> [Monsters, NPC and Animals](srd_monsters.md) --- # Magmin - Alias: [Magmatique](hd_monsters_magmatique.md) -  Small elemental, chaotic neutral - **Armor Class** 14 (natural armor) - **Hit Points** 9 (2d6 + 2) - **Speed** 30 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 7 (-2)|15 (+2)|12 (+1)| 8 (-1)|11 (+0)|10 (+0)| - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** Ignan - **Challenge** 1/2 (100 XP) - **Damage Immunities** fire - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks ## Special Features **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ## Actions **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.