> [Monsters, NPC and Animals](srd_monsters.md) --- # Shadow - Alias: [Ombre](hd_monsters_ombre.md) -  Medium undead, chaotic evil - **Armor Class** 12 - **Hit Points** 16 (3d8 + 3) - **Speed** 40 ft. |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| | 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)| - **Skills** Stealth +4 (+6 in dim light or darkness) - **Senses** darkvision 60 ft., passive Perception 10 - **Languages** - - **Challenge** 1/2 (100 XP) - **Damage Immunities** necrotic, poison - **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Damage Vulnerabilities** radiant - **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained ## Special Features **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing. **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action. **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. ## Actions **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.