> [Monsters, NPC and Animals](srd_monsters.md) --- # Adult Black Dragon - Alias: [Dragon noir adulte](hd_monsters_dragon_noir_adulte.md) -  Huge dragon, chaotic evil - **Armor Class** 19 (natural armor) - **Hit Points** 195 (17d12 + 85) - **Speed** 40 ft., fly 80 ft., swim 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |23 (+6)|14 (+2)|21 (+5)|14 (+2)|13 (+1)|17 (+3)| - **Saving Throws** Dex +7, Con +10, Wis +6, Cha +8 - **Skills** Perception +11, Stealth +7 - **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 21 - **Languages** Common, Draconic - **Challenge** 14 (11500 XP) - **Damage Immunities** acid ## Special Features **_Amphibious_**. The dragon can breathe air and water. **_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead. ## Actions **_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. **_Bite_**. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. _Hit_: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage. **_Claw_**. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. _Hit_: 13 (2d6 + 6) slashing damage. **_Tail_**. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. _Hit_: 15 (2d8 + 6) bludgeoning damage. **_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. **_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one. ## Legendary Actions The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. **_Detect_**. The dragon makes a Wisdom (Perception) check. **_Tail Attack_**. The dragon makes a tail attack. **_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.