> [Monsters, NPC and Animals](srd_monsters.md) --- # Dire Wolf - Alias: [Loup sanguinaire](hd_monsters_loup_sanguinaire.md) -  Large beast, unaligned - **Armor Class** 14 (natural armor) - **Hit Points** 37 (5d10 + 10) - **Speed** 50 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |17 (+3)|15 (+2)|15 (+2)| 3 (-4)|12 (+1)| 7 (-2)| - **Skills** Perception +3, Stealth +4 - **Senses** passive Perception 13 - **Languages** - - **Challenge** 1 (200 XP) ## Special Features **_Keen Hearing and Smell_**. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. **_Pack Tactics_**. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. ## Actions **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.