> [Monsters, NPC and Animals](srd_monsters.md) --- # Grimlock - Alias: [Torve](hd_monsters_torve.md) -  Medium humanoid (grimlock), neutral evil - **Armor Class** 11 - **Hit Points** 11 (2d8 + 2) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |16 (+3)|12 (+1)|12 (+1)| 9 (-1)| 8 (-1)| 6 (-2)| - **Skills** Athletics +5, Perception +3, Stealth +3 - **Senses** blindsight 30 ft. or 10 ft. while deafened ([blind](srd_conditions_blinded.md) beyond this radius), passive Perception 13 - **Languages** Undercommon - **Challenge** 1/4 (50 XP) - **Condition Immunities** blinded ## Special Features **_Blind Senses_**. The grimlock can't use its blindsight while deafened and unable to smell. **_Keen Hearing and Smell_**. The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell. **_Stone Camouflage_**. The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. ## Actions **_Spiked Bone Club_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.