revêtir l'apparence de n'importe quelle créature dotée d'un indice de dangerosité inférieur ou égal à votre niveau. En revanche, vous ne pouvez pas vous changer en une créature artificielle ni en mort-vivant, et vous devez avoir vu au moins une fois la créature que vous imitez. Vous vous changez en un spécimen ordinaire de cette créature, sans niveau de classe et sans l'aptitude incantations.


  Votre profil technique est remplacé par celui de la créature choisie, mais vous conservez votre alignement et vos valeurs d'[Intelligence](abilities_intelligence_hd.md), de [Sagesse](abilities_wisdom_hd.md) et de [Charisme](abilities_charisma_hd.md).


  Vous conservez également vos compétences et vos maîtrises de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde), en plus de gagner celles de la créature. Si elle possède les mêmes maîtrises que vous, mais que son bonus est plus élevé, utilisez-le à la place du vôtre. Vous ne pouvez pas utiliser les actions d'antre ni les actions légendaires de la créature.


  Vous adoptez les dés de vie et les points de vie de votre nouvelle forme. Quand vous reprenez votre forme initiale, vous revenez au nombre de points de vie qui était le vôtre avant de vous transformer. Si vous reprenez votre forme initiale parce que vous êtes tombé à 0 point de vie, les dégâts en surplus sont déduits de vos points de vie normaux.


  Tant que ces dégâts ne font pas tomber les points de vie de votre forme initiale à 0, vous n'êtes pas [inconscient](conditions_hd.md#inconscient).


  Vous conservez vos aptitudes de race, de classe et autre, et vous êtes toujours en mesure de les utiliser, à condition que votre nouvelle forme soit physiquement capable de le faire. Vous ne pouvez pas utiliser vos sens spéciaux (comme la vision dans le noir), à moins que votre nouvelle forme n'en soit aussi dotée. Vous pouvez parler uniquement si votre nouvelle forme en est normalement capable.


  Quand vous vous transformez, vous choisissez si votre équipement tombe au sol, s'il fusionne avec votre nouvelle forme ou si cette nouvelle forme le porte sur elle, auquel cas il fonctionne normalement. C'est au MJ de déterminer si la nouvelle forme peut porter une pièce d'équipement, en fonction de sa taille et de sa morphologie. Votre équipement ne change pas de forme ni de taille pour s'accorder à votre nouvelle forme ; si cette dernière ne peut s'en accommoder, l'équipement ou certaines pièces d'équipement tombent au sol ou fusionnent avec votre nouvelle silhouette. L'équipement fusionné ne génère aucun effet.


  Pendant la durée du sort, vous pouvez utiliser votre action pour prendre une nouvelle forme répondant aux mêmes critères et aux mêmes règles que précédemment, à une exception : si votre nouvelle forme possède plus de points de vie que la précédente, votre nombre de points de vie reste tel qu'il était.


Description:
Vous prenez la forme d'une créature différente pendant toute la durée du sort. Vous pouvez revêtir l'apparence de n'importe quelle créature dotée d'un indice de dangerosité inférieur ou égal à votre niveau. En revanche, vous ne pouvez pas vous changer en une créature artificielle ni en mort-vivant, et vous devez avoir vu au moins une fois la créature que vous imitez. Vous vous changez en un spécimen ordinaire de cette créature, sans niveau de classe et sans l'aptitude incantations.

Votre profil technique est remplacé par celui de la créature choisie, mais vous conservez votre alignement et vos valeurs d'[Intelligence](abilities_intelligence_hd.md), de [Sagesse](abilities_wisdom_hd.md) et de [Charisme](abilities_charisma_hd.md).

Vous conservez également vos compétences et vos maîtrises de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde), en plus de gagner celles de la créature. Si elle possède les mêmes maîtrises que vous, mais que son bonus est plus élevé, utilisez-le à la place du vôtre. Vous ne pouvez pas utiliser les actions d'antre ni les actions légendaires de la créature.

Vous adoptez les dés de vie et les points de vie de votre nouvelle forme. Quand vous reprenez votre forme initiale, vous revenez au nombre de points de vie qui était le vôtre avant de vous transformer. Si vous reprenez votre forme initiale parce que vous êtes tombé à 0 point de vie, les dégâts en surplus sont déduits de vos points de vie normaux.

Tant que ces dégâts ne font pas tomber les points de vie de votre forme initiale à 0, vous n'êtes pas [inconscient](conditions_hd.md#inconscient).

Vous conservez vos aptitudes de race, de classe et autre, et vous êtes toujours en mesure de les utiliser, à condition que votre nouvelle forme soit physiquement capable de le faire. Vous ne pouvez pas utiliser vos sens spéciaux (comme la vision dans le noir), à moins que votre nouvelle forme n'en soit aussi dotée. Vous pouvez parler uniquement si votre nouvelle forme en est normalement capable.

Quand vous vous transformez, vous choisissez si votre équipement tombe au sol, s'il fusionne avec votre nouvelle forme ou si cette nouvelle forme le porte sur elle, auquel cas il fonctionne normalement. C'est au MJ de déterminer si la nouvelle forme peut porter une pièce d'équipement, en fonction de sa taille et de sa morphologie. Votre équipement ne change pas de forme ni de taille pour s'accorder à votre nouvelle forme ; si cette dernière ne peut s'en accommoder, l'équipement ou certaines pièces d'équipement tombent au sol ou fusionnent avec votre nouvelle silhouette. L'équipement fusionné ne génère aucun effet.

Pendant la durée du sort, vous pouvez utiliser votre action pour prendre une nouvelle forme répondant aux mêmes critères et aux mêmes règles que précédemment, à une exception : si votre nouvelle forme possède plus de points de vie que la précédente, votre nombre de points de vie reste tel qu'il était.

Markdown:
> <!--ParentNameLink-->[Sorts](spells_hd.md#sorts)<!--/ParentNameLink-->

---

# <!--Name-->Changement de forme<!--/Name-->

- SRD: <!--AltName-->[Shapechange](spells_vo.md#shapechange)<!--/AltName-->

-  <!--Type-->Transmutation<!--/Type--> de niveau <!--Level-->9<!--/Level-->

- **Temps d'incantation :** <!--CastingTime-->1 action<!--/CastingTime-->

- **Portée :** <!--Range-->personnelle<!--/Range-->

- **Composantes :** <!--Components--><!--VerbalComponent-->V<!--/VerbalComponent-->, <!--SomaticComponent-->S<!--/SomaticComponent-->, <!--MaterialComponent-->M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)<!--/MaterialComponent--></Components-->

- **Durée :** <!--Concentration-->concentration<!--/Concentration-->, <!--Duration-->jusqu'à 1 heure<!--/Duration-->

- Classes: <!--Classes-->[Druide](druid_hd.md), [Magicien](wizard_hd.md)<!--/Classes-->

- Source: <!--Source-->(MDR p333)(SRD)<!--/Source-->

### Description

Vous prenez la forme d'une créature différente pendant toute la durée du sort. Vous pouvez revêtir l'apparence de n'importe quelle créature dotée d'un indice de dangerosité inférieur ou égal à votre niveau. En revanche, vous ne pouvez pas vous changer en une créature artificielle ni en mort-vivant, et vous devez avoir vu au moins une fois la créature que vous imitez. Vous vous changez en un spécimen ordinaire de cette créature, sans niveau de classe et sans l'aptitude incantations.

Votre profil technique est remplacé par celui de la créature choisie, mais vous conservez votre alignement et vos valeurs d'[Intelligence](abilities_intelligence_hd.md), de [Sagesse](abilities_wisdom_hd.md) et de [Charisme](abilities_charisma_hd.md).

Vous conservez également vos compétences et vos maîtrises de [jet de sauvegarde](abilities_hd.md#jets-de-sauvegarde), en plus de gagner celles de la créature. Si elle possède les mêmes maîtrises que vous, mais que son bonus est plus élevé, utilisez-le à la place du vôtre. Vous ne pouvez pas utiliser les actions d'antre ni les actions légendaires de la créature.

Vous adoptez les dés de vie et les points de vie de votre nouvelle forme. Quand vous reprenez votre forme initiale, vous revenez au nombre de points de vie qui était le vôtre avant de vous transformer. Si vous reprenez votre forme initiale parce que vous êtes tombé à 0 point de vie, les dégâts en surplus sont déduits de vos points de vie normaux.

Tant que ces dégâts ne font pas tomber les points de vie de votre forme initiale à 0, vous n'êtes pas [inconscient](conditions_hd.md#inconscient).

Vous conservez vos aptitudes de race, de classe et autre, et vous êtes toujours en mesure de les utiliser, à condition que votre nouvelle forme soit physiquement capable de le faire. Vous ne pouvez pas utiliser vos sens spéciaux (comme la vision dans le noir), à moins que votre nouvelle forme n'en soit aussi dotée. Vous pouvez parler uniquement si votre nouvelle forme en est normalement capable.

Quand vous vous transformez, vous choisissez si votre équipement tombe au sol, s'il fusionne avec votre nouvelle forme ou si cette nouvelle forme le porte sur elle, auquel cas il fonctionne normalement. C'est au MJ de déterminer si la nouvelle forme peut porter une pièce d'équipement, en fonction de sa taille et de sa morphologie. Votre équipement ne change pas de forme ni de taille pour s'accorder à votre nouvelle forme ; si cette dernière ne peut s'en accommoder, l'équipement ou certaines pièces d'équipement tombent au sol ou fusionnent avec votre nouvelle silhouette. L'équipement fusionné ne génère aucun effet.

Pendant la durée du sort, vous pouvez utiliser votre action pour prendre une nouvelle forme répondant aux mêmes critères et aux mêmes règles que précédemment, à une exception : si votre nouvelle forme possède plus de points de vie que la précédente, votre nombre de points de vie reste tel qu'il était.

Components:
V, S, M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)

MaterialComponent:
M (un diadème de jade d'une valeur minimale de 1 500 po, que vous devez coiffer avant de lancer le sort)


Id: monsters_vo.md#worg
AltName: [Worg](monsters_hd.md#worg)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Worg
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 8 (-1)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 26 (4d10 + 4)
Intelligence: 7 (-2)
Languages: Goblin, Worg
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: monstrosity
Wisdom: 11 (+0)
AttributesDictionary:
Name: Worg
Markdown: >+
  # <!--Name-->Worg<!--/Name-->


  - CEO: <!--AltName-->[Worg](monsters_hd.md#worg)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->Goblin, Worg<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Hearing and Smell_**. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

AltName: '[Worg](monsters_hd.md#worg)'
Size: Large
Type: monstrosity
Alignment: neutral evil
ArmorClass: 13 (natural armor)
HitPoints: 26 (4d10 + 4)
Speed: 50 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 7 (-2)'
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Goblin, Worg
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Worg<!--/Name-->

- CEO: <!--AltName-->[Worg](monsters_hd.md#worg)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->Goblin, Worg<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Hearing and Smell_**. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Id: monsters_vo.md#vrock
AltName: [Vrock](monsters_hd.md#vrock)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Vrock
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 8 (-1)
ConditionImmunities: poisoned
Constitution: 18 (+4)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 104 (11d10 + 44)
Intelligence: 8 (-1)
Languages: Abyssal, telepathy 120 ft.
MonsterItem_SavingThrows: Dex +5, Wis +4, Cha +2
Senses: darkvision 120 ft., passive Perception 11
Size: Large
MonsterItem_Speed: 40 ft., fly 60 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: fiend (demon)
Wisdom: 13 (+1)
AttributesDictionary:
Name: Vrock
Markdown: >+
  # <!--Name-->Vrock<!--/Name-->


  - CEO: <!--AltName-->[Vrock](monsters_hd.md#vrock)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->104 (11d10 + 44)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +5, Wis +4, Cha +2<!--/SavingThrows-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Magic Resistance_**. The vrock has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The vrock makes two attacks: one with its beak and one with its talons.


  **_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) piercing damage.


  **_Talons_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d10 + 3) slashing damage.


  **_Spores (Recharge 6)_**. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself


  **_on a success_**. Emptying a vial of holy water on the target also ends the effect on it.


  **_Stunning Screech (1/Day)_**. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.

AltName: '[Vrock](monsters_hd.md#vrock)'
Size: Large
Type: fiend (demon)
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 104 (11d10 + 44)
Speed: 40 ft., fly 60 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 18 (+4)
Intelligence: ' 8 (-1)'
Wisdom: 13 (+1)
Charisma: ' 8 (-1)'
SavingThrows: Dex +5, Wis +4, Cha +2
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal, telepathy 120 ft.
Challenge: 6 (2300 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vrock<!--/Name-->

- CEO: <!--AltName-->[Vrock](monsters_hd.md#vrock)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->fiend (demon)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->104 (11d10 + 44)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +5, Wis +4, Cha +2<!--/SavingThrows-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Magic Resistance_**. The vrock has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The vrock makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) piercing damage.

**_Talons_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 14 (2d10 + 3) slashing damage.

**_Spores (Recharge 6)_**. A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself

**_on a success_**. Emptying a vial of holy water on the target also ends the effect on it.

**_Stunning Screech (1/Day)_**. The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn.


Id: monsters_vo.md#rat
AltName: [Rat](monsters_hd.md#rat)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 9 (-1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 10
Size: Tiny
MonsterItem_Speed: 20 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Rat
Markdown: >+
  # <!--Name-->Rat<!--/Name-->


  - CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Rat](monsters_hd.md#rat)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 1 (1d4 - 1)
Speed: 20 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 9 (-1)'
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: darkvision 30 ft., passive Perception 10
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rat<!--/Name-->

- CEO: <!--AltName-->[Rat](monsters_hd.md#rat)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Bite_**. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#giant-rat
AltName: [Rat géant](monsters_hd.md#rat-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Rat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/8 (25 XP)
Charisma: 4 (-3)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 7 (2d6)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 10
Size: Small
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 7 (-2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Rat
Markdown: >+
  # <!--Name-->Giant Rat<!--/Name-->


  - CEO: <!--AltName-->[Rat géant](monsters_hd.md#rat-géant)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pack Tactics_**. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.

AltName: '[Rat géant](monsters_hd.md#rat-géant)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 7 (2d6)
Speed: 30 ft.
Strength: ' 7 (-2)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Senses: darkvision 60 ft., passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Rat<!--/Name-->

- CEO: <!--AltName-->[Rat géant](monsters_hd.md#rat-géant)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The rat has advantage on Wisdom (Perception) checks that rely on smell.

**_Pack Tactics_**. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.


Id: monsters_vo.md#wererat
AltName: [Rat-garou](monsters_hd.md#rat-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wererat
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), lawful evil
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 8 (-1)
Constitution: 12 (+1)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 33 (6d8 + 6)
Intelligence: 11 (+0)
Languages: Common (can't speak in rat form)
Senses: darkvision 60 ft. (rat form only), passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2, Stealth +4
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (human
Wisdom: 10 (+0)
AttributesDictionary:
Name: Wererat
Markdown: >+
  # <!--Name-->Wererat<!--/Name-->


  - CEO: <!--AltName-->[Rat-garou](monsters_hd.md#rat-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft. (rat form only), passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in rat form)<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The wererat has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. The wererat makes two attacks, only one of which can be a bite.


  **_Bite (Rat or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.


  **_Shortsword (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Hand Crossbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.

AltName: '[Rat-garou](monsters_hd.md#rat-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), lawful evil
ArmorClass: 12
HitPoints: 33 (6d8 + 6)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +2, Stealth +4
Senses: darkvision 60 ft. (rat form only), passive Perception 12
Languages: Common (can't speak in rat form)
Challenge: 2 (450 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wererat<!--/Name-->

- CEO: <!--AltName-->[Rat-garou](monsters_hd.md#rat-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft. (rat form only), passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in rat form)<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The wererat makes two attacks, only one of which can be a bite.

**_Bite (Rat or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

**_Shortsword (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Hand Crossbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.


Id: monsters_vo.md#reef-shark
AltName: [Requin de récif](monsters_hd.md#requin-de-récif)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Reef Shark
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d8 + 4)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Reef Shark
Markdown: >+
  # <!--Name-->Reef Shark<!--/Name-->


  - CEO: <!--AltName-->[Requin de récif](monsters_hd.md#requin-de-récif)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Pack Tactics_**. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.


  **_Water Breathing_**. The shark can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Requin de récif](monsters_hd.md#requin-de-récif)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 22 (4d8 + 4)
Speed: 0 ft., swim 40 ft.
Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2
Senses: blindsight 30 ft., passive Perception 12
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Reef Shark<!--/Name-->

- CEO: <!--AltName-->[Requin de récif](monsters_hd.md#requin-de-récif)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Pack Tactics_**. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.

**_Water Breathing_**. The shark can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#giant-shark
AltName: [Requin géant](monsters_hd.md#requin-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Shark
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 5 (-3)
Constitution: 21 (+5)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 126 (11d12 + 55)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft., passive Perception 13
Size: Huge
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 0 ft., swim 50 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Shark
Markdown: >+
  # <!--Name-->Giant Shark<!--/Name-->


  - CEO: <!--AltName-->[Requin géant](monsters_hd.md#requin-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The shark can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 22 (3d10 + 6) piercing damage.

AltName: '[Requin géant](monsters_hd.md#requin-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 126 (11d12 + 55)
Speed: 0 ft., swim 50 ft.
Strength: 23 (+6)
Dexterity: 11 (+0)
Constitution: 21 (+5)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Perception +3
Senses: blindsight 60 ft., passive Perception 13
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Shark<!--/Name-->

- CEO: <!--AltName-->[Requin géant](monsters_hd.md#requin-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->126 (11d12 + 55)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The shark can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 22 (3d10 + 6) piercing damage.


Id: monsters_vo.md#hunter-shark
AltName: [Requin chasseur](monsters_hd.md#requin-chasseur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Hunter Shark
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 2 (450 XP)
Charisma: 4 (-3)
Constitution: 15 (+2)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d10 + 12)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 12
Size: Large
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Hunter Shark
Markdown: >+
  # <!--Name-->Hunter Shark<!--/Name-->


  - CEO: <!--AltName-->[Requin chasseur](monsters_hd.md#requin-chasseur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The shark can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) piercing damage.

AltName: '[Requin chasseur](monsters_hd.md#requin-chasseur)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 0 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2
Senses: blindsight 30 ft., passive Perception 12
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Hunter Shark<!--/Name-->

- CEO: <!--AltName-->[Requin chasseur](monsters_hd.md#requin-chasseur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The shark can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) piercing damage.


Id: monsters_vo.md#rakshasa
AltName: [Rakshasa](monsters_hd.md#rakshasa)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rakshasa
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 20 (+5)
Constitution: 18 (+4)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 110 (13d8 + 52)
Intelligence: 13 (+1)
Languages: Common, Infernal
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Deception +10, Insight +8
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: fiend
Wisdom: 16 (+3)
AttributesDictionary:
Name: Rakshasa
Markdown: >+
  # <!--Name-->Rakshasa<!--/Name-->


  - CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|


  - **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Common, Infernal<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->

  - **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures


  ## Special Features


  **_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.


  **_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:


  At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_


  3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_


  1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_


  ## Actions


  **_Multiattack_**. The rakshasa makes two claw attacks.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.

AltName: '[Rakshasa](monsters_hd.md#rakshasa)'
Size: Medium
Type: fiend
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 110 (13d8 + 52)
Speed: 40 ft.
Strength: 14 (+2)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 13 (+1)
Wisdom: 16 (+3)
Charisma: 20 (+5)
Skills: Deception +10, Insight +8
Senses: darkvision 60 ft., passive Perception 13
Languages: Common, Infernal
Challenge: 13 (10000 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rakshasa<!--/Name-->

- CEO: <!--AltName-->[Rakshasa](monsters_hd.md#rakshasa)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fiend<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d8 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->13 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->20 (+5)<!--/Charisma-->|

- **Skills** <!--Skills-->Deception +10, Insight +8<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Common, Infernal<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageImmunities-->
- **Damage Vulnerabilities** piercing from magic weapons wielded by good creatures

## Special Features

**_Limited Magic Immunity_**. The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

**_Innate Spellcasting_**. The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

At will: _[detect thoughts](spells_vo.md#detect-thoughts)_, _[disguise self](spells_vo.md#disguise-self)_, _[mage hand](spells_vo.md#mage-hand)_, _[minor illusion](spells_vo.md#minor-illusion)_

3/day each: _[charm person](spells_vo.md#charm-person)_, _[detect magic](spells_vo.md#detect-magic)_, _[invisibility](spells_vo.md#invisibility)_, _[major image](spells_vo.md#major-image)_, _[suggestion](spells_vo.md#suggestion)_

1/day each: _[dominate person](spells_vo.md#dominate-person)_, _[fly](spells_vo.md#fly)_, _[plane shift](spells_vo.md#plane-shift)_, _[true seeing](spells_vo.md#true-seeing)_

## Actions

**_Multiattack_**. The rakshasa makes two claw attacks.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a _[remove curse](spells_vo.md#remove-curse)_ spell or similar magic.


Id: monsters_vo.md#rhinoceros
AltName: [Rhinocéros](monsters_hd.md#rhinocéros)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rhinoceros
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 2 (450 XP)
Charisma: 6 (-2)
Constitution: 15 (+2)
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 45 (6d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 11
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 21 (+5)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Rhinoceros
Markdown: >+
  # <!--Name-->Rhinoceros<!--/Name-->


  - CEO: <!--AltName-->[Rhinocéros](monsters_hd.md#rhinocéros)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 14 (2d8 + 5) bludgeoning damage.

AltName: '[Rhinocéros](monsters_hd.md#rhinocéros)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 45 (6d10 + 12)
Speed: 40 ft.
Strength: 21 (+5)
Dexterity: ' 8 (-1)'
Constitution: 15 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Senses: passive Perception 11
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rhinoceros<!--/Name-->

- CEO: <!--AltName-->[Rhinocéros](monsters_hd.md#rhinocéros)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->45 (6d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->21 (+5)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

## Actions

**_Gore_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 14 (2d8 + 5) bludgeoning damage.


Id: monsters_vo.md#commoner
AltName: [Roturier](monsters_hd.md#roturier)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Commoner
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 10 (+0)
Constitution: 10 (+0)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d8)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: humanoid (any race)
Wisdom: 10 (+0)
AttributesDictionary:
Name: Commoner
Markdown: >+
  # <!--Name-->Commoner<!--/Name-->


  - CEO: <!--AltName-->[Roturier](monsters_hd.md#roturier)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) bludgeoning damage.

AltName: '[Roturier](monsters_hd.md#roturier)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 10
HitPoints: 4 (1d8)
Speed: 30 ft.
Strength: 10 (+0)
Dexterity: 10 (+0)
Constitution: 10 (+0)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 10 (+0)
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Commoner<!--/Name-->

- CEO: <!--AltName-->[Roturier](monsters_hd.md#roturier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Club_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) bludgeoning damage.


Id: monsters_vo.md#remorhaz
AltName: [Remorhaz](monsters_hd.md#remorhaz)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Remorhaz
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 17 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 5 (-3)
Constitution: 21 (+5)
DamageImmunities: cold, fire
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 195 (17d12 + 85)
Intelligence: 4 (-3)
Languages: -
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Size: Huge
MonsterItem_Speed: 30 ft., burrow 20 ft.
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: monstrosity
Wisdom: 10 (+0)
AttributesDictionary:
Name: Remorhaz
Markdown: >+
  # <!--Name-->Remorhaz<!--/Name-->


  - CEO: <!--AltName-->[Remorhaz](monsters_hd.md#remorhaz)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., burrow 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->cold, fire<!--/DamageImmunities-->


  ## Special Features


  **_Heated Body_**. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.


  _Hit_: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.


  **_Swallow_**. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.

AltName: '[Remorhaz](monsters_hd.md#remorhaz)'
Size: Huge
Type: monstrosity
Alignment: unaligned
ArmorClass: 17 (natural armor)
HitPoints: 195 (17d12 + 85)
Speed: 30 ft., burrow 20 ft.
Strength: 24 (+7)
Dexterity: 13 (+1)
Constitution: 21 (+5)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Senses: darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages: '-'
Challenge: 11 (7200 XP)
DamageImmunities: cold, fire

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Remorhaz<!--/Name-->

- CEO: <!--AltName-->[Remorhaz](monsters_hd.md#remorhaz)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->195 (17d12 + 85)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., burrow 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., tremorsense 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->cold, fire<!--/DamageImmunities-->

## Special Features

**_Heated Body_**. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

## Actions

**_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.

_Hit_: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.

**_Swallow_**. The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.


Id: monsters_vo.md#sahuagin
AltName: [Sahuagin](monsters_hd.md#sahuagin)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Sahuagin
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 9 (-1)
Constitution: 12 (+1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 22 (4d8 + 4)
Intelligence: 12 (+1)
Languages: Sahuagin
Senses: darkvision 120 ft., passive Perception 15
Size: Medium
MonsterItem_Skills: Perception +5
MonsterItem_Speed: 30 ft., swim 40 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: humanoid (sahuagin)
Wisdom: 13 (+1)
AttributesDictionary:
Name: Sahuagin
Markdown: >+
  # <!--Name-->Sahuagin<!--/Name-->


  - CEO: <!--AltName-->[Sahuagin](monsters_hd.md#sahuagin)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (sahuagin)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Sahuagin<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Limited Amphibiousness_**. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.


  **_Shark Telepathy_**. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.


  ## Actions


  **_Multiattack_**. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 3 (1d4 + 1) slashing damage.


  **_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.


  _Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

AltName: '[Sahuagin](monsters_hd.md#sahuagin)'
Size: Medium
Type: humanoid (sahuagin)
Alignment: lawful evil
ArmorClass: 12 (natural armor)
HitPoints: 22 (4d8 + 4)
Speed: 30 ft., swim 40 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: 12 (+1)
Wisdom: 13 (+1)
Charisma: ' 9 (-1)'
Skills: Perception +5
Senses: darkvision 120 ft., passive Perception 15
Languages: Sahuagin
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Sahuagin<!--/Name-->

- CEO: <!--AltName-->[Sahuagin](monsters_hd.md#sahuagin)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (sahuagin)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (4d8 + 4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Sahuagin<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Limited Amphibiousness_**. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

**_Shark Telepathy_**. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

## Actions

**_Multiattack_**. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 3 (1d4 + 1) slashing damage.

**_Spear_**. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target.

_Hit_: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Id: monsters_vo.md#salamander
AltName: [Salamandre](monsters_hd.md#salamandre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Salamander
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 12 (+1)
Constitution: 15 (+2)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 90 (12d10 + 24)
Intelligence: 11 (+0)
Languages: Ignan
Senses: darkvision 60 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: elemental
Wisdom: 10 (+0)
AttributesDictionary:
Name: Salamander
Markdown: >+
  # <!--Name-->Salamander<!--/Name-->


  - CEO: <!--AltName-->[Salamandre](monsters_hd.md#salamandre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->90 (12d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Ignan<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Damage Vulnerabilities** cold


  ## Special Features


  **_Heated Body_**. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.


  **_Heated Weapons_**. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).


  ## Actions


  **_Multiattack_**. The salamander makes two attacks: one with its spear and one with its tail.


  **_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.


  _Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


  **_Tail_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.

AltName: '[Salamandre](monsters_hd.md#salamandre)'
Size: Large
Type: elemental
Alignment: neutral evil
ArmorClass: 15 (natural armor)
HitPoints: 90 (12d10 + 24)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
Senses: darkvision 60 ft., passive Perception 10
Languages: Ignan
Challenge: 5 (1800 XP)
DamageImmunities: fire
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Salamander<!--/Name-->

- CEO: <!--AltName-->[Salamandre](monsters_hd.md#salamandre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->90 (12d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Ignan<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Damage Vulnerabilities** cold

## Special Features

**_Heated Body_**. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

**_Heated Weapons_**. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

## Actions

**_Multiattack_**. The salamander makes two attacks: one with its spear and one with its tail.

**_Spear_**. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

_Hit_: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

**_Tail_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.


Id: monsters_vo.md#boar
AltName: [Sanglier](monsters_hd.md#sanglier)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Boar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 5 (-3)
Constitution: 12 (+1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 9
Size: Medium
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: beast
Wisdom: 9 (-1)
AttributesDictionary:
Name: Boar
Markdown: >+
  # <!--Name-->Boar<!--/Name-->


  - CEO: <!--AltName-->[Sanglier](monsters_hd.md#sanglier)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


  **_Relentless (Recharges after a Short or Long Rest)_**. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


  ## Actions


  **_Tusk_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) slashing damage.

AltName: '[Sanglier](monsters_hd.md#sanglier)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 13 (+1)
Dexterity: 11 (+0)
Constitution: 12 (+1)
Intelligence: ' 2 (-4)'
Wisdom: ' 9 (-1)'
Charisma: ' 5 (-3)'
Senses: passive Perception 9
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Boar<!--/Name-->

- CEO: <!--AltName-->[Sanglier](monsters_hd.md#sanglier)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

**_Relentless (Recharges after a Short or Long Rest)_**. If the boar takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

## Actions

**_Tusk_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) slashing damage.


Id: monsters_vo.md#giant-boar
AltName: [Sanglier géant](monsters_hd.md#sanglier-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Boar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 2 (450 XP)
Charisma: 5 (-3)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 42 (5d10 + 15)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 8
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 7 (-2)
AttributesDictionary:
Name: Giant Boar
Markdown: >+
  # <!--Name-->Giant Boar<!--/Name-->


  - CEO: <!--AltName-->[Sanglier géant](monsters_hd.md#sanglier-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Charge_**. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  **_Relentless (Recharges after a Short or Long Rest)_**. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


  ## Actions


  **_Tusk_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage.

AltName: '[Sanglier géant](monsters_hd.md#sanglier-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: ' 7 (-2)'
Charisma: ' 5 (-3)'
Senses: passive Perception 8
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Boar<!--/Name-->

- CEO: <!--AltName-->[Sanglier géant](monsters_hd.md#sanglier-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Charge_**. If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Relentless (Recharges after a Short or Long Rest)_**. If the boar takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

## Actions

**_Tusk_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage.


Id: monsters_vo.md#roc
AltName: [Roc](monsters_hd.md#roc)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Roc
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 11 (7200 XP)
Charisma: 9 (-1)
Constitution: 20 (+5)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 248 (16d20 + 80)
Intelligence: 3 (-4)
Languages: -
MonsterItem_SavingThrows: Dex +4, Con +9, Wis +4, Cha +3
Senses: passive Perception 14
Size: Gargantuan
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 20 ft., fly 120 ft.
MonsterItem_Strength: 28 (+9)
MonsterItem_Type: monstrosity
Wisdom: 10 (+0)
AttributesDictionary:
Name: Roc
Markdown: >+
  # <!--Name-->Roc<!--/Name-->


  - CEO: <!--AltName-->[Roc](monsters_hd.md#roc)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->248 (16d20 + 80)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 120 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->28 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight_**. The roc has advantage on Wisdom (Perception) checks that rely on sight.


  ## Actions


  **_Multiattack_**. The roc makes two attacks: one with its beak and one with its talons.


  **_Beak_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.


  _Hit_: 27 (4d8 + 9) piercing damage.


  **_Talons_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.


  _Hit_: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.

AltName: '[Roc](monsters_hd.md#roc)'
Size: Gargantuan
Type: monstrosity
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 248 (16d20 + 80)
Speed: 20 ft., fly 120 ft.
Strength: 28 (+9)
Dexterity: 10 (+0)
Constitution: 20 (+5)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 9 (-1)'
SavingThrows: Dex +4, Con +9, Wis +4, Cha +3
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 11 (7200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Roc<!--/Name-->

- CEO: <!--AltName-->[Roc](monsters_hd.md#roc)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->248 (16d20 + 80)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->28 (+9)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Con +9, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->11 (7200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight_**. The roc has advantage on Wisdom (Perception) checks that rely on sight.

## Actions

**_Multiattack_**. The roc makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +13 to hit, reach 10 ft., one target.

_Hit_: 27 (4d8 + 9) piercing damage.

**_Talons_**. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.

_Hit_: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.


Id: monsters_vo.md#wereboar
AltName: [Sanglier-garou](monsters_hd.md#sanglier-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wereboar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), neutral evil
MonsterItem_ArmorClass: 10 in humanoid form, 11 (natural armor) in boar or hybrid form
Challenge: 4 (1100 XP)
Charisma: 8 (-1)
Constitution: 15 (+2)
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 78 (12d8 + 24)
Intelligence: 10 (+0)
Languages: Common (can't speak in boar form)
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 30 ft. (40 ft. in boar form)
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: humanoid (human
Wisdom: 11 (+0)
AttributesDictionary:
Name: Wereboar
Markdown: >+
  # <!--Name-->Wereboar<!--/Name-->


  - CEO: <!--AltName-->[Sanglier-garou](monsters_hd.md#sanglier-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in boar or hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft. in boar form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in boar form)<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Charge (Boar or Hybrid Form Only)_**. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  **_Relentless (Recharges after a Short or Long Rest)_**. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. The wereboar makes two attacks, only one of which can be with its tusks.


  **_Maul (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage.


  **_Tusks (Boar or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

AltName: '[Sanglier-garou](monsters_hd.md#sanglier-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral evil
ArmorClass: 10 in humanoid form, 11 (natural armor) in boar or hybrid form
HitPoints: 78 (12d8 + 24)
Speed: 30 ft. (40 ft. in boar form)
Strength: 17 (+3)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: ' 8 (-1)'
Skills: Perception +2
Senses: passive Perception 12
Languages: Common (can't speak in boar form)
Challenge: 4 (1100 XP)
DamageImmunities: bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wereboar<!--/Name-->

- CEO: <!--AltName-->[Sanglier-garou](monsters_hd.md#sanglier-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in boar or hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->78 (12d8 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in boar form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in boar form)<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Charge (Boar or Hybrid Form Only)_**. If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

**_Relentless (Recharges after a Short or Long Rest)_**. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. The wereboar makes two attacks, only one of which can be with its tusks.

**_Maul (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage.

**_Tusks (Boar or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.


Id: monsters_vo.md#quasit
AltName: [Quasit](monsters_hd.md#quasit)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quasit
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), chaotic evil
MonsterItem_ArmorClass: 13
Challenge: 1 (200 XP)
Charisma: 10 (+0)
ConditionImmunities: poisoned
Constitution: 10 (+0)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 17 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 7 (3d4)
Intelligence: 7 (-2)
Languages: Abyssal, Common
Senses: darkvision 120 ft., passive Perception 10
Size: Tiny
MonsterItem_Skills: Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 5 (-3)
MonsterItem_Type: fiend (demon
Wisdom: 10 (+0)
AttributesDictionary:
Name: Quasit
Markdown: >+
  # <!--Name-->Quasit<!--/Name-->


  - CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


  **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.


  **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

AltName: '[Quasit](monsters_hd.md#quasit)'
Size: Tiny
Type: fiend (demon
Alignment: shapechanger), chaotic evil
ArmorClass: 13
HitPoints: 7 (3d4)
Speed: 40 ft.
Strength: ' 5 (-3)'
Dexterity: 17 (+3)
Constitution: 10 (+0)
Intelligence: ' 7 (-2)'
Wisdom: 10 (+0)
Charisma: 10 (+0)
Skills: Stealth +5
Senses: darkvision 120 ft., passive Perception 10
Languages: Abyssal, Common
Challenge: 1 (200 XP)
DamageImmunities: poison
DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quasit<!--/Name-->

- CEO: <!--AltName-->[Quasit](monsters_hd.md#quasit)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->Abyssal, Common<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities-->

## Special Features

**_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects.

## Actions

**_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

**_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

**_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.


Id: monsters_vo.md#giant-fire-beetle
AltName: [Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Fire Beetle
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 0 (10 XP)
Charisma: 3 (-4)
Constitution: 12 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 4 (1d6 + 1)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 30 ft., passive Perception 8
Size: Small
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 8 (-1)
MonsterItem_Type: beast
Wisdom: 7 (-2)
AttributesDictionary:
Name: Giant Fire Beetle
Markdown: >+
  # <!--Name-->Giant Fire Beetle<!--/Name-->


  - CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d6 - 1) slashing damage.

AltName: '[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 4 (1d6 + 1)
Speed: 30 ft.
Strength: ' 8 (-1)'
Dexterity: 10 (+0)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 3 (-4)'
Senses: blindsight 30 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Fire Beetle<!--/Name-->

- CEO: <!--AltName-->[Punaise de feu géante](monsters_hd.md#punaise-de-feu-géante)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->4 (1d6 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 8 (-1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 30 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Illumination_**. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

## Actions

**_Bite_**. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.

_Hit_: 2 (1d6 - 1) slashing damage.


Id: monsters_vo.md#brown-bear
AltName: [Ours brun](monsters_hd.md#ours-brun)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Brown Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 34 (4d10 + 12)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Brown Bear
Markdown: >+
  # <!--Name-->Brown Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d8 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Ours brun](monsters_hd.md#ours-brun)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 34 (4d10 + 12)
Speed: 40 ft., climb 30 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Brown Bear<!--/Name-->

- CEO: <!--AltName-->[Ours brun](monsters_hd.md#ours-brun)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->34 (4d10 + 12)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d8 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#black-bear
AltName: [Ours noir](monsters_hd.md#ours-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 7 (-2)
Constitution: 14 (+2)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 19 (3d8 + 6)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., climb 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Black Bear
Markdown: >+
  # <!--Name-->Black Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) slashing damage.

AltName: '[Ours noir](monsters_hd.md#ours-noir)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 19 (3d8 + 6)
Speed: 40 ft., climb 30 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 14 (+2)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Bear<!--/Name-->

- CEO: <!--AltName-->[Ours noir](monsters_hd.md#ours-noir)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->19 (3d8 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claws_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) slashing damage.


Id: monsters_vo.md#polar-bear
AltName: [Ours polaire](monsters_hd.md#ours-polaire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Polar Bear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12 (natural armor)
Challenge: 2 (450 XP)
Charisma: 7 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 42 (5d10 + 15)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 40 ft., swim 30 ft.
MonsterItem_Strength: 20 (+5)
MonsterItem_Type: beast
Wisdom: 13 (+1)
AttributesDictionary:
Name: Polar Bear
Markdown: >+
  # <!--Name-->Polar Bear<!--/Name-->


  - CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 9 (1d8 + 5) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.

AltName: '[Ours polaire](monsters_hd.md#ours-polaire)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12 (natural armor)
HitPoints: 42 (5d10 + 15)
Speed: 40 ft., swim 30 ft.
Strength: 20 (+5)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Polar Bear<!--/Name-->

- CEO: <!--AltName-->[Ours polaire](monsters_hd.md#ours-polaire)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->42 (5d10 + 15)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->20 (+5)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The bear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. The bear makes two attacks: one with its bite and one with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 9 (1d8 + 5) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Id: monsters_vo.md#werebear
AltName: [Ours-garou](monsters_hd.md#ours-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Werebear
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), neutral good
MonsterItem_ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
Challenge: 5 (1800 XP)
Charisma: 12 (+1)
Constitution: 17 (+3)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 135 (18d8 + 54)
Intelligence: 11 (+0)
Languages: Common (can't speak in bear form)
Senses: passive Perception 17
Size: Medium
MonsterItem_Skills: Perception +7
MonsterItem_Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: humanoid (human
Wisdom: 12 (+1)
AttributesDictionary:
Name: Werebear
Markdown: >+
  # <!--Name-->Werebear<!--/Name-->


  - CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +7<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.


  ## Actions


  **_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.


  **_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.


  **_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d12 + 4) slashing damage.

AltName: '[Ours-garou](monsters_hd.md#ours-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral good
ArmorClass: 10 in humanoid form, 11 (natural armor) in bear and hybrid form
HitPoints: 135 (18d8 + 54)
Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form)
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 17 (+3)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 12 (+1)
Skills: Perception +7
Senses: passive Perception 17
Languages: Common (can't speak in bear form)
Challenge: 5 (1800 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Werebear<!--/Name-->

- CEO: <!--AltName-->[Ours-garou](monsters_hd.md#ours-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10 in humanoid form, 11 (natural armor) in bear and hybrid form<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->135 (18d8 + 54)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft., climb 30 ft. in bear or hybrid form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +7<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in bear form)<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Smell_**. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

## Actions

**_Multiattack_**. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

**_Bite (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

**_Claw (Bear or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Greataxe (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 10 (1d12 + 4) slashing damage.


Id: monsters_vo.md#rust-monster
AltName: [Oxydeur](monsters_hd.md#oxydeur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rust Monster
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14 (natural armor)
Challenge: 1/2 (100 XP)
Charisma: 6 (-2)
Constitution: 13 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 27 (5d8 + 5)
Intelligence: 2 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 11
Size: Medium
MonsterItem_Speed: 40 ft
MonsterItem_Strength: 13 (+1)
MonsterItem_Type: monstrosity
Wisdom: 13 (+1)
AttributesDictionary:
Name: Rust Monster
Markdown: >+
  # <!--Name-->Rust Monster<!--/Name-->


  - CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.


  **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d8 + 1) piercing damage.


  **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

AltName: '[Oxydeur](monsters_hd.md#oxydeur)'
Size: Medium
Type: monstrosity
Alignment: unaligned
ArmorClass: 14 (natural armor)
HitPoints: 27 (5d8 + 5)
Speed: 40 ft
Strength: 13 (+1)
Dexterity: 12 (+1)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 13 (+1)
Charisma: ' 6 (-2)'
Senses: darkvision 60 ft., passive Perception 11
Languages: '-'
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rust Monster<!--/Name-->

- CEO: <!--AltName-->[Oxydeur](monsters_hd.md#oxydeur)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.

**_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

## Actions

**_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 5 (1d8 + 1) piercing damage.

**_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.


Id: monsters_vo.md#panther
AltName: [Panthère](monsters_hd.md#panthère)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Panther
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 7 (-2)
Constitution: 10 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (3d8)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 14
Size: Medium
MonsterItem_Skills: Perception +4, Stealth +6
MonsterItem_Speed: 50 ft., climb 40 ft.
MonsterItem_Strength: 14 (+2)
MonsterItem_Type: beast
Wisdom: 14 (+2)
AttributesDictionary:
Name: Panther
Markdown: >+
  # <!--Name-->Panther<!--/Name-->


  - CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) slashing damage.

AltName: '[Panthère](monsters_hd.md#panthère)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (3d8)
Speed: 50 ft., climb 40 ft.
Strength: 14 (+2)
Dexterity: 15 (+2)
Constitution: 10 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 14 (+2)
Charisma: ' 7 (-2)'
Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Panther<!--/Name-->

- CEO: <!--AltName-->[Panthère](monsters_hd.md#panthère)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The panther has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) slashing damage.


Id: monsters_vo.md#pegasus
AltName: [Pégase](monsters_hd.md#pégase)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pegasus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic good
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 13 (+1)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 59 (7d10 + 21)
Intelligence: 10 (+0)
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
MonsterItem_SavingThrows: Dex +4, Wis +4, Cha +3
Senses: passive Perception 16
Size: Large
MonsterItem_Skills: Perception +6
MonsterItem_Speed: 60 ft., fly 90 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: celestial
Wisdom: 15 (+2)
AttributesDictionary:
Name: Pegasus
Markdown: >+
  # <!--Name-->Pegasus<!--/Name-->


  - CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->

  - **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 16<!--/Senses-->

  - **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) bludgeoning damage.

AltName: '[Pégase](monsters_hd.md#pégase)'
Size: Large
Type: celestial
Alignment: chaotic good
ArmorClass: 12
HitPoints: 59 (7d10 + 21)
Speed: 60 ft., fly 90 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 13 (+1)
SavingThrows: Dex +4, Wis +4, Cha +3
Skills: Perception +6
Senses: passive Perception 16
Languages: understands Celestial, Common, Elvish, and Sylvan but can't speak
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pegasus<!--/Name-->

- CEO: <!--AltName-->[Pégase](monsters_hd.md#pégase)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->59 (7d10 + 21)<!--/HitPoints-->
- **Speed** <!--Speed-->60 ft., fly 90 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->13 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +4, Wis +4, Cha +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 16<!--/Senses-->
- **Languages** <!--Languages-->understands Celestial, Common, Elvish, and Sylvan but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) bludgeoning damage.


Id: monsters_vo.md#octopus
AltName: [Pieuvre](monsters_hd.md#pieuvre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 11 (+0)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 3 (1d6)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 30 ft., passive Perception 12
Size: Small
MonsterItem_Skills: Perception +2, Stealth +4
MonsterItem_Speed: 5 ft., swim 30 ft.
MonsterItem_Strength: 4 (-3)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Octopus
Markdown: >+
  # <!--Name-->Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->

  -  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->

  - **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre](monsters_hd.md#pieuvre)'
Size: Small
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 3 (1d6)
Speed: 5 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 15 (+2)
Constitution: 11 (+0)
Intelligence: ' 3 (-4)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +2, Stealth +4
Senses: darkvision 30 ft., passive Perception 12
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre](monsters_hd.md#pieuvre)<!--/AltName-->
-  <!--Size-->Small<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->3 (1d6)<!--/HitPoints-->
- **Speed** <!--Speed-->5 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 30 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 30 minutes.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#quipper
AltName: [Piranha](monsters_hd.md#piranha)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Quipper
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 0 (10 XP)
Charisma: 2 (-4)
Constitution: 9 (-1)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: darkvision 60 ft., passive Perception 8
Size: Tiny
MonsterItem_Speed: 0 ft., swim 40 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 7 (-2)
AttributesDictionary:
Name: Quipper
Markdown: >+
  # <!--Name-->Quipper<!--/Name-->


  - CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.


  **_Water Breathing_**. The quipper can breathe only underwater.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage.

AltName: '[Piranha](monsters_hd.md#piranha)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 1 (1d4 - 1)
Speed: 0 ft., swim 40 ft.
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: ' 9 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 7 (-2)'
Charisma: ' 2 (-4)'
Senses: darkvision 60 ft., passive Perception 8
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Quipper<!--/Name-->

- CEO: <!--AltName-->[Piranha](monsters_hd.md#piranha)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->0 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution--> 9 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 7 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Blood Frenzy_**. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

**_Water Breathing_**. The quipper can breathe only underwater.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage.


Id: monsters_vo.md#planetar
AltName: [Planétar](monsters_hd.md#planétar)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Planetar
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful good
MonsterItem_ArmorClass: 19 (natural armor)
Challenge: 16 (15000 XP)
Charisma: 25 (+7)
ConditionImmunities: charmed, exhaustion, frightened
Constitution: 24 (+7)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 20 (+5)
MonsterItem_Family: MonsterVO
HitPoints: 200 (16d10 + 112)
Intelligence: 19 (+4)
Languages: all, telepathy 120 ft.
MonsterItem_SavingThrows: Con +12, Wis +11, Cha +12
Senses: truesight 120 ft., passive Perception 21
Size: Large
MonsterItem_Skills: Perception +11
MonsterItem_Speed: 40 ft., fly 120 ft.
MonsterItem_Strength: 24 (+7)
MonsterItem_Type: celestial
Wisdom: 22 (+6)
AttributesDictionary:
Name: Planetar
Markdown: >+
  # <!--Name-->Planetar<!--/Name-->


  - CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +11<!--/Skills-->

  - **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->

  - **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->

  - **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->


  ## Special Features


  **_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).


  **_Divine Awareness_**. The planetar knows if it hears a lie.


  **_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:


  At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)


  3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_


  1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_


  **_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Multiattack_**. The planetar makes two melee attacks.


  **_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.


  _Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.


  **_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

AltName: '[Planétar](monsters_hd.md#planétar)'
Size: Large
Type: celestial
Alignment: lawful good
ArmorClass: 19 (natural armor)
HitPoints: 200 (16d10 + 112)
Speed: 40 ft., fly 120 ft.
Strength: 24 (+7)
Dexterity: 20 (+5)
Constitution: 24 (+7)
Intelligence: 19 (+4)
Wisdom: 22 (+6)
Charisma: 25 (+7)
SavingThrows: Con +12, Wis +11, Cha +12
Skills: Perception +11
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
Challenge: 16 (15000 XP)
DamageResistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: charmed, exhaustion, frightened

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Planetar<!--/Name-->

- CEO: <!--AltName-->[Planétar](monsters_hd.md#planétar)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->celestial<!--/Type-->, <!--Alignment-->lawful good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->19 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->200 (16d10 + 112)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., fly 120 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->24 (+7)<!--/Strength-->|<!--Dexterity-->20 (+5)<!--/Dexterity-->|<!--Constitution-->24 (+7)<!--/Constitution-->|<!--Intelligence-->19 (+4)<!--/Intelligence-->|<!--Wisdom-->22 (+6)<!--/Wisdom-->|<!--Charisma-->25 (+7)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +12, Wis +11, Cha +12<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +11<!--/Skills-->
- **Senses** <!--Senses-->truesight 120 ft., passive Perception 21<!--/Senses-->
- **Languages** <!--Languages-->all, telepathy 120 ft.<!--/Languages-->
- **Challenge** <!--Challenge-->16 (15000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->radiant; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, frightened<!--/ConditionImmunities-->

## Special Features

**_Angelic Weapons_**. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

**_Divine Awareness_**. The planetar knows if it hears a lie.

**_Innate Spellcasting_**. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: _[detect evil and good](spells_vo.md#detect-evil-and-good)_, _[invisibility](spells_vo.md#invisibility)_ (self only)

3/day each: _[blade barrier](spells_vo.md#blade-barrier)_, _[dispel evil and good](spells_vo.md#dispel-evil-and-good)_, _[flame strike](spells_vo.md#flame-strike)_, _[raise dead](spells_vo.md#raise-dead)_

1/day each: _[commune](spells_vo.md#commune)_, _[control weather](spells_vo.md#control-weather)_, _[insect plague](spells_vo.md#insect-plague)_

**_Magic Resistance_**. The planetar has advantage on saving throws against spells and other magical effects.

## Actions

**_Multiattack_**. The planetar makes two melee attacks.

**_Greatsword_**. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.

_Hit_: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

**_Healing Touch (4/Day)_**. The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.


Id: monsters_vo.md#plesiosaurus
AltName: [Plésiosaure](monsters_hd.md#plésiosaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Plesiosaurus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 2 (450 XP)
Charisma: 5 (-3)
Constitution: 16 (+3)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 68 (8d10 + 24)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 20 ft., swim 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Plesiosaurus
Markdown: >+
  # <!--Name-->Plesiosaurus<!--/Name-->


  - CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 14 (3d6 + 4) piercing damage.

AltName: '[Plésiosaure](monsters_hd.md#plésiosaure)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 68 (8d10 + 24)
Speed: 20 ft., swim 40 ft.
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Plesiosaurus<!--/Name-->

- CEO: <!--AltName-->[Plésiosaure](monsters_hd.md#plésiosaure)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->68 (8d10 + 24)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. The plesiosaurus can hold its breath for 1 hour.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 14 (3d6 + 4) piercing damage.


Id: monsters_vo.md#pony
AltName: [Poney](monsters_hd.md#poney)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pony
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 1/8 (25 XP)
Charisma: 7 (-2)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Medium
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Pony
Markdown: >+
  # <!--Name-->Pony<!--/Name-->


  - CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) bludgeoning damage.

AltName: '[Poney](monsters_hd.md#poney)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 11 (2d8 + 2)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 7 (-2)'
Senses: passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pony<!--/Name-->

- CEO: <!--AltName-->[Poney](monsters_hd.md#poney)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Hooves_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) bludgeoning damage.


Id: monsters_vo.md#black-pudding
AltName: [Pouding noir](monsters_hd.md#pouding-noir)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Black Pudding
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 7
Challenge: 4 (1100 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 16 (+3)
DamageImmunities: acid, cold, lightning, slashing
Dexterity: 5 (-3)
MonsterItem_Family: MonsterVO
HitPoints: 85 (10d10 + 30)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Size: Large
MonsterItem_Speed: 20 ft., climb 20 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: ooze
Wisdom: 6 (-2)
AttributesDictionary:
Name: Black Pudding
Markdown: >+
  # <!--Name-->Black Pudding<!--/Name-->


  - CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.


  **_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.


  **_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


  ## Reactions


  **_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

AltName: '[Pouding noir](monsters_hd.md#pouding-noir)'
Size: Large
Type: ooze
Alignment: unaligned
ArmorClass: 7
HitPoints: 85 (10d10 + 30)
Speed: 20 ft., climb 20 ft.
Strength: 16 (+3)
Dexterity: ' 5 (-3)'
Constitution: 16 (+3)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 4 (1100 XP)
DamageImmunities: acid, cold, lightning, slashing
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Black Pudding<!--/Name-->

- CEO: <!--AltName-->[Pouding noir](monsters_hd.md#pouding-noir)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->85 (10d10 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., climb 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->acid, cold, lightning, slashing<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The pudding can move through a space as narrow as 1 inch wide without squeezing.

**_Corrosive Form_**. A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.

**_Spider Climb_**. The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

## Reactions

**_Split_**. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.


Id: monsters_vo.md#pseudodragon
AltName: [Pseudodragon](monsters_hd.md#pseudodragon)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Pseudodragon
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral good
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 1/4 (50 XP)
Charisma: 10 (+0)
Constitution: 13 (+1)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 7 (2d4 + 2)
Intelligence: 10 (+0)
Languages: understands Common and Draconic but can't speak
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Size: Tiny
MonsterItem_Skills: Perception +3, Stealth +4
MonsterItem_Speed: 15 ft., fly 60 ft.
MonsterItem_Strength: 6 (-2)
MonsterItem_Type: dragon
Wisdom: 12 (+1)
AttributesDictionary:
Name: Pseudodragon
Markdown: >+
  # <!--Name-->Pseudodragon<!--/Name-->


  - CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.


  **_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.


  **_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d4 + 2) piercing damage.


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

AltName: '[Pseudodragon](monsters_hd.md#pseudodragon)'
Size: Tiny
Type: dragon
Alignment: neutral good
ArmorClass: 13 (natural armor)
HitPoints: 7 (2d4 + 2)
Speed: 15 ft., fly 60 ft.
Strength: ' 6 (-2)'
Dexterity: 15 (+2)
Constitution: 13 (+1)
Intelligence: 10 (+0)
Wisdom: 12 (+1)
Charisma: 10 (+0)
Skills: Perception +3, Stealth +4
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages: understands Common and Draconic but can't speak
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Pseudodragon<!--/Name-->

- CEO: <!--AltName-->[Pseudodragon](monsters_hd.md#pseudodragon)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->neutral good<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->7 (2d4 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->15 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common and Draconic but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Keen Senses_**. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

**_Magic Resistance_**. The pseudodragon has advantage on saving throws against spells and other magical effects.

**_Limited Telepathy_**. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

## Actions

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 4 (1d4 + 2) piercing damage.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.


Id: monsters_vo.md#giant-octopus
AltName: [Pieuvre géante](monsters_hd.md#pieuvre-géante)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Octopus
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11
Challenge: 1 (200 XP)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 52 (8d10 + 8)
Intelligence: 4 (-3)
Languages: -
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4, Stealth +5
MonsterItem_Speed: 10 ft., swim 60 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Octopus
Markdown: >+
  # <!--Name-->Giant Octopus<!--/Name-->


  - CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.


  **_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.


  **_Water Breathing_**. The octopus can breathe only underwater.


  ## Actions


  **_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.


  **_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

AltName: '[Pieuvre géante](monsters_hd.md#pieuvre-géante)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 11
HitPoints: 52 (8d10 + 8)
Speed: 10 ft., swim 60 ft.
Strength: 17 (+3)
Dexterity: 13 (+1)
Constitution: 13 (+1)
Intelligence: ' 4 (-3)'
Wisdom: 10 (+0)
Charisma: ' 4 (-3)'
Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Octopus<!--/Name-->

- CEO: <!--AltName-->[Pieuvre géante](monsters_hd.md#pieuvre-géante)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d10 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., swim 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 4 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Hold Breath_**. While out of water, the octopus can hold its breath for 1 hour.

**_Underwater Camouflage_**. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

**_Water Breathing_**. The octopus can breathe only underwater.

## Actions

**_Tentacles_**. Melee Weapon Attack: +5 to hit, reach 15 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

**_Ink Cloud (Recharges after a Short or Long Rest)_**. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.


Id: monsters_vo.md#veteran
AltName: [Vétéran](monsters_hd.md#vétéran)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Veteran
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: any alignment
MonsterItem_ArmorClass: 17 (splint)
Challenge: 3 (700 XP)
Charisma: 10 (+0)
Constitution: 14 (+2)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 58 (9d8 + 18)
Intelligence: 10 (+0)
Languages: any one language (usually Common)
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Athletics +5, Perception +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (any race)
Wisdom: 11 (+0)
AttributesDictionary:
Name: Veteran
Markdown: >+
  # <!--Name-->Veteran<!--/Name-->


  - CEO: <!--AltName-->[Vétéran](monsters_hd.md#vétéran)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->17 (splint)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +5, Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.


  **_Longsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.


  **_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Heavy Crossbow_**. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target.


  _Hit_: 6 (1d10 + 1) piercing damage.

AltName: '[Vétéran](monsters_hd.md#vétéran)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 17 (splint)
HitPoints: 58 (9d8 + 18)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 13 (+1)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 11 (+0)
Charisma: 10 (+0)
Skills: Athletics +5, Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Veteran<!--/Name-->

- CEO: <!--AltName-->[Vétéran](monsters_hd.md#vétéran)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->17 (splint)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->58 (9d8 + 18)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +2<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

**_Longsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Heavy Crossbow_**. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target.

_Hit_: 6 (1d10 + 1) piercing damage.


Id: monsters_vo.md#satyr
AltName: [Satyre](monsters_hd.md#satyre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Satyr
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic neutral
MonsterItem_ArmorClass: 14 (leather armor)
Challenge: 1/2 (100 XP)
Charisma: 14 (+2)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 31 (7d8)
Intelligence: 12 (+1)
Languages: Common, Elvish, Sylvan
Senses: passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2, Performance +6, Stealth +5
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: fey
Wisdom: 10 (+0)
AttributesDictionary:
Name: Satyr
Markdown: >+
  # <!--Name-->Satyr<!--/Name-->


  - CEO: <!--AltName-->[Satyre](monsters_hd.md#satyre)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14 (leather armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->31 (7d8)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2, Performance +6, Stealth +5<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->


  ## Special Features


  **_Magic Resistance_**. The satyr has advantage on saving throws against spells and other magical effects.


  ## Actions


  **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 6 (2d4 + 1) bludgeoning damage.


  **_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.


  **_Shortbow_**. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.


  _Hit_: 6 (1d6 + 3) piercing damage.

AltName: '[Satyre](monsters_hd.md#satyre)'
Size: Medium
Type: fey
Alignment: chaotic neutral
ArmorClass: 14 (leather armor)
HitPoints: 31 (7d8)
Speed: 40 ft.
Strength: 12 (+1)
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: 12 (+1)
Wisdom: 10 (+0)
Charisma: 14 (+2)
Skills: Perception +2, Performance +6, Stealth +5
Senses: passive Perception 12
Languages: Common, Elvish, Sylvan
Challenge: 1/2 (100 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Satyr<!--/Name-->

- CEO: <!--AltName-->[Satyre](monsters_hd.md#satyre)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->fey<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14 (leather armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->31 (7d8)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->14 (+2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2, Performance +6, Stealth +5<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Common, Elvish, Sylvan<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

## Special Features

**_Magic Resistance_**. The satyr has advantage on saving throws against spells and other magical effects.

## Actions

**_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 6 (2d4 + 1) bludgeoning damage.

**_Shortsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.

**_Shortbow_**. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target.

_Hit_: 6 (1d6 + 3) piercing damage.


Id: monsters_vo.md#giant-scorpion
AltName: [Scorpion géant](monsters_hd.md#scorpion-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Scorpion
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 3 (700 XP)
Charisma: 3 (-4)
Constitution: 15 (+2)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 52 (7d10 + 14)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft., passive Perception 9
Size: Large
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 9 (-1)
AttributesDictionary:
Name: Giant Scorpion
Markdown: >+
  # <!--Name-->Giant Scorpion<!--/Name-->


  - CEO: <!--AltName-->[Scorpion géant](monsters_hd.md#scorpion-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d10 + 14)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The scorpion makes three attacks: two with its claws and one with its sting.


  **_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.


  **_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Scorpion géant](monsters_hd.md#scorpion-géant)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 52 (7d10 + 14)
Speed: 40 ft.
Strength: 15 (+2)
Dexterity: 13 (+1)
Constitution: 15 (+2)
Intelligence: ' 1 (-5)'
Wisdom: ' 9 (-1)'
Charisma: ' 3 (-4)'
Senses: blindsight 60 ft., passive Perception 9
Languages: '-'
Challenge: 3 (700 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Scorpion<!--/Name-->

- CEO: <!--AltName-->[Scorpion géant](monsters_hd.md#scorpion-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d10 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The scorpion makes three attacks: two with its claws and one with its sting.

**_Claw_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

**_Sting_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#saber-toothed-tiger
AltName: [Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Saber-Toothed Tiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 8 (-1)
Constitution: 15 (+2)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 52 (7d10 + 14)
Intelligence: 3 (-4)
Languages: -
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +6
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Saber-Toothed Tiger
Markdown: >+
  # <!--Name-->Saber-Toothed Tiger<!--/Name-->


  - CEO: <!--AltName-->[Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->52 (7d10 + 14)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (1d10 + 5) piercing damage.


  **_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 12 (2d6 + 5) slashing damage.

AltName: '[Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 52 (7d10 + 14)
Speed: 40 ft.
Strength: 18 (+4)
Dexterity: 14 (+2)
Constitution: 15 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Saber-Toothed Tiger<!--/Name-->

- CEO: <!--AltName-->[Tigre à dents de sabre](monsters_hd.md#tigre-à-dents-de-sabre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (7d10 + 14)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (1d10 + 5) piercing damage.

**_Claw_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 12 (2d6 + 5) slashing damage.


Id: monsters_vo.md#weretiger
AltName: [Tigre-garou](monsters_hd.md#tigre-garou)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Weretiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: shapechanger), neutral
MonsterItem_ArmorClass: 12
Challenge: 4 (1100 XP)
Charisma: 11 (+0)
Constitution: 16 (+3)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 120 (16d8 + 48)
Intelligence: 10 (+0)
Languages: Common (can't speak in tiger form)
Senses: darkvision 60 ft., passive Perception 15
Size: Medium
MonsterItem_Skills: Perception +5, Stealth +4
MonsterItem_Speed: 30 ft. (40 ft. in tiger form)
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: humanoid (human
Wisdom: 13 (+1)
AttributesDictionary:
Name: Weretiger
Markdown: >+
  # <!--Name-->Weretiger<!--/Name-->


  - CEO: <!--AltName-->[Tigre-garou](monsters_hd.md#tigre-garou)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->120 (16d8 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft. (40 ft. in tiger form)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->

  - **Languages** <!--Languages-->Common (can't speak in tiger form)<!--/Languages-->

  - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->


  ## Special Features


  **_Shapechanger_**. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


  **_Keen Hearing and Smell_**. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Pounce (Tiger or Hybrid Form Only)_**. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.


  ## Actions


  **_Multiattack (Humanoid or Hybrid Form Only)_**. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.


  **_Bite (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.


  **_Claw (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage.


  **_Scimitar (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 6 (1d6 + 3) slashing damage.


  **_Longbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.


  _Hit_: 6 (1d8 + 2) piercing damage.

AltName: '[Tigre-garou](monsters_hd.md#tigre-garou)'
Size: Medium
Type: humanoid (human
Alignment: shapechanger), neutral
ArmorClass: 12
HitPoints: 120 (16d8 + 48)
Speed: 30 ft. (40 ft. in tiger form)
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 10 (+0)
Wisdom: 13 (+1)
Charisma: 11 (+0)
Skills: Perception +5, Stealth +4
Senses: darkvision 60 ft., passive Perception 15
Languages: Common (can't speak in tiger form)
Challenge: 4 (1100 XP)
DamageImmunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Weretiger<!--/Name-->

- CEO: <!--AltName-->[Tigre-garou](monsters_hd.md#tigre-garou)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (human<!--/Type-->, <!--Alignment-->shapechanger), neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->120 (16d8 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft. (40 ft. in tiger form)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +5, Stealth +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 15<!--/Senses-->
- **Languages** <!--Languages-->Common (can't speak in tiger form)<!--/Languages-->
- **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons<!--/DamageImmunities-->

## Special Features

**_Shapechanger_**. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

**_Keen Hearing and Smell_**. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Pounce (Tiger or Hybrid Form Only)_**. If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

## Actions

**_Multiattack (Humanoid or Hybrid Form Only)_**. In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

**_Bite (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

**_Claw (Tiger or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage.

**_Scimitar (Humanoid or Hybrid Form Only)_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 6 (1d6 + 3) slashing damage.

**_Longbow (Humanoid or Hybrid Form Only)_**. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target.

_Hit_: 6 (1d8 + 2) piercing damage.


Id: monsters_vo.md#grimlock
AltName: [Torve](monsters_hd.md#torve)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Grimlock
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 11
Challenge: 1/4 (50 XP)
Charisma: 6 (-2)
ConditionImmunities: blinded
Constitution: 12 (+1)
Dexterity: 12 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 9 (-1)
Languages: Undercommon
Size: Medium
MonsterItem_Skills: Athletics +5, Perception +3, Stealth +3
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: humanoid (grimlock)
Wisdom: 8 (-1)
AttributesDictionary:
Name: Grimlock
Markdown: >+
  # <!--Name-->Grimlock<!--/Name-->


  - CEO: <!--AltName-->[Torve](monsters_hd.md#torve)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->Undercommon<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->


  ## Special Features


  **_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.


  **_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.


  **_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


  ## Actions


  **_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

AltName: '[Torve](monsters_hd.md#torve)'
Size: Medium
Type: humanoid (grimlock)
Alignment: neutral evil
ArmorClass: 11
HitPoints: 11 (2d8 + 2)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 12 (+1)
Constitution: 12 (+1)
Intelligence: ' 9 (-1)'
Wisdom: ' 8 (-1)'
Charisma: ' 6 (-2)'
Skills: Athletics +5, Perception +3, Stealth +3
Senses: blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13
Languages: Undercommon
Challenge: 1/4 (50 XP)
ConditionImmunities: blinded

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Grimlock<!--/Name-->

- CEO: <!--AltName-->[Torve](monsters_hd.md#torve)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (grimlock)<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 9 (-1)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +5, Perception +3, Stealth +3<!--/Skills-->
- **Senses** <!--Senses-->blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->Undercommon<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->
- **Condition Immunities** <!--ConditionImmunities-->blinded<!--/ConditionImmunities-->

## Special Features

**_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell.

**_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

**_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

## Actions

**_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Senses:
blindsight 30 ft. or 10 ft. while deafened ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 13


Id: monsters_vo.md#invisible-stalker
AltName: [Traqueur invisible](monsters_hd.md#traqueur-invisible)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Invisible Stalker
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral
MonsterItem_ArmorClass: 14
Challenge: 6 (2300 XP)
Charisma: 11 (+0)
ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Constitution: 14 (+2)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 19 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 104 (16d8 + 32)
Intelligence: 10 (+0)
Languages: Auran, understands Common but doesn't speak it
Senses: darkvision 60 ft., passive Perception 18
Size: Medium
MonsterItem_Skills: Perception +8, Stealth +10
MonsterItem_Speed: 50 ft., fly 50 ft. (hover)
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: elemental
Wisdom: 15 (+2)
AttributesDictionary:
Name: Invisible Stalker
Markdown: >+
  # <!--Name-->Invisible Stalker<!--/Name-->


  - CEO: <!--AltName-->[Traqueur invisible](monsters_hd.md#traqueur-invisible)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->104 (16d8 + 32)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., fly 50 ft. (hover)<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->19 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +8, Stealth +10<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->

  - **Languages** <!--Languages-->Auran, understands Common but doesn't speak it<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->


  ## Special Features


  **_Invisibility_**. The stalker is invisible.


  **_Faultless Tracker_**. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.


  ## Actions


  **_Multiattack_**. The stalker makes two slam attacks.


  **_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 10 (2d6 + 3) bludgeoning damage.

AltName: '[Traqueur invisible](monsters_hd.md#traqueur-invisible)'
Size: Medium
Type: elemental
Alignment: neutral
ArmorClass: 14
HitPoints: 104 (16d8 + 32)
Speed: 50 ft., fly 50 ft. (hover)
Strength: 16 (+3)
Dexterity: 19 (+4)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 15 (+2)
Charisma: 11 (+0)
Skills: Perception +8, Stealth +10
Senses: darkvision 60 ft., passive Perception 18
Languages: Auran, understands Common but doesn't speak it
Challenge: 6 (2300 XP)
DamageImmunities: poison
DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Invisible Stalker<!--/Name-->

- CEO: <!--AltName-->[Traqueur invisible](monsters_hd.md#traqueur-invisible)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->neutral<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->104 (16d8 + 32)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., fly 50 ft. (hover)<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->19 (+4)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +8, Stealth +10<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 18<!--/Senses-->
- **Languages** <!--Languages-->Auran, understands Common but doesn't speak it<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities-->

## Special Features

**_Invisibility_**. The stalker is invisible.

**_Faultless Tracker_**. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

## Actions

**_Multiattack_**. The stalker makes two slam attacks.

**_Slam_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 10 (2d6 + 3) bludgeoning damage.


Id: monsters_vo.md#triceratops
AltName: [Tricératops](monsters_hd.md#tricératops)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Triceratops
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 5 (-3)
Constitution: 17 (+3)
Dexterity: 9 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 95 (10d12 + 30)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 10
Size: Huge
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 22 (+6)
MonsterItem_Type: beast
Wisdom: 11 (+0)
AttributesDictionary:
Name: Triceratops
Markdown: >+
  # <!--Name-->Triceratops<!--/Name-->


  - CEO: <!--AltName-->[Tricératops](monsters_hd.md#tricératops)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->95 (10d12 + 30)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Trampling Charge_**. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.


  ## Actions


  **_Gore_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.


  _Hit_: 24 (4d8 + 6) piercing damage.


  **_Stomp_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature.


  _Hit_: 22 (3d10 + 6) bludgeoning damage

AltName: '[Tricératops](monsters_hd.md#tricératops)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 95 (10d12 + 30)
Speed: 50 ft.
Strength: 22 (+6)
Dexterity: ' 9 (-1)'
Constitution: 17 (+3)
Intelligence: ' 2 (-4)'
Wisdom: 11 (+0)
Charisma: ' 5 (-3)'
Senses: passive Perception 10
Languages: '-'
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Triceratops<!--/Name-->

- CEO: <!--AltName-->[Tricératops](monsters_hd.md#tricératops)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->95 (10d12 + 30)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->22 (+6)<!--/Strength-->|<!--Dexterity--> 9 (-1)<!--/Dexterity-->|<!--Constitution-->17 (+3)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Trampling Charge_**. If the triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

## Actions

**_Gore_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.

_Hit_: 24 (4d8 + 6) piercing damage.

**_Stomp_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature.

_Hit_: 22 (3d10 + 6) bludgeoning damage


Id: monsters_vo.md#troll
AltName: [Troll](monsters_hd.md#troll)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Troll
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: chaotic evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 7 (-2)
Constitution: 20 (+5)
Dexterity: 13 (+1)
MonsterItem_Family: MonsterVO
HitPoints: 84 (8d10 + 40)
Intelligence: 7 (-2)
Languages: Giant
Senses: darkvision 60 ft., passive Perception 12
Size: Large
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: giant
Wisdom: 9 (-1)
AttributesDictionary:
Name: Troll
Markdown: >+
  # <!--Name-->Troll<!--/Name-->


  - CEO: <!--AltName-->[Troll](monsters_hd.md#troll)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->Giant<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The troll has advantage on Wisdom (Perception) checks that rely on smell.


  **_Regeneration_**. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.


  ## Actions


  **_Multiattack_**. The troll makes three attacks: one with its bite and two with its claws.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d6 + 4) piercing damage.


  **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 11 (2d6 + 4) slashing damage.

AltName: '[Troll](monsters_hd.md#troll)'
Size: Large
Type: giant
Alignment: chaotic evil
ArmorClass: 15 (natural armor)
HitPoints: 84 (8d10 + 40)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 13 (+1)
Constitution: 20 (+5)
Intelligence: ' 7 (-2)'
Wisdom: ' 9 (-1)'
Charisma: ' 7 (-2)'
Skills: Perception +2
Senses: darkvision 60 ft., passive Perception 12
Languages: Giant
Challenge: 5 (1800 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Troll<!--/Name-->

- CEO: <!--AltName-->[Troll](monsters_hd.md#troll)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->giant<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->84 (8d10 + 40)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->20 (+5)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom--> 9 (-1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->Giant<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The troll has advantage on Wisdom (Perception) checks that rely on smell.

**_Regeneration_**. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

## Actions

**_Multiattack_**. The troll makes three attacks: one with its bite and two with its claws.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 7 (1d6 + 4) piercing damage.

**_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 11 (2d6 + 4) slashing damage.


Id: monsters_vo.md#tiger
AltName: [Tigre](monsters_hd.md#tigre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Tiger
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1 (200 XP)
Charisma: 8 (-1)
Constitution: 14 (+2)
Dexterity: 15 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 37 (5d10 + 10)
Intelligence: 3 (-4)
Languages: -
Senses: darkvision 60 ft., passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3, Stealth +6
MonsterItem_Speed: 40 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Tiger
Markdown: >+
  # <!--Name-->Tiger<!--/Name-->


  - CEO: <!--AltName-->[Tigre](monsters_hd.md#tigre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.


  **_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 8 (1d10 + 3) piercing damage.


  **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 7 (1d8 + 3) slashing damage.

AltName: '[Tigre](monsters_hd.md#tigre)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 37 (5d10 + 10)
Speed: 40 ft.
Strength: 17 (+3)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: ' 3 (-4)'
Wisdom: 12 (+1)
Charisma: ' 8 (-1)'
Skills: Perception +3, Stealth +6
Senses: darkvision 60 ft., passive Perception 13
Languages: '-'
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tiger<!--/Name-->

- CEO: <!--AltName-->[Tigre](monsters_hd.md#tigre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->37 (5d10 + 10)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Smell_**. The tiger has advantage on Wisdom (Perception) checks that rely on smell.

**_Pounce_**. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

## Actions

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 8 (1d10 + 3) piercing damage.

**_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 7 (1d8 + 3) slashing damage.


Id: monsters_vo.md#tyrannosaurus-rex
AltName: [Tyrannosaure](monsters_hd.md#tyrannosaure)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Tyrannosaurus Rex
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 8 (3900 XP)
Charisma: 9 (-1)
Constitution: 19 (+4)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 136 (13d12 + 52)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 14
Size: Huge
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 50 ft.
MonsterItem_Strength: 25 (+7)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Tyrannosaurus Rex
Markdown: >+
  # <!--Name-->Tyrannosaurus Rex<!--/Name-->


  - CEO: <!--AltName-->[Tyrannosaure](monsters_hd.md#tyrannosaure)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (13d12 + 52)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.


  **_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.


  **_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.


  _Hit_: 20 (3d8 + 7) bludgeoning damage.

AltName: '[Tyrannosaure](monsters_hd.md#tyrannosaure)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 136 (13d12 + 52)
Speed: 50 ft.
Strength: 25 (+7)
Dexterity: 10 (+0)
Constitution: 19 (+4)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 9 (-1)'
Skills: Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 8 (3900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Tyrannosaurus Rex<!--/Name-->

- CEO: <!--AltName-->[Tyrannosaure](monsters_hd.md#tyrannosaure)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (13d12 + 52)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->25 (+7)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->19 (+4)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->8 (3900 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

**_Bite_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

**_Tail_**. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

_Hit_: 20 (3d8 + 7) bludgeoning damage.


Id: monsters_vo.md#vampire-spawn
AltName: [Vampirien](monsters_hd.md#vampirien)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Vampire Spawn
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 12 (+1)
Constitution: 16 (+3)
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 82 (11d8 + 33)
Intelligence: 11 (+0)
Languages: the languages it knew in life
MonsterItem_SavingThrows: Dex +6, Wis +3
Senses: darkvision 60 ft., passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3, Stealth +6
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 16 (+3)
MonsterItem_Type: undead
Wisdom: 10 (+0)
AttributesDictionary:
Name: Vampire Spawn
Markdown: >+
  # <!--Name-->Vampire Spawn<!--/Name-->


  - CEO: <!--AltName-->[Vampirien](monsters_hd.md#vampirien)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +6, Wis +3<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Regeneration_**. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.


  **_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Vampire Weaknesses_**. The vampire has the following flaws:


  **_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.


  **_Harmed by Running Water_**. The vampire takes 20 acid damage when it ends its turn in running water.


  **_Stake to the Heart_**. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.


  **_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.


  ## Actions


  **_Multiattack_**. The vampire makes two attacks, only one of which can be a bite attack.


  **_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.


  _Hit_: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

AltName: '[Vampirien](monsters_hd.md#vampirien)'
Size: Medium
Type: undead
Alignment: neutral evil
ArmorClass: 15 (natural armor)
HitPoints: 82 (11d8 + 33)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 11 (+0)
Wisdom: 10 (+0)
Charisma: 12 (+1)
SavingThrows: Dex +6, Wis +3
Skills: Perception +3, Stealth +6
Senses: darkvision 60 ft., passive Perception 13
Languages: the languages it knew in life
Challenge: 5 (1800 XP)
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vampire Spawn<!--/Name-->

- CEO: <!--AltName-->[Vampirien](monsters_hd.md#vampirien)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->82 (11d8 + 33)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +6, Wis +3<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Regeneration_**. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

**_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Vampire Weaknesses_**. The vampire has the following flaws:

**_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.

**_Harmed by Running Water_**. The vampire takes 20 acid damage when it ends its turn in running water.

**_Stake to the Heart_**. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

**_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

## Actions

**_Multiattack_**. The vampire makes two attacks, only one of which can be a bite attack.

**_Claws_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.

_Hit_: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


Id: monsters_vo.md#gray-ooze
AltName: [Vase grise](monsters_hd.md#vase-grise)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Gray Ooze
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 8
Challenge: 1/2 (100 XP)
Charisma: 2 (-4)
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone
Constitution: 16 (+3)
DamageResistances: acid, cold, fire
Dexterity: 6 (-2)
MonsterItem_Family: MonsterVO
HitPoints: 22 (3d8 + 9)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Size: Medium
MonsterItem_Skills: Stealth +2
MonsterItem_Speed: 10 ft., climb 10 ft.
MonsterItem_Strength: 12 (+1)
MonsterItem_Type: ooze
Wisdom: 6 (-2)
AttributesDictionary:
Name: Gray Ooze
Markdown: >+
  # <!--Name-->Gray Ooze<!--/Name-->


  - CEO: <!--AltName-->[Vase grise](monsters_hd.md#vase-grise)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->acid, cold, fire<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->


  ## Special Features


  **_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.


  **_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.


  The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.


  **_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.


  ## Actions


  **_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.


  _Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

AltName: '[Vase grise](monsters_hd.md#vase-grise)'
Size: Medium
Type: ooze
Alignment: unaligned
ArmorClass: 8
HitPoints: 22 (3d8 + 9)
Speed: 10 ft., climb 10 ft.
Strength: 12 (+1)
Dexterity: ' 6 (-2)'
Constitution: 16 (+3)
Intelligence: ' 1 (-5)'
Wisdom: ' 6 (-2)'
Charisma: ' 2 (-4)'
Skills: Stealth +2
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8
Languages: '-'
Challenge: 1/2 (100 XP)
DamageResistances: acid, cold, fire
ConditionImmunities: blinded, charmed, deafened, exhaustion, frightened, prone

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Gray Ooze<!--/Name-->

- CEO: <!--AltName-->[Vase grise](monsters_hd.md#vase-grise)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->ooze<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->8<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d8 + 9)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., climb 10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity--> 6 (-2)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 6 (-2)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 8<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->acid, cold, fire<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, exhaustion, frightened, prone<!--/ConditionImmunities-->

## Special Features

**_Amorphous_**. The ooze can move through a space as narrow as 1 inch wide without squeezing.

**_Corrode Metal_**. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

**_False Appearance_**. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

## Actions

**_Pseudopod_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

_Hit_: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.


Id: monsters_vo.md#vulture
AltName: [Vautour](monsters_hd.md#vautour)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Vulture
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 10
Challenge: 0 (10 XP)
Charisma: 4 (-3)
Constitution: 13 (+1)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 5 (1d8 + 1)
Intelligence: 2 (-4)
Languages: -
Senses: passive Perception 13
Size: Medium
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 10 ft., fly 50 ft.
MonsterItem_Strength: 7 (-2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Vulture
Markdown: >+
  # <!--Name-->Vulture<!--/Name-->


  - CEO: <!--AltName-->[Vautour](monsters_hd.md#vautour)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.


  **_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Beak_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.


  _Hit_: 2 (1d4) piercing damage.

AltName: '[Vautour](monsters_hd.md#vautour)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 10
HitPoints: 5 (1d8 + 1)
Speed: 10 ft., fly 50 ft.
Strength: ' 7 (-2)'
Dexterity: 10 (+0)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 4 (-3)'
Skills: Perception +3
Senses: passive Perception 13
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vulture<!--/Name-->

- CEO: <!--AltName-->[Vautour](monsters_hd.md#vautour)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (1d8 + 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 50 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

**_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Beak_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

_Hit_: 2 (1d4) piercing damage.


Id: monsters_vo.md#giant-vulture
AltName: [Vautour géant](monsters_hd.md#vautour-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Vulture
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: neutral evil
MonsterItem_ArmorClass: 10
Challenge: 1 (200 XP)
Charisma: 7 (-2)
Constitution: 15 (+2)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 22 (3d10 + 6)
Intelligence: 6 (-2)
Languages: understands Common but can't speak
Senses: passive Perception 13
Size: Large
MonsterItem_Skills: Perception +3
MonsterItem_Speed: 10 ft., fly 60 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Vulture
Markdown: >+
  # <!--Name-->Giant Vulture<!--/Name-->


  - CEO: <!--AltName-->[Vautour géant](monsters_hd.md#vautour-géant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->22 (3d10 + 6)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +3<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 13<!--/Senses-->

  - **Languages** <!--Languages-->understands Common but can't speak<!--/Languages-->

  - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->


  ## Special Features


  **_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.


  **_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.


  ## Actions


  **_Multiattack_**. The vulture makes two attacks: one with its beak and one with its talons.


  **_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 7 (2d4 + 2) piercing damage.


  **_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


  _Hit_: 9 (2d6 + 2) slashing damage.

AltName: '[Vautour géant](monsters_hd.md#vautour-géant)'
Size: Large
Type: beast
Alignment: neutral evil
ArmorClass: 10
HitPoints: 22 (3d10 + 6)
Speed: 10 ft., fly 60 ft.
Strength: 15 (+2)
Dexterity: 10 (+0)
Constitution: 15 (+2)
Intelligence: ' 6 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Perception +3
Senses: passive Perception 13
Languages: understands Common but can't speak
Challenge: 1 (200 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Vulture<!--/Name-->

- CEO: <!--AltName-->[Vautour géant](monsters_hd.md#vautour-géant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->neutral evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->10<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->22 (3d10 + 6)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft., fly 60 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +3<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 13<!--/Senses-->
- **Languages** <!--Languages-->understands Common but can't speak<!--/Languages-->
- **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge-->

## Special Features

**_Keen Sight and Smell_**. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

**_Pack Tactics_**. The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

## Actions

**_Multiattack_**. The vulture makes two attacks: one with its beak and one with its talons.

**_Beak_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 7 (2d4 + 2) piercing damage.

**_Talons_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

_Hit_: 9 (2d6 + 2) slashing damage.


Id: monsters_vo.md#purple-worm
AltName: [Ver pourpre](monsters_hd.md#ver-pourpre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Purple Worm
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 18 (natural armor)
Challenge: 15 (13000 XP)
Charisma: 4 (-3)
Constitution: 22 (+6)
Dexterity: 7 (-2)
MonsterItem_Family: MonsterVO
HitPoints: 247 (15d20 + 90)
Intelligence: 1 (-5)
Languages: -
MonsterItem_SavingThrows: Con +11, Wis +4
Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
Size: Gargantuan
MonsterItem_Speed: 50 ft., burrow 30 ft.
MonsterItem_Strength: 28 (+9)
MonsterItem_Type: monstrosity
Wisdom: 8 (-1)
AttributesDictionary:
Name: Purple Worm
Markdown: >+
  # <!--Name-->Purple Worm<!--/Name-->


  - CEO: <!--AltName-->[Ver pourpre](monsters_hd.md#ver-pourpre)<!--/AltName-->

  -  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->247 (15d20 + 90)<!--/HitPoints-->

  - **Speed** <!--Speed-->50 ft., burrow 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->28 (+9)<!--/Strength-->|<!--Dexterity--> 7 (-2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Con +11, Wis +4<!--/SavingThrows-->

  - **Senses** <!--Senses-->blindsight 30 ft., tremorsense 60 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->


  ## Special Features


  **_Tunneler_**. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.


  ## Actions


  **_Multiattack_**. The worm makes two attacks: one with its bite and one with its stinger.


  **_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.


  **_Tail Stinger_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.


  _Hit_: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Ver pourpre](monsters_hd.md#ver-pourpre)'
Size: Gargantuan
Type: monstrosity
Alignment: unaligned
ArmorClass: 18 (natural armor)
HitPoints: 247 (15d20 + 90)
Speed: 50 ft., burrow 30 ft.
Strength: 28 (+9)
Dexterity: ' 7 (-2)'
Constitution: 22 (+6)
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 4 (-3)'
SavingThrows: Con +11, Wis +4
Senses: blindsight 30 ft., tremorsense 60 ft., passive Perception 9
Languages: '-'
Challenge: 15 (13000 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Purple Worm<!--/Name-->

- CEO: <!--AltName-->[Ver pourpre](monsters_hd.md#ver-pourpre)<!--/AltName-->
-  <!--Size-->Gargantuan<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->247 (15d20 + 90)<!--/HitPoints-->
- **Speed** <!--Speed-->50 ft., burrow 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->28 (+9)<!--/Strength-->|<!--Dexterity--> 7 (-2)<!--/Dexterity-->|<!--Constitution-->22 (+6)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 4 (-3)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Con +11, Wis +4<!--/SavingThrows-->
- **Senses** <!--Senses-->blindsight 30 ft., tremorsense 60 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->15 (13000 XP)<!--/Challenge-->

## Special Features

**_Tunneler_**. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.

## Actions

**_Multiattack_**. The worm makes two attacks: one with its bite and one with its stinger.

**_Bite_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is [blinded](conditions_vo.md#blinded) and restrained, it has total cover against attacks and other effects outside the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

**_Tail Stinger_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature.

_Hit_: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#wyvern
AltName: [Vouivre](monsters_hd.md#vouivre)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Wyvern
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13 (natural armor)
Challenge: 6 (2300 XP)
Charisma: 6 (-2)
Constitution: 16 (+3)
Dexterity: 10 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 110 (13d10 + 39)
Intelligence: 5 (-3)
Languages: -
Senses: darkvision 60 ft., passive Perception 14
Size: Large
MonsterItem_Skills: Perception +4
MonsterItem_Speed: 20 ft., fly 80 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: dragon
Wisdom: 12 (+1)
AttributesDictionary:
Name: Wyvern
Markdown: >+
  # <!--Name-->Wyvern<!--/Name-->


  - CEO: <!--AltName-->[Vouivre](monsters_hd.md#vouivre)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., fly 80 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.


  **_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.


  _Hit_: 11 (2d6 + 4) piercing damage.


  **_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) slashing damage.


  **_Stinger_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.


  _Hit_: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Vouivre](monsters_hd.md#vouivre)'
Size: Large
Type: dragon
Alignment: unaligned
ArmorClass: 13 (natural armor)
HitPoints: 110 (13d10 + 39)
Speed: 20 ft., fly 80 ft.
Strength: 19 (+4)
Dexterity: 10 (+0)
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 12 (+1)
Charisma: ' 6 (-2)'
Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: '-'
Challenge: 6 (2300 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Wyvern<!--/Name-->

- CEO: <!--AltName-->[Vouivre](monsters_hd.md#vouivre)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->dragon<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->110 (13d10 + 39)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., fly 80 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +4<!--/Skills-->
- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->6 (2300 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

**_Bite_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Claws_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) slashing damage.

**_Stinger_**. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

_Hit_: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#vampire
AltName: [Vampire](monsters_hd.md#vampire)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Vampire
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: lawful evil
MonsterItem_ArmorClass: 16 (natural armor)
Challenge: 13 (10000 XP)
Charisma: 18 (+4)
Constitution: 18 (+4)
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 144 (17d8 + 68)
Intelligence: 17 (+3)
Languages: the languages it knew in life
MonsterItem_SavingThrows: Dex +9, Wis +7, Cha +9
Senses: darkvision 120 ft., passive Perception 17
Size: Medium
MonsterItem_Skills: Perception +7, Stealth +9
MonsterItem_Speed: 30 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: undead (shapechanger)
Wisdom: 15 (+2)
AttributesDictionary:
Name: Vampire
Markdown: >+
  # <!--Name-->Vampire<!--/Name-->


  - CEO: <!--AltName-->[Vampire](monsters_hd.md#vampire)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->undead (shapechanger)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->144 (17d8 + 68)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|


  - **Saving Throws** <!--SavingThrows-->Dex +9, Wis +7, Cha +9<!--/SavingThrows-->

  - **Skills** <!--Skills-->Perception +7, Stealth +9<!--/Skills-->

  - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 17<!--/Senses-->

  - **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->

  - **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->

  - **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->


  ## Special Features


  **_Shapechanger_**. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.


  **_Legendary Resistance (3/Day)_**. If the vampire fails a saving throw, it can choose to succeed instead.


  **_Misty Escape_**. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.


  **_Regeneration_**. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.


  **_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  **_Vampire Weaknesses_**. The vampire has the following flaws:


  **_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.


  **_Harmed by Running Water_**. The vampire takes 20 acid damage if it ends its turn in running water.


  **_Stake to the Heart_**. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.


  **_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.


  ## Actions


  **_Multiattack (Vampire Form Only)_**. The vampire makes two attacks, only one of which can be a bite attack.


  **_Unarmed Strike (Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.


  _Hit_: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).


  **_Bite (Bat or Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.


  _Hit_: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.


  **_Charm_**. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.


  **_Children ofthe Night (1/Day)_**. The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.


  ## Legendary Actions


  The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.


  **_Move_**. The vampire moves up to its speed without provoking opportunity attacks.


  **_Unarmed Strike_**. The vampire makes one unarmed strike.


  **_Bite (Costs 2 Actions)_**. The vampire makes one bite attack.

AltName: '[Vampire](monsters_hd.md#vampire)'
Size: Medium
Type: undead (shapechanger)
Alignment: lawful evil
ArmorClass: 16 (natural armor)
HitPoints: 144 (17d8 + 68)
Speed: 30 ft.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 17 (+3)
Wisdom: 15 (+2)
Charisma: 18 (+4)
SavingThrows: Dex +9, Wis +7, Cha +9
Skills: Perception +7, Stealth +9
Senses: darkvision 120 ft., passive Perception 17
Languages: the languages it knew in life
Challenge: 13 (10000 XP)
DamageResistances: necrotic; bludgeoning, piercing, and slashing from nonmagical attacks

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Vampire<!--/Name-->

- CEO: <!--AltName-->[Vampire](monsters_hd.md#vampire)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->undead (shapechanger)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->144 (17d8 + 68)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence-->17 (+3)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->18 (+4)<!--/Charisma-->|

- **Saving Throws** <!--SavingThrows-->Dex +9, Wis +7, Cha +9<!--/SavingThrows-->
- **Skills** <!--Skills-->Perception +7, Stealth +9<!--/Skills-->
- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 17<!--/Senses-->
- **Languages** <!--Languages-->the languages it knew in life<!--/Languages-->
- **Challenge** <!--Challenge-->13 (10000 XP)<!--/Challenge-->
- **Damage Resistances** <!--DamageResistances-->necrotic; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->

## Special Features

**_Shapechanger_**. If the vampire isn't in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.

**_Legendary Resistance (3/Day)_**. If the vampire fails a saving throw, it can choose to succeed instead.

**_Misty Escape_**. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed. While it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.

**_Regeneration_**. The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

**_Spider Climb_**. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

**_Vampire Weaknesses_**. The vampire has the following flaws:

**_Forbiddance_**. The vampire can't enter a residence without an invitation from one of the occupants.

**_Harmed by Running Water_**. The vampire takes 20 acid damage if it ends its turn in running water.

**_Stake to the Heart_**. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

**_Sunlight Hypersensitivity_**. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

## Actions

**_Multiattack (Vampire Form Only)_**. The vampire makes two attacks, only one of which can be a bite attack.

**_Unarmed Strike (Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature.

_Hit_: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).

**_Bite (Bat or Vampire Form Only)_**. Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained.

_Hit_: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.

**_Charm_**. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bit attack. Each time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

**_Children ofthe Night (1/Day)_**. The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.

## Legendary Actions

The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

**_Move_**. The vampire moves up to its speed without provoking opportunity attacks.

**_Unarmed Strike_**. The vampire makes one unarmed strike.

**_Bite (Costs 2 Actions)_**. The vampire makes one bite attack.


Id: monsters_vo.md#scorpion
AltName: [Scorpion](monsters_hd.md#scorpion)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Scorpion
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 11 (natural armor)
Challenge: 0 (10 XP)
Charisma: 2 (-4)
Constitution: 8 (-1)
Dexterity: 11 (+0)
MonsterItem_Family: MonsterVO
HitPoints: 1 (1d4 - 1)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 9
Size: Tiny
MonsterItem_Speed: 10 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 8 (-1)
AttributesDictionary:
Name: Scorpion
Markdown: >+
  # <!--Name-->Scorpion<!--/Name-->


  - CEO: <!--AltName-->[Scorpion](monsters_hd.md#scorpion)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 9<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->


  ## Special Features


  **_Sting_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.


  _Hit_: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Scorpion](monsters_hd.md#scorpion)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 11 (natural armor)
HitPoints: 1 (1d4 - 1)
Speed: 10 ft.
Strength: ' 2 (-4)'
Dexterity: 11 (+0)
Constitution: ' 8 (-1)'
Intelligence: ' 1 (-5)'
Wisdom: ' 8 (-1)'
Charisma: ' 2 (-4)'
Senses: blindsight 10 ft., passive Perception 9
Languages: '-'
Challenge: 0 (10 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Scorpion<!--/Name-->

- CEO: <!--AltName-->[Scorpion](monsters_hd.md#scorpion)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 9<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->

## Special Features

**_Sting_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

_Hit_: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#shambling-mound
AltName: [Tertre errant](monsters_hd.md#tertre-errant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Shambling Mound
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 15 (natural armor)
Challenge: 5 (1800 XP)
Charisma: 5 (-3)
ConditionImmunities: blinded, deafened, exhaustion
Constitution: 16 (+3)
DamageImmunities: lightning
DamageResistances: cold, fire
Dexterity: 8 (-1)
MonsterItem_Family: MonsterVO
HitPoints: 136 (16d10 + 48)
Intelligence: 5 (-3)
Languages: -
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Size: Large
MonsterItem_Skills: Stealth +2
MonsterItem_Speed: 20 ft., swim 20 ft.
MonsterItem_Strength: 18 (+4)
MonsterItem_Type: plant
Wisdom: 10 (+0)
AttributesDictionary:
Name: Shambling Mound
Markdown: >+
  # <!--Name-->Shambling Mound<!--/Name-->


  - CEO: <!--AltName-->[Tertre errant](monsters_hd.md#tertre-errant)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->

  - **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Skills** <!--Skills-->Stealth +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 60 ft. (blind beyond this radius), passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->

  - **Damage Resistances** <!--DamageResistances-->cold, fire<!--/DamageResistances-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, exhaustion<!--/ConditionImmunities-->


  ## Special Features


  **_Lightning Absorption_**. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.


  ## Actions


  **_Multiattack_**. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.


  **_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


  _Hit_: 13 (2d8 + 4) bludgeoning damage.


  **_Engulf_**. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is [blinded](conditions_vo.md#blinded), restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

AltName: '[Tertre errant](monsters_hd.md#tertre-errant)'
Size: Large
Type: plant
Alignment: unaligned
ArmorClass: 15 (natural armor)
HitPoints: 136 (16d10 + 48)
Speed: 20 ft., swim 20 ft.
Strength: 18 (+4)
Dexterity: ' 8 (-1)'
Constitution: 16 (+3)
Intelligence: ' 5 (-3)'
Wisdom: 10 (+0)
Charisma: ' 5 (-3)'
Skills: Stealth +2
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages: '-'
Challenge: 5 (1800 XP)
DamageImmunities: lightning
DamageResistances: cold, fire
ConditionImmunities: blinded, deafened, exhaustion

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Shambling Mound<!--/Name-->

- CEO: <!--AltName-->[Tertre errant](monsters_hd.md#tertre-errant)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->15 (natural armor)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->136 (16d10 + 48)<!--/HitPoints-->
- **Speed** <!--Speed-->20 ft., swim 20 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->18 (+4)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->16 (+3)<!--/Constitution-->|<!--Intelligence--> 5 (-3)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Skills** <!--Skills-->Stealth +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 60 ft. (blind beyond this radius), passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->5 (1800 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->lightning<!--/DamageImmunities-->
- **Damage Resistances** <!--DamageResistances-->cold, fire<!--/DamageResistances-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, deafened, exhaustion<!--/ConditionImmunities-->

## Special Features

**_Lightning Absorption_**. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

## Actions

**_Multiattack_**. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

**_Slam_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

_Hit_: 13 (2d8 + 4) bludgeoning damage.

**_Engulf_**. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is [blinded](conditions_vo.md#blinded), restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.


Id: monsters_vo.md#rug-of-smothering
AltName: [Tapis étrangleur](monsters_hd.md#tapis-étrangleur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Rug of Smothering
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 1 (-5)
ConditionImmunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Constitution: 10 (+0)
DamageImmunities: poison, psychic
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 33 (6d10)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Size: Large
MonsterItem_Speed: 10 ft.
MonsterItem_Strength: 17 (+3)
MonsterItem_Type: construct
Wisdom: 3 (-4)
AttributesDictionary:
Name: Rug of Smothering
Markdown: >+
  # <!--Name-->Rug of Smothering<!--/Name-->


  - CEO: <!--AltName-->[Tapis étrangleur](monsters_hd.md#tapis-étrangleur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->33 (6d10)<!--/HitPoints-->

  - **Speed** <!--Speed-->10 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

  - **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->

  - **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->


  ## Special Features


  **_Antimagic Susceptibility_**. The rug is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.


  **_Damage Transfer_**. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.


  **_False Appearance_**. While the rug remains motionless, it is indistinguishable from a normal rug.


  ## Actions


  **_Smother_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature.


  _Hit_: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

AltName: '[Tapis étrangleur](monsters_hd.md#tapis-étrangleur)'
Size: Large
Type: construct
Alignment: unaligned
ArmorClass: 12
HitPoints: 33 (6d10)
Speed: 10 ft.
Strength: 17 (+3)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: ' 1 (-5)'
Wisdom: ' 3 (-4)'
Charisma: ' 1 (-5)'
Senses: blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6
Languages: '-'
Challenge: 2 (450 XP)
DamageImmunities: poison, psychic
ConditionImmunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Rug of Smothering<!--/Name-->

- CEO: <!--AltName-->[Tapis étrangleur](monsters_hd.md#tapis-étrangleur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->construct<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->33 (6d10)<!--/HitPoints-->
- **Speed** <!--Speed-->10 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 3 (-4)<!--/Wisdom-->|<!--Charisma--> 1 (-5)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 60 ft. ([blind](conditions_vo.md#blinded) beyond this radius), passive Perception 6<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->
- **Damage Immunities** <!--DamageImmunities-->poison, psychic<!--/DamageImmunities-->
- **Condition Immunities** <!--ConditionImmunities-->blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned<!--/ConditionImmunities-->

## Special Features

**_Antimagic Susceptibility_**. The rug is incapacitated while in the area of an _[antimagic field](spells_vo.md#antimagic-field)_. If targeted by _[dispel magic](spells_vo.md#dispel-magic)_, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

**_Damage Transfer_**. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

**_False Appearance_**. While the rug remains motionless, it is indistinguishable from a normal rug.

## Actions

**_Smother_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature.

_Hit_: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.


Id: monsters_vo.md#constrictor-snake
AltName: [Serpent constricteur](monsters_hd.md#serpent-constricteur)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Constrictor Snake
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
Constitution: 12 (+1)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 13 (2d10 + 2)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 10
Size: Large
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 15 (+2)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Constrictor Snake
Markdown: >+
  # <!--Name-->Constrictor Snake<!--/Name-->


  - CEO: <!--AltName-->[Serpent constricteur](monsters_hd.md#serpent-constricteur)<!--/AltName-->

  -  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 5 (1d6 + 2) piercing damage.


  **_Constrict_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


  _Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

AltName: '[Serpent constricteur](monsters_hd.md#serpent-constricteur)'
Size: Large
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 13 (2d10 + 2)
Speed: 30 ft., swim 30 ft.
Strength: 15 (+2)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Constrictor Snake<!--/Name-->

- CEO: <!--AltName-->[Serpent constricteur](monsters_hd.md#serpent-constricteur)<!--/AltName-->
-  <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->13 (2d10 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->15 (+2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 5 (1d6 + 2) piercing damage.

**_Constrict_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

_Hit_: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.


Id: monsters_vo.md#giant-constrictor-snake
AltName: [Serpent constricteur géant](monsters_hd.md#serpent-constricteur-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Constrictor Snake
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 2 (450 XP)
Charisma: 3 (-4)
Constitution: 12 (+1)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 60 (8d12 + 8)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 12
Size: Huge
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 19 (+4)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Constrictor Snake
Markdown: >+
  # <!--Name-->Giant Constrictor Snake<!--/Name-->


  - CEO: <!--AltName-->[Serpent constricteur géant](monsters_hd.md#serpent-constricteur-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->60 (8d12 + 8)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.


  _Hit_: 11 (2d6 + 4) piercing damage.


  **_Constrict_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.


  _Hit_: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

AltName: '[Serpent constricteur géant](monsters_hd.md#serpent-constricteur-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 60 (8d12 + 8)
Speed: 30 ft., swim 30 ft.
Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: Perception +2
Senses: blindsight 10 ft., passive Perception 12
Languages: '-'
Challenge: 2 (450 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Constrictor Snake<!--/Name-->

- CEO: <!--AltName-->[Serpent constricteur géant](monsters_hd.md#serpent-constricteur-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->60 (8d12 + 8)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->19 (+4)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->2 (450 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature.

_Hit_: 11 (2d6 + 4) piercing damage.

**_Constrict_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.

_Hit_: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.


Id: monsters_vo.md#poisonous-snake
AltName: [Serpent venimeux](monsters_hd.md#serpent-venimeux)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Poisonous Snake
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 13
Challenge: 1/8 (25 XP)
Charisma: 3 (-4)
Constitution: 11 (+0)
Dexterity: 16 (+3)
MonsterItem_Family: MonsterVO
HitPoints: 2 (1d4)
Intelligence: 1 (-5)
Languages: -
Senses: blindsight 10 ft., passive Perception 10
Size: Tiny
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 2 (-4)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Poisonous Snake
Markdown: >+
  # <!--Name-->Poisonous Snake<!--/Name-->


  - CEO: <!--AltName-->[Serpent venimeux](monsters_hd.md#serpent-venimeux)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Serpent venimeux](monsters_hd.md#serpent-venimeux)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 13
HitPoints: 2 (1d4)
Speed: 30 ft., swim 30 ft.
Strength: ' 2 (-4)'
Dexterity: 16 (+3)
Constitution: 11 (+0)
Intelligence: ' 1 (-5)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Senses: blindsight 10 ft., passive Perception 10
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Poisonous Snake<!--/Name-->

- CEO: <!--AltName-->[Serpent venimeux](monsters_hd.md#serpent-venimeux)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->13<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->2 (1d4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->16 (+3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#giant-poisonous-snake
AltName: [Serpent venimeux géant](monsters_hd.md#serpent-venimeux-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Poisonous Snake
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14
Challenge: 1/4 (50 XP)
Charisma: 3 (-4)
Constitution: 13 (+1)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 11 (2d8 + 2)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 10 ft., passive Perception 12
Size: Medium
MonsterItem_Skills: Perception +2
MonsterItem_Speed: 30 ft., swim 30 ft.
MonsterItem_Strength: 10 (+0)
MonsterItem_Type: beast
Wisdom: 10 (+0)
AttributesDictionary:
Name: Giant Poisonous Snake
Markdown: >+
  # <!--Name-->Giant Poisonous Snake<!--/Name-->


  - CEO: <!--AltName-->[Serpent venimeux géant](monsters_hd.md#serpent-venimeux-géant)<!--/AltName-->

  -  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|


  - **Skills** <!--Skills-->Perception +2<!--/Skills-->

  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 12<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->


  ## Special Features


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.


  _Hit_: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

AltName: '[Serpent venimeux géant](monsters_hd.md#serpent-venimeux-géant)'
Size: Medium
Type: beast
Alignment: unaligned
ArmorClass: 14
HitPoints: 11 (2d8 + 2)
Speed: 30 ft., swim 30 ft.
Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 13 (+1)
Intelligence: ' 2 (-4)'
Wisdom: 10 (+0)
Charisma: ' 3 (-4)'
Skills: Perception +2
Senses: blindsight 10 ft., passive Perception 12
Languages: '-'
Challenge: 1/4 (50 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Poisonous Snake<!--/Name-->

- CEO: <!--AltName-->[Serpent venimeux géant](monsters_hd.md#serpent-venimeux-géant)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->11 (2d8 + 2)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|

- **Skills** <!--Skills-->Perception +2<!--/Skills-->
- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 12<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/4 (50 XP)<!--/Challenge-->

## Special Features

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.

_Hit_: 6 (1d4 + 4) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.


Id: monsters_vo.md#flying-snake
AltName: [Serpent volant](monsters_hd.md#serpent-volant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Flying Snake
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 14
Challenge: 1/8 (25 XP)
Charisma: 5 (-3)
Constitution: 11 (+0)
Dexterity: 18 (+4)
MonsterItem_Family: MonsterVO
HitPoints: 5 (2d4)
Intelligence: 2 (-4)
Languages: -
Senses: blindsight 10 ft., passive Perception 11
Size: Tiny
MonsterItem_Speed: 30 ft., fly 60 ft., swim 30 ft.
MonsterItem_Strength: 4 (-3)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Flying Snake
Markdown: >+
  # <!--Name-->Flying Snake<!--/Name-->


  - CEO: <!--AltName-->[Serpent volant](monsters_hd.md#serpent-volant)<!--/AltName-->

  -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->

  - **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|


  - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 11<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->


  ## Special Features


  **_Flyby_**. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.


  ## Actions


  **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.


  _Hit_: 1 piercing damage plus 7 (3d4) poison damage.

AltName: '[Serpent volant](monsters_hd.md#serpent-volant)'
Size: Tiny
Type: beast
Alignment: unaligned
ArmorClass: 14
HitPoints: 5 (2d4)
Speed: 30 ft., fly 60 ft., swim 30 ft.
Strength: ' 4 (-3)'
Dexterity: 18 (+4)
Constitution: 11 (+0)
Intelligence: ' 2 (-4)'
Wisdom: 12 (+1)
Charisma: ' 5 (-3)'
Senses: blindsight 10 ft., passive Perception 11
Languages: '-'
Challenge: 1/8 (25 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Flying Snake<!--/Name-->

- CEO: <!--AltName-->[Serpent volant](monsters_hd.md#serpent-volant)<!--/AltName-->
-  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->14<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->5 (2d4)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft., fly 60 ft., swim 30 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength--> 4 (-3)<!--/Strength-->|<!--Dexterity-->18 (+4)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->|

- **Senses** <!--Senses-->blindsight 10 ft., passive Perception 11<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge-->

## Special Features

**_Flyby_**. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

## Actions

**_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.

_Hit_: 1 piercing damage plus 7 (3d4) poison damage.


Id: monsters_vo.md#giant-ape
AltName: [Singe géant](monsters_hd.md#singe-géant)
Discriminator: MonsterItem
MonsterItemsId: monsters_vo.md#monsters-npc-and-animals
Name: Giant Ape
ParentLink: monsters_vo.md#monsters-npc-and-animals
ParentName: Monsters, NPC and Animals
Alignment: unaligned
MonsterItem_ArmorClass: 12
Challenge: 7 (2900 XP)
Charisma: 7 (-2)
Constitution: 18 (+4)
Dexterity: 14 (+2)
MonsterItem_Family: MonsterVO
HitPoints: 157 (15d12 + 60)
Intelligence: 7 (-2)
Languages: -
Senses: passive Perception 14
Size: Huge
MonsterItem_Skills: Athletics +9, Perception +4
MonsterItem_Speed: 40 ft., climb 40 ft.
MonsterItem_Strength: 23 (+6)
MonsterItem_Type: beast
Wisdom: 12 (+1)
AttributesDictionary:
Name: Giant Ape
Markdown: >+
  # <!--Name-->Giant Ape<!--/Name-->


  - CEO: <!--AltName-->[Singe géant](monsters_hd.md#singe-géant)<!--/AltName-->

  -  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->

  - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->

  - **Hit Points** <!--HitPoints-->157 (15d12 + 60)<!--/HitPoints-->

  - **Speed** <!--Speed-->40 ft., climb 40 ft.<!--/Speed-->


  |STR|DEX|CON|INT|WIS|CHA|

  |---|---|---|---|---|---|

  |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|


  - **Skills** <!--Skills-->Athletics +9, Perception +4<!--/Skills-->

  - **Senses** <!--Senses-->passive Perception 14<!--/Senses-->

  - **Languages** <!--Languages-->-<!--/Languages-->

  - **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->


  ## Special Features


  **_Multiattack_**. The ape makes two fist attacks.


  **_Fist_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.


  _Hit_: 22 (3d10 + 6) bludgeoning damage.


  **_Rock_**. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target.


  _Hit_: 30 (7d6 + 6) bludgeoning damage.

AltName: '[Singe géant](monsters_hd.md#singe-géant)'
Size: Huge
Type: beast
Alignment: unaligned
ArmorClass: 12
HitPoints: 157 (15d12 + 60)
Speed: 40 ft., climb 40 ft.
Strength: 23 (+6)
Dexterity: 14 (+2)
Constitution: 18 (+4)
Intelligence: ' 7 (-2)'
Wisdom: 12 (+1)
Charisma: ' 7 (-2)'
Skills: Athletics +9, Perception +4
Senses: passive Perception 14
Languages: '-'
Challenge: 7 (2900 XP)

Markdown:
> <!--ParentNameLink-->[Monsters, NPC and Animals](monsters_vo.md#monsters-npc-and-animals)<!--/ParentNameLink-->

---

# <!--Name-->Giant Ape<!--/Name-->

- CEO: <!--AltName-->[Singe géant](monsters_hd.md#singe-géant)<!--/AltName-->
-  <!--Size-->Huge<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->157 (15d12 + 60)<!--/HitPoints-->
- **Speed** <!--Speed-->40 ft., climb 40 ft.<!--/Speed-->

|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->18 (+4)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|

- **Skills** <!--Skills-->Athletics +9, Perception +4<!--/Skills-->
- **Senses** <!--Senses-->passive Perception 14<!--/Senses-->
- **Languages** <!--Languages-->-<!--/Languages-->
- **Challenge** <!--Challenge-->7 (2900 XP)<!--/Challenge-->

## Special Features

**_Multiattack_**. The ape makes two fist attacks.

**_Fist_**. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.

_Hit_: 22 (3d10 + 6) bludgeoning damage.

**_Rock_**. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target.

_Hit_: 30 (7d6 + 6) bludgeoning damage.


